I’ve got to ask, what makes you still play Far Cry? I played 2, 3, and 4, but 4 was an exact copy of 3 (with slightly changed graphics). 5 was clearly also the exact same, and every one since 3 has been. It’s not a bad concept of a game, but following a formula doesn’t make an interesting experience. I’ve already played it.
My biggest issue though is this formula was successful enough that every game they make started following it. They made Watchdogs, which was a cool idea of a game, but it was literally just the same thing but in a city. Assassin’s Creed more recently slightly shifted away with Origins, but not enough and personally I still think they’re bland games.
For me, I’ll take an indie that is trying to do something new and interesting than anything Ubisoft, or generally AAA, is doing where there’s no passion and they’re just trying to use a formula to maximize profit.
Maybe because it’s a stable, predictable experience. People do appreciate it too. I’ve seen players with thousands of hours in Skyrim and I myself liked some games to sink 800-1000 hours even in non-competitive non-MMOs. FC is a FIFA of actions and it seems they are yet to kill it, so they have a returning playerbase who just like that genre of sandboxy shooters.
4 took place in a completely different sort of environment, with a whole different story, with an online co-op mode for the entire story that 3 didn't have. There are also smaller mechanical differences, but I mean Ubisoft does run formulaic franchises, so maybe it's not enough of a difference to please somebody who's just not as interested in the open world FPS setup from the ground up, but saying it was "an exact copy of 3 with slightly changed graphics" is such a biased and reductive take that it gives the impression that you've already made up your mind before you asked the question and that nuance isn't something you're looking for.
I suppose the answer is, that premise is interesting enough to some that they didn't require as much of a drastic change to still play more, it's more core to what they might enjoy, whereas Far Cry for you is more tertiarily enjoyable and you'd need more differences between them (such as from 2 to 3) to try a new installment, compared to a core fan that likes whats already there and wants minor improvements and tweaks to the formula to freshen up the experience they already fundementally enjoy and want more of. To that fan a drastic change in setting and scenery with some mechanical changes to increase immersion and mix it up would be enough.
It hurts my soul so much that EA have the Need for Speed series. They are dumb and idiotic, but they are my dumb and idiotic and I have to guve money to EA…
Pretty sure they mean that they have never been made to not want to play a game just because you had to register an account, not that they’ve never needed to register an account.
If logging in to something causes that much ire, I have to wonder if the people who think that way know how to make a throwaway email and use fake names. Because it’s one of the most ridiculous reasons to not use something.
Eh I don’t like accounts and I don’t want to waste my time jumping through hoops to play. It’s a matter of principle, and once you’re turned off you may as well just get dressed and go!
No, I mean I’ve never been forced to register an account before being able to play, except with Rockstar PC games. Ubisoft games have asked, but it hasn’t been required.
I dont think there’s an abundance but there are some out there
Rocket League was one for me where originally I didn’t need to make an account but after the epic games update it locked me out of playing at all (even local multiplayer only) if I didn’t make an account
This is why a lot of sites demand an account log in if the user disables cookies (or at least they did for a while). They need those cookies to link the activity to a user, and since they can’t do that secretly anymore, they just force the issue with a user account the user “chooses” to make.
As a game dev in Japan, I can tell you nobody I’ve met has given any concern to pc ports, and it has been a royal pita to get anybody to care to the point of making me question staying in the industry.
I can’t tell most of this one way or another, but for sure Japanese devs have a problem with just putting a “Quit” or “Quit to Desktop” Button anywhere.
I’m still salty. I bought a quest 1 back when it first was released thinking this is the future. Bought a bunch of games and loved it. 3 years later, the very games I BOUGHT and PLAYED through the meta store are no longer “compatible with my device”. How the hell can something I already own and played for hours suddenly not work? I hate it, especially hate FB and all it’s garbage trying to force us to buy the latest crap. I now own an expensive paper weight. Bah!
Wow. I’m honestly shocked. My Oculus CV1 still has support. I had been considering the Quest 3 for a while, but the attachment to Meta was my hesitation. I had already decided to go with the Index by this point, but this just further confirms it’s the right way to go. Obviously a much more expensive option, but if it means I don’t have a paperweight in a few years, it’s worth it in the end.
Valve: “We helped develop the open-source technologies that lets you run ancient abandonware from defunct studios for an obsolete version of a completely different operating system, on a handheld, for free.”
Facebook: “You know that game you bought that you were playing just fine like 10 hours ago? Yeah it isn’t compatible anymore despite the completely static hardware and software. Only solution I see is buying a shiny new expensive device from us and making a Facebook account, there just isn’t any other way.”
Elden ring doesn’t allow ultrawide, which I don’t complain too much since it isn’t that widespread, but instead of just forcing the wide-screen resolution, it renders the entire screen then puts black bars on the sides. It’s the worst of both worlds (and also means they literally have ultrawide support but choose not to let us use it). I’d say fromsoft has a long way to go (not to mention the stuttering).
I hate the forced Chromatic Aberration. Photographers spend thousands of dollars on lenses to minimize the effect. Meanwhile, devs just slap it on games without any way to disable it without mods (which they’ll ban you for if you use them online).
AC6 supports ultra wide and 120hz frame rates on pc. I didn’t see any stutters or notable issues in my playthrough. I’m hopeful that from soft’s next releases will have fine pc support.
Other than the original Dark Souls port none of their games have been unplayable on PC. Tons of major UE4 games have had constant stuttering issues however.
They might have been better than some, but their ports were still pretty sub par. Not really something to be used as an example of a good port. Their better ports like Dark Souls 3 and Sekiro were still pretty bare minimum for a port.
Cant talk about ac6 as Ive never played it.
Dark Souls PTDE was an absolute mess of a port.
The remaster was handled by an entirely different company.
Original launch DS2 suffered mostly from framerate related issues. Including weapon durability being severely affected.
Dark Souls 3 had no real AC and had massive problems with cheating during PVP. In fact I don’t think any of the games had a proper AC aside from a server side check on save files. Which did nothing against any form of cheating that didn’t affect the save file. Cheats that could for a time brick saves though some method I don’t recall.
Elden Ring had major stuttering issues for a considerable amount of time.
All games were found to have a severe RCE issue that lead to them being taken off line for an extended period. ER not affected as I don’t think it was released at the time.
All of them were pretty bare bones, not supporting UW without modding, not supporting arbitrary framerates. Other than original DS2 but that came with its own issues.
Well “far cry fans” are wrong. Far cry 2 is probably the last mildly risky game Ubisoft ever produced and was way ahead of its time in a lot of aspects.
Yeach as far as climate goes it was great. The only unfortunate choice were the endlesly respawning guardpost (?) not sure about the name. But it was a massively ubfortunate point. It really made the game go from very good to throwing your controler in rage very fast.
Respectfully disagree. It’s the captured roadblocks that turn the late game of other far cry games boring. FC2 was constantly dangerous. Arriving at a mission start point was an adventure. You had the option to Leroy Jenkins into the roadblocks, beat a wide path around them, take the bus, or 30 other things in between.
That’s why the later games make unlocked bases into fast travel points, because once defeated, there is no point in revisiting anything.
You know what, when I played it I really hated these respawning roadblocks because I thought they were immersion breaking and “annoying”, but thinking about it, most of my better memories about random gunfights were around these roadblocks, so I agree with you, especially the late game thing.
lemmy.world
Aktywne