Pretty sure they mean that they have never been made to not want to play a game just because you had to register an account, not that they’ve never needed to register an account.
If logging in to something causes that much ire, I have to wonder if the people who think that way know how to make a throwaway email and use fake names. Because it’s one of the most ridiculous reasons to not use something.
Eh I don’t like accounts and I don’t want to waste my time jumping through hoops to play. It’s a matter of principle, and once you’re turned off you may as well just get dressed and go!
No, I mean I’ve never been forced to register an account before being able to play, except with Rockstar PC games. Ubisoft games have asked, but it hasn’t been required.
I dont think there’s an abundance but there are some out there
Rocket League was one for me where originally I didn’t need to make an account but after the epic games update it locked me out of playing at all (even local multiplayer only) if I didn’t make an account
This is why a lot of sites demand an account log in if the user disables cookies (or at least they did for a while). They need those cookies to link the activity to a user, and since they can’t do that secretly anymore, they just force the issue with a user account the user “chooses” to make.
As a game dev in Japan, I can tell you nobody I’ve met has given any concern to pc ports, and it has been a royal pita to get anybody to care to the point of making me question staying in the industry.
I can’t tell most of this one way or another, but for sure Japanese devs have a problem with just putting a “Quit” or “Quit to Desktop” Button anywhere.
I’m still salty. I bought a quest 1 back when it first was released thinking this is the future. Bought a bunch of games and loved it. 3 years later, the very games I BOUGHT and PLAYED through the meta store are no longer “compatible with my device”. How the hell can something I already own and played for hours suddenly not work? I hate it, especially hate FB and all it’s garbage trying to force us to buy the latest crap. I now own an expensive paper weight. Bah!
Wow. I’m honestly shocked. My Oculus CV1 still has support. I had been considering the Quest 3 for a while, but the attachment to Meta was my hesitation. I had already decided to go with the Index by this point, but this just further confirms it’s the right way to go. Obviously a much more expensive option, but if it means I don’t have a paperweight in a few years, it’s worth it in the end.
Valve: “We helped develop the open-source technologies that lets you run ancient abandonware from defunct studios for an obsolete version of a completely different operating system, on a handheld, for free.”
Facebook: “You know that game you bought that you were playing just fine like 10 hours ago? Yeah it isn’t compatible anymore despite the completely static hardware and software. Only solution I see is buying a shiny new expensive device from us and making a Facebook account, there just isn’t any other way.”
Elden ring doesn’t allow ultrawide, which I don’t complain too much since it isn’t that widespread, but instead of just forcing the wide-screen resolution, it renders the entire screen then puts black bars on the sides. It’s the worst of both worlds (and also means they literally have ultrawide support but choose not to let us use it). I’d say fromsoft has a long way to go (not to mention the stuttering).
I hate the forced Chromatic Aberration. Photographers spend thousands of dollars on lenses to minimize the effect. Meanwhile, devs just slap it on games without any way to disable it without mods (which they’ll ban you for if you use them online).
AC6 supports ultra wide and 120hz frame rates on pc. I didn’t see any stutters or notable issues in my playthrough. I’m hopeful that from soft’s next releases will have fine pc support.
Other than the original Dark Souls port none of their games have been unplayable on PC. Tons of major UE4 games have had constant stuttering issues however.
They might have been better than some, but their ports were still pretty sub par. Not really something to be used as an example of a good port. Their better ports like Dark Souls 3 and Sekiro were still pretty bare minimum for a port.
Cant talk about ac6 as Ive never played it.
Dark Souls PTDE was an absolute mess of a port.
The remaster was handled by an entirely different company.
Original launch DS2 suffered mostly from framerate related issues. Including weapon durability being severely affected.
Dark Souls 3 had no real AC and had massive problems with cheating during PVP. In fact I don’t think any of the games had a proper AC aside from a server side check on save files. Which did nothing against any form of cheating that didn’t affect the save file. Cheats that could for a time brick saves though some method I don’t recall.
Elden Ring had major stuttering issues for a considerable amount of time.
All games were found to have a severe RCE issue that lead to them being taken off line for an extended period. ER not affected as I don’t think it was released at the time.
All of them were pretty bare bones, not supporting UW without modding, not supporting arbitrary framerates. Other than original DS2 but that came with its own issues.
Well “far cry fans” are wrong. Far cry 2 is probably the last mildly risky game Ubisoft ever produced and was way ahead of its time in a lot of aspects.
Yeach as far as climate goes it was great. The only unfortunate choice were the endlesly respawning guardpost (?) not sure about the name. But it was a massively ubfortunate point. It really made the game go from very good to throwing your controler in rage very fast.
Respectfully disagree. It’s the captured roadblocks that turn the late game of other far cry games boring. FC2 was constantly dangerous. Arriving at a mission start point was an adventure. You had the option to Leroy Jenkins into the roadblocks, beat a wide path around them, take the bus, or 30 other things in between.
That’s why the later games make unlocked bases into fast travel points, because once defeated, there is no point in revisiting anything.
You know what, when I played it I really hated these respawning roadblocks because I thought they were immersion breaking and “annoying”, but thinking about it, most of my better memories about random gunfights were around these roadblocks, so I agree with you, especially the late game thing.
Not having the right to repair doesn’t mean I can’t actually repair the thing myself. It just means I can no longer get official support from the maker of the thing if I do. Which isn’t an issue if I know how to fix it myself.
What’s wild to me is that those stupid fucking warranty void stickers they use to determine if you attempted to repair your shit? Yeah, those are illegal. They have been illegal since before I was born. And yet I don’t think I have ever opened up an electronic device that did not have one.
I had Bose Quiet Comfort 2 earbuds that worked great, but I got them wet (hard seltzer spilled on them). I dried them off, and cleaned them off with 90% isopropyl alcohol, popped the case open, cleaned out the liquid and cleaned off the circuit board with Isopropyl, and let it dry. I knew the buds themselves still worked perfectly because I had used them, the case was the problem.
Since they use pogo pins, there’s no way to charge them externally. Also, apparently, each set of buds is linked to only one case, so you can’t even buy another case and re-pair them and use that case for charging. I spoke with Bose and their “solution” was to sell me the QC3s for a $30 off discount.
$250 earbuds that are now useless because I can’t charge them.
Couldn’t you, like… Connect the pins directly to a power source while pushing them together to make the contacts on the pogo touch or something to bypass any of that?
It would be way too much effort since they would need to remain in contact for like an hour or more, also the direct current may fry the buds. The circuit board probably does modulation and such for safe charging.
lemmy.world
Aktywne