Great story and even better ideas about consequences, but even then it was a rough gameplay experience.
It makes more sense when you realise it was originally going to be a PC port of Baldur’s Gate: Dark Alliance, but it leads to this awkward mix of gameplay styles that are hard to grasp at first. There’s really not much to the combat other than clicking when the icon glows and moving.
The hardest fight in the game is a dog very early on, which you can cheese by stunning it with Aard (RNG based iirc) and landing a one hit finisher, but the fact that there’s an unskippable lengthy cutscene right before it is absolutely obnoxious. And fighting something two levels above you is a death sentence, leading to a bit of exploring to get enough XP to be able to do everything.
People forget, you never owned the games you bought, physical cartridge or not. The instruction booklets state that you bought a license. It’s the bullshit argument console manufacturers use/used to go after emulation developers.
Having a copy of the game that can’t be fucked with by errant updates to the game files or by updates to the device you use to run it is a wonderful thing, but don’t lie to yourselves about the legality of ownership. That’s been a busted clusterfuck for longer than most users on here have been alive.
I dipped back into Civilization 5 again recently. For the first time in a playthrough I asked another civ to go to war with me against another and they actually said “yup let’s do it.”
We crushed Genghis Khan together. I took his capital, liberated the city states for the alliances/negating warmongering penalties, and left him with a single landlocked city. I warned you not to touch Sydney, you butt.
By TSE do they mean TES. That’d still be weird considering I think more people would have had either Skyrim or Oblivion be their first entry, and not Morrowind
Yeah but even dedicated elder scrolls fans aren’t going to go back and play through arena and daggerfall. Morrowind definitely feels old but from my perspective still feels very playable and understandable from a modern context. Daggerfall and arena are a different beast entirely and are a little more intimidating for the average gamer.
Thats a fair point! I’ve loved every entry of TES since Morrowind, yet I’ve never felt the urge to play Daggerfall or the first, and I dont think I ever will
Not having the right to repair doesn’t mean I can’t actually repair the thing myself. It just means I can no longer get official support from the maker of the thing if I do. Which isn’t an issue if I know how to fix it myself.
What’s wild to me is that those stupid fucking warranty void stickers they use to determine if you attempted to repair your shit? Yeah, those are illegal. They have been illegal since before I was born. And yet I don’t think I have ever opened up an electronic device that did not have one.
I had Bose Quiet Comfort 2 earbuds that worked great, but I got them wet (hard seltzer spilled on them). I dried them off, and cleaned them off with 90% isopropyl alcohol, popped the case open, cleaned out the liquid and cleaned off the circuit board with Isopropyl, and let it dry. I knew the buds themselves still worked perfectly because I had used them, the case was the problem.
Since they use pogo pins, there’s no way to charge them externally. Also, apparently, each set of buds is linked to only one case, so you can’t even buy another case and re-pair them and use that case for charging. I spoke with Bose and their “solution” was to sell me the QC3s for a $30 off discount.
$250 earbuds that are now useless because I can’t charge them.
Couldn’t you, like… Connect the pins directly to a power source while pushing them together to make the contacts on the pogo touch or something to bypass any of that?
It would be way too much effort since they would need to remain in contact for like an hour or more, also the direct current may fry the buds. The circuit board probably does modulation and such for safe charging.
I have played the first and second witcher games! I am sure that the first one has a lot of good stuff but all I really took away was that it was weird relative to modern games and it took a lot of willpower to finish. The second game is bad fucking ass! Buuuut the difficulty scaling and overall pacing is a bit odd. For example you can play on a relatively high difficulty and the base gameplay is very reasonable and fun but the bosses are just absolutely batshit and you’ll get stuck in a loop where youre dying about 2.5 seconds after reloading endlessly edit: and if you haven’t played 3 youre missing out! It is super fun and playing on death march is actually really rewarding and fun
The Witcher 1 is a pretty standard CRPG styled like the original Baldur’s Gate, Neverwinter Nights, Knights of the Old Republic, etc, and all essentially running a modified Dungeons and Dragons ruleset behind the scenes.
It probably did feel a little dated because it simply was dated, even for 2007 and with some of the changes they made to keep things interesting.
First one has the best Alchemy system of the three, which only got progressively worse with each entry. I also felt more satisfaction researching monsters and their strengths/weaknesses prior to encounters in 1. The other games for whatever reason didn’t quite scratch that same itch, but were obviously better in most other ways. All in all, I think I liked 1 and 3 the most.
We’ve been playing a lot of co-op (just finished the new Turtles game) and competitive games against each other, so Lumines (had it on Xbox Live Arcade and installed it on my Series S for some PSP/Xbox 360 nostalgia) has been given a good run. PlateUp! looked like Overcooked but a little bit different (you get to move the kitchen and tables around); soon after, I realised I take these types of games too seriously and become kitchen Nazi, ordering people around and generally not enjoying my time.
Brotato for some sessions in between as it’s on Game Pass (already completed quite a few characters - some level 5 - on PC) and so easy to pick up.
Having only tried it on the Switch (and it looked/played awful), we loaded up Fortnite based on a student’s recommendation (he is only 11 though); it’s actually pretty fun! We won half of the time out of a hundred people, can do couch co-op (was a little fiddly to get started), but is a large-map, relatively sparse experience until you get into vehicles and track people down. The missus warmed up to it after a game or two and now enjoys pratting around on the motorbike and acting as bait so I can destroy waves of kids.
Roguebook: I’d been lucky enough to stumble upon Cobalt Core which I’ve since finished and needed another Slay the Spire-esque game to scratch that itch. Roguebook is almost it, it still needs polish but that is unlikely to come. Runs are quite long, and the map system, while expansive and fun to explore/strategise around, makes it a bit too much at times. I had it on my wishlist a fair while and it handily appeared in a recent bundle, so I can’t complain much. I’ll get a few more hours out of it (there are four characters to unlock, and you use two - and their cards - in each run) before moving on. The style is nice, the music motivating enough, although the enemies aren’t the widest in variety. A fine little game that serves its purpose.
Baldur’s Gate 3: I just loaded it up on my Mac (Air, M2)… the framerate isn’t there. It’s a bit choppy, has a fundamental bug which I had to find a workaround for (controller was recognised as two players for some reason), and generally is a fiddly game in the 40 mins I just put in. I’ll tweak the graphics a little more and see if I can get a smoother experience before putting it down. I don’t have any plans to get a gaming PC anytime soon so I’ll give it a go in a year or so I reckon.
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