Dunno if it’s MP compatible yet, but the newly released Day One mod attempts to simulate the first day of the Knox Event. Tons of NPCs (using a new engine instead of the built in AI), bombs dropping, different factions, etc. Crazy experience thus far, and you’ll probably die faster if you’re not careful.
The tutorial just there to teach you some basic stuff, you can just drop into a game without completing it, can check wiki for some of the same basic stuff too.
I’m so excited for Build 42. I’m a bit bummed that Multiplayer won’t be available from the start but I get that they want to focus on the base game before worrying about that avenue
I only ever played Wildlands, but I had always wanted to play that in a group of people and see if we could take out multiple targets at once, from across the map.
Like say we all spawn near each other, then we each take a different vehicle to a different target in the map and kill them. I wonder if it would work, or if there’s a max distance you can be from the host or whatever.
When you’re playing co-op, the whole map is available. You don’t have to stick together, you can go do anything you want while playing with friends.
One of my friends is a wildcard and likes to go start shit every time we play, so he just runs off and terrorizes enemy compounds on his own. While my other buddy and I actually stick to the mission and take out our targets.
We tried to play along with our other friend, but he has no sense of subtlety and always makes a mess, so we just let him rampage somewhere else on the map while we’re accomplishing the actual stealth mission.
He loves to shoot everything he can with a helicopter, then crash it into the enemy base and jump out guns blazing. He’s the absolute opposite of a Ghost operative. 😅
Yeah, I always wait for Steam sales before I buy games. No way I’m paying $50+ for a game I don’t even know if I’ll enjoy. Fortunately, the Tom Clancy franchise goes on sale pretty regularly.
Some day I need to actually give this a go beyond what I played originally. I haven’t played this since the alpha days forever ago, and it looked like it had a lot of potential, but I didn’t have the patience. I think I helped fund it through their own site to play the super early build and then got the steam key from that when it released a long time after.
It’s way more fun with friends. I have a lot of fun by myself though trying to survive and see how far I can make it. Somewhere down the line they plan to (re)add NPCs so that should liven things up too
Your description reminds me of Doki Doki Literature Club, which also takes the dating sim visual novel format in unexpected directions. To avoid spoilers, I can’t say much more than that, except that it’s free and that I found it interesting despite all these things being far from my usual taste in games.
True, but I didn’t want to thank you and NOT the person I was directly responding to. And I thought it was kind of weird only tagging one name and not the other.
Maybe I’ve just been socializing on Discord too much. I’ve gotten used to tagging everyone I’m talking to directly.
I guess that makes sense. I haven’t used Discord in a while, but I think tags are less noisy over there, since they don’t render as something long like @someusername. I avoid unnecessary tags on Lemmy because all that extra syntax makes for cluttered comments.
It’s a good game. Just don’t take the content warning at the start lightly. I’ve tried to finish it twice but haven’t been able to get more than a couple of hours in.
I’ve seen so much from/about that game I forgot that you can still spoil it for some people. I just knew everyone knew about it, given how it enveloped the internet for a brief time after it was out
If you’re enjoying Project Zomboid, you might want to check out Cataclysm: Dark Days Ahead (CDDA). It’s a fantastic open-world survival game with a similar vibe, but it offers a lot more depth and complexity in its gameplay mechanics. Best part? CDDA is free and open-source.
Zomboid was originally inspired by CDDA. Much of the game flow and ideas are 1 to 1 copies. The biggest difference is that CDDA is a turn based game that is played on tiles (think rogue or nethack). From the inventory system to crafting to base construction to reading books, it’s all there.
Oh. Except bites aren’t instant death. There’s no zombie virus. Dead bodies rise up (including yours!). You can still get infections and die from them, but you can also just clean your wounds. 1v1-ing a zombie is suicide though unless you have a decent weapon.
Also, zombies evolve… So they scale well into the late game. Having a zombie hulk throw you through a concrete wall and breaking every bone in your body is usually lethal.
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