You are not, it’s just fanboys who have perverse need for allegiance for no other reason than to geek out over something that are not touching anything before their time. To me Fallout is the first two games, and perhaps New Vegas even though engine is dogshit.
Having fun? When you gave us $80, that gave you access to the shit version of our game which makes you nothing but a lowly boatswain. If you actually wanted the “Full Game” you need to cough up the whole $120, bucko. Also we have a Battle Pass, that lets you speed through it like a Pirate Boss through if you go Premium.
I don’t, I stopped buying AAA games a long time ago. I stopped buying a lot of games in general, because this kind of greed and enshittification has sucked a lot of joy out of something that I used to enjoy. But that isn’t a fix for the problem.
A relative handful of boycots won’t do much in the face of manufactured demand and market dominance.
Just stop buying games is essentially the “don’t like it, leave it” argument. And if you simply leave quietly, little changes. This is a discussion that should be had, and not just about games. This business model is bad for consumers, it’s pervasive across many industries, and far too many people just swallow the bullshit most corps spew about it’s supposed advantages.
These issues need to be pointed out, this needs to be a subject of public discourse. It should remain in the public eye until consumer rights are respected. It’s not about just not buying games, we should be pushing for better options.
Game consumers have little say now that it has gone mainstream. “Normies” are content buying the latest, hottest games and dropping them for the next latest, hottest games in an endless loop. It’s disappointing to witness and I’m not even a gamer.
Games generally shipped in a completed state because you couldn’t release some broken, unfinished garbage and just patch it later. DLC used to be expansions for half the price of the original and included a lot more than just gun skins and keychains.
Someone has clearly forgotten the Video game crash of 1983. Where games weren’t shipped in finished states and they just didn’t fix it. At least now they can attempt to patch and fix the games.
I dipped back into Civilization 5 again recently. For the first time in a playthrough I asked another civ to go to war with me against another and they actually said “yup let’s do it.”
We crushed Genghis Khan together. I took his capital, liberated the city states for the alliances/negating warmongering penalties, and left him with a single landlocked city. I warned you not to touch Sydney, you butt.
That’s not fair. Interplay made a 3D (though still top down) “Fallout” with Fallout: Brotherhood of Steel before they sold it to Bethesda. It’s also far worse than anything Bethesda has done or will do with the series. It’s great how everyone just chooses to ignore that it exists.
More than anything it’s held back by it’s ultra short development time. The engine isn’t great, but they made it work for them fine, ignoring the crashes which could have been solved with more time, and are mostly solved with mods. The combat can only be so good with it, but that’s not why NV is good anyway.
That as well. There’s so much content they could’ve added to the game if given more time and less technical restrictions. That’s why I want to proper remake. Not an exact remake, but one that also has the cut content (which will make the game different from the original, because Ulysses was supposed to be a companion not the culmination of the couriers journey).
Yeah, I’d love to see a re-imagining, especially since they know it’ll make a ton of money, so they can invest in it. I assume, if it did happen, that they’d want to keep all events the same for lore reasons though, just to keep it from getting confusing. I believe Fallout: Brotherhood of Steel has been un-canonized though, so it wouldn’t be a first for FO, and Bethesda does that all the time with TES, so whatever.
GTA2 and 3 might as well have been different series for how different they were. Both were great but I’ve always wanted to see a top down successor to GTA2. The game was much goofier and the top down view let you kite a ridiculously large police force through the wildest chases imaginable.
GTA2 was just plain fun.
Kind of like how Metroid forked into its 2D and 3D incarnations, each with a separate story and timeline even (The Metroid Prime series splits off after Super Metroid, and Fusion / Dread diverge significantly)
With Prime 4 lost in the pipe somewhere, Dread was an honest surprise to see. Even more surprising was to see it was a 2D Fusion sequel over a decade later! And it felt like a real return to form for Metroid and was a blast to play.
This is how I feel a GTA2 sequel could be received, but they would need some way to identify it from the 3D titles that most people identify as GTA now.
Maybe even an HD remaster with some new content would be well received. I would love to play GTA2 again in HD.
I thought it was just a mobile game and ignored it but it actually looks like a real game and pretty good, I should check it out! Too bad for some reason they overlooked a PC release, have to play it on DS emulator in low resolution I guess.
Just that, and then you somehow end up with 3 credits that will forever be stuck there because nothing ever cost anything that can make the 3 go away. So you will never have a round number of credits again.
But old games would sometimes ask me to register the software to get free help and updates or whatever. And I had to click no thanks every time I installed one of those games. I thought it was suuuch a hassle.
If funny now, but if we’re honest with ourselves, it still pissed us off, then.
It felt like I would always find that damn screen sitting there waiting on an answer, after leaving the installer running overnight. I would click “no thank you” and then see “your installer is starting, progress 0%”.
Sorry but there’s water damage on this digital live service, we cancelled your account and billed you for the time it took us to do it. By entering our service center you agreed to the terms that we will charge you fer word spoken at a rate of $0.99 per word unless you have our live service subscription as a live service gamepass which gives you rewards points for every $100 spent at our location in the Nevada desert.
Absolutely. Daggerfall is an excellent game! It has some bugs, sure, and the procedural dungeons are sometimes broken, but it is such a fun game that really pushed what was possible in its time.
Arena is actually way more interesting than people give it credit for.
One of the most fascinating parts, and IMO one of the greatest lost features to the entire series, is that it had Terraforming.
Since the world was kinda on a grid/cell system, you could cast spells to make pits or walls, which was kinda simple for the time, but just think about it- as a strong enough spellcaster, its a viable strategy to create a pit all the way to the magma layer to avoid a martial opponent, and just sling spells at them.
Imagine if that popped in TES VI! Friggin Earthbend and yeet that Dark Brotherhood assassin to one of the moons
Preach on, Arena was amazing at the time. The “wall” spells to make and destroy walls were super powerful and pretty unique in RPGs. I also liked the “simple” ADND2 style spells (e.g. RNG value * level fireball). Daggerfall was better in most every way other than bugs, but Arena was great. It’s hard to go back and play it though, it would need to be totally remade which might kill a lot of its charm.
We’ve been playing a lot of co-op (just finished the new Turtles game) and competitive games against each other, so Lumines (had it on Xbox Live Arcade and installed it on my Series S for some PSP/Xbox 360 nostalgia) has been given a good run. PlateUp! looked like Overcooked but a little bit different (you get to move the kitchen and tables around); soon after, I realised I take these types of games too seriously and become kitchen Nazi, ordering people around and generally not enjoying my time.
Brotato for some sessions in between as it’s on Game Pass (already completed quite a few characters - some level 5 - on PC) and so easy to pick up.
Having only tried it on the Switch (and it looked/played awful), we loaded up Fortnite based on a student’s recommendation (he is only 11 though); it’s actually pretty fun! We won half of the time out of a hundred people, can do couch co-op (was a little fiddly to get started), but is a large-map, relatively sparse experience until you get into vehicles and track people down. The missus warmed up to it after a game or two and now enjoys pratting around on the motorbike and acting as bait so I can destroy waves of kids.
Roguebook: I’d been lucky enough to stumble upon Cobalt Core which I’ve since finished and needed another Slay the Spire-esque game to scratch that itch. Roguebook is almost it, it still needs polish but that is unlikely to come. Runs are quite long, and the map system, while expansive and fun to explore/strategise around, makes it a bit too much at times. I had it on my wishlist a fair while and it handily appeared in a recent bundle, so I can’t complain much. I’ll get a few more hours out of it (there are four characters to unlock, and you use two - and their cards - in each run) before moving on. The style is nice, the music motivating enough, although the enemies aren’t the widest in variety. A fine little game that serves its purpose.
Baldur’s Gate 3: I just loaded it up on my Mac (Air, M2)… the framerate isn’t there. It’s a bit choppy, has a fundamental bug which I had to find a workaround for (controller was recognised as two players for some reason), and generally is a fiddly game in the 40 mins I just put in. I’ll tweak the graphics a little more and see if I can get a smoother experience before putting it down. I don’t have any plans to get a gaming PC anytime soon so I’ll give it a go in a year or so I reckon.
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