It was unplayable at launch and I don’t mean the insane server problems. I started playing GTO launch weekend and it was never good. Sure we didn’t have the insane vehicles and weapons of later GTO but people had more than enough. Every server had at least one dude with a Rhino and one dude with a Hydra. I was the dude with the Hydra but my targets were dudes with Rhinos who went after random players. After a while doing it I realized it was every Rhino. People just get bored and start using the powerful stuff on randoms just because they can.
Was always toxic as hell, it was just unaffordable for most people in game. When they gave larger variety on the cheap it just made it worse.
If you look into your heart and realize what you really loved about GTA online was playing it as a multiplayer open world driving game, check out Motor Town. It’s like if GTA side quest driving jobs were fleshed out into an entire game. Or like if old school Top Gear made a Euro Truck Simulator game.
Something I’ve realized over the years playing high reaction multiplayer games is that there’s a very real chance the person freaking out over a missed score or a loss in chat is super high on coke, meth, or A LOT of adderall. The amount of hard stimulant addicts I’ve spoken with who frequent rocket league or quake-esque game deathmatches is crazy.
Back when I played OSRS a lot I ended up playing a few nights with one of the big PVP clans here and there. Most of the people were meth heads or pill addicts just spewing the craziest shit. I made decent loot with them but having to be in a call with a bunch of meth heads wasn’t worth it.
What does “overcompetitive” mean here? Is it a player silently trying their best or those toxic players that try to tell you how you should be playing?
Just because it seems obvious to me, I don’t assume I’m right, hence my question. However thank you for your answer that seems to confirm what I thought its the “telling” folks being called out here.
This post is talking about the second one but I have definitely been called try hard just because I’m quietly and politely trying my best in a non-ranked game and the other team doesn’t like losing.
The most fucking annoying thing about TF2 is how the two gamemodes are now shitposting and comp, and I blame the idiot who named it ‘casual’. There’s no space where you can just play the damn game with people making a good-faith attempt to win, except in comp, which is, well, comp.
What it needs is a three way split: silly, serious and competitive.
That was what I really loved about Halo back in the day. You had a clear division of social playlists (serious), ranked (competitive) and the various more-or-less wacky modes (Infection, Grifball, Fiesta, whatever). Also, Slayer and objective types were kept separate. Something for everyone!
These things still exist in modern Halo but it’s not as well communicated in my opinion.
This is why I disable voice chat. I’d rather not be verbally abused by a 16 year old. It sucks because teams usually require team work to win, for which communication is important.
It doesn’t matter the domain, on a long enough time frame, humans will take the fun activity they made and, in their quest to maximize/extract fun from it, destroy it.
Professional sports/games are oxymorons. When no one playing is having fun, the point is lost.
Our addiction to making everything in life into a serious competition against one another will be our species’ end. We claim to be intelligent animals, we get drunk on the idea of our own self-importance as a species, but if we were intelligent, we wouldn’t shun mutual cooperation for mutual benefit as much of civilization, and American society to be sure, does. We can’t even have interactive fun without it being turned into some hyper-serious struggle for dominance by some assholes.
… We’re talking about video games. People can have fun being hyper competitive or have fun being casual. I don’t know what the fuck is up with this site all this hyper dramatic “absolutist” type bullshit, as if shades of grey for any situation simply don’t exist. Damn bro. If anyone is getting self important, it’s you writing this comment.
Don’t even get me fuckin started on the professional athletes bit, Jesus Christ
9 times outta 10 when I see someone complaining about the overcompetitive player, the overcompetitive player is just winning while the dude playing for fun is getting destroyed, then whining about “try hards.”
No, it’s a different mentality. There’s the player who dies, laughs, then respawns. Then there’s the player that can never die without blaming someone else. The enemy tactics were cheap, they were hacking, the game is unbalanced, their teammates fucked up, etc. It’s infuriating to deal with. Instant block when I run into these overgrown children.
The most annoying thing about playing with competitive gamers isn’t losing. It’s the cheesing, exploits, lack of variety due to meta, micromanaging from teammates, etc…
Im gonna disagree, I think a large portion of online gamers are not healthily competitive and many of them make the game worse for the ones who just want to have some casual fun.
I honestly don’t get it. It’s such an extremist view for something that’s insignificant.
You paid for a game you’re excited for, and then because you have to sign up for 30 seconds you’d rather get upset, and then spend a longer amount of time refunding the game?
Maybe people here are being hyperbolic but I honestly can’t see people refunding the game because of this.
If you keep rewarding the bad behavior of others, you have only yourself to blame if they continue to behave badly.
I shouted, literally shouted at my friends for buying the Oblivion Horse Armor and WARNED them the world they were creating, and I was fucking right on every fuckdamn point.
But they laughed at me then, and you laugh at me now, and the world gets shittier and shittier every day.
lemmy.world
Aktywne