Considering how luke-warm Inquisition was and how terrible Andromenda was, I really don’t understand how people expect a good game from a company that hasn’t delivered a really good game in over 10 years.
I fully expect the next Dragon Age to be classic EA garbage, same as the next Mass Effect. Though I of course wouldn’t mind being proven wrong.
I think Inquisition is actually Bioware's second best selling game, and EA only sees money. So I'm afraid that's what we can expect from Dreadwolf: another Inquisition, or even something more watered-down to cater to wider audiences.
I actually liked Anthem and Andromeda. Had a lot of fun with them, if I’m being honest.
Granted, I played them after many patches quite a while after release back when EA Play was called Origin Access, so I didn’t exactly “buy” them specifically. Opinion might be different if I did, and probably would be if I played them on release.
Still, I enjoyed them for what they were. I guess I just wasn’t waiting in anticipation for their release or with any hype that could end up disappointing me, so I didn’t have to deal with unmet expectations.
I also enjoyed Andromeda but I just can’t get myself to replay it. I replayed the Trilogy multiple times but I just couldn’t replay Andromeda, it felt like a chore.
Andromeda was just way too bloated. I liked Andromeda, but they need to have cut all the “find three macguffins scattered randomly on the map” quests, merged the desert planets (did we really need Eos AND Elaaden?), and done another round of editing to the story.
I watched a random YouTube video where the person hated Andromeda but decided to give it another chance and ONLY do the main and loyalty missions, and he said it was like light and day, how much better it was. They bloated the game so they could have more for the sake of more, and it paid for it.
Apparently, it greatly improved the pace and gave the story a sense of urgency. I figure if you cut out so the faff, it makes Andromeda about the same length as ME1, which is the length it honestly should have been.
Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
Elite Dangerous, No Man’s Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
I understand that those were limitations of the engine, but it could just be speculation.
I feel like I’m the only one excited for this game. Every post about it is getting shit on for absolutely stupid reasons. We have 4 low res screenshots and no videos of gameplay with a few details on the gameplay loop. This is what icefrog was working on for years when he stopped working on DotA 2, the man damn near created the entire moba genre, he’s taking liberties with the gameplay and incorporating overwatch gameplay with moba mechanics that sounds like it’s handled in a more meaningful way instead of just copy/paste mechanics from other mobas and move the camera to 3rd person like smite. As someone who’s older and loves mobas but struggles to keep up with the pace of them, this game sounds like it will be right up my alley and for the record I love the art style, fuck me right?
I'm right here with you, friend! I'm pumped as hell for a new Valve team game, and I didn't know Icefrog was behind this. Guaranteed gold, so let's let the man cook
I don’t mean any offense, but if you’re saying traditional mobas are too fast paced for you, how do you expect to keep up in a moba style arena shooter? I’ve got tons of experience in both Dota and overwatch and without a doubt, overwatch is so much more taxing. As I get older, I’ve had to stray away from shooters altogether because I simply can’t operate fast enough, yet I still have no issues with the most hectic Dota teamfights. It doesn’t seem to be in the same ballpark to me
They’re a decade and a half late on this. We were still playing as Altair when everyone said this would be a great ninja game mechanics wise. Now they’re finally doing it but Ubisoft is a shadow of the studio they used to be quality-wise.
I haven’t bought anything from them in almost 10 years and have no intention to since it’s been the same bad game over and over with just more cosmetic stores and micro transactions galore.
Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.
I mean I sort of agree, but I’ve both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn’t have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.
It works if you build an engine to be an engine, but as you say that’s extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you’re unlikely to make much progress unless there is a significant improvement over the other options already available.
This kind of thinking is what caused all the issues for cyberpunk 2077 release. You need people who can actually use the engine. If you have to train every dev that on boards on your custom engine and all its quirks and customizations youll mever be able to release on time. Its why theyve switched to working with unreal. You can actually get people who are familiar wirh all the systems without spending weeks or months training them.
It also sucks for the devs trying to leave since youve now spent months or years working on systems and code that dont work anywhere else. So whoever hires you will again have to retrain you with their systems.
I’ve decided amongst this push to $80 games that even $70 is too rich for me. With very few exceptions, the only launch games I will allow myself to buy will be the $40-50 ones. Otherwise I will just wait until the $70+ ones that interest me to get there on their own. If i lose the urge to play them in the meantime, oh well. Money saved.
There are just sooooo many great games out there at much better prices.
I've had a similar response.I was kinda ready to accept the new price but then they started pushing an even higher price so I got an opposite reaction where stars would have to align for me to care about any game over 60 and even 60 is pushing my willingness to pay.
I think the only thing that might get me to go over the $60 line is if a publisher takes a chance on a franchise/concept I’d like to see more of, which these days is rare.
I think it very tone deaf with regards to how their trying to up the prices of games, which I think is BS, and increasing the price of accessories, and locking things behind subscriptions.
Very much so a Blizzard, “don’t you have phones?” Type of situation.
If you’re working on your credit score… Go for it!
I was able to get an Xbox Series X and made on-time monthly payments for it over 2 years. It opened a new line of credit and regular automatic payments toward it did wonders for my credit score.
Nah in this case this is real. The board is investigating the executive leadership, two separate entities. It’s like corporate investigating stores management, in a way. This could mean executives getting fired
I mean the industry is already a cesspool. The consolidation is troubling from a failure of regulators. The games Industry deserves what it gets here though.
Microsoft still support AoE2 after all these years, while Activision more or less fucked the SC2 proscene so hard it’s amazing it’s still going as strong as it is.
Not to mention what they did to the classic WotLK launch. It couldn’t get any worse than that.
The servers were essentially 95-99% of either faction, and they locked migration several times seemingly on random. A lot of people got stuck on servers that were nigh unplayable because of the other faction dominating everything.
It even included paid server transfers on some servers for some weird reason. I got hardlocked on 98% alliance server while playing a tauren resto druid. Their customer service told me to “level another character on a server of my choosing”. Leveled to 80 out of sheer spite and then quit when my game time ran out.
Truly one of the biggest disappointments in my entire life. I know it’s just a game, but I had looked forward to getting to redo wrath since they first announced classic in general, and they completely ruined it.
Damn! That sounds horrible, I remember when WoW’s customer service was seemingly top notch, how far they have fallen. I guess it’s not surprising with how disappointing Diablo 4 was.
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