taanegl

@taanegl@lemmy.world

I have peepee doodoo caca brains.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

taanegl, (edited )

If you subscribe to play video games, you’re an idiot. Musicians want to exit streaming now, while game publishers sees prime real estate for exploitation.

taanegl,

It’s taking away right of ownership. A direct license of ownership, a copy or copies, defines the parameters of which the user is allowed to operate.

Running locally with access to installer that can be archived allows for more individualistic control. Having access to a Steam library is one thing, but having a local Steam backup is also possible.

However, if a game relies on online functionality it could be frustratingly because it was a “live service”, “online only” or subscription based. In either of these cases, you’re being deprived of value, of control. It vests all the power in the distributor over the contents value at any given point and time, with control over scarcity and accessibility.

As such live services and subscriptions should be disparaged, because it only makes you subservient. Laws should be put in place to guarantee access to games executable and for them to be stored and run locally.

I say this because I think people at large are getting swindled right now and it’s so saddening.

taanegl,

Yahoo! Answers might be dead, but it’s spirit still lives on…

“How do game?”

“Smash X repeatedly untill end credits.”

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

taanegl,

Just the other day. I went outside and SLAP it was all sunny and nice instead of grey and drab.

10/10 slaps, would get slapped by the sun again.

Callenges of implementing Blockchain Technology in Gaming angielski

Blockchain technology has garnered significant attention in recent years for its potential to revolutionize various industries, and the gaming sector is no exception. The decentralized and transparent nature of blockchain holds promise for enhancing security, fostering player engagement, and creating new revenue streams in the...

taanegl,

Listen, if you use the blockchain in a utilitarian way, say like the Chinese using it to track produce from farm to retail, then I can understand.

A couple of examples that does NOT rely on use of money or "micro transactions:

  1. Decentealised game server - using blockchain “transactions” to confirm character progression without the need for a central server to
  2. A save file sharing network - each transaction is a new save state, that is almost archived on a decentral basis

Can’t think of anything else, because mostly, I hate micro transactions in games. It’s made games worse. It’s all just a bunch of exploitation and FOMO.

If that’s how you want to use the block chain, then fuck you.

Sincerely.

taanegl,

You installed WHAT?!?!?

taanegl,

Market dominance ≠ monopoly

I say this because I assume you’re talking about Steam, and as a service comparible to the Epic Store, users have A TON MORE options, choices, even more autonomy on Steam than on the Epic Store. Reviews, reselling of keys, reselling of cards, infrastructure to host communities, support systems, bug ticket systems, the competitive sales events, etc.

Not saying Valve or Gabe Newell are perfect, not at all - they are profit driven - and Steam as a store and launcher does have it’s own issues.

But as far as I’m concerned the fact that Valve wants to bring commercial videogames to libre open source platforms, something Epic Games is against, is the deciding factor of why I continue to support this behemoth.

With the modern stack and infrastructure of today there is literally no reason not to port games to Linux, unless you want to rely on pervasive, kernel-level DRMs, which are inherently unethical because they take away control from the user and puts it in the hands of a company.

But that’s my reason. People have tons of reasons to use Steam, whereas Epic Store is just an exclusivity portal. Also, it’s launcher so soooo bad. Not just undernourished, but the UX design patterns make no sense - and when you do that job worse than Valve? Oh boy…

And again, technically speaking:

Market dominance ≠ monopoly

Epic Games, Microsoft, Sony and Nintendo keeping certain fan favourite intellectual property on their store front exclusively? Monopoly. Technically.

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