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dohju, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Luckily only tried it once on gamepass. For sure has some interesting parts to it (I did like the ship designer) but it hit me on the second location I explored - this is pretty much a Skyrim reskin. The are randomised dungeons everywhere for no goddamn reason whatsoever, my goddamn spaceship can only fit like 5 suits… alright. Been there, done that, I’m out.

Looking for a re-release in 5 yrs with all the add-ons and mods, maybe I will get it then.

SasquatchBanana,

Why get it then and support this bs? We got this trash because people kept buying Skyrim and circlejerking it

Draedron,

Pirated it but it wasnt worth the disk space. Tried it for a couple hours but it was so boring. I have done a quest for a bank where I was supposed to collect money. It went like this: Fast travel to the ship. Fast travel to the planet the person is on Talk with them. Fast travel back to ship Fast travel to bank planet Fast travel to bank. Talk to bank guy to get money. Next bank quest. Rinse and repeat

jomoo99,

Badabing badaboom now that’s a $90 value

Honytawk,

I just wonder how someone can encounter randomly generated content when all these handcrafted locations exists where all the story and quests happen.

I played like 30 hours before I even came across random generated content.

And those things definitely felt like end-game stuff.

ZMonster, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@ZMonster@lemmy.world avatar

Everyone seems to be missing the point so I’ll let Todd Howard remind you all, “We’re going to be doing a lot of add-on content for Starfield.”

$5 horse armor folks. That’s Bethesda. Stop paying them to make garbage, or at least stop complaining about it.

Phegan, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

I played 50 hours of Starfield. I had fun.

But two things are true. It’s a step back from no man’s sky and it’s not worth playing more than 50 dollars for.

aidan,

A step back in what sense? Technically? Yeah probably. Starfield is the first Bethesda game to have working ladders(one slight sort of exception in Fallout 4) lol. But in terms of story, and world building, I think it’s fair to say Starfield is much ahead in that.

NoMoreCocaine,

That’d be more meaningful if Bethesda had ever managed to create a story with any worth. Sometimes the bones of a decent story are there, but the execution is usually amateur hour.

aidan,

In my opinion Starfield has the best story Bethesda has written. Not entirely saying much, but the main story and the side stories are at least more interesting and less predictable that Fallout 4 and Skyrim quests.

SquirtleHermit,

Assuming you haven’t already, you should give Morrowind a shot. If you can get past the dated graphics and mechanics, the story is by far Bethesda’s best work imho.

aidan,

Yeah, I have played Morrowind(well actually TES3MP) and in terms of flexibility and story Morrowind is definitely great, my issue is that my least favorite aspect of Bethesda games are the tedious winding dungeons(why NV and Starfield are my favorite because they have the least of that) and Morrowind unfortunately has a lot. One aspect of Morrowind that I really enjoyed actually though, was the opportunity to be given information to actually take notes on(I wrote down directions quest givers gave for example) and Starfield was the only other Bethesda game I’ve played with a taste of that. Although unfortunately much less.

SquirtleHermit, (edited )

Man, feels like we played totally different games regarding Morrowind. Most of Morrowind’s dungeons are the smallest of any Bethesda game, and honestly it had the least amount of quests that even sent you to dungeons. Still, if you found them tedious you found them tedious. (anychance you installed other mods besides MP?)

All the same, I think the story is by far Bethesda’s magnum opus. (I mean Bethesda proper, since New Vegas was Obsidian and all)

And while I find exploration in Starfield to be extremely tedious, I will say they employed a “Skyrim/FO4” style sensibility where each dungeon should roughly take 10-20 minutes, making for nice bite sized chunks of gameplay.

I completely agree that NV had stellar use of dungeons that almost never overstayed their welcome.

Though if you want real tedium, in both winding dungeons and exploration, give Daggerfall unity a try. Great game, but my god does it go on and on and on.

Computerchairgeneral, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

On the one hand I'm always excited for more Witcher. On the other hand Cyberpunk 2077. More seriously, I hope they make a great game and it that lives up to the expectations people are going to have for a new Witcher game, but I'm keeping my expectations in check until I see the finished product.

TheDubz87,

I’m hoping the initial backlash from cyberpunk actually registered with them. Other than that I’m also worried about what kind of story and characters they’ll use considering the way the last dlc for witcher 3 ended. Not sure I’ll be into Ciri based gameplay. That was my least favorite part of Witcher 3, and I don’t really want them to retcon the end of blood and wine either to continue with Geralt.

LeafOnTheWind,

I could see them doing interesting things with Ciri’s magic, but there is a good chance they use a different witcher. Or maybe significantly earlier than the existing witcher games? Young Geralt or maybe Vesimir?

Yearly1845,

Could easily pick up with Lambert and Keira

popekingjoe,
@popekingjoe@lemmy.world avatar

“Lambert, Lambert, what a prick.”

Yearly1845,

Not bad.

Tripp1976,

They need to go back in time to when all the witcher schools were still going and you can choose which school you’re a part of at the beginning, make your own witcher instead of one playable character.

Carighan,
@Carighan@lemmy.world avatar

That sounds really bad on paper, tbh. The cool parts about the player character all stem from how it’s a defined person with an existing personality and place in the world. If it becomes Skyrim: Witcher Edition, we’d probably also inherit the shallow~inexistent storytelling of that.

Tywele,

What if it becomes Baldurs Gate 3: Witcher Edition? BG3 also has a player created character without an existing personality and the storytelling is certainly not shallow in that game.

Carighan,
@Carighan@lemmy.world avatar

Yeah but one of the biggest pitfalls is seeing another company catch lightning in a bottle, then thinking that this can be freely recreated. Just that BG3 could do a user-created character with a good story does not at all imply that any other company can do it. Nevermind will. Or even that Larian can do it again.

Tripp1976,

While I do kinda agree with you, I think CDPR is a lot better at writing interesting quests and characters than Bethesda. Still not as good as larien but I don’t think it would be todd Howard bad.

Carighan,
@Carighan@lemmy.world avatar

Not sure I’ll be into Ciri based gameplay.

I’d love that. Sure they’d have to really re-do her combat style since it was only a brief intermission before, but it feels natural to progress to her eventually. And honestly, it’s high time Geralt takes a bow after 3 games as big as they are, and as awesome as those were. Exit before they eventually ruin him. 😅

TheDubz87,

I agree. After the ending, I was happy my boy could get some rest too lol

Carighan,
@Carighan@lemmy.world avatar

Cyberpunk’s patching has showed me that ~1-1,5 years after release is a really good time to jump in.

By which time, between patches and mods, the worst stuff is dealt with and the experience can be really nice, if a bit tepid due to bad design decisions that mods cannot fix. Still, enjoyable game after patches and at a discount.

And009,

Witcher already has the lore done well. They just need to get the experience right.

TIMMAY,

I believe I heard that some developers in CDPR were going on strike? Has anyone else heard about something like that?

h_a_r_u_k_i,
@h_a_r_u_k_i@programming.dev avatar

I learned the lesson: keep the hope low (so I don’t get disappointed), and never preorder.

sailingbythelee,

Witcher 3 is probably my favourite game of all time, largely because of the semi-parental storyline with Geralt, Yennefer, and Ciri. That said, I think the weakness with the Witcher 1-3 series as a whole is that the plot is too complex. Since most modern AAA RPGs have many, many side quests, I think the main plot of a long RPG should be relatively simple or else risk diluting its dramatic effect.

I feel like CD Projekt Red did a better job with that aspect of story-telling in Cyberpunk, even if the overall emotional arc is less intense than that of Witcher 3. There are lots of cool things to do and interesting side quests in Cyberpunk, but the main arc is pretty simple. You can go off on hours of side quests and still come back to the main plot without forgetting what’s going on.

Raz, (edited ) do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

No Man’s Sky has had no loading screens during gameplay, and space to planet transitions on full planets, since what… 2016?

The Creation Engine is just too damn old.

Edit @Dark Arc: You’re right. Creation Engine is just too damn shitty, I guess. I called it “old” because the gameplay feels so antiquated.

CaptnNMorgan,

No man sky also barely has a story and has zero voice acting. It’s apples and oranges, just because they’re both fruit doesn’t mean they can be compared

Adalast,

Except you just compared them in saying they are both fruit. In fact, saying they are both fruit is finding a commonality between them when comparing. There are many metrics on which Apples and Oranges can be compared. They are different colors, have a different internal structures, and different juice content. These are negatively correlated comparisons. More positive correlations would be that they are both roughly spherical, provide vitamin C, and grow on trees.

I have always hated that expression. You can compare anything since comparison is just the act of identifying similarities and differences (positive and negative correlations). One can make meaningful comparisons between and apple and a suspension bridge if the situation calls for it.

petrol_sniff_king,

Ohhh my godd, me too. It’s so anti-intellectual.

To anyone who might care, you can identify an apple as a low-quality orange, but that doesn’t also mean the apple is a low-quality apple; they’re optimized to different ends. That is, I think, the point of the expression.

But, if we’re trying to evaluate them on something like taste, which is entirely subjective, yeah, I’m comparing those shits. And, I’m going oranges all the way.

CaptnNMorgan,

You shouldn’t compare apples and oranges because they are both great but for different reasons and purposes. It isn’t anti-intellectual to recognize that apples are way better for pies than oranges are but if you want some amazing juice and don’t want to go through a whole process to make it good; oranges are the way to go.

This and the many other examples I didn’t want to fill this page with are the reason why it’s a saying. It’s much faster than prefacing what exactly said apples and oranges are going to be used for before giving a real answer and I personally feel it shouldn’t at all be taken literally.

Adalast,

While I don’t disagree with you in spirit, the use case for most instances of the expression are to dissuade the act of comparison at all because the two quantities are so dissimilar that the correlations are irrelevant.

It is an anti-intellectual statement because it presupposes that the person doing the comparing is not able to distinguish between meaningful comparisons and ones which are irrational but support their argument. It ranks up there with “big words” as far as I am concerned, saying more about the person they are being said by rather than the person they are being said to.

CaptnNMorgan,

So why not stand on that hill when it’s relevant?

Adalast,

I do. That is a side effect of always standing on the hill. I am there when it matters, but also when it doesn’t. Such is the curse of my superpowers.

Captain Pedant AWAAAAYYYY!

CaptnNMorgan,

This made me giggle like a little girl

zeze,

deleted_by_author

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  • mellejwz,

    It’s relevant because it’s there. If you don’t play those parts it doesn’t mean it’s there. They put the time in other things more important to the game than transitions. Also, the engine is completely different.

    CaptnNMorgan,

    If you don’t like Bethesda games just come out and say it. Those are two games that provide completely different experiences to anything Bethesda has ever made.

    Do I wish Starfield had less loading screens? Sure, but the only thing I’m really upset about is that it doesn’t show the ship animations every time I take off and land. But that’s an immersion issue and Starfield is more immersive than either nms or cyberpunk either way.

    As far as technical issues go, I couldn’t play it when I had popOS installed but since I switched to Windows I’ve had zero issues on a 3080ti

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    “Engines” are not static things. What we call “Unreal Engine” goes back to the 90s.

    These comments always bug me as a programmer because it’s like someone calling a 2023 Camero old because it doesn’t have the acceleration of a 2023 Mustang… The “age” almost certainly isn’t the problem, it’s where the effort has or hasn’t been put in to the engine and more importantly the game itself (e.g., carrying on the metaphor, the Camero might be slower getting up to speed because all the R&D for the last 3 years was on a smooth ride).

    Zoboomafoo,
    @Zoboomafoo@lemmy.world avatar

    That’s true, but the comments are valid when talking about Bethesda games

    applebusch,

    Yeah to be honest what strikes me the most about companies like Bethesda is just how little they’ve improved over the decades. There’s nothing stopping them from making major improvements like removing loading screens, adding vehicles finally (I wonder if the ships are really a hat like the train in fallout 3), fixing the buggy ass collisions and physics, or any number of dumb shits they just keep leaving in game after game. It really speaks to the institutional inertia and spaghetti mess their code must be.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    I would assume those things are just not prioritized by management because they’ve never been things that have caused sufficient outrage and/or aren’t seen as things that can increase sales… You can’t exactly use “look we fixed physics” in a marketing video to sell a new game. Maybe you can use “look we have vehicles”… but what’s the number of people that will really care? What % will that increase sales?

    e.g. maybe someone would care if EA made your need for speed character able to get out of the car and walk around… Do I care? Nah.

    (I bothered to look at the Wikipedia page and) they added multiplayer support to Creation Engine for Fallout 76, that was a huge undertaking.

    applebusch,

    I mean fixing these things can definitely increase sales, but you’re right not in the sense that they are directly marketable. The thing that makes games really blow up is word of mouth, people recommending them to their friends, and you get that best by making a game with overall quality. It’s basically a given at this point that Bethesda games are buggy messes that get fixed by modders. Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less. All of this hurts sales, if not today in the future. So yeah, they probably aren’t prioritized by management, but management is wrong. They often are.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    Fair assessment, though I’d critique:

    Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less.

    These aren’t the improvements you said you wanted ;) Fixing physics, adding vehicles, etc are features/major changes that can increase instability/take a lot more time to QA.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Creation Engine is static. Others, you are right, change.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    Bethesda revealed in June 2021 that they were working on a new iteration of the engine called Creation Engine 2, and that it would power their upcoming games Starfield and The Elder Scrolls VI. Creation Engine 2 features real-time global illumination and advanced volumetric lighting.

    en.m.wikipedia.org/wiki/Creation_Engine

    Case and point

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Just slapping number 2 at the end doesn’t mean it’s better. That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better. And how big of a joke is volumetric lighting and “real-time global illumination”… hahaha. Oh my. Source 1 had that when Half-Life2 was released. Advancement.

    Here’s an in-game example of that global illumination.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    Creation Engine is static. Others, you are right, change.

    Points out it does change.

    jUst sLappInG a nUmbeR 2 aT tHe End dOesN’t mEan iT’s bEtTer

    That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better.

    It is… By a lot, ask any web developer. Even before they switched to using Blink under the hood it was a significantly better browser. Now it’s literally a reskinned Chrome. Meanwhile IE11 is a complete mess that requires a ton of hacks to get it to do what you want.

    In both cases IE -> Edge and Edge -> Chrome Microsoft changed the literal browser engine. … This just kinda makes my point even more so, the general public has no idea what constitutes an “engine change” and can’t judge whether that will yield the results they want.

    Oh my. Source 1 had that when Half-Life2 was released. Advancement.

    You’ve seen how low poly Half-Life 2 is right…? Destiny 2 only allows certain areas to have the flashlight on because if they don’t plan for it the flash lights can tank their frame rates (seriously) – but hey “Left 4 Dead 2 had a flashlight in source engine!” /s.

    I can almost guarantee Half-Life two also didn’t have “Global illumination”, maybe real time lighting for the flashlight, but Global Illumination is a much bigger thing.

    This is Half-Life 2 with global illumination: youtu.be/WWYpKRETv8k?si=9eTDmx10m3l9nwdR

    Here’s an old forum from 2005 talking about how “real global illumination isn’t yet possible” gamedev.net/forums/topic/…/3282572/

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Points out it does change.

    In case you haven’t figured it out, it’s a joke that their engine doesn’t change. Whether they want it or not, they have to at least adapt some things and am well aware of that. Joke is that they do so seldomly and we don’t see much progress in quality.

    By a lot, ask any web developer.

    I am a web developer and have been for 20 years almost. So I know what am talking about. I know IE, whether I like it or not, so intimately I can still quote all the bugs they had from IE6 onwards. All Edge did, was drop legacy compatibility mode, nothing else. Underlying Trident engine got a minor bump. Hence why I quoted it. But by all means please enlighten me with your Google skills in order to justify the fact Bethesda scammed you out of your money once again.

    You’ve seen how low poly Half-Life 2 is right

    Yes, and number of polygons means nothing. Which is why there’s an ongoing joke about people needing to upgrade their computers to run Starfield, when there are better looking games out there which run much much better.

    And you are equating global illumination with ray tracing, which is not the same thing. You can do partial global illumination without doing ray tracing. Only thing that means, coming from Todd Howard’s mouth is that they are not using baked in lights, which I don’t believe him either. Remember how FO76 had 16x the details? But in reality they copy and pasted foliage that many times and called it a day with same shitty textures. Yeah, that kind of Todd treatment is expected whatever he says. Even if they did do ray tracing it doesn’t matter one bit if game is boring, which it is.

    Also, I gave HL2 and Source engine as an example as a joke as well, since game looked awesome and ran on pretty much any hardware. With the release of Lost Coast, which is what you should be comparing Starfield to, it was demonstrated what Source can do. Lost Coast was released in 2005 and looks significantly better and demonstrates many things Bethesda these days boasts about.

    In the end, if all that matters to you is what Todd tells people and then pretends he didn’t and number of polygons so be it. I on the other hand like my games to be entertaining, regardless of how they look.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    All Edge did, was drop legacy compatibility mode, nothing else. Underlying Trident engine got a minor bump.

    Really? So Chakra was just a fever dream I had? (windowscentral.com/microsoft-edge-gets-better-aga…)

    The initial release of EdgeHTML on Windows 10 included more than 4000 interoperability fixes. (en.m.wikipedia.org/wiki/EdgeHTML#cite_note-13)

    Initial public release of Microsoft Edge. Contains improvements to performance, support for HTML5 and CSS3.

    “Minor bump” that fixed 4,000 bugs, and added HTML5 and CSS3.

    I suppose ES6, C++11, Java 8, Python 3, etc are also just “minor bumps.”

    I didn’t even buy the game, it didn’t seem interesting to me. I just am frustrated by the fundamental lack of understanding about what an “engine” is and the fact that they’re almost always being iterated on in different ways.

    Diversity of engines is a good thing, everything shouldn’t be Unreal Engine, Blink, V8, Clang, etc

    Nihilore,
    @Nihilore@lemmy.world avatar

    Case in point

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    Huh, thanks for the tip!

    jomoo99,

    Casing point

    aidan,

    They are completely different games though. Watchdogs 2 had less loading screens than Hitman 3, but that doesn’t really mean much to say.

    zeze,

    deleted_by_author

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  • aidan,

    I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game. I think Star Citizen is a better comparison to Star Field in terms of style- and is much more empty.

    Nudding,

    I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game.

    It makes it better in terms of loading screens.

    wildginger,

    They are compared because they both are advertised as filling the same niche, of space exploration with emphasis on exploration.

    aidan,

    Except they don’t really? And I didn’t see that much. Starfield to me seemed like it was being advertised as for RPG fans, and that they would have a lot of dialogue. And that space was just a setting, not the main character.

    kandoh, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

    They should make it an FPS just to fuck with people

    warmaster,

    I wouldn’t mind as long as I can kick, Dark Messiah style.

    altima_neo, do games w Nearly Half of CD Projekt Now Working on The Witcher 4
    @altima_neo@lemmy.zip avatar

    Yeah but how much of cd projekt red is left?

    warmaster,

    The ship of Theseus

    altima_neo,
    @altima_neo@lemmy.zip avatar

    I mean because they laid off so many people

    warmaster,

    Which is like the ship changing wood.

    Kalothar, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

    I hope it gets all the love and care The Witcher series and its fans deserve. They are going to have to make up a lot of ground with consumers to get back to W3 standards though.

    CitizenKong,

    I hope the praise heaped on Cyberpunk 2077 now doesn’t let them forget the absolute shitshow of a launch so that they don’t try to rush out the next game half-baked as well.

    Tywele,

    I think the biggest problem for Cyberpunk was that they also released it on last gen consoles which cost them many resources that could’ve otherwise been used to polish the game for the other platforms.

    CitizenKong,

    They also flat out lied about what kind of game it is right until the release. They promised NPCs with their own lives and incredibly intricate dialogue choices that have ripple effects on the whole game. Nothing like that is in the game, even now.

    aksdb, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.

    Same here: if people play the game “wrong”, you didn’t design it properly and/or marketed it completely wrong.

    Sure, there will always be “dumb” (or too clever) individuals who you simply can’t properly address and satisfy, but if the group is large enough to be loud, you failed your job.

    Kolanaki,
    !deleted6508 avatar

    If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.

    I find this ironic, because even the tutorials in the game only communicate half of the information you need. A lot of them just outright expect you to have played one of their games before. I could imagine if this was someone’s first Bethesda RPG, they’d be confused as hell. Plus there are a few things unique to Starfield that are confusing even if you’ve played every one of their games before.

    style99, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
    @style99@kbin.social avatar

    Bethesda games are always boring trash. The real game won't even appear for another year or two at least (after the modders have finished fixing all the bugs, the horrible writing, the design flaws).

    aidan,

    Bethesda games are always boring trash.

    Compared to the average game? I don’t agree. Compared to entirely exceptional games like Fallout: NV, yeah. But you don’t have many options if you enjoy open world fps RPGs, and Bethesda games are sometimes the only passable option. I mean, I’d take Starfield over Elden Ring any day, because of personal preference, not because it’s a better game- but my own preference means I also couldn’t say it’s a worse game.

    aesthelete,

    But you don’t have many options if you enjoy open world fps RPGs, and Bethesda games are sometimes the only passable option.

    This is only true if it’s literally true that it has to be “first person”. There are, in my opinion, way too many 3rd person semi-RPGs with a vast, open world that are very similar to Bethesda games. It has gotten to the point with me where there are only so many games like this I’ll even play, because they’re huge time drains and they come across as basically the same game with a different skin or setting.

    aidan,

    3rd person semi-RPGs with a vast, open world that are very similar to Bethesda games

    With the “charm” of Bethesda game(that I don’t really know how exactly to describe) the only other recent games I can think of are Outer Worlds and Cyberpunk.

    aesthelete,

    I think that may be right for first person only, but many games that are largely played in third person fit the bill to me: Witcher 3, Elden Ring, Horizon, and even the latest Zelda games to an extent.

    I know I’m leaving many other titles out here too, I’m just listing ones I’ve personally played.

    No Man’s Sky is even close to being on the list IMO but it’s not quite RPG enough to fit in the same category.

    Players are really kinda spoiled for choice when it comes to large, open world games with quasi RPG elements.

    I’ve personally grown kinda sick of the genre.

    There’s standouts of course (I actually think all the ones I listed are pretty excellent), but all of them require hundreds of hours to complete and I’m just sick of the same game type after a while.

    aidan,

    I think that may be right for first person only

    It’s not so much about the first personness of it. It is just that the only examples of games I can think of that meet what I’m talking about are first person. I never played Horizon or Zelda games(past the OG), but for the Witcher 3 and Elden Ring I personally never enjoyed them- despite genuinely trying, mainly because of the style of combat(an actually Bethesda games give you much more choice, but also more clunkiness in that) but also because of imo a lack of engaging freedom(or psuedochoice) in dialogue. Although, Witcher is definitely closer, but Elden Ring felt like an RPG only in that you had stats. Fallout: NV was not fun because of the stats, Fallout: NV was fun because it felt like you could immerse yourself and engage with a living world in a way that actually felt somewhat free. There’s a reason there are so many Youtube videos with premises like “playing Skyrim as chef” or whatever, it is fun to build your own stories, with your own character, in a world that it feels like they can genuinely interact with. FROM Soft games I think intentionally make you feel detached from the world, and the Witcher has you following the story of an existing character. The interaction and choice in Bethesda games is definitely often shallow, but at least it exists.

    aesthelete,

    I haven’t played it but if that stuff is what you’re looking for I think baldurs gate 3 might be for you.

    I’ve never really felt like the dialogue choices in any Bethesda game save maybe new vegas (which I don’t even think was technically a Bethesda game) had a lot of real impact on the game. In Skyrim I think there were maybe a handful of times that it mattered. Most times in those types of games I wind up exercising the entire dialogue tree because usually it lets you, and sometimes that’s the only way to get some side quest or whatever.

    The combat in Bethesda games save some of the Fallout series is actually pretty bad IMO. In Skyrim, the combat doesn’t feel like combat at all and feels more like two characters swiping air near each other.

    The thing that’s the most disappointing about most of these games to me is the squandered potential. At first there feels like there’s depth there, and if you try to get there it is shown to be a facade.

    They have a lot of breadth to their games but IMO they’re as deep as a puddle.

    stardust, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    I love that steam reviews can make companies take notice and is harder to shove away compared to other types of reviews with how it’s always there on the store page.

    Patches, (edited )

    Hot take: Alan Wake 2 would have a lot of explaining to do if EPIC had a review system. My disappointment with that game was immeasurable and my weekend was ruined.

    NoMoreCocaine,

    Hmm, I haven’t played it. I avoid everything epic store stuff (even though I would have gotten it for free, since I’m childhood friends with one of the devs). So I’m curious, what’s the problem? I’ve heard like three people say that it’s their game of the year already, so I’m curious what’s the issue for you?

    caseofthematts, (edited )

    I’d love to hear why, personally. Wasn’t a huge fan of Alan Wake 1, so the huge outcry for the sequel has been a bit odd for me, and would like to hear the other side of the coin.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    It was a heart warming situation when I saw Blizzard’s game get mixed reviews. They didn’t release games anywhere else until now and getting a reality check was a much needed thing for them.

    JoeKrogan, do games w Nearly Half of CD Projekt Now Working on The Witcher 4
    @JoeKrogan@lemmy.world avatar

    I still have to start the witcher 3. I’ve like 5 or 6 games on the go at the moment so it will be a while yet. I also plan to get cyberpunk goty or whatever edition for like 5 ducats in a future steam sale.

    UndulyUnruly,
    @UndulyUnruly@lemmy.world avatar

    You, pal, are in for a treat. Block your calendar.

    I wish I could erase the memory of having played the game multiple times.

    I think it’s time for a New Game+.

    JoeKrogan,
    @JoeKrogan@lemmy.world avatar

    Thanks 🙏. Yeah I’m looking forward to it. I just need to get through the current lot and dedicate a nice block of time to sink my teeth into it.

    FeelzGoodMan420,

    Mod the shit out of it too :-P

    acosmichippo, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
    @acosmichippo@lemmy.world avatar

    oh good, this reminds me I haven’t bothered to leave a negative review yet. let me correct that.

    haruajsuru, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    I have played most of the fully 3D Bethesda RPG games and I am accustomed to their game design, bugs, and janks.

    But the only thing I hate about Starfield is just the way the game always talks about how amazing exploration of the unknown is (heck, your main character is even a part of the explorer group name Constellation) while trying everything it can to stop player to do just that (overly rely on teleportation, cannot travel seamlessly between planets, etc…)

    It feels like you are playing an institute scientist in an fallout game, always stay in your high tech base and only travel using teleportation to the outside world

    This is a major turn off for me and there is no way to fix it

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    100%. The best part of Bethesda open world games is exploring the open space between towns, quests, objectives, etc. Fast travel is an option, but rarely necessary. If you rely on it you will miss lots of cool stuff.

    Not so in Starfield, the space between objectives is literally empty space.

    z00s,

    I mean, that’s why it’s called “space”, right? That’s literally what it is.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    yes. the point is it doesn’t work well in a video game.

    z00s,

    So why are you playing it then?

    wildginger,

    And space travel isnt actually a fun adventure, but the point of a video game is to romanticize the concepts. Not make them as boring and realistic as possible

    Pwnmode,

    I agree. Unless that’s the whole point of the game you are making, and then it’s just the nature of the game. Flight Sim is one of my friend’s favorite games, but not so for me. At least they aren’t telling people that they are wrong about it being boring because it’s realistic and realism is better or some crap.

    wildginger,

    There is, in fact, a very heated debate on whether or not simulators that stay true to form are actually games. With the argument being, they are either toys or simulators.

    “I had fun playing with it” isnt exclusive to games, as a ball is not a game but I would gladly throw it against a wall for hours by myself with some music.

    But lots of people would likely shit on an attempt to rebrand those things as “video toys” when the distinction is largely only relevant to people studying design, so the heated debate is mostly between academics and pedants.

    echodot,

    There’s lots of actual stuff in interplanetary space that you can pull on for inspiration on how to make an interesting game.

    You can have counters with shady trader types that are only in the vast gulf between the systems, there could be rogue planets with billion year old abandoned cities to explore filled with automated defences for you to fight and interesting loot at the end. Distant ancient asteroids that contain the seeds of the first life in the universe that when you interact with temporarily give you status change that you can only get from asteroids and temporarily gives you super strength or something, allowing you to complete missions in a way you otherwise would not necessarily have done.

    The way these kind of side quests are supposed to work is the player is plodding along trying to get from point A to point B and on the way they get sidetracked by this side quest (the clue is in the name Bethesda). Maybe it changes their priorities or how they’re going to tackle and upcoming mission. Side quests are not supposed to be independent standalone things, they’re supposed to integrate with the main story. They’re not supposed to be something you find easily there’s supposed to be something you come across on your own as you’re exploring the environment, but you can only do that if the developers bothered to provided environment for you to explore. If they just teleport you to your destination then there’s no opportunity for this kind of emergent gameplay.

    Loads of stuff you can put between the star systems.

    aidan,

    That’s a fair opinion to have, but my preference is actually exploring the towns. I love that Starfield removed many of the middle of nowhere winding dungeons that I got so bored of. (Dwemer/Nord ruins in Skyrim and office buildings/other skyscrapers in fallout 4.)

    Aux,

    I’m actually fine with personally, but what I dislike is that Starfield is too grindy and slow.

    BananaTrifleViolin,

    Yeah it’s quite an accomplishment to make the vastness of space feel claustrophobic and small.

    Some of the response to the reviews is bizarre - one seems to try to claim that the planets are not boring because they’re realistic and the real world is boring, and that the player is probably just overwhelmed by the awesomeness of it all.

    It almost feels like the game Devs have convinced themselves that they’ve been working on the greatest game ever made and when told “no you haven’t” they’re responding by saying “you just don’t get our vision”.

    It’s an ok game. I’m actually less bothered by the loading screens and more by the old fashioned story telling. This game would have been amazing if released closer after Skyrim. But it’s been 12 years and we’ve had Witcher 3, Cyberpunk and Baldurs Gate 3 that have changed expectations. All of them are better at evoking a sense of emotional engagement with the game, and actions having meaningful consequences in the plot. Subplots like the bloody baron in Witcher 3, or Judy in cyberpunk have stuck with me in a way characters and events in Skyrim and now Starfield just never have.

    Problem is I suspect Bethesda will focus on all the loading screen / sense of scale complaints and not register the more important (imo) issues with the stories, characters and gameplay. Less but better is the real lesson I think.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Funny thing is, they don’t care. As long as they have fans who will complain but still buy their product at full price… they simply don’t care. This is evident with every product of theirs. Fallout76 had bugs originating from FO4 that were patched by community but were reintroduced in FO76.

    rustyfish, do games w Nearly Half of CD Projekt Now Working on The Witcher 4
    @rustyfish@lemmy.world avatar

    Good. I hope Witcher 4 will rock! Still not preordering anything. Especially not from CDPR after Cyberpunk.

    Senseless,

    Good. I pre-ordered the collector’s edition of Witcher 3 and it was worth every penny. After the Cyberpunk launch debacle they need to earn back that trust.

    Klystron,

    Never pre ordering anything for any reason ever has been a pretty good piece of advice to live by, I’ve found.

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