“Our direction when what we wanted to was make sure players have a way to really be in the world and have an immersive way to travel through the world,” said Sasko. “This is designed to be a role-playing feature.”
Its the same idea for stables in skyrim. Using them isnt ideal for speed, but there are users who prefer getting around via natural means rather than fast travel.
It was modded in by fans well before now, so it’s definitely a wanted feature. People like immersing themselves in the city ambiance, and with good reason. I personally rarely fast travel, or even drive, because there’s usually a lot more to see by just walking around. Convenience isn’t a big priority in a game like this.
I used the modded Metro System for my playthrough along with a mod that adds basic primary needs (hunger/thirst/sleep). Many of my favourite moments were realising it was late after doing a gig, hopping on the metro and watching the city as I rode back to the apartment for a night’s sleep.
Small things like that really help me with immersion, so I’m really happy they added this officially.
I forgot, you also probably want to get a modded timescale. I made my own custom one, but if you use vanilla you risk getting on the train at midnight and coming back home at sunrise. Here are some to choose from if you don’t want to set up your own.
Did they ever release the updated FSR patch they were aiming to release a while ago? I love content updates like this, but FSR is the main thing I'm hoping to see next.
There are so many other games to play that I’m still probably on the plan to postpone my second playthrough until the Definitive Edition comes out (probably next summer), but this is a much needed patch.
The way Larian describes the new epilogue, I’m thinking this is them re-adding some of the “17 000 endings” they were talking about pre launch. In any case, more and better epilogues were sorely needed so this is great.
Hopefully they can keep salvaging cut content and polish up Act 3 until it reaches the same quality of the other two.
Yeah I got 300 hours and the game starts to fall apart in act 2 and shits the bed in act 3, bugs and loads of inconsistencies. I have never crashed either. The fact they are not just fixing bugs but adding to the story shows that there was a lot missing and the amount of QoL features that should have existed from the start is insane. Their scope was a bit too big imo and they should have kept it a shorter but more polished game.
It's a shame because the start of the game was fantastic. Like I said though, they are working through it which is good, but doesn't change the fact I bought an early access game that wasn't labelled as such.
I’m always curious about these crashes and bugs people are talking about.
I’m on my fourth complete playthrough with just short of 700 hours played and have not had any crashes that weren’t my own fault. I used the unlimited carry weight mod on a playthrough. Turns out if you select the throw option when you have 1000 items in your inventory the game doesn’t like that.
Other than that my experience has had no gameplay issues or bugs. The only complaint I’ve had is some characters don’t have any dialogue referencing things that occurred in the game that they absolutely SHOULD have something to say about. Sounds like this patch might just fix that issue.
I wish I had the same luck. I have done a few play throughs (not all the way mind you) with friends and we encountered the some of the same bugs and new bugs each time. Some may be very easy to overlook and I imagine this is what a lot of people who 'dont experience any bugs' do subconciously. (You can check the patch notes for a list of bugs they have fixed and over the 5 patches, its a lot. So your curiousity can be quenched there I guess.)
However, when I enjoy a game, every little problem will stand out to me and when its stuff that exists almost everytime, then I wonder if Larian even played their own game (which funnily enough is a running joke between us since DOS2).
I can only assume that you never touched co-op, or started playing in the last week, because that absolutely was not the launch experience for me and many others.
It is much better now, but it’s clear it was rushed out with a few months of development still to go. Which allegedly they did because they were worried about Starfield.
Even broken it’s probably the GOTY, but it did make certain things a lot more frustrating than they should have been and we spent a lot of time doing saves and waiting for the save to finish before continuing such was the prevalence of crashes to PS5 desktop. There was more than one fight we had to do from scratch because the following cutscene shat the bed.
Having played co-op on launch week, I didn’t really see many problems. There was a glitch here or there in act 3, but much less than anyone could expect from a game of this size. I never had to reload any saves, and the game never crashed. The only obvious glitches were certain events happening out of order or not happening when they were supposed to. Apart from that, certain class abilities and features didn’t always work correctly, but every cRPG ever released has had those, and has them to this day.
I played a bit this morning. Accidentally broke my paladin's oath while trying to get more info from a bad guy I was planning to kill.
Killed them instantly after the conversation, but that conversation broke the oath. Shouldn't have bothered either. Didn't get anything new.
And now I won't be able to savescum/press on until tomorrow at the earliest due to download speeds. I'm also on linux, so I might have to wait even longer if this patch breaks things again.
Hmm so you had to delete a file from the last patch to get it to run on Linux? I definitely didn’t have to do anything like that, running proton experimental through Steam. Curious, but what distro are you on?
It should be fun a challenge, but maybe not as fun as my naked golden dragonborn monk.
At some point in the run, I just stopped and said, "fuck, I need to play this guy in tabletop game"
He has the shiniest golden scales beneath rippling muscle. He sees the physical form as perfection itself, perfection that is too godly for such window dressing as clothing. But for modesty's sake, he might be convinced to wear a schlong thong. If you ask nicely.
In the lower city there is a clothing store. They sell an outfit called Angelic Scion. It’s basically a loin cloth and some gold arm bangles. Sounds like the perfect clothes for your golden god of fists.
Here is a screenshot of it on Astarion and Shadowheart
Patch 5 also improves inventory access, letting players manage the inventory of all companions from one single UI, regardless of whether or not they’re currently in your party.
YES. I was just looking for a mod to do this but it’s so much better when the devs build out a highly-requested feature like this.
While at camp, you can now access and manage the inventories of companions who aren’t in your active party.
Sounds like it’s not possible everywhere just at camp, also, the main thing I want is official autosorting containers, I use the mod but it can be janky at times, inventory management has put me off playing and I really want to I just got sick of organising loot and marking as items to sell and splitting stacks etc etc
You know I was trying to figure out why I lost interest in Chapter 3 and started playing Total War, and I think this is it (also a dialogue bug that made companions start spoiling the plot…)
I’ve never been a huge fan of inventory management and after a while it gets very tedious in BG3.
Jokes on me though, I’m playing Thorek in Warhammer 2 rn and he’s a crafting lord so I turned a semi-RTS into an inventory management game anyways.
The inventory management in the game is shockingly bad.
“Oh, I got a new companion. I wonder what I can equip them with.”
Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.
“I need to take a potion mid combat”
It’s somewhere in those 20 inventory wheels!
The whole inventory weight is kind of pointless as well, since you can send to camp at any point, and there’s very few places where you can’t just go back and get something. It’s just inconvenience kept for the sake of following some arbitrary rules.
Gear especially should just be kept in a separate place from consumables and quest items, with maybe some quick swap wardrobe feature for e.g. switching to a bludgeoning weapon for smashing walls.
Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.
This has explicitly been changed this patch.
It’s just inconvenience kept for the sake of following some arbitrary rules.
It’s on one hand a BG throwback and more.importantly a minor impediment to the time-tested tactic in Larian games of “barrelmancy.” Look up some Telekinesis runs on Divinity:Original Sin to see why.
I’m glad I made sure to do a hard save before each important story moment, I have one right before the last boss dies so I should be able to jump right into the epilogue!
Other developers have already voiced their opinions on Baldur’s Gate 3. And it’s been “Oh no! Baldur’s Gate 3 is ruining the expectations of gamers about what a game is.”
Meanwhile most people playing BG3 have been saying “Finally, some good fucking food.”
Hah, that first quoted review is like playing Elite Dangerous. Really love that game. However, Starfield doesn’t have VR, so I’m not interested in going down that path. VR in Elite (except for ground ops) is amazing, and a spaceflight/sim absolutely should have a VR option IMO.
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