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scrubbles, do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover
!deleted6348 avatar

Unfortunately this is just the norm when a company buys another. I give props to the employees thinking it is still Bungie, but it’s not. The second that deal was finalized they became sony employees, and even if on paper they were still Bungie they were always going to become Sony employees.

But business swallows little business. And big business doesn’t care about the jobs it leaves behind, or the people. Bungie as we knew it is dead

GoodEye8,

This isn’t a case of Sony just “swallowing” a little business. As the article states Bungie board of directors is 2 people from Sony and 3 people from Bungie, which means that while Sony technically owns Bungie the Bungie leadership still makes decisions about how to run the company. Supposedly there’s an obligation on Bungie’s part to meet certain financial goals. If Bungie meets those goals Sony can’t take over the company.

The problem is that Bungie isn’t doing well financially. The Sony takeover is an outcome of Bungie not being able to stay financially independent. That means if Bungie wasn’t under Sony then under the same conditions Bungie would most likely go bankrupt instead.

Bungie as we know it being dead has nothing to do with Sony. Bungie management has essentially killed Bungie.

scrubbles,
!deleted6348 avatar

Yes on paper that’s how it’s all laid out. However anyone who has been through a buyout knows that no parent company intends for the child company to act separately indefinitely. The shotgun clause in there saying they have to do well financially proves it to me. What company hasn’t gone through hard times before? Sony may be playing the long game but they’ll get control eventually, they always knew they would. It was inevitable that this would happen. Guarantee it was written this way probably with projections on when it would likely happen.

Which is why I say as soon as a buyout occurs the old company is gone. The cool culture you had, the lenient bosses, the small company style benefits? Gone. It may take a bit, but they’re going away. Papa business is here and he only cares about the profit margin, not the people, not even the product. They may say it’ll stay the same, but drip by drip the company will change, and a few years later you’ll realize you aren’t working for that cool smaller company anymore, you’re working for the big corpos conglomerate.

GoodEye8,

I get being pessimistic especially since we don’t know the details of Sony Bungie deal. But I think you’re not aware how bad it’s going at Bungie. Bungie has a huge burn rate according to Microsoft (they also tried to require Bungie and that was brought up as the biggest risk). Bungie missed their own revenue projections by 45%. When the layoffs happened some of the employees were told that the studio would be in great jeopardy if they were still independent.

Everything we know is pointing at Bungie possibly going bankrupt, if they were still independent. Sony swooping in is just Sony trying to save their 3,6 billion investment.

And I’m not sure why you’re trying to paint a small tight-knit company of Bungie? They have 1000+ employees even after the layoffs. The biggest criticism at Glassdoor is the horrible management. Bungie has been slipping into corporatism well before Sony.

yildo, do games w GTA 6's Announced Platforms for 2025 Release Date Don't Include PC

What about Mac?

FlembleFabber, do games w GTA 6's Announced Platforms for 2025 Release Date Don't Include PC

Noooooo

PeterPoopshit, do games w GTA 6's Announced Platforms for 2025 Release Date Don't Include PC

Wasn’t planning on playing it but now I’m definitely not going to. Minimum system requirements will probably be absurd anyway. 69420gb of ram and a rtx 9990ti.

woelkchen,
@woelkchen@lemmy.world avatar

Platform parity, baby. It’ll have to run on Xbox Series S.

Wahots,
@Wahots@pawb.social avatar

Gta V ran like dogshit on the 360 with 512mb ram. Load times for everything. I’d expect this to be a similar story

Dyskolos,

… With 20mins loading time and a “meh” - performance. So maybe giving this a go in 2028. Fixed and with a great discount.

PeterPoopshit,

Start upgrading your storage and internet now so by the time it’s on pc, you’ll be able to handle the 130TB install size.

Dyskolos,

Oh right, forgot about the size…

ZombiFrancis, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

So it looks like they had Peach kirby Catwoman.

Cruxifux, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

I’m not sure if I’m pro or anti having a dommy mommy peach in the Mario world.

felykiosa,

You re pro ,

Zahille7,

What are your thoughts on Bowsette?

Cruxifux,

NGL, I don’t play videogames that much and I’m getting older so I’m beginning to be out of the loop. I have never heard of Bowsette until just now.

TheMauveAvenger, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

Shouldn’t it be Wapeach? Or possibly just Weach?

feedum_sneedson,

beach

IanSomnia,

A witch!

Rhynoplaz, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

It’s been taken down! Did anyone happen to save it?

TheMinions,
simple,

The Nintendo police have already gotten to him D:

Here you go:

https://files.catbox.moe/51vxvk.png

Rolder,

Ah I think the render would be better if it was black instead of purple

simple,

For what it’s worth, it was an early concept render. It would’ve probably changed a lot before getting accepted.

Zahille7,

I think it would look great in black, but purple “shine.” Kinda like Raven’s costume in Teen Titans

junezephier,
CubbyTustard, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

deleted_by_author

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  • qooqie,

    Walpeach and waldaisy would’ve been real cool actually. And then we could have a upside down world type style Mario/wario game where walpeach saves wario

    darth_helmet,

    A stealth-action game where walpeach kidnaps each of bowsers kids

    AlwaysNowNeverNotMe,
    @AlwaysNowNeverNotMe@kbin.social avatar

    She has to approach enemies from behind and kick them, but if she touches the top of their head she takes damage.

    curious_betsy, do games w Why Bethesda Responding to Starfield's Steam Reviews Is Part of a Rising Games Industry Trend

    RocketWerkz CEO Dean Hall says that, in his experience, “you’ll almost never flip a review.”

    lol

    Talaraine, do games w Why Bethesda Responding to Starfield's Steam Reviews Is Part of a Rising Games Industry Trend
    @Talaraine@kbin.social avatar

    I think what bothers me the most about the developer responses was that they sounded like Chat GPT.

    Like you get past the first paragraph and you already know what the whole 4 more paragraphs is gonna say, just in a different way.

    DarkMetatron,

    For me it reads as typical boilerplate text, that can be seen in responses from so many companies.

    Not really better then ChatGPT but at least there are humans involved in that mindless task.

    nevemsenki,

    Pretty much has to be boilerplate tbh, as they can only fish out a response from the preapproved can.

    SgtAStrawberry,

    I would also guess that the reason they sound similar is that a lot of the training data of ChatGPT comes from that type of company texts.

    JJROKCZ,

    That’s because marketing/pr people speak just like ChatGPT, just saying a bunch of nothing wasting the oxygen used to voice it

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    kinda like chatGPT is trained on a bunch of PR speak.

    iAmTheTot,
    @iAmTheTot@kbin.social avatar

    It may very well be Chat GPT, or another generative AI, tbh.

    Grass, do games w Why Bethesda Responding to Starfield's Steam Reviews Is Part of a Rising Games Industry Trend

    Tl;dr: everyone does it, but the examples provided don’t sound like a child going nu-uh and making defensive excuses.

    Hypx,
    @Hypx@kbin.social avatar

    Developer feedback is usually about answering questions that the players have, or finding bugs that were missed in QA. What Bethesda is doing is quite a bit more ridiculous.

    originalfrozenbanana,

    I think the article goes out of its way to describe how rare this is for a AAA game

    Essence_of_Meh, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

    Here’s a list of accessibility features coming with 2.1.

    Short version:

    • Colorblind modes: Protanopia, Deuteranopia, Tritanopia
    • Optional subtitles for: cinematics, radio, overhead
    • Resizable text and overhead text
    • Background opacity for cinematic subtitles
    • Aim assist: 3 separate settings for melee, vehicle and ranged combat
    • Snap to target
    • Reduced camera motion
    • Weapon sway toggle
    • Controller vibration
    • Center of screen dot overlay
    • UI haptic feedback
    • Large UI font
    • Remove time limit from hacking minigame
    • Large HUD elements
    • Remove HUD effects (ghosting)
    • Reduce HUD decorations
    • Remove HUD lens distortion
    • Toggle for cycling to arm cyberware when cycling through equipped weapons
    • Adaptive triggers and trigger effect intensity
    XbSuper,

    So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.

    The haptic feedback and trigger intensity is huge, those were major turn offs during the demo.

    Essence_of_Meh,

    Better late than never.

    I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.

    gaylord_fartmaster,

    As someone who is very colorblind, the colorblind color filter options for games have to be the most useless accessibility option of all time. I’ve never heard of anyone actually using them, and it just seems like an option companies keep throwing in without actually ever consulting anyone who is colorblind.

    Essence_of_Meh,

    Doesn’t help that these ones seem to be limited to HUD.

    I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?

    I’m aware about stuff like making elements recognizable without colors (by using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?

    gaylord_fartmaster,

    Honestly I didn’t look very closely at the screenshots and assumed it was a color filter like most games these days, but just changing the HUD is actually probably perfect, so kudos to CDPR. I haven’t played enough Cyberpunk to know if color comes up in any other gameplay elements or anything, but other than the HUD, something being color coded in some way is usually the only time it’s an issue, and having something like a shape tied to whatever you’re labeling like you described is good enough.

    I think just the standard “item glow” or whatever you want to call it is good enough for highlighting objects, there might be someone out there who might struggle with the color you pick against some backgrounds, but even having 3 distinct colors would cover anyone I would think.

    The problem with the filter some games have implemented is it’s fixing the few elements that could be difficult for colorblind players by trying to fix their colorblindness instead of just fixing those few things. You and I might look at an object and see a different hue but it’s still what both of us are used to seeing and trying to shift the entire color palette is going to make everything look way off, even if now I can tell the friendly and enemy healthbars apart easier.

    Essence_of_Meh,

    Good to know, It’s not easy to guess when you never experience the issue yourself.

    Thanks for the answer!

    GeneralEmergency,

    8 years of development before release, and they’re only getting to this now. What a load of shit.

    Kolanaki,
    !deleted6508 avatar

    Adaptive triggers and trigger effect intensity

    Ooooh 😍

    the_gmg, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

    I tried this for the first time over the past week or so. The driving immediately stuck out as the weakest point, so having more travel options sounds good.

    I kinda wish they had just RGGed it and put everything in like a five block radius. I’m extremely early, but the city and environment just feel bad.

    roguetrick,

    There's a suprising density of unique locations and interactions beyond the main quests. Try walking around in the city and you'll see.

    the_gmg,

    Yeah I’m going to keep playing, but obviously not until next week. I thought that they were done changing stuff.

    Death_Equity,

    I like the driving now that I understand it is more simulation than arcade. You can’t just hammer the gas all the way down because you will have no traction, unlike GTA. You have to either slow down to turn, or you have to learn to slide turns. The steering is a little hard to get used to, but tweaking the settings makes it much better.

    Kolanaki,
    !deleted6508 avatar

    If you think the driving sucks now, you shoulda seen how it was at launch. Half the cars would just slide around like you were on ice whenever you tried to stop. They’re at least servicable now. Which is good, since they also removed the exploit that allowed you to stack momentum while on foot by dashing while slowing down time. Still nowhere near as good as driving in GTA but better than driving in an Ubisoft open world game.

    Goronmon, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

    I bought the base game on sale but only spent a few minutes with it. Still haven’t decided if I want to play with or without the expansion at this point. But all these update are making me want to keep waiting for the “final” final patch, haha.

    qooqie,

    Without the expansion I did about 3 playthroughs because of the different specs you can do. There’s a lot of content and replayability imo. I haven’t bought the expansion yet because holiday spending and shit but when I do it’ll be another few playthroughs

    Goronmon,

    I want to say I would replay the game, but I struggle with that even with games I enjoy. I’ve made a few attempts to replay Witcher 3 and haven’t been successful. I still haven’t finished Act 3 in my main playthrough of Baldur’s Gate 3 either after getting distracted by Starfield.

    So, I’m working under the assumption that I’ve only going to be making one solid attempt at playing through the game.

    Death_Equity,

    I bought it when it came out and played it for like 20 hours, after that I decided I wasn’t enjoying the game and shelved it. Picked it back up after 2.0 and have enjoyed it much more.

    Wait for the final patch, but 2.0 is a much better game.

    RampantParanoia2365,

    There’s so many playstyle builds, though. I’m looking forward to my next playthrough as a gun slinger.

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