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Talaraine, do games w Why Bethesda Responding to Starfield's Steam Reviews Is Part of a Rising Games Industry Trend
@Talaraine@kbin.social avatar

I think what bothers me the most about the developer responses was that they sounded like Chat GPT.

Like you get past the first paragraph and you already know what the whole 4 more paragraphs is gonna say, just in a different way.

DarkMetatron,

For me it reads as typical boilerplate text, that can be seen in responses from so many companies.

Not really better then ChatGPT but at least there are humans involved in that mindless task.

nevemsenki,

Pretty much has to be boilerplate tbh, as they can only fish out a response from the preapproved can.

SgtAStrawberry,

I would also guess that the reason they sound similar is that a lot of the training data of ChatGPT comes from that type of company texts.

JJROKCZ,

That’s because marketing/pr people speak just like ChatGPT, just saying a bunch of nothing wasting the oxygen used to voice it

acosmichippo,
@acosmichippo@lemmy.world avatar

kinda like chatGPT is trained on a bunch of PR speak.

iAmTheTot,
@iAmTheTot@kbin.social avatar

It may very well be Chat GPT, or another generative AI, tbh.

Grass, do games w Why Bethesda Responding to Starfield's Steam Reviews Is Part of a Rising Games Industry Trend

Tl;dr: everyone does it, but the examples provided don’t sound like a child going nu-uh and making defensive excuses.

Hypx,
@Hypx@kbin.social avatar

Developer feedback is usually about answering questions that the players have, or finding bugs that were missed in QA. What Bethesda is doing is quite a bit more ridiculous.

originalfrozenbanana,

I think the article goes out of its way to describe how rare this is for a AAA game

Essence_of_Meh, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

Here’s a list of accessibility features coming with 2.1.

Short version:

  • Colorblind modes: Protanopia, Deuteranopia, Tritanopia
  • Optional subtitles for: cinematics, radio, overhead
  • Resizable text and overhead text
  • Background opacity for cinematic subtitles
  • Aim assist: 3 separate settings for melee, vehicle and ranged combat
  • Snap to target
  • Reduced camera motion
  • Weapon sway toggle
  • Controller vibration
  • Center of screen dot overlay
  • UI haptic feedback
  • Large UI font
  • Remove time limit from hacking minigame
  • Large HUD elements
  • Remove HUD effects (ghosting)
  • Reduce HUD decorations
  • Remove HUD lens distortion
  • Toggle for cycling to arm cyberware when cycling through equipped weapons
  • Adaptive triggers and trigger effect intensity
XbSuper,

So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.

The haptic feedback and trigger intensity is huge, those were major turn offs during the demo.

Essence_of_Meh,

Better late than never.

I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.

gaylord_fartmaster,

As someone who is very colorblind, the colorblind color filter options for games have to be the most useless accessibility option of all time. I’ve never heard of anyone actually using them, and it just seems like an option companies keep throwing in without actually ever consulting anyone who is colorblind.

Essence_of_Meh,

Doesn’t help that these ones seem to be limited to HUD.

I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?

I’m aware about stuff like making elements recognizable without colors (by using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?

gaylord_fartmaster,

Honestly I didn’t look very closely at the screenshots and assumed it was a color filter like most games these days, but just changing the HUD is actually probably perfect, so kudos to CDPR. I haven’t played enough Cyberpunk to know if color comes up in any other gameplay elements or anything, but other than the HUD, something being color coded in some way is usually the only time it’s an issue, and having something like a shape tied to whatever you’re labeling like you described is good enough.

I think just the standard “item glow” or whatever you want to call it is good enough for highlighting objects, there might be someone out there who might struggle with the color you pick against some backgrounds, but even having 3 distinct colors would cover anyone I would think.

The problem with the filter some games have implemented is it’s fixing the few elements that could be difficult for colorblind players by trying to fix their colorblindness instead of just fixing those few things. You and I might look at an object and see a different hue but it’s still what both of us are used to seeing and trying to shift the entire color palette is going to make everything look way off, even if now I can tell the friendly and enemy healthbars apart easier.

Essence_of_Meh,

Good to know, It’s not easy to guess when you never experience the issue yourself.

Thanks for the answer!

GeneralEmergency,

8 years of development before release, and they’re only getting to this now. What a load of shit.

Kolanaki,
!deleted6508 avatar

Adaptive triggers and trigger effect intensity

Ooooh 😍

the_gmg, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

I tried this for the first time over the past week or so. The driving immediately stuck out as the weakest point, so having more travel options sounds good.

I kinda wish they had just RGGed it and put everything in like a five block radius. I’m extremely early, but the city and environment just feel bad.

roguetrick,

There's a suprising density of unique locations and interactions beyond the main quests. Try walking around in the city and you'll see.

the_gmg,

Yeah I’m going to keep playing, but obviously not until next week. I thought that they were done changing stuff.

Death_Equity,

I like the driving now that I understand it is more simulation than arcade. You can’t just hammer the gas all the way down because you will have no traction, unlike GTA. You have to either slow down to turn, or you have to learn to slide turns. The steering is a little hard to get used to, but tweaking the settings makes it much better.

Kolanaki,
!deleted6508 avatar

If you think the driving sucks now, you shoulda seen how it was at launch. Half the cars would just slide around like you were on ice whenever you tried to stop. They’re at least servicable now. Which is good, since they also removed the exploit that allowed you to stack momentum while on foot by dashing while slowing down time. Still nowhere near as good as driving in GTA but better than driving in an Ubisoft open world game.

Goronmon, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

I bought the base game on sale but only spent a few minutes with it. Still haven’t decided if I want to play with or without the expansion at this point. But all these update are making me want to keep waiting for the “final” final patch, haha.

qooqie,

Without the expansion I did about 3 playthroughs because of the different specs you can do. There’s a lot of content and replayability imo. I haven’t bought the expansion yet because holiday spending and shit but when I do it’ll be another few playthroughs

Goronmon,

I want to say I would replay the game, but I struggle with that even with games I enjoy. I’ve made a few attempts to replay Witcher 3 and haven’t been successful. I still haven’t finished Act 3 in my main playthrough of Baldur’s Gate 3 either after getting distracted by Starfield.

So, I’m working under the assumption that I’ve only going to be making one solid attempt at playing through the game.

Death_Equity,

I bought it when it came out and played it for like 20 hours, after that I decided I wasn’t enjoying the game and shelved it. Picked it back up after 2.0 and have enjoyed it much more.

Wait for the final patch, but 2.0 is a much better game.

RampantParanoia2365,

There’s so many playstyle builds, though. I’m looking forward to my next playthrough as a gun slinger.

acosmichippo, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week
@acosmichippo@lemmy.world avatar

really don’t see the point of having a metro system in this game. seems like it would just be even less convenient than driving or fast traveling.

echo64,

“Our direction when what we wanted to was make sure players have a way to really be in the world and have an immersive way to travel through the world,” said Sasko. “This is designed to be a role-playing feature.”

fhek,

It’s for Immersion. I’m all for it. It’s already a great game now, I’d love to see a subway system.

Dudewitbow,

Its the same idea for stables in skyrim. Using them isnt ideal for speed, but there are users who prefer getting around via natural means rather than fast travel.

Leg,

It was modded in by fans well before now, so it’s definitely a wanted feature. People like immersing themselves in the city ambiance, and with good reason. I personally rarely fast travel, or even drive, because there’s usually a lot more to see by just walking around. Convenience isn’t a big priority in a game like this.

Coelacanth,
@Coelacanth@feddit.nu avatar

I used the modded Metro System for my playthrough along with a mod that adds basic primary needs (hunger/thirst/sleep). Many of my favourite moments were realising it was late after doing a gig, hopping on the metro and watching the city as I rode back to the apartment for a night’s sleep.

Small things like that really help me with immersion, so I’m really happy they added this officially.

GriffinClaw,

Can you name the primary needs mod please?

I tried the game at my friends place day 1; the main put offs were bugs and lack of immersion.

Coelacanth,
@Coelacanth@feddit.nu avatar

I believe i was using this one.

I also recommended basically all of deceptious’ mods if you’re after immersion, he does some of the best work on the Nexus in that department.

GriffinClaw,

Thank you!

Coelacanth,
@Coelacanth@feddit.nu avatar

I forgot, you also probably want to get a modded timescale. I made my own custom one, but if you use vanilla you risk getting on the train at midnight and coming back home at sunrise. Here are some to choose from if you don’t want to set up your own.

spriteblood, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

Did they ever release the updated FSR patch they were aiming to release a while ago? I love content updates like this, but FSR is the main thing I'm hoping to see next.

Defaced,

Pretty sure fsr 2.1 is in the game now as of the last big update.

spriteblood,
Coelacanth, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
@Coelacanth@feddit.nu avatar

There are so many other games to play that I’m still probably on the plan to postpone my second playthrough until the Definitive Edition comes out (probably next summer), but this is a much needed patch.

The way Larian describes the new epilogue, I’m thinking this is them re-adding some of the “17 000 endings” they were talking about pre launch. In any case, more and better epilogues were sorely needed so this is great.

Hopefully they can keep salvaging cut content and polish up Act 3 until it reaches the same quality of the other two.

brihuang95, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
@brihuang95@sopuli.xyz avatar

damn that’s just wild!

verysoft, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

They should have just delayed the game until early next year, at least they are working on it fast though I guess.

Bunnylux,
@Bunnylux@lemmy.world avatar

Bro you’re on crack, I have 150 hours in the game with zero crashes, this is all just extreme detail. Have you even played

verysoft,

Yeah I got 300 hours and the game starts to fall apart in act 2 and shits the bed in act 3, bugs and loads of inconsistencies. I have never crashed either. The fact they are not just fixing bugs but adding to the story shows that there was a lot missing and the amount of QoL features that should have existed from the start is insane. Their scope was a bit too big imo and they should have kept it a shorter but more polished game.
It's a shame because the start of the game was fantastic. Like I said though, they are working through it which is good, but doesn't change the fact I bought an early access game that wasn't labelled as such.

I_Comment_On_EVERYTHING,

I’m always curious about these crashes and bugs people are talking about.

I’m on my fourth complete playthrough with just short of 700 hours played and have not had any crashes that weren’t my own fault. I used the unlimited carry weight mod on a playthrough. Turns out if you select the throw option when you have 1000 items in your inventory the game doesn’t like that.

Other than that my experience has had no gameplay issues or bugs. The only complaint I’ve had is some characters don’t have any dialogue referencing things that occurred in the game that they absolutely SHOULD have something to say about. Sounds like this patch might just fix that issue.

verysoft,

I wish I had the same luck. I have done a few play throughs (not all the way mind you) with friends and we encountered the some of the same bugs and new bugs each time. Some may be very easy to overlook and I imagine this is what a lot of people who 'dont experience any bugs' do subconciously. (You can check the patch notes for a list of bugs they have fixed and over the 5 patches, its a lot. So your curiousity can be quenched there I guess.)

However, when I enjoy a game, every little problem will stand out to me and when its stuff that exists almost everytime, then I wonder if Larian even played their own game (which funnily enough is a running joke between us since DOS2).

Bunnylux,
@Bunnylux@lemmy.world avatar

I beat the game on PC about a month ago

Blackmist,

I can only assume that you never touched co-op, or started playing in the last week, because that absolutely was not the launch experience for me and many others.

It is much better now, but it’s clear it was rushed out with a few months of development still to go. Which allegedly they did because they were worried about Starfield.

Even broken it’s probably the GOTY, but it did make certain things a lot more frustrating than they should have been and we spent a lot of time doing saves and waiting for the save to finish before continuing such was the prevalence of crashes to PS5 desktop. There was more than one fight we had to do from scratch because the following cutscene shat the bed.

vanya913,

Having played co-op on launch week, I didn’t really see many problems. There was a glitch here or there in act 3, but much less than anyone could expect from a game of this size. I never had to reload any saves, and the game never crashed. The only obvious glitches were certain events happening out of order or not happening when they were supposed to. Apart from that, certain class abilities and features didn’t always work correctly, but every cRPG ever released has had those, and has them to this day.

NJSpradlin, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

deleted_by_author

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  • Ashtear,

    Damn Wyvern Toxin was making noise anyway, so I stopped doing it 😂

    Blackmist,

    At one point something started making a sound like a passing train in our playthrough, which somehow got louder during conversations.

    Had to reboot the console to get rid of it. Still have no idea what it was. Just Act III things I guess.

    circuitfarmer, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
    @circuitfarmer@lemmy.sdf.org avatar

    Rockstar: game pricing should be based on length of play

    Larian: …

    Ulvain,

    Larian: hold my Blingdenstone Blush

    Hexarei,
    @Hexarei@programming.dev avatar

    I mean. With 530 hours of play time, I’ve gotten to the point of like $0.11/ hour of entertainment and I’d gladly pay them for more lol

    wren, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
    @wren@sopuli.xyz avatar

    Im still trying to download the last update 😭

    chaogomu,

    I played a bit this morning. Accidentally broke my paladin's oath while trying to get more info from a bad guy I was planning to kill.

    Killed them instantly after the conversation, but that conversation broke the oath. Shouldn't have bothered either. Didn't get anything new.

    And now I won't be able to savescum/press on until tomorrow at the earliest due to download speeds. I'm also on linux, so I might have to wait even longer if this patch breaks things again.

    And I had a few mods...

    So maybe this time next week?

    Diffuser5593,

    Am on Fedora and have no issues playing on this new patch if that helps.

    chaogomu,

    It does.

    Granted, the fix for the last patch was pretty simple. Just delete a single file and it works.

    Steam might redownload that file, but who knows...

    The joy of trying to run a windows only game on linux.

    Diffuser5593,

    Hmm so you had to delete a file from the last patch to get it to run on Linux? I definitely didn’t have to do anything like that, running proton experimental through Steam. Curious, but what distro are you on?

    chaogomu,

    I'm on an Arch based distro called Garuda.

    This is where I found the fix.

    https://www.protondb.com/app/1086940/

    Got to love that site. Always good to know that I'm not alone in my random errors.

    wren,
    @wren@sopuli.xyz avatar

    If I’m honest, I’ve not been able to play it… at all.

    Mostly because the updates are multi gig downloads and I never leave my computer in an idle long enough to actually download them lol

    But that sounds rough, I hope you’re able to salvage your Paladin’s reputation soon!

    chaogomu,

    To download the game in the first place, I had to leave my laptop running overnight. Twice.

    It was rough.

    As to my paladin... I'm torn. I hard saved as soon as I figured out that I had broken my oath, but I have a soft save just before it happened.

    I might just press on.

    I'm also playing this run as a "no illithiad powers" run. No mind control, no eating tadpoles. I'll see how long that lasts.

    wren,
    @wren@sopuli.xyz avatar

    Oof.

    I hope it works out!

    chaogomu,

    It should be fun a challenge, but maybe not as fun as my naked golden dragonborn monk.

    At some point in the run, I just stopped and said, "fuck, I need to play this guy in tabletop game"

    He has the shiniest golden scales beneath rippling muscle. He sees the physical form as perfection itself, perfection that is too godly for such window dressing as clothing. But for modesty's sake, he might be convinced to wear a schlong thong. If you ask nicely.

    wren,
    @wren@sopuli.xyz avatar

    Hahhahaha I love it

    teft,
    @teft@startrek.website avatar

    In the lower city there is a clothing store. They sell an outfit called Angelic Scion. It’s basically a loin cloth and some gold arm bangles. Sounds like the perfect clothes for your golden god of fists.

    Here is a screenshot of it on Astarion and Shadowheart

    https://startrek.website/pictrs/image/6022805c-40a2-40fe-bd9a-5e572a4555ea.jpeg

    thesprongler, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

    Patch 5 also improves inventory access, letting players manage the inventory of all companions from one single UI, regardless of whether or not they’re currently in your party.

    YES. I was just looking for a mod to do this but it’s so much better when the devs build out a highly-requested feature like this.

    Frogster8,

    While at camp, you can now access and manage the inventories of companions who aren’t in your active party.

    Sounds like it’s not possible everywhere just at camp, also, the main thing I want is official autosorting containers, I use the mod but it can be janky at times, inventory management has put me off playing and I really want to I just got sick of organising loot and marking as items to sell and splitting stacks etc etc

    DragonTypeWyvern,

    You know I was trying to figure out why I lost interest in Chapter 3 and started playing Total War, and I think this is it (also a dialogue bug that made companions start spoiling the plot…)

    I’ve never been a huge fan of inventory management and after a while it gets very tedious in BG3.

    Jokes on me though, I’m playing Thorek in Warhammer 2 rn and he’s a crafting lord so I turned a semi-RTS into an inventory management game anyways.

    popekingjoe,
    @popekingjoe@lemmy.world avatar

    Congratulations you played yourself.

    Motorheadbanger,

    And Total War

    Vant,

    I’m sorry about your head injury.

    Shiggles,

    Just in case you’re not aware, you can hop into camp at literally any time, you only consume supplies when taking a rest.

    stopthatgirl7,
    !deleted7120 avatar

    That’s the thing I’m most excited for, honestly.

    Blackmist,

    The inventory management in the game is shockingly bad.

    “Oh, I got a new companion. I wonder what I can equip them with.”

    Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.

    “I need to take a potion mid combat”

    It’s somewhere in those 20 inventory wheels!

    The whole inventory weight is kind of pointless as well, since you can send to camp at any point, and there’s very few places where you can’t just go back and get something. It’s just inconvenience kept for the sake of following some arbitrary rules.

    Gear especially should just be kept in a separate place from consumables and quest items, with maybe some quick swap wardrobe feature for e.g. switching to a bludgeoning weapon for smashing walls.

    SCB,

    Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.

    This has explicitly been changed this patch.

    It’s just inconvenience kept for the sake of following some arbitrary rules.

    It’s on one hand a BG throwback and more.importantly a minor impediment to the time-tested tactic in Larian games of “barrelmancy.” Look up some Telekinesis runs on Divinity:Original Sin to see why.

    Keegen, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

    I’m glad I made sure to do a hard save before each important story moment, I have one right before the last boss dies so I should be able to jump right into the epilogue!

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