Can't help but feel like that was a missed opportunity. Exploration being risky could lead the player to make meaningful choices with meaningful consequences. It certainly seemed to have that effect in Dark Souls (yes I just invoked Dark Souls please don't dogpile me).
Just a few weeks ago it feels like. Probably spent more time playing video games between 2003 and 2006 than I have between 2006 and today. Makes me sad.
I just reached the underdark, the only annoyance I’ve had is that I totally misunderstood my fellow party member’s intent with wanting to show me something & I had to reload my last save to avoid a gay romance I had no interest in being.
I ran into this too. I had this RP moment where I was going to convert my character to a wizard based on where the conversation was going. I realised what was going on and pulled my character out of the conversation and went with my original idea, getting Withers to convert my character to a wizard. In my mind, that’s how the story went.
The Series X|S combined has sold less than half the units of the PS5. I can’t find sales numbers on the X vs S, but it seems like a lot of studios have determined it’s just not really profitable to do that level of optimisation unless you can also squeeze the game onto Switch, which does not have as much overlap in demographics as the Xbox and PlayStation do.
The article cites Larian having similar issues with Baldur’s Gate 3 and Remedy with Alan Wake 2. This isn’t just one shitty lazy dev studio- this is Microsoft forcing hard decisions on devs by insisting on walking the Series S like they’re in Weekend at Bernie’s.
The Series S is so underpowered it can’t run backwards compatible games enhanced for the Xbox One X, it can only run standard Xbox One/Xbox One S games.
Let that sink in for a minute… the last gen Xbox One X is more capable than the Xbox Series S.
That’s not a financial decision. That’s just them lacking technical expertise. And let’s be real - the S is not some kind of potato. It’s perfectly capable. You need ever so slightly less detailed 3D models and textures than on the X but I don’t remember this being a huge issue during the PS4 generation.
It’s a ton of work for a tiny bit of revenue, why bother. I’m sure they’re just fine where they’re at. I’m not coming to Microsoft’s defense here whatsoever. The burden of affordability should not be thrown onto game devs
Sources say that Ubisoft was expecting The Lost Crown to sell similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time. Prince of Persia: The Lost Crown has sold approximately one million units at the time of writing.
Well, finally. There are still so many unused seconds in a day where the consumer cattle is not forcibly blasted with advertisements, it brings tears to the eyes…
I didn’t know this was something I agreed to when I bought my console.
That’s 'cause it wasn’t! Sony is “exceeding authorized access” – a felony under the Computer Fraud and Abuse Act – but won’t be prosecuted for $ome rea$on.
“By loading this comment, you agree to give @grue one million US dollars, payable in full within one week.”
See? Anybody can make up unconscionable bullshit. The extent to which Sony’s terms are enforced is only a measure of how many corrupt judges need to be gotten rid of.
Of course it’s not FF7. Every FMV used different models, half of the second disk has dialog for Aerith, the weapons (that you fight) felt like half a battle each, and the story was an absolute mess.
It’s still the best one, it just felt like it had so much more potential.
Are you talking about the chibi models vs. more realistic models? I think that was an artifact of an FF trope left over from the NES era where the world sprites were limited to one tile due to NES hardware limitations while the battle sprites were more detailed 1x2 tiles, and this was kept all the way up to FF6 where they finally used the same sprite for world and battles.
I have no clue why they went back to using different/less detailed models for world exploration in FF7 (if I had to guess they were unfamiliar with the PSX hardware and the chibi models used fewer polygons), but that go a long way to explain why the FMVs sometimes used different models–IIRC, the FMVs with chibi models played directly from the field, and the ones with more detailed models had some kind of scene transition into them, or otherwise were used for major plot beats. It’s good they abandoned this entirely with FF8 onwards, though.
The more simplistic models being used with the FMV backgrounds was done to keep the framerate of the characters high while the PSX was busy with MPEG decoding.
I played the MGS3 on nintendo 3DS. It is quite laggy but still playable (and still I’m impressed by the graphic despite of 3DS’s limited power), and I enjoyed it a lot. I wouldn’t say I’m a fan of Hideo Kojima, but I refuse to support Konami in any way and will never buy this.
Agreed. I loved MGS3 on the PS2 and would love to play this remake, but Konami can go fuck themselves if they think I’m going to support them after dropping Kojima and so many other developers like dead wright.
Jesus Christ what a wild story. Is it possible that Craven simply wanted to do good, but “as a white, abled man” wasn’t opening doors so they felt they had to pretend to be someone else? From what it sounds like, a lot of what they and their “”“partners”“” did was legitimately helpful. The thing that leaves me confused is that they probably could have fleeced people for significantly more money but didn’t. They didn’t have to put the amount of effort into it as they did. Is it possible they were trying to do the right thing but were going about it the wrong way?
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