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celsiustimeline, do games w PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off

Every single day that goes by, I am so glad I didn’t waste my money on a PS5 or Xbox Series. PS4 was my last hurrah with Sony, and the 360 was the last hurrah with Microsoft. If Nintendo pulls this same crap with the Switch 2, I’ll be PC exclusively.

nul9o9,

My PS5 is really just a Demons Souls Remake machine.

frigidaphelion,

For real, this was 85% of the reason I caved lmao. The other 15% was that I was presented with the opportunity to purchase one at a time when that was rare so I said fuck it

TJDetweiler,
@TJDetweiler@lemmy.ca avatar

You can play Nintendo games on PC, with the added bonus of not giving money to that ghoulish company.

I played BotW and TotK on my PC, and let me tell you friend, with the increased frame rate, and the ability to run reshade, it looks and feels better than ever.

barnaclebutt,

Also, tinfoil and ghost shop is pretty cool if you have a hacked switch.

SRo, do games w The Epic Games Store Officially Launches on Mobile Devices

Fuck epic

LiveLM, do games w PDP's New Wireless Guitar Controller Works With Rock Band 4 and, Eventually, Fortnite Festival

Never thought a new Guitar Controller would release… thanks Fortnite???

hyorvenn, do gaming w Palworld Has Huge Weekend, Sells 5 Million and Overtakes Cyberpunk 2077 in Steam’s Most-Played Games List - IGN
@hyorvenn@jlai.lu avatar

People will really eat anything

Kiosade,

It’s a legitimately good game. My brother was shitting on it too til he played it.

LoamImprovement,

Doesn’t it literally use stolen pokemon assets?

ursakhiin,

They are extremely similar to the point that I think they are edging very close to Nintendo caring if they don’t already.

But I don’t think the assets are directly stolen from looking at them.

LoamImprovement,

There are artists who disagree. They’re saying the proportions are identical to models used in Pokemon Violet/Scarlet.

videogameschronicle.com/…/palworld-pokemon-plagia…

Kiosade,

I looked up a video showing some model proportion comparisons. Yeah they do look to be pretty similar, but I guess it just comes down to: Where do you draw the line between copyright infringement and fair use? Like obviously palette swapping a squirtle to be red and making him a fire type is probably illegal? But if you take the squirtle model, change him to be all fuzzy, with a spiky shell, different eyes, etc to the point where the model meshing is no longer the same… is that really infringement?

I don’t know myself, and will leave it up to TPC to figure it out, but it doesn’t really bother me one bit either way.

LoamImprovement,

I mean, the problematic part here is that they take the model in the first place, or at least that all signs point to that being the case. Sure, you can coldsteel the hell out of an existing character, but if you’re using an asset you didn’t develop and didn’t license to make a product that you then sell for money, no matter how different the end result looks from the original, that is absolutely infringement. It’s infringement that might have gone unnoticed had the models been more sufficiently edited, but at the end of the day it’s the theft of someone else’s labor.

I don’t know if that’s what happened here, but when the industry professionals say it’s hard to get model proportions that close even moving the same asset into a different engine, and the whole roster is uncannily similar? If it looks like a duck…

Moira_Mayhem,

None of the assents are from pokemon, proportions don’t even get close to indicating that.

ursakhiin,

That’s interesting, but it’s ultimately not up to the artists.

The creators lawyers felt comfortable that they are in the clear. I don’t think that will stop Nintendo from burying them in litigation but I’d say if the lawyers are willing to say that then the assets are likely created in house.

The idea that the assets were stolen was the comment I replied to.

Moira_Mayhem,

Proportions do not constitute imitating a copyrighted character.

Everything Palworld does is legal, people who disagree don’t understand copyright law or what is protected.

You can argue with me if you want, but you’re wrong.

Chickerino,

They are extremely similar to the point that I think they are edging

Moira_Mayhem,

Nope

Moira_Mayhem,

After 4 decades of active video game play, the last year or so has been very empty for me.

Nothing seemed to be satisfying, nothing captured my attention for long.

Sure I got my Elden Ring character ready for the DLC, but not with enthusiasm.

Sure I made it to diamond in Duel Masters finally, but it brought me no joy.

I bought Palworld last night on a whim and it has been 15 hours and the only time I have stopped was to take care of basic needs.

I am engaged, excited, and enthusiastic to game for the first time in a very, very long time. And the last time I liked a game this much it was Elden Ring at launch and I literally did nothing for 3 months than eat, sleep, work and Elden Ring.

I feel that Palworld is heading in the same direction.

Is there jank? Sure, but nothing that has broken my enjoyment yet.

hyorvenn,
@hyorvenn@jlai.lu avatar

I just cannot go past the bootleg aspect of everything they take inspiration from copied straight from other games. It just look like a soulless AI-generated game to me.

But sure it didn’t sell for nothing, the game is surely enjoyable and I didn’t mean to take that from you in my (somewhat caustic) comment.

rimjob_rainer, do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover

Because the game, the vision, the direction and the concept is just not great

DragonTypeWyvern, (edited )

Destiny 1 was an amazing shooter I spent far too much of my life playing.

Destiny 2 was an amazing experience as well…

For the first two years.

I have no idea why they thought they could get away with milking the Light Grind forever. Or why they didn’t add better Guild support if they wanted to just turn it into a subscription MMO.

Shadywack,
@Shadywack@lemmy.world avatar

Wrath of the Machine, VoG, King’s Fall…even if you didn’t raid, the strikes playlists were a lot of fun.

Rise of Iron and the light level catch up activity with the Archon’s Forge was fantastic and made the game a whole lot more fun.

GoodEye8,

There was plenty great about Destiny, the problem is that eventually Bungie just stopped giving a shit about making a good game and focused on milking Destiny for everything they can. Like their biggest changes to gameplay they’ve done in the last 3 years is to fix the issues they themselves created on prior years. Those fixes are presented as some new cool feature when in reality they’re things they should’ve iterated upon when it was originally introduced.

For instance with armor 2.0 they added armor affinities that would indicate what kind of mods(armor perks) you can use. Dnd then each piece also needed to be upgraded to be able to fit mods into the armor. So not only did you have limited amount of mods you could have you also needed 3 different versions of an armor piece (ideally with a good statline) to fully take advantage of the new build system. They also introduced the artifact which was supposed to be horizontal progression but it contained seasonal mods that you would have to use within the new armor 2.0 system. So you would have to compromise between using seasonal mods vs non-seasonal armor mods.

The biggest feedback they got was that the system is too restrictive and some of the solutions they got was a) get rid of armor affinity and b) make artifact mods into artifact perks. Guess what they introduced this year as a part of their grand plan to shake up the game? Getting rid of armor affinity and turning artifact mods into perks (though they still somewhat act like mods), 3 years after the community told them to do it. And with it they created a new problem for them to fix down the line. They scrapped all the existing armor mods they created in the last 3 years and replaced them with the most uninteresting mods.

And what about the core gameplay loop? That has largely stayed the same for the last, well some would argue since the start of D2. Every activity for the last 3 years has been a variation of stand at a specific place, shoot at a specific thing, carry something from a to b, throw a ball or insert collected things. And obviously shoot mostly the same enemies you’ve been shooting for the past decade.

In short the game is stale and it’s because Bungie has focused on keeping the content treadmill running rather than actually improving the game.

fosforus, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

I guess I’m one of the few people who thought Witcher 3 was a bit bland. I was already getting very bored at Novigrad and at Kaer Morhen I totally lost interest and have been unable to pick the game up since.

What do people like about it so much? I’ve read all the books, and generally speaking thought they were good, so I’m not exactly lacking in lore either.

And009,

I liked the alchemy in Witcher 2 more but the game mechanics with 3 and the RPG elements were amazing for me. And on par with Skyrim imo. In some aspects I liked Witcher more like how it affected the world building based on your actions.

daemoz,

I played the full game and the dlcs. Only the 2nd dlc and the baron stories are good. Id suggest people just play the blood and wine dlc, its really great. The game isn’t very fun, but I do love the atmosphere and city design. I was totally sick of looking at wet horse ass. Gwents more fun than monster hunting though sadly

Shyfer,

I really liked monster hunting as a potions guy. I felt like a real Witcher. I’d have to track them down, read up on them, then drink potions and apply oils that would be strong against them, then finally take them out. That preparation and build up made me as immersed as a Witcher as I felt as Batman in the Arkham games.

MrScottyTay,

10/10 Makes you feel like Geralt

Epicmulch,

The story telling is what really did it for me. I consider witcher 3 to be the greatest game I’ve ever played. The quality of that game is still extremely high even to today’s standards.

ManosTheHandsOfFate,
@ManosTheHandsOfFate@lemmy.world avatar

For me it was too long. I finished it with all the DLC for the first time a few days ago. I generally enjoyed it but was also quite happy to be done with it when I finally finished it at around the 110 hour mark. I actually took a break after Hearts of Stone and played a couple of shorter games before I came back to finish off Blood and Wine.

I haven’t yet played a single player game that I thought needed to be more than 60 hours no matter how engaging or well made it was.

brenticus,

Keep in mind that the main comparison point for it was Skyrim, which was pretty much the previous RPG people got sucked into.

The story was pretty good and it had a good number of meaningful side quests. Gwent was also a lot of fun, and the Blood and Wine DLC was another step above to keep the hype alive for longer. The combat can get fairly involved without feeling overly complex. Rather than the blank slate of many games of the era, you play as Geralt, who actually has relationships in the world to draw you in.

Basically, rather than the unfocused sandbox of random stuff in Skyrim, it was a more involved story-rich experience that a lot of people appreciated.

That said, the hype was ridiculous. It’s a very good RPG, not the second coming of Christ. It didn’t really do anything new, it was just a solid experience.

ToxicWaste,

It’s a very good RPG, not the second coming of Christ.

That just shows what people want. Just a solid game, playable from start to finish. Due to time constraints i never finished Witcher 3 and barely made it past the prologue of BG3. But both those games are highly celebrated.

They don’t reinvent the wheel. They are just very solid games and come without predatory pricing.

RampantParanoia2365,

I’ve played it like 6 times. Just love the whole world.

teichflamme,

The world is interesting, Geralt is a cool character to play, combat is nice enough, and first and foremost every quest is worth looking into.

The game has a ton of side quests that had more thought put into than the main quests of other games

telllos,

I remember going into the first sandbox, and then going forward with no xp very fast. Then it was just me being weak as hell and rolling around to dodge and using a cast to make a shield around me to avoid dying. Then I stopped. Load time were horrible. But I want to try the remaster on ps5.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Storytelling/quests that surpassed anything its modern contemporaries had to offer. Add in a beautiful open world with alright combat and it’s a hit in my books. Time also wasn’t an issue back in those days as I were still in high school when it launched.

Aurix, (edited )

Skellige Island and the two expansions were actually great. Blood & Wine had an amazing flow. Otherwise I agree. It was a rehash of The Witcher 1, but not as charming.

Unpopular opinion: Many hyped up games fail immensely at some parts. But due to the social group effect criticism gets drowned out. Currently playing Elden Ring and while it makes a massively great impression all around it shows really bad game design cracks after more intense looking, especially in the boss and arena encounter design as if they were inexperienced. Cluttered, glitchy arenas impeding gameplay, just annoyingly specific roll tells, bad hitbox choices and the requirement to memorize full boss combo routes like a multiplayer fighter add to that 1-2 kill combos and it is terrible at times to me not we the effort. I am at Leyndell with almost all available side content/areas done. Waiting for the obligatory git gud chads storming in.

nous,

Many hyped up games fail immensely at some parts

Well, yeah… that is so vague that it cannot help but be true. Almost all games fail in some way (especially more complex ones), they can all be improved by making some changes somewhere especially when everyone has different preferences for how things should work and what annoys them.

And by definition almost any hyped up game is going to fall short of expectations. Hype is born by imagination and has no limits, but games are delivered in reality where compromises need to be made, especially when time pressure is involved. And by nature the more hype a game is the more likely it is going to be over-hyped and fall far shorter of the expectations.

I am wary of any hyped up game. Hell, I would be wary of any AAA game on release day these days. Wait for real reviews to come in and not what the prerelease hype says about it. And even after remember that what games one person enjoys a lot another might absolutely hate.

Aurix,

I would not say it is as broadly self defined and I tried to give specific reasons. Elden Ring itself at its very core is about the core difficulty and yet I had way too many deaths caused by jank (the difference on how much better my experience with the same bosses in a cleaner arena speaks volumes, or the terrible twin fights) , not just some side nitpicking on minor mechanics. And so many reviews giving it excellence and yet there is apparently quite a bunch of people rating it below many of their other titles as at the last part of the game the problems pile up to an even worse degree.

I do enjoy it for most of the other aspects and I understand and agree what it is why people rave about it so much , but I would have loved to see scaled down boss damage, especially combos and twin fights to bridge the fun-defying issues, although a different design philosophy would be the better solution.

SCB,

Movement and combat in every Witcher game is so unpleasant for me that I find them unplayable. I’ve literally gone through YouTube “Choose Your Own Adventure” style videos of the games because the stories are great but I hate how Geralt moves.

quams69, do gaming w Take-Two CEO Says Publisher Is in 'Growth Mode' in Wake of GTA 6 Announcement

Booted up GTAO the other day and I’m straight up worried about GTA6.

AlwaysNowNeverNotMe,
@AlwaysNowNeverNotMe@kbin.social avatar

I hear it. GTAO could still be the most played game on steamcharts if they hadn't tried to wring the players for every cent.

But man, that driving engine, and that flying engine.

I just hope they updated the gunplay.

DeskP1loti,

vehicle damage also on point

AlwaysNowNeverNotMe,
@AlwaysNowNeverNotMe@kbin.social avatar

Fucking flaming gasoline trails, vehicles actually running out of gas after having their tanks punctured, it seems like the ejection was really toned down in GTAO but you could really get out of the windshield in single player.

I did get ejected through an incoming car in cyberpunk recently and was like "wow been a while."

Zahille7,

I haven’t played in a couple years. Are you still bombarded with texts and phone calls as soon as you load into the game? And is theininap barely visible because of all the mission/activity markers?

Because that’s how it was last time I got on there. And that was right after they added the demolition derby stuff.

PP_BOY_,

Reading this comment makes me give kudos for letting GTA V (singleplayer) exist as its own thing. I haven’t played GTAO since probably 2015 and have no idea what it’s like because of how little Rockstar pushes it on Singleplayer players.

Jakeroxs,

Just wish they released any SP content

Murdoc,

No, they’ve done a couple of really nice qol updates lately that got rid of most of those, or at least reduced the calls to texts. I mean there’s still some annoyances, but it is better than it was. At least, last time I was there. Only join in maybe once a month or so now.

scottywh,

I’ve never experienced being bombarded with texts and calls in GTAO on Xbox…

Those fucking flying motorcycle things and flying Deloreans are annoying as hell though.

SCmSTR, do games w Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN

STOP MAKING SHITTY GAMES

Enshittification.

lorty, do games w Skull and Bones Has Yet Another New Release Window
@lorty@lemmy.ml avatar

It’s amazing they haven’t just released some crap and called it a game.

Railcar8095,

It can still happen to be honest.

Wage_slave, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@Wage_slave@lemmy.ml avatar

Worth it. Money well spent.

Thranduil, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Yet they keep having record profits.

grayman,

Clearly, they could charge more if they’re selling more than ever. Also, you know it’s not free to make a digital copy, right?! It’s VERY expensive.

jballs, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@jballs@sh.itjust.works avatar

I know that Diablo isn’t a Capcom game, but if industry leaders are looking at $90 games with battle passes and in game purchases for $20 horse armor is “too low”, then we are truly fucked.

Willy,

Games in the 90’s were almost the equivalent of $100 today. They seemed better, though, and people seem to play them longer, but that’s all probably just rose-tinted glasses

jcit878,

but maybe 100k people bought the big ones then, now a AAA title can sell millions or tens of millions of copies

Willy,

oh I agree, but I still feel like games are a bargain in dollar for dollar entertainment these days.

CookieJarObserver, do gaming w Cult of the Lamb Developer Threatens to Delete Game on Jan 1 Amid Unity Backlash - IGN
@CookieJarObserver@sh.itjust.works avatar

Based. Hope there will be someone making a code translator for Unity code to a open source code

StarServal, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
@StarServal@kbin.social avatar

This is pretty par for a Larian Studios game. The first act receives all the polish while each act afterwards gets less and less polish.

It should be no surprise that there wasn’t any feedback for acts 2 and 3 considering only Act 1 was ever available to play in EA.

10982302,

I'm in Act 3, about mid way through, and definitely Act 1 shines above the other 2, but Act 3 so far is more enjoyable than 2.

FergleFFergleson, do gaming w As Gamers Express Concern About Borderlands 4 Potentially Costing $80, Gearbox Chief Randy Pitchford Says: ‘If You’re a Real Fan, You’ll Find a Way to Make It Happen’

No way this kind of disconnected-from-the-users attitude will backfire. This game is sure to be a great experience! /s

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