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Nikls94, do games w Sony, owner of "Naughty Dog", is suing a small game developer "Naughty Cat" in HK for trademark infringement.

Sony doing a Nintendo.

cRazi_man,
@cRazi_man@europe.pub avatar

“Naughty publisher”

DrSleepless, do games w MindsEye Developer Build a Rocket Boy Begins Layoff Process Amid Disastrous Launch, Studio Sources Say

You know it is bad when the devs have to stop streamers before they play it.

nostalgicgamerz,

Wait what happened?

cryptiod137,

They cancelled all sponsored streams a short while after launch.

Cancelled one for CohCarnage as it was starting or had just started, he immediately launches another game and doesn’t look back.

nostalgicgamerz,

Wooooow they knew.

CybranM, do gaming w Splitgate 2 Director Refuses to Apologize for ‘Make FPS Great Again Hat’, Then Apologizes Anyway - IGN

Such a pointless thing to do which puts a massive target on your back for no reason. Backlash is deserved and maybe he learned something

mosiacmango, (edited )

Hes a libertarian nepo baby born into extreme wealth. His dad, the chairman of his company’s board and a main investor, was a cofounder of Inuit, the turbotax/quickbooks company.

Learning isn’t likely a strong suit.

zymagoras777, do gaming w As Gamers Express Concern About Borderlands 4 Potentially Costing $80, Gearbox Chief Randy Pitchford Says: ‘If You’re a Real Fan, You’ll Find a Way to Make It Happen’

🏴‍☠️ it is then.

SilverCode,

Exactly, you will find a way to make it happen

Oka,

I will show you da wey

Asafum, do gaming w As Gamers Express Concern About Borderlands 4 Potentially Costing $80, Gearbox Chief Randy Pitchford Says: ‘If You’re a Real Fan, You’ll Find a Way to Make It Happen’

Yarrrr this be very true, if ye be a real fan and really want te play somethin then you’ll make it happen

🦜 🦜 🏴‍☠️🏴‍☠️🏴‍☠️🦜🦜

Gerudo, do games w The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition Won't Include the DLC

I think Nintendo thinks they have so much nostalgia, and loyal customers, that this generation they really said “fuck it” and are twisting the knife to see how much the consumer will tolerate. I’m not going to be surprised if we see price drops and actual sales (not 10 bucks off a 5 year old game like they usually do) by the time holidays role around. I don’t think they are anticipating the pushback that is happening.

ShittDickk,

So the 3ds system then.

Wonder what they’ll offer to ambassadors only. Twilight princess gamecube?

DoucheBagMcSwag,

Windwaker HD Switch version finally …

HawlSera,

Remember the 3DS Ambassador program?

jordanlund, do games w Mass Effect 5: BioWare Doesn't 'Require Support From the Full Studio', EA Moves Some Staff to Other Teams
@jordanlund@lemmy.world avatar

There hasn’t been a good Mass Effect game since 2, so I wonder why they even persist in this.

ampersandrew,
@ampersandrew@lemmy.world avatar

3 is my favorite, and I get why people like 2, but it was my least favorite. (Of the original 3. I don’t even count Andromeda.)

Nima,
@Nima@leminal.space avatar

i count Andromeda! Andromeda is my 2nd highest rated Mass Effect game.

acosmichippo, (edited )
@acosmichippo@lemmy.world avatar

Mass Effect the IP isn’t the issue, the issue is EA sucks. So you’re basically asking why do they even persist as a company anymore.

Also I think Andromeda was okay, just terribly buggy at launch. The gameplay was actually pretty fun imo. On the other hand, Veilguard was technically sound but the game itself was not great. So if they can somehow learn lessons from both, there is hope.

jordanlund,
@jordanlund@lemmy.world avatar

Less about EA, more about Bioware. EA has proven they aren’t shy about murdering studios, so why keep Bioware around when their last good game was, what? Star Wars: Old Republic? 2011?

Arbiter,

I gotta disagree, 3 was real good.

The ending was a choice for sure, but otherwise it was good.

jordanlund,
@jordanlund@lemmy.world avatar

I just couldn’t get over the janky-ass animation. All the problems inherent in Andromeda were present in 3.

youtu.be/Ye0Rl16elKo

Arbiter,

I mean sure, but no worse than ME 1 or 2.

Sonotsugipaa,

I disagree with both, ME3 was slightly ok.

First of all, the original concept of the reapers’ objective was way better than the “AI bad” we got;
secondly, most of its story is just tying loose ends - the whole game is a collection of fanservice moments, many of which look good but feel inorganic(heh) if you think about the fact that one undead human soldier (plus a few dozen subordinates) solves all major galactic disputes.

kiagam,

You wanted to play a documentary or a game? Of course the player character solves important things

Sonotsugipaa,

Not ALL major political conflicts in the galaxy, you didn’t solve one in the first game and only solved one in the second one (with the solution being “RIP, batarians”).

zecg,
@zecg@lemmy.world avatar

Two was horrible, the end boss skeleton is the stupidest shit. I liked the first, endured the second to the end and never touched the third or Andromeda

ICastFist,
@ICastFist@programming.dev avatar

2 has very interesting character development and interaction, but I agree that the final boss is a fucking joke, both as a fight and as something within the lore. Those collector praetors were much harder for me to deal with, the fuckers would easily kill off my team and fully restore barrier as soon as I started hitting its actual health

BonerMan, do games w FromSoftware Parent Kadokawa Confirms Sony’s Buyout Intent, but Insists ‘No Decision Has Been Made at This Time’

Yeah and especially none from a cartel office, wich should be stopping this BS.

ByteOnBikes, do gaming w Ubisoft Just Quietly Launched a Full-Blown NFT Game - IGN

NFTs. I’m so glad it died so quickly. What a scam.

Can’t wait to see Ubisoft’s first AI only game.

Ack,

It’ll come out a year or two after the AI craze crashes!

Midnitte,

I mean, for all we know, only AI is playing this game!

DdCno1,

Quick, we need to bring up a few more old and leaking nuclear reactors to handle the energy demand of this nonsense!

TachyonTele, do games w Prince of Persia: The Lost Crown Team Disbanded After Critically Lauded Platformer Fails to Meet Expectations - Report

I love 2D platformers. I had no idea this game was anything like that. Absolutely no one has talked about it. All I’ve seen is the character with the logo, and it just looks like a bad knockoff of the old sequels, so…
Maybe they should have advertised it.

GoodEye8, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

Pretty much what I’ve been saying for almost a decade, mostly in response to “game development is expensive, that’s why AAA games need insert extra revenue streams”. My response has always been that games are bloated with feature creep and if there was an actual issue with development costs the first thing you can cut are features that don’t really add to the game. Not only do you cut development costs but you arguably make a better product.

Nice to get some validation because it’s been a rather controversial opinion. People have argued nobody would buy AAA if it’s not an open world with XP, skills and crafting. Or a competitive hero based online shooter with XP, unlockables, season pass and 5 different game modes. I guess now people don’t buy those even if they are all those things

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

People have argued nobody would buy AAA if it’s not an open world with XP, skills and crafting.

See, I hate crafting systems. A game advertising its crafting system makes me less interested. Too many things to remember and the game grinds to a halt for several minutes while I navigate menus. Dragon Age Inquisition was particularly bad with entire sessions lost to inventory management. The Horizon games are bearable just because I can generate pointers to the stuff I need and I’m generally swimming in components anyway.

Sundial, do games w One Year Later, Larian Reflects On Baldur's Gate 3's Success, Future Plans, And Canceling DLC: "Ever Since, We've Felt Better"

I really wish they were given more time for this game. It was amazing, but now that I know what they cut I keep feeling regret over not having so much more content.

ampersandrew,
@ampersandrew@lemmy.world avatar

There’s so much Baldur’s Gate 3 there already. If you never cut anything, the game is never “finished”. I think they made the right call. I’d like to see what they’ve got in them next. Perhaps a CRPG with a Starfield-esque setting. Most CRPGs lean on the post-apocalypse sorts of settings.

Sundial,

True, I guess. But I know they had intentionally cut the story and change a few things as a result of that. I guess it’s partly because I just want more.

But_Class_War,
@But_Class_War@midwest.social avatar

I read somewhere they were working on dos3 and put it on hold when bg3 came up. If they go back and work on the dos series I’ll be there for it!

Etterra, do games w Final Fantasy Creator Reveals Which Entry He Thinks Is 'Most Complete', and It's Not Final Fantasy 7

Final Fantasy 6 had always been the best one. 4 is awesome too. 7 is fine.

shani66, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

We all know this was completely necessary at any level, but why the hifi guys? Aren’t they the best bets you could hope to invest in? They make good games that sell decently with less investment than AAA massive failures need.

some_guy, do gaming w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine

What a shit-show. As for the nazi bullshit, you should be able to look at your versioning system to find out exactly who inserted the assets. That someone hasn’t already lost their job is troubling.

jarfil, (edited )

Game asset development is one of the places where versioning systems are least used. Not only versionong “binaries” is taxing for the system, but even game code itself (¹) is often not version tracked, or controlled at all, with more of a “cowboy coder” approach.

It all stems from most non-online games (²) being sold “as is”, with no intent of supporting them long term; the moment a studio/producer gets the money, they stop caring about their user base, until it’s time to promote the next game. Even games with post-release DLCs, are regularly developed this way, and they end up as a giant clusterf… mess.

If Deck Nine was the “lowest bidder”, with 70-80 hours a week “crunch” months, chances are they cut corners on everything, starting with proper asset versioning.

(¹: engine code is a separate thing, which gets suported across multiple games, so tends to be properly developed

²: online games, and games with microtransactions, tend to be kept in better shape, since their income depends on them working for more than a single playthrough)

some_guy,

Very informative. Thanks!

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