All he had to say was “we are working on it, in the meantime, use some frame gen, or bump your res down. Our bad”. But no, he had to be a dick about it.
AAA title Published by Epic Games, doesn’t use unreal engine, mega-chad move.
I can see them in the future publishing it on steam as it has no integration into epic in any technical way. Epic will want to recoup their costs though by optimizing the release window for steam so expect it (if at all) to have a steam release when control 2 lands.
There is no reason to get a PS5. There are hardly any exclusives worth playing. The games it does have are either on Xbox, which is generally cheaper to invest in, (especially if it’s on gamepass) with the series s. Most games are locked at 30 fps anyway. And now you HAVE to see ads?
Just get a PC or if you really want to stay with consoles, the series s or x on sale are the only options that make some bit of sense. But still, a PC is worth saving for.
Agreed. At least SOME of the games are coming to PC… Oh but they need all your personal information so you’re basically integrated into their ecosystem whether you like it or not.
I guess in a sense it does lead to competitors trying their best to compete and create better games than their contemporaries. In an ideal world, all games would be playable on all platforms, of course, but that’s just not realistic - either because of contracts or hardware limitations.
I guess in a sense it does lead to competitors trying their best to compete
No, it stifles competition because they can say “we don’t need to worry about competing with that game at all because you can’t buy it on this platform”.
but that’s just not realistic
It’s completely realistic. We just pass a law that bans yet another anti-competitive anti-consumer behavior.
A PC is something different and not really comparable to a console if all you’re interested in is a hassle-free, straightforward gaming experience. Economies of scale make it so that a PS5 is just plain better than any PC you could cook up for that price.
Plus, exclusives are a factor for console choice, sure, but I’d argue that the performance boost relative to PS4 models is worth the price. I can only speak for myself, obviously, but I’ve been really happy with my PS4 for these last four years.
Same, still playing my ps4, probably won’t buy a ps5 though. I’ll just wait for ps6 or whatever to happen. As of now ps4 plays elden ring and bloodborne(two of my favorite games) so I’m content with it.
Every single day that goes by, I am so glad I didn’t waste my money on a PS5 or Xbox Series. PS4 was my last hurrah with Sony, and the 360 was the last hurrah with Microsoft. If Nintendo pulls this same crap with the Switch 2, I’ll be PC exclusively.
For real, this was 85% of the reason I caved lmao. The other 15% was that I was presented with the opportunity to purchase one at a time when that was rare so I said fuck it
You can play Nintendo games on PC, with the added bonus of not giving money to that ghoulish company.
I played BotW and TotK on my PC, and let me tell you friend, with the increased frame rate, and the ability to run reshade, it looks and feels better than ever.
I looked up a video showing some model proportion comparisons. Yeah they do look to be pretty similar, but I guess it just comes down to: Where do you draw the line between copyright infringement and fair use? Like obviously palette swapping a squirtle to be red and making him a fire type is probably illegal? But if you take the squirtle model, change him to be all fuzzy, with a spiky shell, different eyes, etc to the point where the model meshing is no longer the same… is that really infringement?
I don’t know myself, and will leave it up to TPC to figure it out, but it doesn’t really bother me one bit either way.
I mean, the problematic part here is that they take the model in the first place, or at least that all signs point to that being the case. Sure, you can coldsteel the hell out of an existing character, but if you’re using an asset you didn’t develop and didn’t license to make a product that you then sell for money, no matter how different the end result looks from the original, that is absolutely infringement. It’s infringement that might have gone unnoticed had the models been more sufficiently edited, but at the end of the day it’s the theft of someone else’s labor.
I don’t know if that’s what happened here, but when the industry professionals say it’s hard to get model proportions that close even moving the same asset into a different engine, and the whole roster is uncannily similar? If it looks like a duck…
That’s interesting, but it’s ultimately not up to the artists.
The creators lawyers felt comfortable that they are in the clear. I don’t think that will stop Nintendo from burying them in litigation but I’d say if the lawyers are willing to say that then the assets are likely created in house.
The idea that the assets were stolen was the comment I replied to.
After 4 decades of active video game play, the last year or so has been very empty for me.
Nothing seemed to be satisfying, nothing captured my attention for long.
Sure I got my Elden Ring character ready for the DLC, but not with enthusiasm.
Sure I made it to diamond in Duel Masters finally, but it brought me no joy.
I bought Palworld last night on a whim and it has been 15 hours and the only time I have stopped was to take care of basic needs.
I am engaged, excited, and enthusiastic to game for the first time in a very, very long time. And the last time I liked a game this much it was Elden Ring at launch and I literally did nothing for 3 months than eat, sleep, work and Elden Ring.
I feel that Palworld is heading in the same direction.
Is there jank? Sure, but nothing that has broken my enjoyment yet.
I just cannot go past the bootleg aspect of everything they take inspiration from copied straight from other games. It just look like a soulless AI-generated game to me.
But sure it didn’t sell for nothing, the game is surely enjoyable and I didn’t mean to take that from you in my (somewhat caustic) comment.
Destiny 1 was an amazing shooter I spent far too much of my life playing.
Destiny 2 was an amazing experience as well…
For the first two years.
I have no idea why they thought they could get away with milking the Light Grind forever. Or why they didn’t add better Guild support if they wanted to just turn it into a subscription MMO.
There was plenty great about Destiny, the problem is that eventually Bungie just stopped giving a shit about making a good game and focused on milking Destiny for everything they can. Like their biggest changes to gameplay they’ve done in the last 3 years is to fix the issues they themselves created on prior years. Those fixes are presented as some new cool feature when in reality they’re things they should’ve iterated upon when it was originally introduced.
For instance with armor 2.0 they added armor affinities that would indicate what kind of mods(armor perks) you can use. Dnd then each piece also needed to be upgraded to be able to fit mods into the armor. So not only did you have limited amount of mods you could have you also needed 3 different versions of an armor piece (ideally with a good statline) to fully take advantage of the new build system. They also introduced the artifact which was supposed to be horizontal progression but it contained seasonal mods that you would have to use within the new armor 2.0 system. So you would have to compromise between using seasonal mods vs non-seasonal armor mods.
The biggest feedback they got was that the system is too restrictive and some of the solutions they got was a) get rid of armor affinity and b) make artifact mods into artifact perks. Guess what they introduced this year as a part of their grand plan to shake up the game? Getting rid of armor affinity and turning artifact mods into perks (though they still somewhat act like mods), 3 years after the community told them to do it. And with it they created a new problem for them to fix down the line. They scrapped all the existing armor mods they created in the last 3 years and replaced them with the most uninteresting mods.
And what about the core gameplay loop? That has largely stayed the same for the last, well some would argue since the start of D2. Every activity for the last 3 years has been a variation of stand at a specific place, shoot at a specific thing, carry something from a to b, throw a ball or insert collected things. And obviously shoot mostly the same enemies you’ve been shooting for the past decade.
In short the game is stale and it’s because Bungie has focused on keeping the content treadmill running rather than actually improving the game.
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