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Linuto, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Cool, so I’ll wait to pick this game up until it’s $10 on a steam sale in 5 years, and play the community’s modded version.

Skyhighatrist,

I’m not sure the game is popular enough to get quite the modding support of the community like previous Bethesda games.

Fraylor,

I disagree purely on the point that what Starfield is, more than anything else, an amazing platform to make a mod on. Not a great game per se, but the setting and overall theme leave a lot of room for Bethesda to cash in on the work of others as is tradition.

stardust, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

I love that steam reviews can make companies take notice and is harder to shove away compared to other types of reviews with how it’s always there on the store page.

Patches, (edited )

Hot take: Alan Wake 2 would have a lot of explaining to do if EPIC had a review system. My disappointment with that game was immeasurable and my weekend was ruined.

NoMoreCocaine,

Hmm, I haven’t played it. I avoid everything epic store stuff (even though I would have gotten it for free, since I’m childhood friends with one of the devs). So I’m curious, what’s the problem? I’ve heard like three people say that it’s their game of the year already, so I’m curious what’s the issue for you?

caseofthematts, (edited )

I’d love to hear why, personally. Wasn’t a huge fan of Alan Wake 1, so the huge outcry for the sequel has been a bit odd for me, and would like to hear the other side of the coin.

MeanEYE,
@MeanEYE@lemmy.world avatar

It was a heart warming situation when I saw Blizzard’s game get mixed reviews. They didn’t release games anywhere else until now and getting a reality check was a much needed thing for them.

Sanctus, do games w Warhammer Age of Sigmar: Realms of Ruin Flops, Frontier Shares Tank Nearly 20% - IGN
@Sanctus@lemmy.world avatar

Maybe we should have two ratings? Saying its a flop is vague, yes it mostly means it didn’t sell, but why? In this case, I didn’t even hear about it there are so many millions of games. But is it a good game regardless? Is it fun to play? These types of headlines don’t really answer that and just push negative press.

MudMan,
@MudMan@kbin.social avatar

It reviewed pretty poorly, but that's no guarantee.

I have to say, even with a good game it would suck to release something kinda niche this year, and the Warhammer brand means so little these days, games under that release through a firehose at this point, it's hard to know what's coming up, let alone if it's any good.

Sanctus, (edited )
@Sanctus@lemmy.world avatar

Well with Warhammer games, its 90% RTS, 8% one-offs like Boltgun, and the other 2% is the Tide games. They don’t like to take risks or move to far away from the table top and mostly leave that up to brave studios who get a license. The market is prime for a WH40K soulslike right now.

MudMan,
@MudMan@kbin.social avatar

There's a bunch more than that, and many just... come and go and often people don't even notice.

I mean, come on, how many people on this thread wouldn't even have known this game existed if Frontier wasn't slightly higher profile than most devs working on these?

The 40K soulslike idea is... probably gonna happen eventually, I dunno. I'm not a big soulslike guy. Hey, maybe Space Marine 2 is good. Looks nice, anyway.

For what it's worth, what I really would like to see is a 40K game that is not about the space theocratic fascists for once. I should go back to play the Dawn of War sequel that nobody remembers happened, either, since that was the last time you got Eldar as a faction. And even then only because it was a throwback game to the first Dawn of War.

Sanctus,
@Sanctus@lemmy.world avatar

An open-world game where you are the target of the Imperium’s xenophobia and hatred would probably be pretty hot right now considering world events. But GW would be way too scared to make the Imperium the actual antagonists of a piece of media because space marines are their cash cow.

MudMan,
@MudMan@kbin.social avatar

If that entire franchise's fanbase needs a sanity check for a reason, it's for that.

I know they look cool and they're easy to paint because of all the flat surfaces, but come on.

It's fine for your dark fantasy setting to have no good guys. It's EXTREMELY not fine for your dark fantasy theocratic racists to become the good guys and for you to do nothing to stop it from happening.

Sanctus,
@Sanctus@lemmy.world avatar

There might be underlying problems with our collective psyche. We seem to gravitate towards strong figures clouded in religious myths.

Also, I’m a Wagh kinda guy myself. Nuthen beetz a gud ol’ krumpin’.

MudMan, (edited )
@MudMan@kbin.social avatar

Honestly, the Orks may be the most intellectually honest faction in that whole mess. They mostly just like to fight and think everybody else is a dick. And they're right.

But nah, when teenage me came to the idea of haughty, elitist space elves in hoverbikes there was never any other option. But they're not the good guys. Nobody should be the good guys in that. ESPECIALLY not the human factions.

Sanctus,
@Sanctus@lemmy.world avatar

That might be where most people have a problem. This may be completely anecdotal, but it seems a majority of people want things to be black and white. They want their villians easily identifiable, they want their heroes as pure as the first oxygen molecule. That may be why a lot of fans seem to choose the Space Marines as the “good guys” in a galaxy where there are none. I’ll never understand it cause its boring, put that yin in my yang and vice versa. I want stained heroes and misguided antagonists. I want a pain in my heart as it tries to decide who to root for.

Rokk,

I feel like when I dipped my toes into the lore the Tau seemed the closest to good guys that I could find but I don’t know it well

MudMan,
@MudMan@kbin.social avatar

Those are even after my time. From the outside it looked like them starting to step away from "fantasy races in space", but it didn't intrigue me enough to pay attention and they never really became the core of the videogames because space marines everywhere, so...

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Chasing trends like Souls and/or BR games is a dead end.

Space Marine 2 looks like it has some unique ideas for melee combat, let’s hope they don’t just abandon them so they can copy trends.

loobkoob,

I'd play the hell out of a Remnant-like Warhammer 40K game. The Remnant blueprint is perfect for a 40K game.

Roflmasterbigpimp, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Roflmasterbigpimp@lemmy.world avatar

I miss Games like Starbound. So much to see and do. Unbelievable good atmospheric Music under a Sky full of Stars while building you first Base. This was one, if not the, first game to give me a feeling of smallness in comparison to the Universe.

applebusch,

I also loved starbound. My problem was the late game became very gamey, with the linear planet tier progression to get better materials. Once I got past the progression and beat the final boss there was nothing fun left to do, even with all the base building stuff they put in.

Roflmasterbigpimp,
@Roflmasterbigpimp@lemmy.world avatar

I really enjoyed these “Space-Dungeons” where you could Upgrade your Weapons at the End or get a Terraforming Device for an Emerald-Forrest Biome or something like that.

jomoo99,

There’s nothing wrong with a game ending at the final boss tbh

Jax,

Is Starbound really about the bosses, though?

Macaroni_ninja, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Macaroni_ninja@lemmy.world avatar

Customer: I didn’t like the taste of this cake.

Management response: Dear customer, thank you for taking the time to try our cake. This is a cake, which is sweet and tasty by definition. We made the cake so customers can enjoy the cake and taste the typical cake ingredients which taste sweet and tasty. The cake experience as we created should appeal to everyone because cake is tasty.

Customer: Wtf, it tastes like wet socks!

Management: Cake

e-ratic,
@e-ratic@kbin.social avatar

You're enjoying the cake wrong, it's supposed to taste like shit

BruceTwarzen,

Just wait until some suckers make you a better cake for free.

Aceticon,

Our survey of shit-enjoying-customers proves that more than 99% of them like our cake.

fsxylo,

I blame other cake makers for making good cakes and setting unrealistic expectations for cake making.

Tetsuo,

The cake is a lie

Marsupial,
@Marsupial@quokk.au avatar

This was a triumph.

voodooattack,

Customer: Hey there, customer outreach person; how does it feel to repeat yourself over and over again?

Management response: As a large-language model, I am unable to experience feelings the way humans do. Moreover…

TurboHarbinger, (edited )

It’s the most* realist immersive cake you’ll ever find.

16x the detail.

Macaroni_ninja,
@Macaroni_ninja@lemmy.world avatar

Now with optional toppings. Plate included in the deluxe cake edition available for limited time only!

a_wild_mimic_appears,

collectors edition plate has been replaced with cardboard

LemmyPlay, do games w Mario Kart 8 Deluxe 3.0.1. Patch Fixes Anti-Bagging Measures Accidentally Triggering

How would you stop bagging? Detect if someone brakes when moving to a lower place vs getting hit with items? That’s a bold change.

Bananablob,

How they implemented it it is you can’t get a strong item if you pick-up the item box while being stopped (like as it respawns with no forward speed), by going in reverse or picking up the same one multiple times.

Computerchairgeneral, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

On the one hand I'm always excited for more Witcher. On the other hand Cyberpunk 2077. More seriously, I hope they make a great game and it that lives up to the expectations people are going to have for a new Witcher game, but I'm keeping my expectations in check until I see the finished product.

TheDubz87,

I’m hoping the initial backlash from cyberpunk actually registered with them. Other than that I’m also worried about what kind of story and characters they’ll use considering the way the last dlc for witcher 3 ended. Not sure I’ll be into Ciri based gameplay. That was my least favorite part of Witcher 3, and I don’t really want them to retcon the end of blood and wine either to continue with Geralt.

LeafOnTheWind,

I could see them doing interesting things with Ciri’s magic, but there is a good chance they use a different witcher. Or maybe significantly earlier than the existing witcher games? Young Geralt or maybe Vesimir?

Yearly1845,

Could easily pick up with Lambert and Keira

popekingjoe,
@popekingjoe@lemmy.world avatar

“Lambert, Lambert, what a prick.”

Yearly1845,

Not bad.

Tripp1976,

They need to go back in time to when all the witcher schools were still going and you can choose which school you’re a part of at the beginning, make your own witcher instead of one playable character.

Carighan,
@Carighan@lemmy.world avatar

That sounds really bad on paper, tbh. The cool parts about the player character all stem from how it’s a defined person with an existing personality and place in the world. If it becomes Skyrim: Witcher Edition, we’d probably also inherit the shallow~inexistent storytelling of that.

Tywele,

What if it becomes Baldurs Gate 3: Witcher Edition? BG3 also has a player created character without an existing personality and the storytelling is certainly not shallow in that game.

Carighan,
@Carighan@lemmy.world avatar

Yeah but one of the biggest pitfalls is seeing another company catch lightning in a bottle, then thinking that this can be freely recreated. Just that BG3 could do a user-created character with a good story does not at all imply that any other company can do it. Nevermind will. Or even that Larian can do it again.

Tripp1976,

While I do kinda agree with you, I think CDPR is a lot better at writing interesting quests and characters than Bethesda. Still not as good as larien but I don’t think it would be todd Howard bad.

Carighan,
@Carighan@lemmy.world avatar

Not sure I’ll be into Ciri based gameplay.

I’d love that. Sure they’d have to really re-do her combat style since it was only a brief intermission before, but it feels natural to progress to her eventually. And honestly, it’s high time Geralt takes a bow after 3 games as big as they are, and as awesome as those were. Exit before they eventually ruin him. 😅

TheDubz87,

I agree. After the ending, I was happy my boy could get some rest too lol

Carighan,
@Carighan@lemmy.world avatar

Cyberpunk’s patching has showed me that ~1-1,5 years after release is a really good time to jump in.

By which time, between patches and mods, the worst stuff is dealt with and the experience can be really nice, if a bit tepid due to bad design decisions that mods cannot fix. Still, enjoyable game after patches and at a discount.

And009,

Witcher already has the lore done well. They just need to get the experience right.

TIMMAY,

I believe I heard that some developers in CDPR were going on strike? Has anyone else heard about something like that?

h_a_r_u_k_i,
@h_a_r_u_k_i@programming.dev avatar

I learned the lesson: keep the hope low (so I don’t get disappointed), and never preorder.

sailingbythelee,

Witcher 3 is probably my favourite game of all time, largely because of the semi-parental storyline with Geralt, Yennefer, and Ciri. That said, I think the weakness with the Witcher 1-3 series as a whole is that the plot is too complex. Since most modern AAA RPGs have many, many side quests, I think the main plot of a long RPG should be relatively simple or else risk diluting its dramatic effect.

I feel like CD Projekt Red did a better job with that aspect of story-telling in Cyberpunk, even if the overall emotional arc is less intense than that of Witcher 3. There are lots of cool things to do and interesting side quests in Cyberpunk, but the main arc is pretty simple. You can go off on hours of side quests and still come back to the main plot without forgetting what’s going on.

Phegan, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

I played 50 hours of Starfield. I had fun.

But two things are true. It’s a step back from no man’s sky and it’s not worth playing more than 50 dollars for.

aidan,

A step back in what sense? Technically? Yeah probably. Starfield is the first Bethesda game to have working ladders(one slight sort of exception in Fallout 4) lol. But in terms of story, and world building, I think it’s fair to say Starfield is much ahead in that.

NoMoreCocaine,

That’d be more meaningful if Bethesda had ever managed to create a story with any worth. Sometimes the bones of a decent story are there, but the execution is usually amateur hour.

aidan,

In my opinion Starfield has the best story Bethesda has written. Not entirely saying much, but the main story and the side stories are at least more interesting and less predictable that Fallout 4 and Skyrim quests.

SquirtleHermit,

Assuming you haven’t already, you should give Morrowind a shot. If you can get past the dated graphics and mechanics, the story is by far Bethesda’s best work imho.

aidan,

Yeah, I have played Morrowind(well actually TES3MP) and in terms of flexibility and story Morrowind is definitely great, my issue is that my least favorite aspect of Bethesda games are the tedious winding dungeons(why NV and Starfield are my favorite because they have the least of that) and Morrowind unfortunately has a lot. One aspect of Morrowind that I really enjoyed actually though, was the opportunity to be given information to actually take notes on(I wrote down directions quest givers gave for example) and Starfield was the only other Bethesda game I’ve played with a taste of that. Although unfortunately much less.

SquirtleHermit, (edited )

Man, feels like we played totally different games regarding Morrowind. Most of Morrowind’s dungeons are the smallest of any Bethesda game, and honestly it had the least amount of quests that even sent you to dungeons. Still, if you found them tedious you found them tedious. (anychance you installed other mods besides MP?)

All the same, I think the story is by far Bethesda’s magnum opus. (I mean Bethesda proper, since New Vegas was Obsidian and all)

And while I find exploration in Starfield to be extremely tedious, I will say they employed a “Skyrim/FO4” style sensibility where each dungeon should roughly take 10-20 minutes, making for nice bite sized chunks of gameplay.

I completely agree that NV had stellar use of dungeons that almost never overstayed their welcome.

Though if you want real tedium, in both winding dungeons and exploration, give Daggerfall unity a try. Great game, but my god does it go on and on and on.

JadenSmith, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

Can’t wait to try this about a year or two after it releases.

dangblingus, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

You can reply to reviews on Steam???

CryptidBestiary,

Yeah that’s how developers respond to negative reviews or problems that their players have.

Daxtron2,

Yeah? There’s a comment section and developers comments get highlighted on the store page. As far as I know it’s been like this for many years.

Alto, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Alto@kbin.social avatar

“When the astronauts went to the moon, there was nothing there. They certainly weren't bored."

Yeah I think that might be because they were on the moon and not pressing WASD to walk around a fake moon

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

If you landed in an in-game fake moon it would be a wonderfully interesting plot thread.

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

I think I saw a documentary about that recently

echodot,

Yeah they should 100% have a flat planet somewhere. Held up by a turtle.

Sineljora,

Or because they didn’t show up at the moon after a loading screen

runwaylights,

It also bugs me that Bethesda keeps saying that the game is about exploration and finding new planets, but so far every planet I’ve visited has some kind of building upon it. Its clear that people have been on this planet before, so why the hell should I explore this planet? At least give me some incentive or a better reward for finding a true empty planet.

lolcatnip,

You’re not wrong, but OTOH, it’s pretty funny to see a planet having a building on it equated to the planet being explored, considering Earth was still being explored thousands of years after the first buildings.

runwaylights,

Yeah thats true. In Bethesda’s dictionary exploration means: find minerals, 7 life forms and 3 unique geological formations. And by unique we mean like on the other planets.

garretble, do games w Earthbound Creator Says Nintendo Considered Mother 3 Translation, But It Was Complicated
@garretble@lemmy.world avatar

I’ve always thought that they didn’t do it because they’d have to change some characters out wholesale because Americans are prudes.

Specifically, there are several men in drag in the game. And they are part of the main story, so it’d be too much work to change them.

Especially now since there are nutters trying to get books out of libraries (and often succeeding).

Kalothar, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

I hope it gets all the love and care The Witcher series and its fans deserve. They are going to have to make up a lot of ground with consumers to get back to W3 standards though.

CitizenKong,

I hope the praise heaped on Cyberpunk 2077 now doesn’t let them forget the absolute shitshow of a launch so that they don’t try to rush out the next game half-baked as well.

Tywele,

I think the biggest problem for Cyberpunk was that they also released it on last gen consoles which cost them many resources that could’ve otherwise been used to polish the game for the other platforms.

CitizenKong,

They also flat out lied about what kind of game it is right until the release. They promised NPCs with their own lives and incredibly intricate dialogue choices that have ripple effects on the whole game. Nothing like that is in the game, even now.

haruajsuru, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

I have played most of the fully 3D Bethesda RPG games and I am accustomed to their game design, bugs, and janks.

But the only thing I hate about Starfield is just the way the game always talks about how amazing exploration of the unknown is (heck, your main character is even a part of the explorer group name Constellation) while trying everything it can to stop player to do just that (overly rely on teleportation, cannot travel seamlessly between planets, etc…)

It feels like you are playing an institute scientist in an fallout game, always stay in your high tech base and only travel using teleportation to the outside world

This is a major turn off for me and there is no way to fix it

acosmichippo,
@acosmichippo@lemmy.world avatar

100%. The best part of Bethesda open world games is exploring the open space between towns, quests, objectives, etc. Fast travel is an option, but rarely necessary. If you rely on it you will miss lots of cool stuff.

Not so in Starfield, the space between objectives is literally empty space.

z00s,

I mean, that’s why it’s called “space”, right? That’s literally what it is.

acosmichippo,
@acosmichippo@lemmy.world avatar

yes. the point is it doesn’t work well in a video game.

z00s,

So why are you playing it then?

wildginger,

And space travel isnt actually a fun adventure, but the point of a video game is to romanticize the concepts. Not make them as boring and realistic as possible

Pwnmode,

I agree. Unless that’s the whole point of the game you are making, and then it’s just the nature of the game. Flight Sim is one of my friend’s favorite games, but not so for me. At least they aren’t telling people that they are wrong about it being boring because it’s realistic and realism is better or some crap.

wildginger,

There is, in fact, a very heated debate on whether or not simulators that stay true to form are actually games. With the argument being, they are either toys or simulators.

“I had fun playing with it” isnt exclusive to games, as a ball is not a game but I would gladly throw it against a wall for hours by myself with some music.

But lots of people would likely shit on an attempt to rebrand those things as “video toys” when the distinction is largely only relevant to people studying design, so the heated debate is mostly between academics and pedants.

echodot,

There’s lots of actual stuff in interplanetary space that you can pull on for inspiration on how to make an interesting game.

You can have counters with shady trader types that are only in the vast gulf between the systems, there could be rogue planets with billion year old abandoned cities to explore filled with automated defences for you to fight and interesting loot at the end. Distant ancient asteroids that contain the seeds of the first life in the universe that when you interact with temporarily give you status change that you can only get from asteroids and temporarily gives you super strength or something, allowing you to complete missions in a way you otherwise would not necessarily have done.

The way these kind of side quests are supposed to work is the player is plodding along trying to get from point A to point B and on the way they get sidetracked by this side quest (the clue is in the name Bethesda). Maybe it changes their priorities or how they’re going to tackle and upcoming mission. Side quests are not supposed to be independent standalone things, they’re supposed to integrate with the main story. They’re not supposed to be something you find easily there’s supposed to be something you come across on your own as you’re exploring the environment, but you can only do that if the developers bothered to provided environment for you to explore. If they just teleport you to your destination then there’s no opportunity for this kind of emergent gameplay.

Loads of stuff you can put between the star systems.

aidan,

That’s a fair opinion to have, but my preference is actually exploring the towns. I love that Starfield removed many of the middle of nowhere winding dungeons that I got so bored of. (Dwemer/Nord ruins in Skyrim and office buildings/other skyscrapers in fallout 4.)

Aux,

I’m actually fine with personally, but what I dislike is that Starfield is too grindy and slow.

BananaTrifleViolin,

Yeah it’s quite an accomplishment to make the vastness of space feel claustrophobic and small.

Some of the response to the reviews is bizarre - one seems to try to claim that the planets are not boring because they’re realistic and the real world is boring, and that the player is probably just overwhelmed by the awesomeness of it all.

It almost feels like the game Devs have convinced themselves that they’ve been working on the greatest game ever made and when told “no you haven’t” they’re responding by saying “you just don’t get our vision”.

It’s an ok game. I’m actually less bothered by the loading screens and more by the old fashioned story telling. This game would have been amazing if released closer after Skyrim. But it’s been 12 years and we’ve had Witcher 3, Cyberpunk and Baldurs Gate 3 that have changed expectations. All of them are better at evoking a sense of emotional engagement with the game, and actions having meaningful consequences in the plot. Subplots like the bloody baron in Witcher 3, or Judy in cyberpunk have stuck with me in a way characters and events in Skyrim and now Starfield just never have.

Problem is I suspect Bethesda will focus on all the loading screen / sense of scale complaints and not register the more important (imo) issues with the stories, characters and gameplay. Less but better is the real lesson I think.

MeanEYE,
@MeanEYE@lemmy.world avatar

Funny thing is, they don’t care. As long as they have fans who will complain but still buy their product at full price… they simply don’t care. This is evident with every product of theirs. Fallout76 had bugs originating from FO4 that were patched by community but were reintroduced in FO76.

altima_neo, do games w Nearly Half of CD Projekt Now Working on The Witcher 4
@altima_neo@lemmy.zip avatar

Yeah but how much of cd projekt red is left?

warmaster,

The ship of Theseus

altima_neo,
@altima_neo@lemmy.zip avatar

I mean because they laid off so many people

warmaster,

Which is like the ship changing wood.

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