I get the complaint with starfield since transferring stuff to your companions or ship is such a pain with their awful UI, but it’s not even an issue in BG3.
99% of the time my party members have plenty of room to store all my shit, and in the rare occasion they don’t it’s a sign I have tons of shit to sell. On the even rarer occasion I run out of room in a situation where I can’t easily leave, I can just send my extra crap to camp. Mind you, besides Shadowheart(Str 18) me and my party members all have base strength.
You can multi-select items and mark them all as wares at once, just only for one character at a time. I agree all wares should be pooled between characters though, or we should have the option at least.
I really wish Baldur’s Gate 3 had a shared party inventory. It’s already partway there, I can still move a potion from Astarion’s inventory to Shadowheart’s inventory now matter how far apart they are. It’d just be nice if I could save a few minutes of inventory sorting if everyone just pulled from one mega inventory that added everyone’s encumberence together. The way its implemented now just adds several unneccessary steps that don’t even matter because of the magic pocket system.
Makes sense since they are moving away from the RED Engine for future releases. Only way I could see them spending more time with Cyberpunk was if the launch hadn’t been so rough (to say the least).
What exactly is it that prevents a PlayStation from playing an Xbox game?
A dell PC can play the same games that an Acer can.
Why can’t we have some sort of standardized console operating system like android where different companies can design their own console systems all of which can play the same games?
Oh, is it simply because of capitalist proprietary bullshit? Okay that’s fine.
That model has been tried in the past and it didn’t work because no one was making any licensing costs from the games produced to pump into R&D to progress the platform. Remember the 3D0?
The reason a PS can’t play an Xbox game is because Sony don’t have access or the legal right to implement the hardware or software environment that MS have patented for the Xbox.
The Steam Deck is a PC at the end of the day though which has always been a different model. They still lock the main OS to their store despite it being more open if you want to dig deeper.
The latest Xbox and PS consoles are basically x86 PC’s with a AMD CPU and a locked down operating system. The Xbox uses a system based on Windows 10 (games are running in separate OS containers, basically Window VMs in HyperV) and the PS is using Sony’s Orbis OS, what based upon FreeBSD.
None of which changes the fact that the console market is driven by platform holders selling consoles for low profit or even a loss and making it up on the back end with their cut of all games, accessories, etc released for the format.
I’m not a huge fan honestly. I think the stylized graphics are a better fit for the genre, and you get into uncanny valley a lot faster with realistic graphics.
But I mean, that’s just MY taste, I’m not going to tell anyone else what to think.
Higher fidelity for sure, as one would expect when comparing games released 10 years apart, but idk if it’s “better” per se. Of course this is totally subjective, but I feel like there’s no style to inZoi, unless we define “generic AI output” as a style.
You can spend real-world money on a virtual currency called San Van Bucks, which in turn is used to buy cosmetic items.
I hate this but if it’s just cosmetics and the game price is fair I’ll be ok with it. I know the price is going to be a full on AAA release and they will still cram this into it… but I can hope.
lol, imagine a studio developing a game for half a decade and then just sharing it out.
“Don’t tell our staff, but it was a labour of love and they’re all being let go because we’re out of investor funds. Also don’t tell the investors. Or the publisher. In fact don’t say anything until we’ve made it to Montenegro.”
Man, that's a fair point. If you want to be mad at something be mad at the five year dev cycle into an early access launch. I'm not even saying it's the devs or EA's fault. Making games is hard. And expensive. But definitely hard.
Its been somewhat released on PC as a hacked together version since a bit after the big Sony leak the beginning of last year. It only got an official PC release yesterday
Love BG3 and Divinity OS2, about ten hours into DOS and enjoying it too. They have top tier storytelling and seem to enjoy what they do. I’ll be getting whatever they do next but I hope it’s sci-fi.
Right?! They must have so much fun coming up with races and classes etc so a fresh canvas to create on would be killer. Plus they make nice visuals and the soundtrack for DOS2/BG3 is 👌
It’s not the news you’re looking for, but you deserve to know about OpenGOAL nonetheless.
It’s a project that aims to revive the programming language that the Jak & Daxter series was written in. They’ve mostly succeeded in porting the first game, and somebody has already made mods for it.
They just made Space Marine 2. Great campaign and the most immersive Warhammer 40k game yet imo. As far as the look and feel of the world they really didn’t miss once. 40k is an old IP with A LOT of details and to just consistently nail those details is really a Herculean feat.
The gameplay loop isn’t exactly my cup of tea but it isn’t bad.
I don’t know who else I would pick to do this project tbh.
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