Slowly just buying games on pc so I can cut my dependence on the Playstation. Paying twice for internet is so dumb. The ps5 and switch will likely be my last consoles.
I refuse to accept $70 as the new norm as companies boast about record profits, while indulging in layoffs. All while the average consumer has less money than ever before to even buy them.
Wait a second, you can add on the Bluray drive to the slim PS5? Meaning you're not locked in to an all-digital console, but you can still upgrade later? That's a great idea, why is no one talking about this?
Sony finally gets to join the ranks of add-on-disc-player consoles: the Sega Megadrive, the N64DD, and this... thing.
I’m not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking.
enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences m.youtube.com/watch?v=1qoHZxn664I
Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It’s also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.
You still gradually get more powerful as you get more perks. It’s just not as simple as out levelling the enemies anymore.
also heres what one mjnute of modded rebalanced combat looks like
TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.
Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit
You know, normally I would agree with you, but this one feels different to me. I think it’s because there’s no endgame, so if I out-level all the enemies then there’s nothing left to play for.
Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge.
I think that’s good though, scaling is a dumb mechanic in a game like this.
When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.
From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally instead of asking their customers to fuel their greed.
He said “because of ballooning development costs”. Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.
$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.
You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.
I’m not saying he is in the right, just pointing out that it is apples to oranges.
You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.
That’s sorta the point tho, isn’t it. Not saying Capcom should be one guy in a bedroom, but maybe there’s alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.
I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.
Last one I remember like that was Ubisoft’s “Grow Home” which was utterly charming and had me hooked from beginning to end. Didn’t need to be big. Didn’t need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.
More games like that please! Maybe the development costs didn’t have to balloon that much.
These “development costs” are creating beta-level games and you don’t even just pay $60 for a game anyway.
Street Fighter 6 is $60. Street Fighter 6’s TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of “DLC” and MTX.
Here’s my hot take, I agree, but publishers need to increase pay to developers before I will accept a price hike. Until then I am waiting for that discount like I always do.
The best developers are not in the game industry, because of the pay. Only exceptions like really-into-games dudes and highly skilled ones, like game engine developers.
I get the complaint with starfield since transferring stuff to your companions or ship is such a pain with their awful UI, but it’s not even an issue in BG3.
99% of the time my party members have plenty of room to store all my shit, and in the rare occasion they don’t it’s a sign I have tons of shit to sell. On the even rarer occasion I run out of room in a situation where I can’t easily leave, I can just send my extra crap to camp. Mind you, besides Shadowheart(Str 18) me and my party members all have base strength.
You can multi-select items and mark them all as wares at once, just only for one character at a time. I agree all wares should be pooled between characters though, or we should have the option at least.
I really wish Baldur’s Gate 3 had a shared party inventory. It’s already partway there, I can still move a potion from Astarion’s inventory to Shadowheart’s inventory now matter how far apart they are. It’d just be nice if I could save a few minutes of inventory sorting if everyone just pulled from one mega inventory that added everyone’s encumberence together. The way its implemented now just adds several unneccessary steps that don’t even matter because of the magic pocket system.
Makes sense since they are moving away from the RED Engine for future releases. Only way I could see them spending more time with Cyberpunk was if the launch hadn’t been so rough (to say the least).
What exactly is it that prevents a PlayStation from playing an Xbox game?
A dell PC can play the same games that an Acer can.
Why can’t we have some sort of standardized console operating system like android where different companies can design their own console systems all of which can play the same games?
Oh, is it simply because of capitalist proprietary bullshit? Okay that’s fine.
That model has been tried in the past and it didn’t work because no one was making any licensing costs from the games produced to pump into R&D to progress the platform. Remember the 3D0?
The reason a PS can’t play an Xbox game is because Sony don’t have access or the legal right to implement the hardware or software environment that MS have patented for the Xbox.
The Steam Deck is a PC at the end of the day though which has always been a different model. They still lock the main OS to their store despite it being more open if you want to dig deeper.
The latest Xbox and PS consoles are basically x86 PC’s with a AMD CPU and a locked down operating system. The Xbox uses a system based on Windows 10 (games are running in separate OS containers, basically Window VMs in HyperV) and the PS is using Sony’s Orbis OS, what based upon FreeBSD.
None of which changes the fact that the console market is driven by platform holders selling consoles for low profit or even a loss and making it up on the back end with their cut of all games, accessories, etc released for the format.
ign.com
Ważne