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nova_dragon, do gaming w Switch 2 Tutorial Game Welcome Tour Costs $10, Nintendo Explains Why It's Not a Free Console Pack-In - IGN
@nova_dragon@lemmy.world avatar

love these "explain why"s that are literally always “because we are trying to make as much money as possible.” didn’t need an article to tell me that.

Elevator7009sAlt, do games w Minecraft's 'Vibrant Visuals' Upgrade the Start of a New 'Graphical Journey'

Players will be able to toggle between the new and previously existing visuals of Minecraft with the simple press of a button, meaning a classic look can be maintained by those who desire it.

thank goodness, shaders are pretty but I am massively suspect to nostalgia bias and I do not want to dedicate performance to shaders if my computer cannot handle it

FreeRangeMustard, do games w EA's Skate Gets Microtransactions Before Its Release Date

Are we even surprised anymore? Just don’t buy it.

slazer2au,

That’s the plan.

NukedRat,

It’s free to play so no need to pay for anything

MudMan,

I have to say, I was pretty neutral on this coming in, but reading all the people posturing anger while clearly not having any awareness of what the game is supposed to be or even reading the article is getting kind of annoying.

iamanoldguy, do games w Mass Effect 5: BioWare Doesn't 'Require Support From the Full Studio', EA Moves Some Staff to Other Teams

I have nothing good to say about EA since they locked me out of my Mass Effect games, WHICH I BOUGHT AND GAVE MONEY FOR! Fuck these guys.

KingThrillgore, do games w All the Games Reportedly Set for Release on Nintendo Switch 2 - IGN
@KingThrillgore@lemmy.ml avatar

I would have cared but they went after Palworld.

nesc, do games w Nintendo Switch 2 Leaks Ramp Up as New Patent Suggests AI Image Upscaling Tech

“Leaks”

tfw_no_toiletpaper,
Codilingus,

Thanks, I hate it.

!I’m saving it to be a menace in friends’ Discord!<

ilikecoffee, do games w PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off

Guess I’m staying with my PS4 then. Fuck upgrading if all I’m gonna get for it is ads and like, 2 more games…

minibyte, do games w Final Fantasy Creator Reveals Which Entry He Thinks Is 'Most Complete', and It's Not Final Fantasy 7

“In terms of the Final Fantasy that I think is the ‘most complete’; I believe Final Fantasy 6 comes close, and does stand out above the other Final Fantasies, especially because it was the last Final Fantasy to use pixel art in all of its visual expression,” Sakaguchi said.

SzethFriendOfNimi, do games w Star Wars Jedi: Survivor is coming to last-gen consoles next month
@SzethFriendOfNimi@lemmy.world avatar

Is it finally stable and playable on PC?

MeaanBeaan,

Without checking I’m going to go out on a limb and say no.

yesman,

It plays much better than it did on launch.

I’ve got a 1660Ti, and it’s not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I’m interested how they address that on the older consoles, with an eye toward better performance for me.

Codilingus,

I tried about 2 months ago, it was not.

SpaceNoodle,

I played it with no issues on my PC at release, so … yes?

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Sounds like you just didn’t notice/remember the problems in that case. There was/is performance issues that will show up regardless of your hardware setup. “Runs fine on my pc” is simply not true, unless your pc runs on magic.

Bimfred,

I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.

BertramDitore,
@BertramDitore@lemmy.world avatar

I had the same experience with pretty much the same hardware. I played right after launch and had one or two crashes and a few stutters here and there, but otherwise I found it to be a surprisingly stable game, especially considering the wildly negative press it was getting at the time.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Nothing wrong with not noticing stutters, on the contrary you’re probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it’s not a case of “works fine on my computer”.

Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.

NewNewAccount,

Not sure why you’re being downvoted. I honestly wish I couldn’t detect stutters.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

People don’t like being confronted and told they’re objectively wrong. It’s not a new phenomenon that people report not experiencing problems that we know all systems, regardless of computing power, encounter when playing a given problematic game. And people get defensive when told they just didn’t notice it.

SpaceNoodle,

No, it’s because you’re being a petulant turd when people inform you that you are objectively wrong.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Some stranger’s 5600x doesn’t randomly have the hardware to compile shaders at 10x the speed of top of the line CPUs. A game that suffers from shader compilation stutters will do so on all systems. To say it didn’t stutter for you means either that:

  1. The game never compiled the shaders
  2. You already had the shaders pre-compiled, which isn’t a thing on normals PCs
  3. You never noticed
  4. You’re lying

It’s impossible to avoid for games that suffer from it.

Bimfred,

I suppose I’m somewhat fortunate to have been a poor bastard for most of my life. 25fps with moldy potato settings was just fine, as long as the game didn’t crash or deep fry the CPU, so I’m not as sensitive to the occasional drop below 60fps and don’t feel slighted when I have to turn some settings down. Though I can understand being incensed when you’ve poured thousands into a bleeding-edge gaming rig that’s supposed to handle anything at 4k, maxed out and a stable 120fps and it’s the game itself dragging your experience down.

But the stutters weren’t the only problem people reported early on. There were cries of the game being unplayable, on account of endless bugs, visual glitches and repeated hard crashes. Worst I got was the normal mapping on Cal’s face getting real weird in certain lighting conditions. That’s hardly game-breaking.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

I’m somewhat insensitive to it myself but shader compilation stutter is something that is measurable and reproducible so there aren’t any room for arguments around it.

Other problems, yeah they may be system dependent although something like animation rubber banding I suspect would be the same across systems, though hard to identify if you aren’t experienced.

SpaceNoodle, (edited )

All computers run on enchanted runes in graven rocks, so yeah, it runs on magic.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

A course in computer architecture would dispel that mystery real quick

SpaceNoodle,

I have a degree in computer engineering and have been designing and implementing embedded systems professionally for decades

It’s magic, and I am a wizard.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Sure

SpaceNoodle,

Don’t make me hack curse you with a program spell

BertramDitore,
@BertramDitore@lemmy.world avatar

I played it on my RTX 3070 shortly after launch, and while there were certainly some stutters here and there and the very occasional crash, for the most part it actually ran fine. I think the poor quality of the PC port has been seriously overblown. Granted I don’t care much about sustaining insanely high frame rates, but the game itself was amazing on its own, and even better having played and enjoyed the first one. Well worth any remaining technical glitches.

acosmichippo,
@acosmichippo@lemmy.world avatar

yeah it worked fine on my 3080 too.

vonxylofon,

Ok, now someone do a mere mortal take.

andrew_bidlaw, do games w Denuvo Unveils New Tech That Will Make It Easier for Devs to Track Down Leakers
@andrew_bidlaw@sh.itjust.works avatar

With games releasing as a paid pre-alpha nowadays, I don’t find worthy arguments against leaking except for piracy - that is a topic on it’s own.

RogueBanana,

Well there are still a decent amount of games that comes out as closed beta before going public so there’s definitely a market for it but reading irdeta anywhere always stings a little

Katana314,

I don’t follow. Some games do come out as irreparable buggy garbage, get terrible reviews, and nobody of sound mind buys them. Other games come out with a genuinely fun product, and as a result of player engagement, the developer decides to add more - and nobody of sound mind is then claiming they “released it half finished”. Meanwhile, early leaks are always buggy because the bugfixing and polish phases come late in development.

So what does any of that have to do with justifying leaking?

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

The titular arguments about game leaks: that would crush our sales as it shows the version of our product not on par with our quality standards and our vision. When we see how games from Ubi\EA\Beth\etc got released this raw and untested, this argument gets rekt. Digital releases and updates, forever-beta products, raw indies and many other things enabled AAA studios to do the same and get no repercussions, but they’d still bitch if their game is leaked earlier even if they ship undercooked product.

It’s rational to assume if you play leaked pre-release, you have a deficient product on your own terms. Like Diablo 2 remaster that still has LAN play before this P2P solution was killed. It’s on gamers to be that stupid to review-bomb games based on alpha, beta versions. It’s fair if it’s a contemporary comment, but not a final judgement with a youtube title GAMENAME FUCKING FLOPS - MY FIRST UGLY MOMENTS WITH THE GAMENAME. Clickbaity, unfair and tastes like piss.

You expand this conversation to games-as-a-service mode, that is a very different beast. I like seasons and regular updates to a polished games. I dislike games who defacto employed first players as beta-testers who paid money for that.

And I like leaks, not for me being a pirate, but for seeing what’s under the hood and how things changed for my favorite titles like Stalker, the game that has a very weird development cycle and had many traces of feautures devs either couldn’t realise or didn’t have time to do right.

echo64,

I’m tired of every game being spoiled if you happen to engage with any amount of social media because of leakers. I’m okay with that not happening anymore. You can wait a week.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

What?

CitizenKong, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

That game might have had a chance to find its audience but with the surprise success of Palworld it’s now definitely DOA.

ripcord,
@ripcord@lemmy.world avatar

Wait, why are the two related? People will be playing one and not have time for the other once it comes out?

_sideffect,

I agree, the two games are not related and are in two completely different genres

KingOfTheCouch,

Yup. That’s exactly it. There a lot of people in the “no particular fandom” category that can determine a sales winner and loser.

Blackmist,

I doubt that’s got much to do with anything. Palworld is a pretty standard survival early access thing whose only distinguishing feature is that they’ve somehow evaded Nintendo’s lawyers until after the release window.

Maybe they sent the cease and desist to the wrong address, like there’s an 87 year old Japanese woman wondering what this strange letter is she received and what she’s done wrong.

This fuck up is entirely of Rocksteady’s own making. It might review amazing, but gamers have utterly soured on live service bullshit. The Arkham games were gamer’s games. They can’t just fob this off on us like they can with CoD or FIFA.

PrettyLights,

Nintendo is one of the most litigious game companies there is, and Palworld Dev is also based in Japan so there’s no international complications.

If Nintendo had an infringement case at all they’d already have buried Palworld.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Palworld is a flash in the pan and I predict its count will drop in a couple of weeks. If Suicide Squad fails, its because its a bad game.

Sheeple,
@Sheeple@lemmy.world avatar

Seriously Palworld reminds me of so many games that are over hyped and then forgotten a month or two later.

It doesn’t help that the company behind it, Pocketpair, has a treck record of not finishing their games

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I don’t see how the two are related, different games with different concerns.

MeekerThanBeaker, do games w Suicide Squad: Kill the Justice League Preview – We Played it and Didn't Like it

Trailer looked interesting to me. Last performance of Kevin Conroy as Batman too, if I’m not mistaken. The Arkham series are part of my favorite games. Was hoping this would’ve been a decent continuation of that.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

But the Arkham games had compelling gameplay that fit Batman to a T.

This is… not that.

tacosanonymous, do games w The Game Awards Winner Speeches We Didn't Get to Hear - IGN
@tacosanonymous@lemm.ee avatar

Yeah, I didn’t last thirty minutes into the show. It’s just ads, bad jokes, and more ads. It doesn’t celebrate games, it celebrates capitalism and I just don’t care.

frezik, do games w Zelda Producer Eiji Aonuma Doesn't Really Care About the Series' Chronology

Let it all be an actual legend with many oral retellings of the same event that may or may not have ever happened.

Alternatively, Breath of the Wild/Tears of the Kingdom are the only “true” stories, and all others are legends inside it.

wildginger,

BotW and TotK arent even the “true” stories, the in game plot of BotW gets tossed aside and picked over as convenient in TotK.

Honestly I dont know why they made them related sequels if they didnt want them to share the same world and plot.

Cruxifux, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

I’m not sure if I’m pro or anti having a dommy mommy peach in the Mario world.

felykiosa,

You re pro ,

Zahille7,

What are your thoughts on Bowsette?

Cruxifux,

NGL, I don’t play videogames that much and I’m getting older so I’m beginning to be out of the loop. I have never heard of Bowsette until just now.

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