I’m not a huge fan honestly. I think the stylized graphics are a better fit for the genre, and you get into uncanny valley a lot faster with realistic graphics.
But I mean, that’s just MY taste, I’m not going to tell anyone else what to think.
Higher fidelity for sure, as one would expect when comparing games released 10 years apart, but idk if it’s “better” per se. Of course this is totally subjective, but I feel like there’s no style to inZoi, unless we define “generic AI output” as a style.
You can spend real-world money on a virtual currency called San Van Bucks, which in turn is used to buy cosmetic items.
I hate this but if it’s just cosmetics and the game price is fair I’ll be ok with it. I know the price is going to be a full on AAA release and they will still cram this into it… but I can hope.
lol, imagine a studio developing a game for half a decade and then just sharing it out.
“Don’t tell our staff, but it was a labour of love and they’re all being let go because we’re out of investor funds. Also don’t tell the investors. Or the publisher. In fact don’t say anything until we’ve made it to Montenegro.”
Man, that's a fair point. If you want to be mad at something be mad at the five year dev cycle into an early access launch. I'm not even saying it's the devs or EA's fault. Making games is hard. And expensive. But definitely hard.
Its been somewhat released on PC as a hacked together version since a bit after the big Sony leak the beginning of last year. It only got an official PC release yesterday
Love BG3 and Divinity OS2, about ten hours into DOS and enjoying it too. They have top tier storytelling and seem to enjoy what they do. I’ll be getting whatever they do next but I hope it’s sci-fi.
Right?! They must have so much fun coming up with races and classes etc so a fresh canvas to create on would be killer. Plus they make nice visuals and the soundtrack for DOS2/BG3 is 👌
It’s not the news you’re looking for, but you deserve to know about OpenGOAL nonetheless.
It’s a project that aims to revive the programming language that the Jak & Daxter series was written in. They’ve mostly succeeded in porting the first game, and somebody has already made mods for it.
They just made Space Marine 2. Great campaign and the most immersive Warhammer 40k game yet imo. As far as the look and feel of the world they really didn’t miss once. 40k is an old IP with A LOT of details and to just consistently nail those details is really a Herculean feat.
The gameplay loop isn’t exactly my cup of tea but it isn’t bad.
I don’t know who else I would pick to do this project tbh.
Kefka. That’s why. He is the only villain to win by losing. He got what he wanted and drove everyone into his hand. He is by far the most cerebral villain in the franchise. So many stories leave out that having a phenomenal big bad is what makes a hero a better hero.
I’ve been thinking about this while I switch back and forth playing Elden Ring’s DLC and Infinite Wealth.
In Elden Ring my motivation is simply that they are in the way and I want to go through them. The excitement of defeating someone is only strengthened by how many times I didn’t before I finally do.
Infinite Wealth, on the other hand, introduces complete assholes you want to beat up and then you get to. Which is just way more cathartic and the build up is always going to be the same for nearly every player, because the bad guy is actually shown doing shit most people hate so you start to actually hate them and want to defeat them.
-Cylindrical yellow robot (arguably this is the most original and interesting design) -Woman with puffy sleeves -Woman with box on head -Man with goggles and winter jacket -Old Woman -Woman with pauldrons -Generic Woman -Green woman with ears -Man with hat -Pink robot -Mushroom -Green man with shit on arms -Woman with sphere on head -Blue and Red man -Generic Man -Generic Woman 2
Like, I’ve hardly played overwatch but at least I can tell from afar what most of the characters do from looking at them. Clearly, in overwatch, Giant knight with hammer is a melee tank, clearly the ninja guy with the sword is mobile and and has some melee ability, clearly the lady with the sniper rifle is a sniper, clearly the angel is a healer, clearly, the lady with the jetpack can fly and is support, etc.
Applying this logic to concord, the BEST I can guess is that Woman with pauldrons is a tank, otherwise the design is so ass, I really can’t even tell.
Get a design department and/or let them do their job Sony.
I agree. Someone said some time ago that players should be able to recognize characters by their silhouette alone. That’s definitely not the case here.
You know how E3 and other game expos used to have these people dressed up as game characters that company stands would hire to promote their games? All these characters look like that.
Wild fucking read. Was thinking maybe his first girlfriend was using a pseudonym (Turkish-born named Susan Banks?), but conveniently no one has met all 3 of his activist girlfriends. The last bit about the guy deleting all his social media posts AND his last “girlfriend” doing the same after IGN reached out is glaringly suspicious.
I’m gonna be real, as just a casual follower of this game, I kinda assumed it already came out a while ago and was just so meh nobody talked about it. I’m shocked it’s still not out yet
Don’t be, this game won’t quietly peep its way into obscurity, it will be an uproarious fart all the way across the halls of the internet.
If it even does, it will come out and literally nobody will like it because a) it has an impossibly high bar to clear even in the hands of competent devs and b) it’s been made by walking sim developers as their first attempt at a real game with gameplay beyond simple puzzles.
I will literally slice off my own asscheeks, cure them into honey glazed ham, and serve them on rye if it comes out as anything resembling the success of the first.
Is there a preferred metric to measure this by? I didn’t play the first one, but Wikipedia says “polarizing but ultimately positive,” and there’s an 80/100 metacritic score, for whatever that’s worth.
Your word picture is just so funny that I want to root for the game’s success just to be the person that quotes this comment and @s you, even if I tend to agree with your assessment.
Metacritic is not the good gauge for the original, given the circumstances of its release. The game was made on an alpha version of Source without any devkit as Valve were developing Source/HL2. Its development was also troubled, and ultimately pushed out the door before it was ready. It’s a miracle the game even runs at all. Not only is the final third of the game notoriously lacking compared to the early parts, but the game is literally unplayable without the fan made unofficial patch. You run into a bug that hard locks your progression like 80% of the time and cannot finish the playthrough.
Despite all that it has become a true cult classic for its writing, dialogue and characters, its humour, impeccable atmosphere and fantastic sound track. It’s been cited as one of the design inspirations for Cyberpunk 2077, among others.
These are the things the sequel will struggle living up to. The entire thing that got people excited about it was bringing back the original writer/lead designer and composer.
Sort of the thing that makes me think this one still has a ghost of a chance, but then I’ve liked the games The Chinese Room has made before mostly for their writing and music. I’ll probably be disappointed, but them at the helm doesn’t kill it for me like it probably does for people who wanted more of the original.
Oh I might have forgot to put it in my post, but the original writer/lead and composer got kicked off the project when they dumped Hard Suit labs and gave the project to The Chinese Room. That - combined with the latest trailers - is why people who like the original have very little hope of the sequel recapturing the magic.
For the sake of my asscheeks’ preservation, I’d say “if in ~20 years (that’s how long it’s been, god I feel old) it’s regarded with the same high praise and fondness as Bloodlines.”
Preferred by me of course.
But honestly, I’m definitely going to at least pirate and play it, and I’m a man of principle, so I’ll own it if i think I was wrong.
Your word picture is just so funny that I want to root for the game’s success just to be the person that quotes this comment and @s you, even if I tend to agree with your assessment.
Nobody ever spares a thought for my asscheeks! Everyone just wants to see me fail! Assless and suffering! But I’ll show you!
Honestly all these tech layoffs could really come bite back publishers and the big tech in the near future.
Theres a lot new talent for competitors to snatch and fraction of these developers might even form up new studios to make the next big thing.
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