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MeanEYE, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@MeanEYE@lemmy.world avatar

Bethesda, simply put, doesn’t know how to react to criticism. Instead of taking this feedback and improving their product they double-down and insist that you should like it because they said so. If it’s boring it’s boring man. They are simply as disconnected as possible. Remember the whole canvas bag fiasco? Then they said “ah, canvas costs too much, we aren’t planning on doing anything with the nylon one”… deal with it in other words. Then they were puzzled why people disliked them to all hell.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I can’t believe how ignorant you are of the worldwide canvas shortage of 2018. Canvas became a global strategic resource. Lack of canvas destabilized numerous nation states.

The idea of frivolously wasting that precious canvas on a video game trinket is frankly offensive.

-Bethesda, probably.

MeanEYE,
@MeanEYE@lemmy.world avatar

They wasted all the canvas on influencer merchandise some months prior.

Moneo,

How that’s not false advertising is beyond me.

MeanEYE,
@MeanEYE@lemmy.world avatar

Well, there is a class action lawsuit against them in regards to that and other things FO76 related.

ezures,

Dont forget about the moldy helmet, how fun.

(it was only for some exclusive edition, not the normal collector helmet, but still)

MeanEYE,
@MeanEYE@lemmy.world avatar

Yup. And shitty plastic shell for the rum. Then people who requested refund got their info and CC numbers leaked by their system which they took offline immediately.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

they took the criticism of fallout 76 and continued working on it, still getting updates to this day when most other places would have left it to rot

GoodEye8,

I’m not 100% sure but I think FO76 is maintained by BGS Austin. They seem to be far more interested in taking feedback and making the game better than the main Bethesda studio. FO76 may be fundamentally flawed but post-launch it’s definitely getting more care than Skyrim, FO4 and Starfield combined.

MeanEYE,
@MeanEYE@lemmy.world avatar

They also took class action lawsuits for that game as well, so that might be affecting that push to fix the game. But even if they fix it, doesn’t negate the fact they said they don’t plan on fixing canvas issue, or any problem they caused. Only when there was an outrage they reacted. Remember the horse armor for Skyrim or when they tried to sell mods that were included in previous game. I do.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

horse armor was oblivion

MeanEYE,
@MeanEYE@lemmy.world avatar

Thanks for the correction. Same company though.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

yeah. and i guess the 2 expansion packs made up for that fuckup because i hear nothing but great things about the sheogorath expansion

limitedduck, do games w Earthbound Creator Says Nintendo Considered Mother 3 Translation, But It Was Complicated

The fan translation was fantastic, but I do wonder what official localization would look like.

otp,

Yeah, the uh, “trans characters” almost definitely would’ve been cut or modified.

You’d offend people who think that stuff shouldn’t be in video games, and you’d also offend people who think they’re poor “representation”.

Even Fassad could be a little questionable from a cultural-sensitivity perspective.

Not saying I think these should be cut, but that was likely Nintendo’s justification. Combined with the fact that the GBA was on its way out even when the Japanese version was released.

I have a sliver of hope for a release on the NSO expansion bundle, though.

Ilflish,

I’m not even sure then being non binary (I think they are referred to that way? May be translation though) is the issue, but them coercing a kid to bathe with them all might upset people.

garretble, do games w Earthbound Creator Says Nintendo Considered Mother 3 Translation, But It Was Complicated
@garretble@lemmy.world avatar

I’ve always thought that they didn’t do it because they’d have to change some characters out wholesale because Americans are prudes.

Specifically, there are several men in drag in the game. And they are part of the main story, so it’d be too much work to change them.

Especially now since there are nutters trying to get books out of libraries (and often succeeding).

dan1101, do games w Mario Kart 8 Deluxe 3.0.1. Patch Fixes Anti-Bagging Measures Accidentally Triggering

Bagging seems like it should be a valid strategy, let yourself go to the back of the pack to get better items, but run the risk of not being able to catch up.

otp,

It seems counter-intuitive to make a racing game’s optimal strategy to lag behind the rest of the other racers

hansl,

Mario Kart is a racing game like Smash Bros is a fighting game; sure it fits, but you can’t really compare it directly to the competition.

otp,

Knocking opponents off the stage is close enough to lowering their HP to 0.

Being slower than everyone else is the opposite of being faster than everyone else. It does seem like it’s cheesing the system that’s supposed to balance things out.

Even items in Smash Bros has a skill component in getting to the item first. And “rubber band” mechanics like bonus final smashes (and items in general) can be turned off.

hansl,

It’s also possible to turn those off (items and their distribution), making bagging a minor issue at best.

otp,

Isn’t the competitive default online in Mario Kart to have items on?

wildginger,

Knocking people off the stage isnt the part that makes smash uncomparable to other fighting games.

Its the fact that its technically a platforming game, and a multiplayer game, which frequently incentivizes running and hiding from opponents, and has a built in random trip mechanic to fuck you over for no reason other than coin flip handicapping you, among a myriad of other examples of how the game can make the weaker player win.

ChairmanMeow,
@ChairmanMeow@programming.dev avatar

I think tripping was only in Brawl, no?

otp,

When the Smash meta revolves around playing sub-optimally until the other player trips, let me know.

wildginger,

Bagging isnt sub optimal either, its just not empty brain w+m1 gameplay.

Youre upset the racing game is more dynamic? There are many other racing games with less complex and risky strategies

otp,

I meant sub-optimally in terms of actually racing. Optimal speed would be getting the lowest time in the race. Bagging would be aiming to not get the fastest lap each time. I probably could’ve chosen a better word, my bad.

I’m not upset about anything. But isn’t this post about Nintendo removing/reducing bagging? So maybe some others are upset about that change. But it seems like a good thing to me.

wildginger,

Its also sub optimal speed to lag a bit so a blue shell doesnt blow you up, but since its a mario style cartoonish video game you often find that the optimal play isnt to have the smallest or biggest number at all times.

I would say any change that makes mario cart less like mario cart and more like other racing games is a change that makes a worse game. A racing game that involves more strategy than the rest is more interesting than a racing game thats just more cartoony.

otp,

I think lagging behind for OP items is less interesting than a skill-based race.

In a party environment, those OP items are great. Bullet Bills help the new player spice up the friendly environment. But if the pro is lagging behind specifically to get OP items, I think that makes it less fun and less interesting.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Eh serious tournaments disable items in Smash, the same isn’t said for Mario Kart.

ThisIsNotHim,
@ThisIsNotHim@sopuli.xyz avatar

It does, but for a real world parallel see bike sprints.

otp,

Is it because of wind resistance? The one in front cuts through the wind for everyone else?

ThisIsNotHim,
@ThisIsNotHim@sopuli.xyz avatar

Yes. But it’s a duel, so they’re just trying to stay behind one person.

You’re not allowed to stop, so you try and creep forward really slowly by doing bike stands until the last lap.

I dunno exactly what sandbagging looks like in Mario Cart, but I kind of doubt it looks this silly.

otp,

Interesting!

dangblingus, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

You can reply to reviews on Steam???

CryptidBestiary,

Yeah that’s how developers respond to negative reviews or problems that their players have.

Daxtron2,

Yeah? There’s a comment section and developers comments get highlighted on the store page. As far as I know it’s been like this for many years.

Linuto, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Cool, so I’ll wait to pick this game up until it’s $10 on a steam sale in 5 years, and play the community’s modded version.

Skyhighatrist,

I’m not sure the game is popular enough to get quite the modding support of the community like previous Bethesda games.

Fraylor,

I disagree purely on the point that what Starfield is, more than anything else, an amazing platform to make a mod on. Not a great game per se, but the setting and overall theme leave a lot of room for Bethesda to cash in on the work of others as is tradition.

JadenSmith, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

Can’t wait to try this about a year or two after it releases.

LemmyPlay, do games w Mario Kart 8 Deluxe 3.0.1. Patch Fixes Anti-Bagging Measures Accidentally Triggering

How would you stop bagging? Detect if someone brakes when moving to a lower place vs getting hit with items? That’s a bold change.

Bananablob,

How they implemented it it is you can’t get a strong item if you pick-up the item box while being stopped (like as it respawns with no forward speed), by going in reverse or picking up the same one multiple times.

RememberTheApollo_, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Hah, that first quoted review is like playing Elite Dangerous. Really love that game. However, Starfield doesn’t have VR, so I’m not interested in going down that path. VR in Elite (except for ground ops) is amazing, and a spaceflight/sim absolutely should have a VR option IMO.

Koen967, do games w Remnant, Remnant 2 Now Available on Game Pass

Nice, I was interested in Remnant, but never got around to buying it. Guess I’ll check them out now.

code,

They are excellent games. Much better with a buddy though

tacosanonymous,

For me, it’s mandatory.

Oth,

Yup. Okay-ish solo, but amazing with a friend or two.

Thassodar,

I’ve been playing the first one solo a few days, pretty fun. Can’t play online, though, yar har skibbity dee and all that.

Moops, (edited ) do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Me: I’m bored

Bethesda: No you’re not.

Me: Oh

KingThrillgore, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@KingThrillgore@lemmy.ml avatar

A bigger open world just means less interesting things to do. This is how I’ve seen Starfield described.

n3m37h, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

A patch with 3000+ lines of dialogue? Every other fucking developer, take notes… PLEASE

paddirn,

“Gamers want spoken dialogue in their DLC, heard you loud and clear.”

Tattorack,
@Tattorack@lemmy.world avatar

Other developers have already voiced their opinions on Baldur’s Gate 3. And it’s been “Oh no! Baldur’s Gate 3 is ruining the expectations of gamers about what a game is.”

Meanwhile most people playing BG3 have been saying “Finally, some good fucking food.”

Keegen, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

I’m glad I made sure to do a hard save before each important story moment, I have one right before the last boss dies so I should be able to jump right into the epilogue!

thesprongler, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

Patch 5 also improves inventory access, letting players manage the inventory of all companions from one single UI, regardless of whether or not they’re currently in your party.

YES. I was just looking for a mod to do this but it’s so much better when the devs build out a highly-requested feature like this.

Frogster8,

While at camp, you can now access and manage the inventories of companions who aren’t in your active party.

Sounds like it’s not possible everywhere just at camp, also, the main thing I want is official autosorting containers, I use the mod but it can be janky at times, inventory management has put me off playing and I really want to I just got sick of organising loot and marking as items to sell and splitting stacks etc etc

DragonTypeWyvern,

You know I was trying to figure out why I lost interest in Chapter 3 and started playing Total War, and I think this is it (also a dialogue bug that made companions start spoiling the plot…)

I’ve never been a huge fan of inventory management and after a while it gets very tedious in BG3.

Jokes on me though, I’m playing Thorek in Warhammer 2 rn and he’s a crafting lord so I turned a semi-RTS into an inventory management game anyways.

popekingjoe,
@popekingjoe@lemmy.world avatar

Congratulations you played yourself.

Motorheadbanger,

And Total War

Vant,

I’m sorry about your head injury.

Shiggles,

Just in case you’re not aware, you can hop into camp at literally any time, you only consume supplies when taking a rest.

stopthatgirl7,
!deleted7120 avatar

That’s the thing I’m most excited for, honestly.

Blackmist,

The inventory management in the game is shockingly bad.

“Oh, I got a new companion. I wonder what I can equip them with.”

Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.

“I need to take a potion mid combat”

It’s somewhere in those 20 inventory wheels!

The whole inventory weight is kind of pointless as well, since you can send to camp at any point, and there’s very few places where you can’t just go back and get something. It’s just inconvenience kept for the sake of following some arbitrary rules.

Gear especially should just be kept in a separate place from consumables and quest items, with maybe some quick swap wardrobe feature for e.g. switching to a bludgeoning weapon for smashing walls.

SCB,

Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.

This has explicitly been changed this patch.

It’s just inconvenience kept for the sake of following some arbitrary rules.

It’s on one hand a BG throwback and more.importantly a minor impediment to the time-tested tactic in Larian games of “barrelmancy.” Look up some Telekinesis runs on Divinity:Original Sin to see why.

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