I played a Barbarian with the bear aspect (and before that, the gear that granted you double carry capacity), and I still found myself encumbered since I kept looting all the heavy stuff I could sell.
Even after clearing out all the loot, I was still left with a ton of scrolls, potions, poisons, etc. that I was “saving up” for a potentially difficult encounter, all taking up 75% of my carry capacity.
It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.
It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.
Sometimes less is more. If they put harder limits on what you can take into fights it might turn from a boring chore to an interesting choice, but all these games that dump every single item in your inventory and expect you to go against your hoarding instincts. Cyberpunk had the same issue, you get dozens, hundreds of consumables and but hey are all worthless, you can just spam the healing one 10 times per fight instead. It ruined something that could have been a really good immersive powerup otherwise.
It's not a very well known game but I really like how Vampyr did it. You could only carry like 6 bullets/consumables at a time, but any additional items you pick would go to your stash. When you rest at home or visit the stash it refills any used items from it.
It's such a good system and I will never understand why other games don't do it the same way. You still get rewarded for exploration and finding items, but you can't just spam dozens of them. Using them feels special and powerful (which they are since they are so limited), but you don't feel too bad about using them since you know you have more of them at home, or can craft more.
In BG3 encumbrance is so pointless. The increased carry capacity and reduced armor weight make it a non-factor. The few times you actually reach it you just sort by weight and send some of the heavier stuff to camp. You can even do it during combat. So they should have just gotten rid of it. You are bringing all your resources at all times anyhow and the inventory manamgent is still terrible.
The current system is just a minor inconvenience because you will have to go to your camp when you reach a vendor and want to get rid of some of the extra stuff. I would much prefer it if they either stick to the base rules, with base weight values and encumbrance starting at 5x the strength value. Then one would have to make actual decisions on what to bring. But right now, even with 8 strength you never have any issues. Or they just get rid of it.
And that's how I feel about encumbrance in general. Most games have such absurd high carry limits that the system doesn't add anything and just becomes an inconvenience and annoyance.
Yeah, I added a ship upgrade and never even got it beyond halfway full. Granted I don't pick up everything, and I usually sold spare armor/weapons each town visit out of habit, but exotic materials and resources I always grabbed, and ended up with like 1100 mass out of 2600 on my ship.
You can modify your ships without having any of the shipbuilding stuff I think. You are limited, but you can add cargo space with some penalty to range and mass to help ease it that. Additionally, storage via outpost is cheap. It's like 3 iron, 2 aluminum, 2 adaptive frames for 250 mass resource storage. Build a couple of those at an outpost and you're set. If you do a....I don't remember the name, but a storage link between your ship and containers, you can transfer straight from ship to container without taking it out of cargo. Just mass dump things into storage and be cleared out.
Alternatively, if you have a lot of credits, Shieldbreaker, a class B ship at New Atlantis, is a wonderful ship. Like 2300 mass stock, and you can add more if needed with minimal penalty.
It takes 4 minutes to craft like 30 storage containers and the piece to move stuff off your ship easily.
Every single Bethesda game since at least Daggerfall has had carry weight. This isn't a new concept within Bethesda games. If you are hoarding crafting materials, why not...use them to craft things so you can hoard more?
They’re always the first mods I installed in skyrim. So many times you get a surprise dragon fight after just clearing out and looting an entire dungeon. I hate killing it and then not being able to pick up the bones because oooh no you’re already carrying too much!
Finished the campaign duo with a buddy. Didn’t experience any particularly bad bugs. Had a couple times where shit didn’t load right for me but closing and reopening would fix so eh.
Kind of felt like a couple plots didn’t flow right going into act 3 but nothing that bad. Act 3 did feel overall a little rushed and unfinished but was still damn good. Some act 3 highlights: House of hope, underwater part, final boss battle (if you don’t count the gauntlet, that part sucked huge balls)
It's been a long time since that was the case though. Now you have to update the console, update the controller firmware, install the game, and update the game.
Sure, but they're approaching a convergence. PCs have gotten easier and consoles have become less streamlined. With something like the Steam Deck, it's even more blurred.
Steam is legitimately easier and faster to get games going on than my PS4 these days IMO. Library is laid out alot better and there's no signing in whenever I turn on a controller. Its still easier to do local multiplayer on PS4, but not by much.
and there’s no signing in whenever I turn on a controller
Can you not sync your account to a specific controller on Playstation? Xbox has that for a while, though the whole software experience has generally been Xbox’s strong suit imho
While only the Steam Deck has achieved massive success, it shows there are ways to reduce the prep time for PC gaming, to almost as little as modern consoles (since you do, ultimately, have to install drivers on console.)
Don't forget RISC-V, it's really the future i think. Anyone who doesn't want to live under the yoke of proprietary architectures, this looks to be the only alternative to the status quo.
If I was seeing RISC-V get widespread adoption in consumer-grade hardware, I’d be thinking about it (granted, having X86-64 and ARM on the market could make room for a third competitor compared to the 15-year x86 hegemony.) But I don’t see a push for that, and there probably won’t be unless RISC-V delivers better results than ARM. Keep in mind that you and I probably care more about CPU architecture than the average gamer.
I’m okay with this on the condition that that platform is PC.
You want developers to choose a specific set of hardware requirements and only develop games to target and work on that specific set of hardware specifications?
The context appears to be mainly about how having to develop for different consoles/hardware configurations/etc makes development harder. So, choosing PC as the "platform" in this context would be the worst possible option to choose.
I agree, but I would strongly emphasize the graphics. This might be the most visually impressive game out there right now, but yea, the gameplay is boring af and the “sense of dread” that the og had is lacking here.
Less than a day after I find out from an old article that there was supposed to be a modernized remake of Gothic 1 on the way to be published this year and got all excited. Fucking fantastic 😮💨
I’ll reserve my final judgment until 2nd of August and the THQ Nordic Showcase but the playable teaser they released doesn’t leave me optimistic either.
Just a thought, remakes like this tend to appeal to people in the PC crowd. We’ve all moved to PC for various different reasons. Better games, better prices, better hardware? Emulation and software preservation is the name of the game for a lot of people. Those people are working everyday to make things like the steam deck the dream game console they always wanted. That’s the kind of person who will go back and replay Final Fantasy 7 four or five times.
I'm a big fan of Levine and his games and I'm looking forward to Judas. It might not be a huge mainstream hit but I think it's going to be fantastic for some people, or at least interesting for everyone to see what has he been cooking all these years. It definitely sounds like his dream game he wanted to make for a while now
so Bioshock in Space without the original licence or story? I think I’ll pass on this. Bioshock 1 was lightning in a bottle and an amazing game but the rest of the series was never able to reach the same heights and Infinite was really bad in my oppinion so that even the story and the scenery couldn’t save it for me.
Infinite was fucking great. I remeber feeling really immersed in the game and the story. It had super weird and dark theme which had me gripped. Oh Booker and Elizabeth, I miss you.
People seem to forget that Elizabeth was one of the first companions in video game history where she wasn’t this immediate liability that you had to protect harder than protecting yourself. It was a excellent gameplay choice to make her invincible, so you could focus on Booker’s own health and the enemies, but she was also useful, tossing you items and finding rifts to open. Even her interactions made it felt like she was a proper companion and not this misogynistic damsel-in-distress stereotype.
Most people seem to like the third one, which I never understood.
The upgrade system was inferior and didn’t even change the visuals of the guns, Columbia felt more like different setpieces then a real floating city, the AI of Elisabeth was laughable compared to games like The Last of Us and the whole combat felt dumb down, even when it was faster and still little bit of fun. But it was just inferior to the two other installments.
AI of Elisabeth was laughable compared to games like The Last of Us
Having played both, I can’t say I understand the differences here. Do you mind elaborating? I found Elisabeth a lot more helpful than Elie and to be honest, I can’t remember Elie having any impact on my gameplay off the top of my head.
Having played both, I can’t say I understand the differences here. Do you mind elaborating? I found Elisabeth a lot more helpful than Elie and to be honest, I can’t remember Elie having any impact on my gameplay off the top of my head.
Quiet the opposite for me. Keep in mind I played it on the PS3 so its been a long time ago, but I remember that the enemys blatantly ignored her, that she did not fight at all and she constantly gave you ammo or health so it made the whole game pretty easy.
Elli on the other hand was really grounded in the gameplay, the animations, she fought back and also got attacked by the enemy. I just found her much more useful and real and I remember that I was quiet shocked about Elisabeth’s basic AI in Infinite
The enemies ignored both of them. Allegedly, anyway. I know when I played The Last of Us at launch, there were times that enemies saw me when I thought I was perfectly hidden while Ellie was out in the middle of no man’s land. In both cases, the enemy AI ignored these other characters because A) escort missions have never been fun, and B) it slowly builds a reason for you, the player, to grow attached to these characters when they help you. You feel the resource deficit in Infinite when Ellie’s not there to throw them to you. Both games did basically come up with the same gimmick in the same year.
Prey should have been called Neuroshock. Yes it’s basically bioshock in space. Even down to the wrench.
I slept on Prey for ages and eventually worked up the motivation to play past the intro and it was such an experience I immediately did a second playthrough. It’s legitimately one of my favourite games. Heartbreaking that it didn’t perform well.
How long until you get out of the section with mimic enemies? Because when that game launched, that was all I saw in footage of the opening hours, and I wasn’t interested in that.
The mimics are there throughout the entire game. However about 1-2 hours in you get a piece of equipment that lets you detect shapeshifted mimics before you get close. You start encountering non-mimics pretty early on though. Once you get out into the lobby you get some variety in enemies which is pretty early on.
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