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rustyfish, do games w Nearly Half of CD Projekt Now Working on The Witcher 4
@rustyfish@lemmy.world avatar

Good. I hope Witcher 4 will rock! Still not preordering anything. Especially not from CDPR after Cyberpunk.

Senseless,

Good. I pre-ordered the collector’s edition of Witcher 3 and it was worth every penny. After the Cyberpunk launch debacle they need to earn back that trust.

Klystron,

Never pre ordering anything for any reason ever has been a pretty good piece of advice to live by, I’ve found.

peopleproblems, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

… I liked it

variants,

its fun, I liked the main story although it does have its slow spots, the vanguard terrormorph quest was pretty cool, but after a while like all games it gets kind of tiring, this game still feels like it needs some work, hopefully it will get even more post release content than fallout 4, there is a lot of space they can add stuff

Katana314, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

There may in fact be a few games where empty spaces and a sense of vastness actually contribute to the atmosphere and make for an enjoyable game. But NOT in a game that’s divided by fucking loading screens with not a single “vista” to look out at.

Barricky,

deleted_by_author

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  • Aux,

    No Man’s Sky. Too large for human comprehension. And sometimes it’s way too empty. Just like real space. Especially in VR.

    qwertyqwertyqwerty, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

    I need to get back to playing W3. It seems like a great game by all accounts. But, I will not be purchasing another game from CDPR until at least 6 months post-release given the state of CP2077. Not only was it released in an unacceptable state, it wasn’t the game that was promised. There have been so many good games released between last year and this year, I can wait until ~2030 if they need to take their time polishing it and making it a complete experience.

    nous,

    But, I will not be purchasing another AAA game from CDPR until at least 6 months post-release

    FTFY, unfinished release day games seems to be more than just a CDPR problem.

    qwertyqwertyqwerty,

    That’s unfortunately true. There are not many developers/publishers I would trust to purchase their products on release day.

    n1ckn4m3,
    @n1ckn4m3@kbin.social avatar

    Not only that, but their PR person gaslighting people with the article claiming that the game wasn't bad, it was just "cool to hate" has left a really bad taste in my mouth. The game could be absolutely amazing now and the expansion pack could be the game that we were always promised, but the experience and the follow-up has been so bad that I'm similarly waiting until post launch (heck, perhaps even until GOTY with included DLC) for any future CDPR games.

    qwertyqwertyqwerty,

    I personally couldn’t make it past the “no object permanence” issue, where NPC’s would just spawn into and out of existence depending on where the camera was pointing. It was like a magician brought a clear cloth to the table to perform a trick, and we could see how the trick was performed the entire time. It doesn’t make his performance less impressive, but it sure would make it less immersive.

    Aethr,

    I mean, nearly every 3d game doesn’t render what the player isn’t looking at. CP77 just did it poorly lol

    qwertyqwertyqwerty,

    Not rendering != despawn entities and respawn entirely new entities every time your camera changes direction. They also advertised it as NPC’s each having their own unique routines, etc. Talk about overpromising and underdelivering. This broke immersion too much for me to play the game. The second I hit the city and saw how NPC’s were handled, I was done. It’s unfortunate, because I thought the map design, sound, graphics, and gunplay all seemed really good.

    ono,

    It seems like a great game by all accounts.

    Unpopular opinion: I liked the characters and lore a lot, but I found that the sloppy controls and sluggish movement made the world frustrating to interact with, and most of the encounters were so repetitive that I was bored before long. I ended up switching to easy mode so I could finish the story without having to spend much time on the tedious gameplay.

    IMHO, if you were to rush through W3 in story mode and skip the side quests, just to get the background before playing W4, I don’t think you’d be missing much.

    qwertyqwertyqwerty,

    I have only played a few hours, but I recall what I thought was a side quest involving pigs, which was a great quest. Are you suggesting that memorable side quests are infrequent and can/should be skipped?

    ono, (edited )

    I actually found the side quests’ writing pretty good, and indeed, sometimes even memorable. Unfortunately, most of those quests share a handful of nearly identical tasks, so the good writing started to feel like little more than window dressing before long.

    The map encounters were worse, though: Lots of question marks telling me exactly where to go meant there was nearly no real exploration to be had in this open world, and arriving at them led to the same copypasta events over and over again. If you happen to enjoy those events enough that you can’t get enough of them, then that’s great, but I was bored after the first dozen or so. (Skyrim was far better in this department.)

    I remember liking a lot of the main quests, and the characters, and the story, and the world building. It’s just that the bulk of the gameplay felt like filler content, with forgettable combat and awkward controls. (I swear, Geralt, if you plod forward one more time when I pull back on the stick, or let one more candle get in the way when I try to interact with something useful, I’m gonna smack you.)

    I hope Witcher 4 maintains (or even improves upon) the writing quality of its predecessor, and adds responsive controls and interesting gameplay beyond the main plot points.

    Defaced,

    You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right? Both W1 and 2 had enhanced edition patches to fix the broken shit in both games. W1 was a 7/10 game on release by multiple outlets. W3 was the first game they actually took their time with and delayed multiple times to avoid the enhanced edition patches. Anyone who thought cyberpunk was going to be flawless on release was breathing in that hopium.

    qwertyqwertyqwerty,

    You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right?

    Nope. I skipped those.

    seaQueue, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
    @seaQueue@lemmy.world avatar

    Slow news day, eh IGN?

    JigglySackles, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    I wish these idiots would quit trying to tell the people playing the game that they are wrong for not liking it. Like, no man, listen to them, this is feedback. You can’t take all of it without a pinch of salt but if you see a common theme, then you should address it.

    Alto, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
    @Alto@kbin.social avatar

    “When the astronauts went to the moon, there was nothing there. They certainly weren't bored."

    Yeah I think that might be because they were on the moon and not pressing WASD to walk around a fake moon

    setsneedtofeed,
    @setsneedtofeed@lemmy.world avatar

    If you landed in an in-game fake moon it would be a wonderfully interesting plot thread.

    Zoboomafoo,
    @Zoboomafoo@lemmy.world avatar

    I think I saw a documentary about that recently

    echodot,

    Yeah they should 100% have a flat planet somewhere. Held up by a turtle.

    Sineljora,

    Or because they didn’t show up at the moon after a loading screen

    runwaylights,

    It also bugs me that Bethesda keeps saying that the game is about exploration and finding new planets, but so far every planet I’ve visited has some kind of building upon it. Its clear that people have been on this planet before, so why the hell should I explore this planet? At least give me some incentive or a better reward for finding a true empty planet.

    lolcatnip,

    You’re not wrong, but OTOH, it’s pretty funny to see a planet having a building on it equated to the planet being explored, considering Earth was still being explored thousands of years after the first buildings.

    runwaylights,

    Yeah thats true. In Bethesda’s dictionary exploration means: find minerals, 7 life forms and 3 unique geological formations. And by unique we mean like on the other planets.

    GlitterInfection, (edited ) do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    Landing on the boring planets wasn’t my problem with the boring game.

    The ground combat was terrible. The space flight was terrible. The space combat was terrible. And it was wedged into every activity for no reason other than lazy design to pad things.

    And then there was the UI…

    You can’t “feel small” when the game makes you a fiddly murder hobo in the tutorial.

    bilb, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
    !deleted4216 avatar

    I remember reading that quote before the game launched. Weird.

    thorbot, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    Starfield was super fun until it wasn’t. I have no desire to ever go back to it. Skyrim on the other hand…

    vagrantprodigy,

    For me it was super boring until I left Constellation, fun for 10 or so hours after that, super boring for a few more, and now I haven’t played it in over 2 months.

    thorbot,

    I actually just peaced out of constellation right away because I felt like the reason I was there was bullshit. I had 30 hours of fun doing side quests, came back to constellation because I heard there were powers I was missing. Acquiring them was tedious and they weren’t even that useful. I grinded out the main story and quit once I got the credit roll. Zero desire to go through it again

    aidan,

    Skyrim on the other hand…

    Do you think to an extent it’s just familiarity? It is relaxing for you to go back to something you’re so familiar with, you aren’t surprised by it.

    Default_Defect,
    @Default_Defect@midwest.social avatar

    You got downvoted, but yes, and mods. Starfield will be looked at a lot more favorably when everyone is playing a modded version of the game.

    e-ratic, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
    @e-ratic@kbin.social avatar

    Some of Starfield’s planets are meant to be empty by design — but that's not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren't bored." The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.

    May as well boot up SpaceEngine then.

    Carighan,
    @Carighan@lemmy.world avatar

    Starfield, the epitome of scientifically correcty simulations. Why would I expcet my Starship Travel Simulator 2000 to be a fun-focused game after all, durr.

    Zron,

    scientifically correct

    Why doesn’t nasa just open up the starmap and simply fast travel to the moon or mars?

    variants,

    they do basically except they give spacex a chunk of money to have their rocket tp them

    HeavyRaptor,

    It really evoked a feeling of smallness in me. Namely how small and devoid of content the universe feels.

    This is made worse because every inhabited planet I go to has some elaborate situation just waiting for me to solve it. For example: I land on the landing pad, walk 30 meters through a gate and am greeted by a hostage situation in a bank where the hostage negotiator is going to let me, some random, go do his job instead of him, trusting me with the lives of everyone involved without even blinking.

    Gork, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    amid Starfield’s ‘mixed’ user review rating of 69%.

    Nice.

    Kbin_space_program, (edited ) do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    Amusing that the article gets the response of the first review wrong.

    The negative review doesn't only mention that the empty planets are boring, but that the populated ones are the same locations over and over again.

    Ipodjockey, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
    @Ipodjockey@lemmy.world avatar

    Hey surprise surprise a soulless corporation does soulless corporation things.

    iheartneopets,

    This doesn’t read soulless corporation to me. This reads Todd Howard’s bruised ego. He’s one of the directors of the whole studio after all, and could very well be behind this decision.

    fsxylo, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    I didn’t know Johnathan Blow worked for Bethesda.

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