I’m nearing 100 hours in BG3 and absolutely loving it. I’m not even into the full Act 2 yet, still making my way through the act 1 - act 2 transition/passages.
Choices matter, characters matter, story matters… shit is so fun
I’ve got Starfield through gamepass just waiting to go but I’m still trying to get motivated to start…
If it helps, you have to put in some work. The first group of missions for the Freestar Rangers has a dialogue option where you can ask for a promotion and the Marshal laughs in your face and tells you to get back to work. That’s like 5 missions in and 3-4 hours. No taking the faction over in a couple of hours.
I genuinely want to know how many people actually paid for it, and how many people just downloaded it cause we could. Consider this one vote for “cause I could”
Yeah I’m counted in that number because I downloaded it from Gamepass to try it on release day, thought the graphics were terrible (New Atlantis literally looks like an Xbox 360 game lol and I played at native 4K max settings on a 4090 so it wasn’t my settings), the gunplay was kind of crap, and just overall wasn’t super into it. Stopped playing after about 3 hours and bought FF16 which I’ve been playing nonstop and am loving, but I don’t count in FF16’s launch numbers since I waited to buy it. If FF16 was on PS+ I would definitely have counted towards launch numbers for that one…
Seems interesting enough to keep playing. I’m only about 2 hours in since I’ve had the wonderful chance to catch Covid for the first time and have it spread to both my kids.
Not OP, but I’m loving it. 11 hours in and already done a bunch of side quests and exploration. Spent 5 hours or so surveying a planet, building an outpost, and helping some people I came across.
Not op either but 52 hours in: my verdict is basically Typical Bethesda Game. For better or worse with all the quirks and jank you’d expect from Bethesda. Bugs are hit and miss for all platforms, I’ve played only on PC and had 0 crashes anecdotally. Have had some flashing textures, minor physics bugs like with corpses infinitely jittering around if I walk on them. Had my worst bug this AM when I was talking to my companion she wouldn’t stop walking forward and eventually was just walking into a wall the entire time while we were talking. Difficulty is basically non-existent below hard unless you do something really stupid like sit in lines of fire or take a shotgun blast to the face.
I’ve wasted a lot of time pimping my space ship out because despite having some annoying limitations, it’s a lot of fun to basically build a spaceship Lego style. Spent a lot of time building outposts to mine resources for upgrades and doing side quests for Freestar Rangers(like a sort of Wild West Themed Police Force) and the UC Vanguard(like your stereotypical starship troopers government outfit where service=citizenship) because MQL can take a while to pick up. Overall the stories are entertaining if a little stream lined.
Graphics are hit and miss for a variety of reasons, I have been both honestly awe’d by some of the wildlife, mechs/robots, and landscapes while also thinking, especially with close ups on faces, how last gen so many of the NPCs look and the jarring perspective of seeing both in the same scenes.
Combat is just…barebones. Like Skyrim with guns. You have jetpacks sure, variety of melee and ranged weaponry, but if you’ve played any infantry space shooter before you’ve played the combat in Starfield. It can be fun to come up with strats depending on the scenario like assaulting an outlaw cave versus a space out post or using the landscape to your advantage but ultimately it’s just a sort of modern same old same old. You can at least customize your weaponry/armor except for melee weapons(at least so far). Space combat is also decently fun but every ship feels and fights like a space fighter. It makes no sense especially since it kind of defies the sci fi convention, that capital ships don’t fight like tiny space craft.
Just the base game would be a 7.5-8/10 for me, random Lemmy user. It is on a base level a pretty good game but there is some real rough edges game design wise that some people may have difficulty looking past, like space combat not being anywhere as open as they claimed and lots of loading screens.
I had my first personal annoyance with this when I had to grav jump(like warp from star trek or light speed from star wars) from system to system manually to “explore” the path ways to the system I had a quest at. I went through 6 silly loading screens just to unlock the path and nothing of any super interest happened RNG event wise.
It’s honestly a really well polished game and I’ve only had a very small handful of bug encounters. Its less buggy than curent patches of FO4 and Skyrim
My biggest common Bethesda glitches so far was ONCE, one of the NPCs had the white squares attached to her hair and played miss sparkle for our conversation and then the occasional alien getting caught on geometry and then vibrating because the engine didn’t know what to do. Outside of that it’s been remarkably bug-free so far. Oh, I’m 30 hours in too!
Yeah, i found a couple of crates that decided to co exist in the same location as my most bethesda bug so far. I have had 1 quest fail to progress at one point but a quit out and load an earlier autosave fixed that.
Ironically I think BG3 is buggier than Starfield on release.
I’ve experienced a few instances of bethesda jank, but nothing game breaking or even requiring a reload in ~55 hours of play. Just silly things like bodies getting stuck in a ceiling after an explosion. My SO is playing BG3 and has been getting CTD’s and other more egrigious bugs since hitting act 3.
Skyrim’s launch was less impressive than it’s eternal longevity. Released on 11.11.11 and ported to everything but a Texas Instrument’s calculator. (Wouldn’t be surprised if that’s been done too, mods included)
You’ll fix every complaint and be able to make every man in the game into a waifu once mods are officially added. It’s gonna be a game I play for the next 5-10 years for sure.
Oh yeah. It definitely has that classic Bethesda jank in many of the normal places, but it still feels good in all the ways that matter. Like you’re finally awake.
Planning DLCs before you’ve even launched the game should be illegal. So pretty much. They are planning to release an unfinished game where micropurchases rule supreme so everyone gets on the same content level.
Hey you bought the game? Cool. But if you wanna play with us you need this this and that DLC pack. It’s only an extra 40 bucks.
I mean even if they hadn’t announced, it’s Payday it was expected. Fuck it I even prefer this, I am surprised companies do this, now we know what is on it and what is coming and if is worth it buying it now or not. The alternative is finding out when you already bought the game.
I dont want to defend this kind of monetization, but pd2 probably had the best kind of approach, as only the host needed it start it, so if someone had it in your friend group had it you were good. Well exept for the weapon and perk decks, as you only got them if you had the dlc, but it didn’t split the playerbase. (also fuck the loot boxes)
I get triggered as a gamedev when people complain about dlc because if a game came out and it was $200 for all the content made you would probably scoff and pirate it. The harsh truth is nobody wants to front the actual production cost of games anymore. PS2 games were $40 back in 2003 when my old ass was entering high school and you could still find a decent slice of pizza for just over a dollar. It’s 2023 and it’s basically the same price now after 2 decades of insane inflation. You may find an outlier or two on steam but even AAA titles tend to stay 60 or under.
It’s honestly the best option. Just buy the base game then. By definition you don’t need anything else. You get what you afforded and you don’t get upset. Don’t forget the company that made Payday filed for bankruptcy not too long ago. This isn’t quite EA shitting out a Madden update with the same code and 3d models. They were restructured and probably have loans or investors to pay back. I’m just happy we got a payday 3.
go ahead and downvote, but just consider what I said with an open mind afterwards.
The problem with DLCs isn’t the DLC. It’s how it’s used. And your whole argument is total bullshit, proven wrong by so many great games who does not have to rely on predatory DLC requirements.
The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?
And be real. They’re not implementing this DLC strategy because they have to, because funding is difficult for them. It’s because it’s proven to be the most profitable With PayDay2 as proof.
The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?
Sort of a complicated scenario. Where do you draw the line for it being anti consumer? Say the people on the dev team who do: concept art, writing, modeling, etc. What should they be doing. At this stage most of the development going into the game is very final touches (if that) and bug squashing. I don’t think it’s out of line for those people to be working on future content. Seems a bit strange to hold them until the release date. It definitely is a tough line to find though, and can change depending on the context of when and how the dlc development started.
I’ve been loving the default map in the game. Its kinda like going back to the days Bethesda would write out navigation instructions in the quest and let the player use their brain to figure out where to go instead of marking it with a gigantic exclamation mark.
What are you talking about? You don't need to listen to a damn word anyone says. Just follow the waypoints, fast travel to everything. The game is a menu navigation simulator.
I have access too and it looks like online matchmaking is not optional in this one. It’s going to be a hard pass from me especially when randos can’t get past the first mission on the easiest difficulty.
Also the gunplay is not great, the iron sights feel awful to use especially.
You can ready up the second you get into an empty lobby, but I don't see any way to just simply choose single player.
That means that if their matchmaking system is down, you don't get to play. And funny enough, their matchmaking system was down all night last night.
My overall largest gripe though is that in PD2, I love how if you are accurate with headshots, helmets pop with a single tap and you can just mow through 30 cops in seconds. In PD3, its taking me 2 to 5 headshots after the first wave. On the easiest setting.
It’s wild that between games like NMS, EVE, Elite, even Satisfactory, there are great examples of what Bethesda should’ve done, but for whatever reason didn’t. There’s so much basic stuff that’s just…missing. I can only hope it’s all eventually modded in so players can have a more complete experience.
Why? What would their dissolution do for the industry? Making a bad or mediocre game isn’t really that big of a deal. They can make as many games as they want, as far as I’m concerned. The bad ones can just be ignored, and any good ones can be picked up.
There will surely be mods for that soon. I doubt they’ll add one officially. One good thing about Bethesda games is that basically everything people want can and will become mods.
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