The penultimate step before they just release a barebones framework that just lets the community create all the content (including patching their shitty code) while they keep raking in the money.
Mirage seems to be doing a great job at being respectful to the culture but I hope for a major game that gets people to change their view of Islam as inherently militant or in any way inferior to Christianity.
Are they still working on buffing the shit out of the same modern day protagonist as before or what? I only got about halfway through Odyssey (but looked up the ending) and skipped Valhalla.
At this point I agree. I loved the modern day stuff up until the end of 3. But then Black Flag just made it a boring slog with maybe one or two good ideas.
I can’t believe they didn’t create any mods for BF, could easily have been like Skyrim in terms of longevity. People would have added full on trading and fleet mods like the old school Syd Meyers games. What a waste of dev time to create so much potential and justet it die.
Ubisoft did finally make a stand alone version that’s in beta right now. Skull and Bones. They promised all the cool stuff we wanted and it’s totally separate from assassin’s Creed, but unfortunately they seemed to have botched it and there’s even fewer features than in Black Flag. Ubisoft just doesn’t seem to be able to make anything else except progressively worse AC games.
Oh I loved Black Flag but I wasn’t excited for it like the previous titles and the present day stuff was just kinda spinning it’s wheels while making meta jokes about Ubisoft.
Very fair! I go back to replay it with excitement and it always drops off my face when I remember how god awful the present day stuff is… can’t believe it took until Odyssey to give us an option to skip
It’s written Al makhfi-المخفي the hidden one in Arabic. They should have mentioned the brilliant artist name hatem arafa @hatem_arafa The eagle he designed for the soundtrack cover is Even more amazing.
“Walked right into that UC ambush, same as us and that thief over there.”
“That’s Solomon Freestar! The true High King of Skyrim!”
And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.
I’m not backing down from the space ship dragons though, that part is just brilliant.
“basically we made a coloring book. It’s bland, boring, but some talented artists will add onto the poorly fleshed out systems later and keep it alive for five years. We love our modding community.”
Watching Bethesda scrape together this new IP and it just being… Average… Is disheartening. I hope they’re just channeling their good ideas in ES6 but I’m losing faith.
Coming from bg3, I had the opposite opinion. BG3 loading screens take a while but it doesnt load very much unless your loading saves a lot. With Starfield you get hit with a small loading screen constantly like when transitioning in/out of ships, buildings, planets, etc.
For me it’s not the speed, but the quantity. Docking? Loading screen. Launching off planet? Loading screen. Changing planet? Loading screen. Landing on the same planet? Loading screen. The only solution is to fast travel everywhere in an “immersive” space sim RPG. NMS and Elite:Dangerous have solved this issue. Bethesda needs to get with the times already.
I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.
In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.
But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?
Maybe AI will be the answer, but I’m not holding my breath.
Skyrim and fallout were also complete Games when they were released. However, they were buggy disasters. It took tons of modders to fix them and make them what they are today.
And bethesda didn’t have to lift a finger.
… but don’t let me get in the way of that blind loyalty of yours. You’ve got that “new game honeymoon” thing going on. You should enjoy it while it lasts.
Isn’t that kinda the entire point to Bethesda games and has been since at least oblivion? The modability of their games has long been their big selling point.
If the selling point it’s that they require mods to work correctly, and they don’t pay those that out in the countless hours to make them, they shouldn’t make games. Period.
It’s funny and true; I have no desire to continue playing and yet I am still excited to get my hands on the toolkit and make my own shit because all I see are missed opportunities everywhere. Honestly, I kinda wonder how into sci-fi the devs actually are, because everything is surface-level and misses the mark on a lot of referencial material so often.
I would pay good money for a stand-alone ME3 Multiplayer remake with all the bugs fixed, new maps, and less BS grind. I think I put almost 2000 hours into the multiplayer and still don’t have all the guns unlocked/upgraded
I really really liked ME1 and 2. Sure, there are some nits to pick, especially with the act 2 gameplay (stupid mako, silly scanner), but they are great games.
ME2 is a good game in isolation, but I think it played a big part in getting Bioware where they are now.
ME2 saw them move far, far more into the action-RPG direction that was wildly popular at the time, with a narrative that was in retrospect just running in place (ME2 contributes effectively nothing towards the greater plot and zero major issues are introduced if it is excised from the trilogy). I feel the wild success ME2 saw after going in this direction caused Bioware to (a) double down on trend chasing, and (b) abandon one of their core strengths of strong, cohesive narratives. ME3 chased multiplayer shooter trends, DA:I and ME:A both chased open world RPG trends, Anthem chased the live service trend, and the first try at DA3 chased more live service stuff before Anthem launched to shit and they scrapped the whole thing to start over.
All while, of what I saw first hand (of those I played) or read about secondhand (of those I did not play) none of those games put any serious focus on Bioware’s bread&butter of well written narratives. ME3 in particular is a narrative mess, with two solid payoffs (Krogans + Geth-Quarians) and the rest being some of the worst writing I’ve seen in a major video game.
ME2 was great. ME2 also set Bioware on a doomed path.
ME2 vastly expanded the universe of mass effect from the very bare bones level of the first game. It makes the reapers into more than vague robot threat that kills the universe every so often. It established other races as more than basic caricatures. You can keep the basic narrative intact without it, but you lose the sense of payoff in 3 without seeing krogan as a dying race, geth as a sentient race that deserves equality, and the truly desperate nature of the nomadic quarians.
3 was pretty good until the final ending that was clearly rushed in establishing the full reasoning behind each choice. Yes it had multi-player tacked on, but it was clearly a rushed effort and cutting it wouldn’t have fixed the story. The multi-player is also the best coop gameplay I’ve ever played and nothing has came close to the feel. You’re problems with 3 and other Bioware releases seem directly related to the broad direction EA was forcing everyone down.
Ah that’s true, I realize it now that you put it your finger in it: ME2 is really a “let’s tour the universe” kind of story fleshing out the background of known races (and adding new ones) and places.
This is very true. And it’s ironic because when I saw BG3 I thought that bioware paved the way for it. They had everything to make a BG3 since kotor and nwn2, they successfully kick-started their own IP with ME and DAO, but they went on the path of ME3 and DAI instead.
They mistakenly thought the kotor and neverwinter nights ways were different. And then they failed at adapting to the openworld era.
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