Okay…the video game industry is going to crash any day now.
They keep raising prices, lowering quality, abusing their devs and now they’re also making everything more restrictive. And There’s also several games out there that require you to disable your core isolation to install them.
If it won’t run with core isolation enabled, it’s malware. That’s the rule every windows user needs to start following.
So, T4B splits from Microsoft-owned ActiBlizz… To keep working with Microsoft. Odd.
But anyway, they were one of the very few developers I cared about in the ActiBlizz group, so I’m happy to see them going independent. I hope it turns out fine for them.
I suppose this also means that Microsoft is not interested in having a new Spyro/Crash game? Otherwise, why let them split up?
Doesnt seem terribly odd. I dont think they get to keep any of the IPs they worked on, meaning MS can still make Spyro/Crash with any of their other developers. What this does mean, though, is that T4B is able to work on their own IP that they will own the rights to, and partner with Microsoft to publish the game.
Though, they’re definitely not the juggernaut they used to be. A lot of people like destiny, but I didn’t care for it. It doesn’t have the same magic Halo had.
It’s deeper than that, when you think about it. MS owns the rights to Crash and Spyro, but also Banjo Kazooie, Perfect Dark, and Killer Instinct. Like damn, not even Nintendo was safe.
The game itself is also a ps5 exclusive currently I believe, with plans to eventually come to other platforms. So maybe just some weird technical disclaimer?
Thus far, Obsidian has been very good at creating games within reasonable constraints, which means they’re typically not overscoped relative to the size of the game’s actual audience. And they do all of this while being a multi project studio that’s allegedly good to its employees.
Yes, I really like them as well. And I bet the game will be good too. I just worry about the game not selling good enough and with Microsoft’s current track record of shutting studios down, Obsidian being shut down as well.
Microsoft is a wrench in the works, but they’re not building a game any larger than they’ve been doing for some years now. This is still a game that is scoped so that it doesn’t need to sell 10 million copies to break even.
I think those people that will no longer be able to play it, because Sony doesn’t let them do the thing that they now require, deserve refunds. I will leave a negative review when the update drops if they don’t, despite really enjoying this game, because it’s not fair to those who bought it and will be locked out. If they can make it such that you can have a placeholder Sony account that can’t access all PSN features, for the sole purpose to play this and other Sony games on Steam, that anyone in the world can access, that would be an acceptable compromise to me.
I understand EULA and account creation fatigue. It’s just that it’s not the accounts themselves that are the worrisome part of the change for me is what I’m saying. If it’s for specific reasoning (console crossplay), is unobtrusive, and maintains access for existing Steam purchasers then I don’t have a real problem. If they use it to limit people’s access that’s where I have a problem.
If they can make it such that you can have a placeholder Sony account that can’t access all PSN features, for the sole purpose to play this and other Sony games on Steam, that anyone in the world can access, that would be an acceptable compromise to me.
If they did that then what is the point in requiring a login at all… just remove the damned feature that is not required and very few want. We know it is not required as the game has been working fine for months without it. There is zero need for you to need a login for this game. Except that sony wants more user information they can sell to others.
In the compromise model, Sony gets the interaction data they want and pad their account numbers for investors. Players get sustained access to the game. Win-win.
And you can get it next year on sale for $70 because fuck you you stupid consumer bitch that’s how it works here in Bethesda! Now go praise Starfield you fucking idiot!
Look I get what you’re saying, but they’ve realistically made two stinkers, Andromeda and anthem, and I actually like Andromeda not to mention it was made by a completely different and brand new studio that probably shouldn’t have called themselves Bioware.
I also enjoyed inquisition, it was fun and had a ton of commercial success as well as a really good final expansion that was universally praised. I get Anthem really burned a ton of bridges, but it’s not on the scale that places like Reddit like to make you believe. The gameplay was legitimately fun, the story was awful and all over the place.
LOL no, you’re just trying to farm the Bioware hate circle jerk. Inquisition was fine, mass effect 3 has the best gameplay and storylines of the original trilogy outside of the ending.
Do better, this isn’t Reddit, you don’t have to “karma farm”.
I got past the hinterlands. Skimmed through it, in fact, after hearing online that there was nothing there worth doing.
The rest of the game failed to grip me as much as the first one did, and I didn’t even like DA:O as much as other games in its genre. Granted, I also dropped Dragon Age 2 like a hot potato, so perhaps if I had enjoyed that game more, I wouldn’t have been so turned off of Inquisition for being marginally more tolerable.
They have their taste in games, and lay it accurately with tons of ‘I know that X does Y, but not for me tho’. I expected some flame there, but no, just their personal opinion on what they like to see and lack.
Stepping into their shoes, I’d try old rpgs, quests, adventures accumulating in the backlog and already having their share of GOTY awards so you can hop from a masterpiece to a masterpiece.
They don’t go deep into why f2p and MTX are popular. It’s really just a sudden frustration that they aren’t as represented. Cheers to you journoperson, please take a sit between groups as rarely cared for as you do, or even worse
Stepping into their shoes, I’d try old rpgs, quests, adventures accumulating in the backlog and already having their share of GOTY awards so you can hop from a masterpiece to a masterpiece.
The trouble is there aren’t enough new games that follow this ethos anymore. In particular, it’s nigh on impossible to find a popular FPS or other multiplayer game that doesn’t have a bunch of microtransactions plastered all over it. That’s the core of their complaint, they used to be able to enjoy multiplayer games for the quality of the game, but the microtransactions dispel the illusion and turn it into a chore.
They seemed to describe something other than regular, even old FPSs. If anything, these are the last tags in tneir library.
Video games are a medium of artistic expression. My favorites have something insightful to say with their story, force you to reconsider basic mechanics in new ways, make me laugh, and have proper conclusions. I don’t want to be distracted with goals outside the canon of the world I’m trying to lose myself in.
That’s why I went about old RPGs.
I don’t feel their message is well-coordinated. My first thought was that they played Elisium and Baldurs Gate 3, and then wrote that they want more games like that.
I suspect this is exactly why Battlebit Remastered blew up the way that it did this year even though it looks like a Roblox game. lol
I think people are starved for a good, clean FPS that isn't mostly battling menus, cluttered UI, MTX, endless DLC, P2W, battle passes, lootboxes, daily login bonuses, timed events, grindfests, invasive anti-cheat (or an overwhelm of cheaters), constant updates that break the game, etc. I think there's a lot of us that just want to shoot stuff and have fun with our friends, like the glory days of online FPS. I'd happily fork over $60 today for that kind of experience, but I don't trust hardly any AAA publishers to keep their promises if they even did offer something like that.
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