This was a super weak article. Examples of direction from Miyamoto came in the form of two dialogue lines in the beginning of the game. I don’t even remember them.
I’m not surprised. The beginning of the interview started with a question about a statement made in 2015 that P4 was almost complete. The answer to why that was said at the time was completely lacking. A boring article for sure.
Excited to play “multiplayer” again with my friend. Discord and streaming wasn’t possible for me back then so we just used Skype voice to describe what we found in each puzzle. Of course we’d give each other a chance to figure it out ourselves first, but we had so much fun for a couple weeks.
Unfortunately with the length and cost of dev time these days, basically every studio is only one less than massively successful game away from mass layoffs and/or bankruptcy.
Not good for this studio, but the game was a mess from everything I saw.
It doesn’t need to be that way though. In this case, it looks like they shot for the moon and missed, when they probably should’ve started with a less aggressive title. Not every game has to be AAA, making a solid AA or indie game is totally fine too. If they did that, they could’ve released multiple games in that same time and budget and spread out the risk.
Do you think these will actually run on the device, or is Apple betting on streaming here? I don’t see how they would capitalize on developers being able to develop for iPhone, while they dropped game support on Mac years ago.
It's likely running native as they've been touting the ray tracing of their new gpu. They've pushed a number of games in the past to show off hardware updates or features, so that's probably what this is about.
Also, they didn't drop support for mac, they just focused on their own gaming API. They continue to get new games published.
You’re probably right! I wonder how well it can run on an iPhone when devices dedicated to gaming barely manage decent framerates on modern games at 800p. And maybe Apple hasn’t actually dropped support for game development, but I don’t believe they have been very active on that front either, did they? Looking at a list of games released on macOS in 2023 isn’t very impressive, and all games released for x86 (so, prior to 2020) won’t work on modern devices.
I can’t wait for this game. Shovel Knight (and all its expansions) might be the best modern retro game I’ve played. Mina the Hollower looks like it hits in all the right spots as well.
I like when there’s lots of limited and unique controllers. The article makes it sound like every one is a little different? Which would be so cool for something that is often the same for every console owner. This one does kind of looks like fancy bed sheets to me 😅though, and I kind of want the controls/buttons to be a contrasting color.
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