It was the game news source in print media, for many years. It often used to come with demos on a CD in the back of the magazine, so it was also the best way to try games for yourself.
I don’t think they’ll ever get back there, if only because honestly having a magazine to read was better than a website, imo, but I’m always tentatively hopeful to have another reputable news source in the gaming space.
It should also be mentioned that it was owned by GameStop, so back then it was not completely independent. Sounds like that aspect is different this time around; should be interesting to see how things unfold.
I was going to mention GameStop (I think most of us got it for ‘free’ with our GameStop trade-in subscription thing), but I couldn’t remember if it was always owned by them, or if they just bought it after it was big.
Finally got around to reading the article, and this part was a pleasant surprise:
…there’s a lot more on the way in the coming weeks, including the return of Game Informer’s print magazine. Our intent is to bring back the magazine bigger and better than it was before, and add a host of membership and subscription benefits, including an expanded scope to our videos, streaming, and feature coverage, while also broadening the range of experts and partnerships we tap to bring you those perspectives.
To your point, it remains to be seen if they’ll succeed, but it sounds like they are at least trying.
If this means we’re getting more faction building like we did in Inquisition, then the title change marketing worked on me. That was why I loved that game.
A lot comes down to the cast for me in these types of games, though. I need to want to bug them in camp and do their sidequests or I’m going to feel like I didn’t get a lot of value.
They REALLY missed the boat on this one. Maybe if it was 8 years ago. Nobody’s gonna care now. Minecraft is old and leans too hard on bedrock, nevermind that it was PC early adopters that made it what it is. This is the problem with success; it makes good indie stuff with potential into sold-out corporate trash. Happens all the time and Minecraft is no different. Eventually it’ll get sold off to some holding company in Romania or something and be deleted from the Internet.
Are you sure you're thinking of the right game? This game lists LAN play on its features and allows you to host private servers. It's been on my radar for precisely those reasons.
Even if they do, who cares? These are the guys who created Star Control and Skylanders without the benefit of them being a remake of a sequel of a reboot of a sequel of a sequel. Give me more original TfB IP!
So, they're no longer part of Activision and presumably no longer part of Microsoft, but they want to keep working with Microsoft? So will they be completely independent or are they just no longer under Activision in the Microsoft hierarchy? Either way I hope a partnership with Microsoft means they might be able to make Spyro 4. Also, excited at the prospect of studios breaking away from Embracer. Obviously there is no guarantee that they'll be treated better, but at least they have a better chance of not being shut down by the end of the month.
I was really looking forward to Indiana Jones on my PS5 but was quite disheartened when I found out it was cancelled so the game could be an Xbox exclusive.
As inaccurate as it is to talk abojt publisher size, it is helpful to give ideas to aesthetics and budget. I find myself more interested in smaller games like this, so I pay special attention when the term “indie” is used, even if it’s from a big publisher (child of light is another good example)
Lots of people giving Netflix a hard time for “getting into gaming” but they’ve been curating a decent mobile games library lately. It includes this and some other cool things like editions of Dead Cells, Shovel Knight, Bloons TD6, GTAs III, VC, and SA. It’s nice to have more mobile options than the same old ad-ridden, free garbage on Google Play.
Controversial opinion but I actually am kinda sad to hear this. I remember really liking the OG Factions multiplayer games in TLOU 1. It was really refreshing at the time for multiplayer shooters, since you needed a lot of tactics and teamwork to get resources in order to craft tools and take out their other team. Really nerve-wracking, engaging gameplay at the time. And since you had one life per round, you couldn’t just run and gun like in CoD/BF.
I know that the multiplayer game they were coming out with wasn’t like this, but I would’ve been happy to play Factions again and relive the old days. Probably one of the last games that I’ve really enjoyed a multiplayer shooter.
gameinformer.com
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