bungie hasnt been affiliated with microsoft for almost 2 decades now.
the whole point of destiny was microsoft wanted them to keep working on Halo, but they wanted to work on something else, so they bought their independence
What I want out of romance in games is to have it take you by surprise, which often means it’s not a “romance option”. Some of the best character scenes I’ve seen wrapped some other major plot point into the fact that one person cares a bit too deeply about another, and processes it all very suddenly.
So I’m fine with this removal. All those romance choices in RPGs like Fallout and Skyrim felt ultra shallow to me. Even BG3 just seems like raw wish fulfillment from a horny cast.
Thus far, Obsidian has been very good at creating games within reasonable constraints, which means they’re typically not overscoped relative to the size of the game’s actual audience. And they do all of this while being a multi project studio that’s allegedly good to its employees.
Yes, I really like them as well. And I bet the game will be good too. I just worry about the game not selling good enough and with Microsoft’s current track record of shutting studios down, Obsidian being shut down as well.
Microsoft is a wrench in the works, but they’re not building a game any larger than they’ve been doing for some years now. This is still a game that is scoped so that it doesn’t need to sell 10 million copies to break even.
If this means we’re getting more faction building like we did in Inquisition, then the title change marketing worked on me. That was why I loved that game.
A lot comes down to the cast for me in these types of games, though. I need to want to bug them in camp and do their sidequests or I’m going to feel like I didn’t get a lot of value.
I hope Bioware go back to their roots and take more inspiration from DA:O and BG3 instead of DA:I and go back to more tactical and less action-y gameplay. The overwhelming success of Baldur’s Gate 3 proves there is a market for traditional CRPG, especially coming from the the studio that made the first two Baldur’s Gate.
Also, less Ubisoft/Skyrim-esquelarge empty open world and more carefully crafted maps with emphasis on choices. DA:I wasn’t a bad game, but if Bioware releases another DA:I in 2024 it will definitely be compared unfavorably to Bg3.
I remember the leaked(?) gameplay a while ago showing how it was very action heavy clearly inspired by the God of War reboot. But then BG3 happened and I would feel really bad for the devs if they were told by management to pivot and just copy another game instead and now theyre remaking the game yet again… I honestly have no faith in the gameplay being anything near as good as Origins, but hopefully the story and world and characters can be good? Do good writers still work at Bioware anymore?
Look I get what you’re saying, but they’ve realistically made two stinkers, Andromeda and anthem, and I actually like Andromeda not to mention it was made by a completely different and brand new studio that probably shouldn’t have called themselves Bioware.
I also enjoyed inquisition, it was fun and had a ton of commercial success as well as a really good final expansion that was universally praised. I get Anthem really burned a ton of bridges, but it’s not on the scale that places like Reddit like to make you believe. The gameplay was legitimately fun, the story was awful and all over the place.
LOL no, you’re just trying to farm the Bioware hate circle jerk. Inquisition was fine, mass effect 3 has the best gameplay and storylines of the original trilogy outside of the ending.
Do better, this isn’t Reddit, you don’t have to “karma farm”.
I got past the hinterlands. Skimmed through it, in fact, after hearing online that there was nothing there worth doing.
The rest of the game failed to grip me as much as the first one did, and I didn’t even like DA:O as much as other games in its genre. Granted, I also dropped Dragon Age 2 like a hot potato, so perhaps if I had enjoyed that game more, I wouldn’t have been so turned off of Inquisition for being marginally more tolerable.
I haven’t played 2 or 3, but calling DA:O bad is a bit of a hot take. What did you not like about it?
While the overall plot is fairly standard issue fantasy save-the-world fare, I think the execution and the RPG aspects were excellent. How the game really made your choice of origin matter was incredible to me, and I enjoyed several of the characters too.
It does look like shit though, I’ll give you that. I wish it was less depressingly brown-grey washed out looking.
I’m cautious about this game. It’s been redeveloped like 3 times into completely different genres, pretty much nothing has been shown about it, and Bioware is nothing like it was years back.
I’m stoked, the ARPG genre feels stale. Hopefully they keep up what seems to be engaging combat. No rest for the wicked is still in early access and D4/LE/POE1 have very unrewarding combat IMHO.
I’m cautiously optimistic. It looks like a solid core for combat, they need to keep the power creep in check. Most of PoE1’s issues stem from the fact that an optimized build just one-shots everything, and the bandaid fixes that try to fit a source of challenge into that meta.
They REALLY missed the boat on this one. Maybe if it was 8 years ago. Nobody’s gonna care now. Minecraft is old and leans too hard on bedrock, nevermind that it was PC early adopters that made it what it is. This is the problem with success; it makes good indie stuff with potential into sold-out corporate trash. Happens all the time and Minecraft is no different. Eventually it’ll get sold off to some holding company in Romania or something and be deleted from the Internet.
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