gameinformer.com

bungle_in_the_jungle, do games w Spiritfarer Developer Thunder Lotus Reveals At Fate's End, An Action Game With Dialogue-Driven Combat

Hell yeah, this looks great!

Zahille7, do games w Spiritfarer Developer Thunder Lotus Reveals At Fate's End, An Action Game With Dialogue-Driven Combat

Sounds kinda like Danganronpa

Kolanaki,
@Kolanaki@pawb.social avatar

NO, THAT’S WRONG!

Starts blasting your argument out of the sky with a gun and then chopping up the remains with a sword

SnotFlickerman, do games w Spiritfarer Developer Thunder Lotus Reveals At Fate's End, An Action Game With Dialogue-Driven Combat
@SnotFlickerman@lemmy.blahaj.zone avatar

Insult Sword Fighting taken to a new level.

bungle_in_the_jungle,

You fight like a cow

saimen,

Came for this comment

Stovetop, do games w Spiritfarer Developer Thunder Lotus Reveals At Fate's End, An Action Game With Dialogue-Driven Combat

Spiritfarer was a masterpiece, hope their next game also succeeds.

samus12345, do games w Dragon Quest I & II HD-2D Remake Gets October Launch Date And Switch 2 Version

I prefer the non-job system DQ games from IV onwards. Hoping they keep going and do IV and V with the HD treatment!

inclementimmigrant, do games w Clair Obscur's Composer Talks Going From Unknown To Scoring 2025's Most Celebrated RPG

The biggest things for me is that I hate having to turn the music down in game to be able to hear the parrying cues.

addie,
@addie@feddit.uk avatar

I found that too. The animations are misleading - just listen for when you need to press the buttons.

inclementimmigrant, do games w Dragon Quest I & II HD-2D Remake Gets October Launch Date And Switch 2 Version

Which will automatically put it in patient gamer territory for me.

Duenan, do games w Clair Obscur's Composer Talks Going From Unknown To Scoring 2025's Most Celebrated RPG
@Duenan@aussie.zone avatar

This was definitely that surprise hit of 2025 and it delivered in spades.

naticus, do games w Clair Obscur's Composer Talks Going From Unknown To Scoring 2025's Most Celebrated RPG

The man is an actual genius, I can’t believe how varied the OST is, from operatic, to jazz, etc, every track just works. He is at the same level of genius we all felt about Mick Gordon on his Doom OSTs, and maybe better. I know I’m dealing with recency bias, but this is one of my favorite games of all time already, and probably my #1 for OST.

Coelacanth,
@Coelacanth@feddit.nu avatar

I’m drunk on recency bias myself but I’m tempted to put him in Uematsu tier myself. I know that sounds outrageous but it’s actually that good. Even the lyrics are absolutely amazing. It will probably end up being my favourite OST of all time.

And there’s 8 fucking hours of it and not a single weak track!?

overload,

I just started the game last night. Holy shit that opening prologue was incredible, and the music did so much for the atmosphere of loss/melancholy.

Coelacanth,
@Coelacanth@feddit.nu avatar

It somehow just keeps getting better too. Super strong leitmotif work as well, throughout the game. And like I mentioned, even if you don’t speak french try looking up translations for the lyrics (but after you finished the game). Some really beautiful passages, but steeped in foreshadowing and spoilers.

faercol,
@faercol@lemmy.blahaj.zone avatar

Yeah I’m French, and during the game there are several moments where I’m hearing part of some lyrics where I’m “wait a second, is the music actually spoiling the plot?”

Coelacanth,
@Coelacanth@feddit.nu avatar

I wish I hadn’t fumbled my french fluency over the past decade and a half as I still had to go back multiple times and re-listen and read the lyrics to understand them. And also the male singer on the OST sounds like he’s not a native french speaker so that makes it even harder to pick out.

But yeah, maybe it was for the best that I didn’t understand right away in the end!

redwattlebird, do games w Clair Obscur's Composer Talks Going From Unknown To Scoring 2025's Most Celebrated RPG

Humble beginnings! I hope he continues to make many more soundtracks. I loved all the music in the game. It felt so right.

mysticpickle, do games w Clair Obscur's Composer Talks Going From Unknown To Scoring 2025's Most Celebrated RPG

I’ve had the soundtrack on loop for weeks. Every piece just feels right for the part of the game and the vocals are just spectacular.

Goretantath, do games w Clair Obscur's Composer Talks Going From Unknown To Scoring 2025's Most Celebrated RPG

Idk wtf happened, but the stars aligned and really talented people all somehow grouped up and made a masterpiece.

Vegeta, do games w Clair Obscur's Composer Talks Going From Unknown To Scoring 2025's Most Celebrated RPG

Honestly, their soundtrack is the best one I’ve heard in all of gaming. That whole game is amazing.

Goretantath, do games w SAG-AFTRA Files Unfair Labor Practice Complaint Against Epic Games Due To A.I. Darth Vader

How is there any barganing when the tech is for INFINITE voice lines…

EarMaster,
@EarMaster@lemmy.world avatar

Well … let me calculate this … that makes … Infinite money … Please!

nickwitha_k,

Epic signed a contract with the union stating that they would bargain (and then willfully violated it).

Quetzalcutlass, do games w SAG-AFTRA Files Unfair Labor Practice Complaint Against Epic Games Due To A.I. Darth Vader

TL;DR: their argument is that using AI trained on an actor, even with said actor’s blessing, is unfair because it shuts out other actors who used to get work imitating that voice.

simple,

Also the fact that Epic did this without notifying the union or giving them a chance to bargain

Boddhisatva,

A little more than that, actually.

The company says Llama Productions chose to replace human performers’ work with AI technology but did so “without providing any notice of their intent to do this and without bargaining with us over appropriate terms.” As such, SAG-AFTRA has filed an unfair labor practice complaint against the company with the NLRB.

Lost_My_Mind,

I mean…of all the things to hate on AI for, this isn’t one. You don’t WANT an immitation voice. You want James Earl Jones. But he’s dead. AI is the best outcome possible.

zaphodb2002,

I disagree, I want working actors to get paid. I will always take Maurice LaMarche over an AI Orson Welles. Just get that YouTube Grocery Vader guy like they did for Force Unleashed, he’s great.

technomad,

Link?

zaphodb2002,
technomad,

Ha! That’s good shit. Thanks buddy :)

desktop_user,

and I want higher quality lower budget games Irrigardless of silly actors.

LainTrain,

Agreed, it’s very obvious which way the wind is blowing.

Quetzalcutlass, (edited )

You’re getting downvoted, but the move to fully-voiced dialogue absolutely killed the level of reactivity in games, and AI is one of the few ways to bring that level of detail back without bloating budgets even higher than they already are.

Voice acting is expensive (and makes rewrites expensive too), and spending development funds on anything players won’t hear is considered “wasted money” so you rarely see meaningful branching in storylines anymore outside of the biggest budget games. Conversations have also became short and stilted to keep recording costs and disk space down. Just look at the freaking encyclopedia that was Morrowind dialogue compared to the single sentence sound bytes used for conversations in Oblivion and Skyrim.

I’m not a fan of how AI has been handled by corporations, but if they set up a system where voice actors (and other creatives) could be hired to train models, get paid for every project that uses them, andthey (or their estate) have the right to look at and refuse projects the same as if they’d taken the contract normally, I’d be all for the AI revolution.

There’s a middle ground where generative AI is fair to creative talent and opens up a world of possibilities. It’s unlikely, but hopefully one day we get there.

HK65,

Yeah, but Epic broke the contract. Union has to sue or it’s not worth anything. Simple as.

That said, the union could have gotten something else out of this if Epic did the lawful thing. Even the fact that Epic acknowledged they need to follow the contract would have been valuable.

DrFistington,

No, I want it voiced by a trained actor.

I thought Terrance Howard was great in the first iron man, I was really bummed to find out they dropped him, then I saw the second one and you know what? Don cheadle knocked it out of the park.

I thought the daily show would be shit without Craig Kilbourn, and then bam, we get Jon Stewart. Pure gold.

If we had just used AI to knock off the originals we never would have seen other actors shine in the role

phdepressed,

I do want an imitation voice, because I want new people. I don’t want to hear the voices of the dead just because companies don’t want to pony up. I’m ready for the next JEJ but that’ll never happen if the industry dies because companies have just been reusing AI voices instead of hiring anyone.

AI should be used for tedious tasks not creative ones.

LainTrain,

Voicing lines/acting is all tedious to me unlike programming :3

ms_lane,

That’s just classism repackaged.

PixelTron,

While I agree it’s better to use real voice actors in most acting & pre-recorded situations, the audio is dynamically generated on the fly in Fortnite Darth, it’s all AI responses, including referring to you by the name of your skin/character you happen to be playing as.

I’m not sure how that could work with a pre-recorded actor, unless they program a whole AI vocal off them which while possible is a much bigger undertaking I believe?

Had a go with it today, & it was quite fun & novel, especially how it refers to you by name & asks some specific questions on things you’re doing in game at that moment, & responds to questions you ask it in a relatively good if simple/limited way. It’s obviously a fairly basic implementation so far, but this is likely the beginning of a lot of in game NPC character content whether we like it or not…

Nikls94,

Finally, EA Games open worlds will have something interesting for the first 3 days

Katana314,

From how it sounds, especially with the actor’s permission, this seems like my preferred way of using AI-generated voices.

I’d really want to make sure any legal language around actor AI permissions is built to avoid coaxing though - like including it as an “industry standard” clause for infinite use when recording a single audition. Ideally, the voice would always “belong to” the actor it came from, and would only be licensed on specific uses, like “This NPC within this game mode, available for 8 weeks in summer of 2025”. No idea if that’s what they did here.

MarauderIIC,

I don’t think dynamic generation is the right argument here. They could have an actor literally playing the character, like how character actors at Disney World interact with you. I think the argument here is scale. I’m assuming that there are a ton of instances of Vader and not enough actors to keep up with demand.

ms_lane,

ie. It’s Rent Seeking at this point.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Technologia
  • FromSilesiaToPolesia
  • rowery
  • esport
  • fediversum
  • test1
  • ERP
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny