I hope Bioware go back to their roots and take more inspiration from DA:O and BG3 instead of DA:I and go back to more tactical and less action-y gameplay. The overwhelming success of Baldur’s Gate 3 proves there is a market for traditional CRPG, especially coming from the the studio that made the first two Baldur’s Gate.
Also, less Ubisoft/Skyrim-esquelarge empty open world and more carefully crafted maps with emphasis on choices. DA:I wasn’t a bad game, but if Bioware releases another DA:I in 2024 it will definitely be compared unfavorably to Bg3.
I remember the leaked(?) gameplay a while ago showing how it was very action heavy clearly inspired by the God of War reboot. But then BG3 happened and I would feel really bad for the devs if they were told by management to pivot and just copy another game instead and now theyre remaking the game yet again… I honestly have no faith in the gameplay being anything near as good as Origins, but hopefully the story and world and characters can be good? Do good writers still work at Bioware anymore?
If this means we’re getting more faction building like we did in Inquisition, then the title change marketing worked on me. That was why I loved that game.
A lot comes down to the cast for me in these types of games, though. I need to want to bug them in camp and do their sidequests or I’m going to feel like I didn’t get a lot of value.
I haven’t played 2 or 3, but calling DA:O bad is a bit of a hot take. What did you not like about it?
While the overall plot is fairly standard issue fantasy save-the-world fare, I think the execution and the RPG aspects were excellent. How the game really made your choice of origin matter was incredible to me, and I enjoyed several of the characters too.
It does look like shit though, I’ll give you that. I wish it was less depressingly brown-grey washed out looking.
I’m cautious about this game. It’s been redeveloped like 3 times into completely different genres, pretty much nothing has been shown about it, and Bioware is nothing like it was years back.
I’m stoked, the ARPG genre feels stale. Hopefully they keep up what seems to be engaging combat. No rest for the wicked is still in early access and D4/LE/POE1 have very unrewarding combat IMHO.
I’m cautiously optimistic. It looks like a solid core for combat, they need to keep the power creep in check. Most of PoE1’s issues stem from the fact that an optimized build just one-shots everything, and the bandaid fixes that try to fit a source of challenge into that meta.
It’s the video game equivalent of Legos. I think it has staying power in a way few other games have, precisely in the same way that Legos have remained popular toys for generations.
Oh man I hope they do it as a gritty live action grim dark retcon origin story that entirely explains Herobrine’s past starring Jared Leto as Herobrine and shows his face and eye color. /s
They REALLY missed the boat on this one. Maybe if it was 8 years ago. Nobody’s gonna care now. Minecraft is old and leans too hard on bedrock, nevermind that it was PC early adopters that made it what it is. This is the problem with success; it makes good indie stuff with potential into sold-out corporate trash. Happens all the time and Minecraft is no different. Eventually it’ll get sold off to some holding company in Romania or something and be deleted from the Internet.
No idea. Never played it, no idea when it came out, never cared for it. I don't think it was necessarily a straight cut from one to the other but a gradual transition through various changes with the game and the company. I'd hazard a guess that this transition began before Story Mode though, even if it wasn't as apparent at the time, as it is today.
Natural next step, given the riveting narrative of the games. Truly a masterpiece in story telling.
Real talk though, you haven’t lived until you played Minecraft in VR and looked an enderman in the eye. It hits on another level when it’s literal eye contact, like looking at the wrong guy on the bus and getting murdered for it.
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Aktywne