I live in one of the grey countries. You can create an account, but Sony offers different stores in different countries, so you have to pick another country. They even sells consoles in many of the grey countries. The biggest issue is that you probably won’t be able to buy anything without extra hustle because your card is not issued in the country of your PSN account. Also, this is technically against their ToS. But you can create an account to play Helldivers 2.
With that said, I can’t speak for all countries. Maybe somewhere it’s really impossible to create an account without VPN.
Looks like Nintendo and Sony are competing who can get away with being a bigger asshole. Boundary testing sociopaths. Game becomes popular, dev and publisher foist unpopular requirement to continue playing in order to see what the response is and if it doesnt tank numbers too much, they now have a green light to weasel this into other games. Hell even if it does tank numbers, they already have their money and you probably wont be able to get a refund at this point.
Trying to refund it, although pretty low chance since it’s well past the window. But that’s part of what makes it so bullshit to bring this in long after that window closed. I’d have refunded the game on the spot if it actually required the account creation from the get go. I refunded Red Dead 2 after it turned out to require a Rock Star account. Fortunately that was apparent on start up so I just quit and refunded.
They have people on the hook for sure. I honestly think a lot of it comes from the fact that progression carries over for the people who have sunk a lot of time into it recently as well as bringing back older maps from the CoD’s I used to play and getting older players back in. I, for one am not buying any of it. I’m just kind of worn out by the whole franchise in general.
I did buy it, to play with my friends. That’s where they get you, if you don’t have the latest version, shitty or not, you get left out of the new game modes. I’m still upset it cost me that much for this warmed over turd.
You’re right, I did not. I don’t like throwing money at the same product each year. You’re also right, there are plenty of people spending money. People also pre order everything that comes out, giving studios cart blanche to release unfinished games.
You’re all the reason the gaming world is so homogenous and unimaginative. Why create anything new, right?
That's not what dlc is nor is it required on any other platform. Backward compatibility then a graphic re release, not just "here, same shit, new platform" like fucking 'tendo
People have been remarking that numerous countries are unable to join PSN and this will lock them out of the game. But can someone explain to me how that could be true? Are they literally not on the drop-down menu for selecting your country?
One of the Arrowhead community managers said they’re trying to get more information regarding regions, so it kinda seems like they weren’t fully prepared for this/got blindsided by Sony a bit. There should be an FAQ/QA with additional info coming soon.
This is fairly confusing. Toys for Bob were owned wholey by Activision, ergo they were then owned by Microsoft. Now they are … free? And exploring a relationship with Microsoft?
It’s hard to understand how this happened unless Microsoft wanted to close the studio and offered them independence instead. But then why work on a new thing?
They let Bungie go as well. Maybe it was just a downsizing decision. Their roles were redundant or they didn’t want to invest in whatever they were proposing. Idk.
My biggest problem is that story doesn’t work if you do not sympathize with the funny muscle lady because the ending would be horrendous if you hate her, like I do.
Did you play it? If so, fair enough, but if not you’re missing out in my opinion. When it was announced i never believed i’d ever question whether a sequel could top the story told by the original, how could it? Playing through it a second time i do have that question now, it’s that good.
I had, I had a hard time with the conveniences in many of the cutscenes. The major problem for the story is that it really only works if you sympathize with Abby, if you don’t, then the ending just doesn’t… work.
If you spent 16 hours of gameplay with Abby and her story and her relationship with Lev and Owen and the rest of her friends and all you came away with is that she’s “the funny muscle lady”, then ya you did miss out on this game.
That’s nice and all, hey, do you remember that time that when Ellie pleaded with Abby not to kill Dina because she’s pregnant and then Abby responded with “good”?
Ya it was an intense scene! Why do you think Abby had that response? Because she’s a purely evil twisted character? or maybe because she was in a fit of rage after
spoilerlearning that Ellie had killed her pregnant friend Mel?
Are Ellie’s actions justified and Abby’s not? Why? I wasn’t trying to be mean by saying you missed out on this game, if you think Ellie’s actions are righteous and Abby’s are evil, you missed what the game was trying to tell you.
Starfield only getting one nomination–and in a category it has no chance of winning–is not at all what I would have expected going into this year.
I don’t know if that speaks to how nuts this year has been for new releases or to how much Starfield fell short, in light of the fact that its player counts on Steam are starting to fall below Skyrim.
To be perfectly fair, Skyrim has a decade of sales and mods in its favor when it comes to Steam numbers, and whether or not Starfield has fallen short by any metric, the things that it does were more novel when Skyrim did a lot of the same stuff 12 years ago.
Starfield player counts will go way up once the modkit is released. Every single one of those people playing Skyrim on Steam have modded it out the wazoo.
They might go up but I’d be surprised it will rival Skyrim. I’m a Skyrim fan, yet I’m not enticed to play Starfield for reasons beyond me. It feels like it’s lacking something and I can’t put my finger on it. I don’t believe mods would make much of a difference, but who knows, maybe I’m wrong.
I modded Skyrim (and Oblivion) because the vanilla game was exciting already, in spite of its flaws. I couldn’t be bothered otherwise.
Depth is what Starfield is lacking, imo. It fixes a lot of what both skyrim and f4 did wrong (there’re backgrounds, they affect your skills, and they come up from time to time, to mention one), but they regressed so hard on other things. They tried new stuff but the delivery was so limp dicked that everything landed awkwardly, or not at all. Think the game suffered because of scope creep, honestly, if they had limited the game to just a handful of planets, they could’ve tailored the experience and they wouldn’t feel so empty.
And as always, their obsession to let you do everything in one playthrough hurt the game hard. There’s very little reason to go for a second playthrough.
Like, they did a good job with most of the game’s mechanics, but everything else is mid as hell. Very forgettable.
For me, it’s the vast expanses of procedurally generated nothingness in Starfield that turns me off the most, especially combined with the menu-based fast travel heavy way you get around.
The magic of Bethesda games comes from their handcrafted open worlds, always full of things to see and explore and get sidetracked by. Its the feeling that kicks in when the horizon first opens up after you exit the sewer/vault/customs office and you realize that you can just pick a direction and start walking and you’ll come across something interesting.
Starfield doesn’t do that. You can’t just pick a direction and go, it’s all fast travel. And if you’re down on a planet you can, but there is no magic to be found because it’s all procedurally generated emptiness between copy-pasted points of interest.
In their ambitions to have a bigger scope than ever they sacrificed the very thing that made their games so compelling to begin with.
And if you’re down on a planet you can, but there is no magic to be found because it’s all procedurally generated emptiness between copy-pasted points of interest.
I think the perfect example of this are the caves that show up sometimes.
First time I found one, I thought “neat, I wonder what’s in there.” So I go exploring and find out that… nothing. Nothing is in there. It’s just an empty cave. So I find a second one, hoping that was a fluke and again… nothing.
The procedurally generated content is severely lacking in a reason for even existing.Nothing is worth exploring in Starfield because there’s just nothing there.
This is exactly my thought. In Skyrim, every tree stump looked like it had the benefit of a beauty pass by an artist. In Starfield, it’s very clear that most of the ground was never looked at before I got there, and there’s no reason for me to look at it now
I don’t think starfield does anything worth giving it an award for. You should give awards to things that do something unique or took a risk. Starfield is a very safe game that didn’t really do anything unique or risky. They just made Skyrim in space.
The space elements were a big part of the marketing. I knew better than to expect atmospheric flight or anything but simple space combat, but intra-system travel being only done in menus and the space sections being put in small lightboxes with planet renderings was rather shocking. That’s 20th-century stuff. It’s especially bizarre given how much of the Bethesda magic has leaned on roads in the past, and there aren’t any roads outside of cities. Even the cargo runs are 100% in menus, without talking to a single person.
Frankly Starfield didn’t even deserve the nomination. It didn’t do anything unique or deserving of merit beyond just existing. I tried it, and while it has some interesting parts it’s just shallow and bland. The lore had huge potential but got Swiss-cheesed by the game mechanics and wasn’t developed at all - in what was supposed to be a Bethesda RPG. They need to yeet Todd and bring back the Obsidian folks.
Natural next step, given the riveting narrative of the games. Truly a masterpiece in story telling.
Real talk though, you haven’t lived until you played Minecraft in VR and looked an enderman in the eye. It hits on another level when it’s literal eye contact, like looking at the wrong guy on the bus and getting murdered for it.
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