But it doesnt let me play with 4 other players, and thats honestly a huge L. Teams of 5 only have the pption of highly competitive games like shooters and MOBAs. Thats it. It would be nice to have other options for once.
Do you think there’s any stopping the industry’s shift to digital at this point? Because we just saw another quarter where we went even harder in that direction.
I finally played through Avowed a week or two ago and went in with low expectations. I had heard all around that it was a decent 7/10 game, but I was pleasantly surprised.
It’s not New Vegas 2 or anything, I think most of the people who worked on FNV have long since left, but I still really appreciate Obsidian games for what they are.
I finished the game already, but the biggest quality of life update is being able to use Soul Pods to dispel illusions so you’re not more or less locked in with Yatzli while exploring in the later Acts. Set your expectations appropriately, and Avowed is a hell of a game, but it’s got more in common with Dark Souls or God of War than it does Fallout: New Vegas or Skyrim.
It’s hard to “set your expectations accordingly” when you go from baldur’s gate 3 and Kingdom come Deliverance 2 to this. It makes me wonder what could have been before development was restarted.
Well, playing through the first KC:D now, I can tell you it was rough to go from Avowed’s combat to KC:D’s, but that’s okay, because KC:D has other strengths. When development gets restarted, it’s not because it was shaping up into a better game than what we ended up with.
I don’t really understand this mentality. Is it a younger gamer thing? I can enjoy games on their own merits without having to compare them with anything else. Besides, the best aspect of Avowed is its gameyness so to speak . It’s just the right length and pick up and play enough that busy people like me can play it and actually finish it. I’ve been meaning to play BG3 but I if I do I have to commit to it for a year at least, and that’s a hard pill to swallow. And I always finish every game I start, especially RPGs.
Well I’m almost 40 so not a young thing. I also have a pretty packed work week and it’s not a set schedule. The only difference between us is that gaming is my main hobby. I don’t follow any sportsball, and the only other hobbies are things like TTRPGs and building Legos or Gunpla. And it’s pretty common to judge something based on the contemporaries of what it is. You can like something, and my not liking it doesn’t lessen your enjoyment.
Actual card battle games like Magic the Gathering.
Or deckbuilding like those castle/turret defense games.
I’d have to agree with @iAmTheTot, I’ve never been a fan of roguelike games where your next move/ability is left up to what you draw from your deck next.
I’m not sure when or about the original meaning, but in the modern context deckbuilder usually refers to games that let you build or modify your deck during gameplay itself. Dominion invented, or at least massively popularised, the genre in 2008. By the current definition of the genre, there is significant inherent overlap with roguelites. In the boardgame world, games like Frosthaven would be an example of a deckbuilder that’s not a roguelite, though the deckbuilder element there is pretty thin. Slay the Spire was probably the first, or at least first successful, computer game deckbuilder that I’m aware of.
Inscryption just defies categorisation, it’s a unique everything. But yeah, I wasn’t aware of the other non-roguelite deckbuilders. Wonder how they get balanced? What’s stopping the player from building a monstrously strong deck?
More traditional boardgames like dominion aren’t rougelites. Also the Pokémon trading card games or Yugioh.
Depending on how flexible with the definition you are, the megaman battle network games are also deck builders (there is “One step from eden” which is a rougelite version too).
Yeah I missed that when posting. Personally I disagree with you regarding tcgs counting, as many tcg video games end up playing as deck builders (since you develop your deck throughout the game). Especially since that’s effectively what happens with games like midnight suns.
One game though I did think of that is sorta a deck builder and not a rougelite (and not a tcg) would be Stacklands
It’s perfectly possible for a TCG to be a deckbuilder, I’m sure. Especially video games that get to do all sorts of stuff to break the rules. My comment was directed at classical TCGs like MtG.
Stacklands looks pretty interesting, might give it a whirl
I mean…in the 90s game informer was cool. Then gamestop bought them. They’ve been an Atari situation for like 15 years now. I would give zero shits if this new game informer did replace all the gamestop schill writers.
Nothing of value lost there. Actually, if they did go that route, they should have revived the old EGM name, and got Sushi X. I don’t even remember any of his opinions. I just remember people used to hold signs at wrestling shows that just said “Sushi X” on them, during the time when wrestling shows opened up with 20,000 fans, and of that 17,000 had signs. Every show always had a Sushi X sign.
Yeah, that’s kind of why I asked. Gamestop propped up their numbers by bundling the magazine with their discount card. Game Informer wasn’t selling on it’s own merits, so I think the chance of it rallying with it’s old staff is slim.
They got bought by a German game developer, Gunzilla Games.
Gunzilla Games is an independent, innovative, and player-focused developer of AAA games. It also develops a platform that breaks down technological boundaries to pursue deeply engaging gaming experiences. They are currently developing ‘Off The Grid,’ which is a cyberpunk battle royale game featuring highly customizable weapons and advanced 3D scanning technology. The studio aims to break down technological barriers and deliver titles that gamers can truly immerse themselves in.
After stating its studio would be based in Bellevue, Washington, the statement explains that the “LFG” in the studio’s name stands for “looking for group,” a common internet acronym for people searching for people to play games with.
“Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games.”
Studio named LFG and cites MOBAs as an inspiration. More MP only, GaaS stuff.
gameinformer.com
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