Who wants to play these games, hasn’t, doesn’t have access to another console/pc, has a wireless controller, has enough time to actually sit down and play these on their phone, and has their power cord on them (because you know these games will eat that battery alive)?
Maybe this is all setting up to allow iPhones to AirPlay games to an appletv or something.
What other mobile console do these run on? Steam Deck? This will target more casual gamers in a device they already own while steam deck is more for enthusiasts.
Do you think these will actually run on the device, or is Apple betting on streaming here? I don’t see how they would capitalize on developers being able to develop for iPhone, while they dropped game support on Mac years ago.
It's likely running native as they've been touting the ray tracing of their new gpu. They've pushed a number of games in the past to show off hardware updates or features, so that's probably what this is about.
Also, they didn't drop support for mac, they just focused on their own gaming API. They continue to get new games published.
You’re probably right! I wonder how well it can run on an iPhone when devices dedicated to gaming barely manage decent framerates on modern games at 800p. And maybe Apple hasn’t actually dropped support for game development, but I don’t believe they have been very active on that front either, did they? Looking at a list of games released on macOS in 2023 isn’t very impressive, and all games released for x86 (so, prior to 2020) won’t work on modern devices.
So those people had lofty and unrealistic expectations, huh? I can only speak for myself and I can say: the game was ok - not great - but ok. The interesting Story helped me with the fact, that the city itself was essentially „dead“. But back to the expectations: Many of the really disappointed gamers expected a Cyberpunk GTA - which CD Project obviously did not deliver. Maybe those gamers will get a better experience soon - who knows.
Until then Cyberpunk will remain a stain on CDPRs reputation sheet for a lot of people.
This. I expected that walls were breakable and more interesting gear/level system in a world full of life. I had fun with the game since I did a lot of the hacking stuff which is a bit different from anything I have played.
I will revisit the game with the new patch since I have got a new graphics card since then and not tried a single raytracing game since then. Also looking forward to the updated skilltrees. % stuff is really boring and lazy design.
In a whimsical twist, I just popped my ps4 copy into my PS5 this last week to see how it had changed. I can tell you, it has VASTLY improved. The game on PS4 was constantly on limp mode, crashing somewhat often. Looked like junk, not much to redeem it. Managed to get through the whole game, but never really explored or adventured much past the story - was just too painful to try to do much more than that.
The PS5 version is actually so much better, and even visually reaching the point of impressive. The gameplay feels like I imagine they meant it to, including some fun gun- and knife-play. I’m also enjoying the story more now that I’m not constantly worrying about a crash. Do recommend a revisit if you’ve played and were disappointed (don’t worry, I recognize my PS5 may be what made the difference haha).
Unfortunately with the length and cost of dev time these days, basically every studio is only one less than massively successful game away from mass layoffs and/or bankruptcy.
Not good for this studio, but the game was a mess from everything I saw.
It doesn’t need to be that way though. In this case, it looks like they shot for the moon and missed, when they probably should’ve started with a less aggressive title. Not every game has to be AAA, making a solid AA or indie game is totally fine too. If they did that, they could’ve released multiple games in that same time and budget and spread out the risk.
If you’re not familiar with the “gold” term, it means the game is complete and ready to be submitted to Sony’s online services and be printed to discs
Am I the only one who has never heard this term before? I always thought going Gold referenced a sales threshold, similar to the music industry. The term as the article defines it is pretty dumb and useless.
Going gold for a video game means the game is finished and ready and can be printed into its Gold Master Copy.
The games industry, while note sales thresholds, do not reward sales thresholds.
Xbox at a time would re-release titles that were large sellers on the original Xbox and Xbox 360 as “Platinum Hits.” Which may have helped your confusion on the topic.
This term has been used for a long time but it’s largely irrelevant these days since games are patched continuously, sometimes with extremely large day one patches. It used to make more sense in the old days because it meant the game was complete and ready to ship.
It’s simple, this is the one set between Yakuza 6 and 7 but also during 7 and then between 7 and 8, where you play as Kiryu from the first 7 games but not going under the name of Kiryu as he went into hiding after 6. Oh and this game is an action game, but the next game in 2024 also starring undercover Kiryu and also the protagonist of 7, Ichiban is a turn based RPG. See simple, lol.
I actually liked 2 more than one for the gameplay, but I thought 1 had the by far better atmosphere.
I do hope however, 3 comes out of the gate with more content for end game. I think both struggled a bit at launch and took a while for more content to show up and lost a lot of players because of it.
I think the CMA was concerned about microsoft cornering the cloud gaming market with the acquisition, so granting Ubisoft rights to stream these games alleviated their concerns.
Excited to play “multiplayer” again with my friend. Discord and streaming wasn’t possible for me back then so we just used Skype voice to describe what we found in each puzzle. Of course we’d give each other a chance to figure it out ourselves first, but we had so much fun for a couple weeks.
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