Makes sense. The world moved on from Unreal Tournament for better or worse. You can’t just release and leave an online-only game any more. It has to be supported with years of content, or it’s never going to be popular and make it’s money back.
I’m going to guess it was always a small team ticking over in the background of Naughty Dog anyway. Their minute to minute gameplay is solid, but their stories and bombastic set-pieces are much more interesting and separate them from a crowd of pretenders.
There are actually still people playing the original Unreal Tournament from 1999 on public servers. I occasionally jump on one of them and it’s still the glorious chaos it always was!
Yeah, it’s still there, but it’s from a different era. If Naughty Dog could make TLOU Online for $2 million like UT was developed for, they’d have just done it. I suspect they’ve spent more than that just on market research, and the answer has been “gamers aren’t really interested”.
I mean, I like the TLOU and Uncharted games, honestly don’t think Naughty Dog has ever released a bad game since the PS1, but I can’t see my self playing some online multiplayer only bullshit version of it. The players that do want that have already got enormously successful games that they already play. Muscling one of them out of contention seems like a monumentally hard task for a small team to do.
I wish the sequel was closer to what we were teased in 2017(year edited) and not this over ambitious wreck that will probably never emerge from development hell….
I’ve always had fond memories of playing the original on PC in 2003ish?
This is actually great content. I don’t come hear to read about which investor group has bought some video game developer, I come here for surprisedly well-researched shitposts like this which make me sensible chuckle.
Are there any games akin to the first Splinter Cell? Where there’s no run n gun option? I played one of the more recently released ones and at the end it’s just basically a giant firefight and it kinda loses the thread of the original.
Double Agent was actually great, but the only way to play the true one (IMO) is on Xbox, PlayStation 2, GameCube, or Wii. This version was made by Ubisoft Montreal who developed the first game and Chaos Theory. It is at the same quality level as those two.
The version of Double Agent for the 360, PS3, and PC was developed by Ubisoft Shanghai who also did Pandora Tomorrow. Like you said it is okay, but it is pretty blatantly different from the other ones. Different engine, different vibes in general, and honestly just inferior in most ways.
If you’re into tactical third person shooters, I can only recommend SOCOM especially the second part! Tactical Squad Based Shooters, where rushing in is seldom the answer.
I haven’t played 2 or 3, but calling DA:O bad is a bit of a hot take. What did you not like about it?
While the overall plot is fairly standard issue fantasy save-the-world fare, I think the execution and the RPG aspects were excellent. How the game really made your choice of origin matter was incredible to me, and I enjoyed several of the characters too.
It does look like shit though, I’ll give you that. I wish it was less depressingly brown-grey washed out looking.
I’m on the same page as you, I’m quite worried for it though.
I’ve been looking forward to it for years - I didn’t even know there was a demo, there’s been nothing in the way if hype being built for the game, and when the release date trailer came out I was caught well off guard - I thought it would be a longer run-up to launch.
I hope this low-key launch doesn’t hurt sales and fuck the developers over.
Considering the day 1 release on Game Pass, they probably got a pretty good amount of money from Microsoft so I wouldn’t worry too much. Many indie devs have said Epic and Microsoft are a great lifeline on potentially low sales.
I was so fucking excited for CBU3 to finally get their main title non-multiplayer FF game. Yoshi absolutely deserves his name on a permanent game that we can’t ever lose to servers going down, Soken deserved to have his music heard by all (dude almost fucking died of cancer while making EE and FFXIV)
But oh my God, I hate it. Boring, slow, overly simplified combat that’s less engaging than a PS2 RPG from 2003 (Dark Cloud), and the story goes so fucking slow.
8 hours in, 18% game completion according to the game, and nothing of any actual consequence or interest has happened save that I killed Garuda (spoiler I guess but you know you’re gonna killer soon as soona s you see her so meh)
Like yeah the basic story set up stuff happens (you’re ifrit, Joshua is phoenix, everyone dies) but then it just drags ass hard.
It’s a goddamn shame, too. I’ll pirate the PC version and mod it if there are ever any made to fix how BAD it is.
I stopped playing FFXIV because I didn’t like the direction CBU3 was taking it in, and because of that I was also unexcited for FFXVI last year. From reading about it (both in this thread and over that past 6 months) it sounds like it was a correct skip, for me at least.
I had some really good times in FFXIV and have fond memories, and it still is a good product for what it is. But hearing FFXVI having simplistic combat, shallow RPG-mechanics and a slow story full of filler quests that ruin the pacing does not surprise me at all.
Watch people try to still predict a Switch 2 reveal within a partner showcase. And while that’s not gonna happen, most games I’m interested in will sadly never hit the current Switch - namely the new Monster Hunter or Metaphor, the new game from the Persona people. But you’ll never know, there could some other awesome stuff in there.
Rumor has it that the Switch 2 was going to be revealed this month, but got delayed. I assume this is a partner showcase because Nintendo promised third-parties a direct this month but aren't ready to show off what they're working on
I have hard time believing they had this great product they just didn’t want to support for a few years. Specially with how Sony has been dead set on having many live service games in its portfolio.
The flop of high profile titles like The Avengers showed that it’s no golden bullet.
Some gamers love a game they can play forever. Maybe others gamers dabble in it, but it’s time that becomes the limiting factor. I know people that every year buy CoD and FIFA and nothing else, and sure, they make unreasonable amounts of money, but there’s plenty more on the table to be had from gamers who don’t like that.
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