I finally played through Avowed a week or two ago and went in with low expectations. I had heard all around that it was a decent 7/10 game, but I was pleasantly surprised.
It’s not New Vegas 2 or anything, I think most of the people who worked on FNV have long since left, but I still really appreciate Obsidian games for what they are.
Look I get what you’re saying, but they’ve realistically made two stinkers, Andromeda and anthem, and I actually like Andromeda not to mention it was made by a completely different and brand new studio that probably shouldn’t have called themselves Bioware.
I also enjoyed inquisition, it was fun and had a ton of commercial success as well as a really good final expansion that was universally praised. I get Anthem really burned a ton of bridges, but it’s not on the scale that places like Reddit like to make you believe. The gameplay was legitimately fun, the story was awful and all over the place.
LOL no, you’re just trying to farm the Bioware hate circle jerk. Inquisition was fine, mass effect 3 has the best gameplay and storylines of the original trilogy outside of the ending.
Do better, this isn’t Reddit, you don’t have to “karma farm”.
I got past the hinterlands. Skimmed through it, in fact, after hearing online that there was nothing there worth doing.
The rest of the game failed to grip me as much as the first one did, and I didn’t even like DA:O as much as other games in its genre. Granted, I also dropped Dragon Age 2 like a hot potato, so perhaps if I had enjoyed that game more, I wouldn’t have been so turned off of Inquisition for being marginally more tolerable.
They have their taste in games, and lay it accurately with tons of ‘I know that X does Y, but not for me tho’. I expected some flame there, but no, just their personal opinion on what they like to see and lack.
Stepping into their shoes, I’d try old rpgs, quests, adventures accumulating in the backlog and already having their share of GOTY awards so you can hop from a masterpiece to a masterpiece.
They don’t go deep into why f2p and MTX are popular. It’s really just a sudden frustration that they aren’t as represented. Cheers to you journoperson, please take a sit between groups as rarely cared for as you do, or even worse
Stepping into their shoes, I’d try old rpgs, quests, adventures accumulating in the backlog and already having their share of GOTY awards so you can hop from a masterpiece to a masterpiece.
The trouble is there aren’t enough new games that follow this ethos anymore. In particular, it’s nigh on impossible to find a popular FPS or other multiplayer game that doesn’t have a bunch of microtransactions plastered all over it. That’s the core of their complaint, they used to be able to enjoy multiplayer games for the quality of the game, but the microtransactions dispel the illusion and turn it into a chore.
They seemed to describe something other than regular, even old FPSs. If anything, these are the last tags in tneir library.
Video games are a medium of artistic expression. My favorites have something insightful to say with their story, force you to reconsider basic mechanics in new ways, make me laugh, and have proper conclusions. I don’t want to be distracted with goals outside the canon of the world I’m trying to lose myself in.
That’s why I went about old RPGs.
I don’t feel their message is well-coordinated. My first thought was that they played Elisium and Baldurs Gate 3, and then wrote that they want more games like that.
I suspect this is exactly why Battlebit Remastered blew up the way that it did this year even though it looks like a Roblox game. lol
I think people are starved for a good, clean FPS that isn't mostly battling menus, cluttered UI, MTX, endless DLC, P2W, battle passes, lootboxes, daily login bonuses, timed events, grindfests, invasive anti-cheat (or an overwhelm of cheaters), constant updates that break the game, etc. I think there's a lot of us that just want to shoot stuff and have fun with our friends, like the glory days of online FPS. I'd happily fork over $60 today for that kind of experience, but I don't trust hardly any AAA publishers to keep their promises if they even did offer something like that.
The game was ahead of it’s time in terms of combat. It felt janky at times but it plays like a souls-like with how slow and deliberate you need to be once enemies start having proper counters to what you do.
And the time dagger mechanic was always fantastic to me conceptually.
Here’s hoping Ubi doesn’t fuck it up beyond belief.
Actual card battle games like Magic the Gathering.
Or deckbuilding like those castle/turret defense games.
I’d have to agree with @iAmTheTot, I’ve never been a fan of roguelike games where your next move/ability is left up to what you draw from your deck next.
I’m not sure when or about the original meaning, but in the modern context deckbuilder usually refers to games that let you build or modify your deck during gameplay itself. Dominion invented, or at least massively popularised, the genre in 2008. By the current definition of the genre, there is significant inherent overlap with roguelites. In the boardgame world, games like Frosthaven would be an example of a deckbuilder that’s not a roguelite, though the deckbuilder element there is pretty thin. Slay the Spire was probably the first, or at least first successful, computer game deckbuilder that I’m aware of.
Inscryption just defies categorisation, it’s a unique everything. But yeah, I wasn’t aware of the other non-roguelite deckbuilders. Wonder how they get balanced? What’s stopping the player from building a monstrously strong deck?
More traditional boardgames like dominion aren’t rougelites. Also the Pokémon trading card games or Yugioh.
Depending on how flexible with the definition you are, the megaman battle network games are also deck builders (there is “One step from eden” which is a rougelite version too).
Yeah I missed that when posting. Personally I disagree with you regarding tcgs counting, as many tcg video games end up playing as deck builders (since you develop your deck throughout the game). Especially since that’s effectively what happens with games like midnight suns.
One game though I did think of that is sorta a deck builder and not a rougelite (and not a tcg) would be Stacklands
It’s perfectly possible for a TCG to be a deckbuilder, I’m sure. Especially video games that get to do all sorts of stuff to break the rules. My comment was directed at classical TCGs like MtG.
Stacklands looks pretty interesting, might give it a whirl
Basically… “We’re going to be selling out more and won’t fight Sony managing us more”
Too bad Bungie, shouldn’t have had Joe Blackburn purposely break play styles and made tasks grindier in Lightfall because players didn’t provide enough “engagement” (playing longer)
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