Great game but you need to go in with the expectation of a Devil May Cry-like and not a traditional Final Fantasy. If that doesn’t sound like fun, this should probably be a skip.
The question for me is how much less I'm willing to pay for a game that made me wait past GOTY/spoiler season to play it, because I'm not paying $70 for it anymore.
As always I’ll wait for reviews, but the cinematics alone have me pretty convinced, have never played any FF before thinking of starting with this and then playing the whole FF7 remake.
Graphics are debatable. 7 Rebirth has a larger, more fleshed out world, and the characters are a bit more emotive and varied, but there are definitely a few parts of the environment that feel a bit last-gen (water especially). They really nail interior clutter, though, so buildings feel so lived in.
16 is smaller in scale, and honestly doesn’t even have many comparable town environments to put up next to 7, but the field environments are simply gorgeous throughout. The give and take of visual budgeting at work, I guess.
I was really excited for it before launch but now that the dust has settled I probably won’t buy it when it hits PC. The RPG mechanics are apparently really shallow and there’s a lot of fluff and sidequests that ruin the pacing. I kept seeing gameplay and I still can’t get over how tanky enemies are too, it looks like you’d wail on one enemy for 3 minutes until it gives out.
Hopefully they can pull a FF15 and fix most of the issues with the game in patches.
If it’s three minutes for a boss, I think that’s reasonable. Do you have any examples you can show me? From what I’ve seen, the fights are pretty quick in this game.
The first Eikon fight (probably what you could describe as the end of the tutorial) took me almost 20 minutes to finish.
I was barely hit by her, I didn’t have to redo it, it just took fucking ages.
And yes, I was using my special abilities and not just spamming square. My wife was watching me play out of slexcitement and halfway through she literally said “oh my God why is her health bar that big this is so boring”
ETA: I feel that my skill as a gamer needs to be elaborated on for full effect. Not bragging, just saying:
I’ve beaten every Souls game more than once. I beat lies of P on my first playthrough with less than 30 deaths total. I’ve been playing third person action RPGs for 20 or so years now and this is the FIRST MAJOR RPG I’ve EVER played that felt this dumbed down and boring. I was trying to be hyped with Sokens amazing music blaring and the cool visuals and all, but the gameplay is boooooorrringg
Souls games are a whole different beast from this type of game. It doesn’t really prepare you for managing cooldowns and doing complex attack strings. They train you to be careful and win without taking big risks, which sounds like the strategy you executed. From what I can tell almost half of that fight is cutscenes, which isn’t ideal.
I will agree with you that the gameplay seems boring though. They could have done more. I’m told that it gets better when you unlock more moves and mechanics.
it looks like you’d wail on one enemy for 3 minutes until it gives out.
Oh you’ll wail a lot longer than that in some cases. Some of the summon boss fights took like 30~45 mins of wailing. And yes. The RPG elements are non existent, and the side quests are incredibly shallow and boring. You are spot on. No status effects, no elemental affinities, absolutely minimal equipment and weapon systems which amount to basically making a single number go up. It was honestly embarrassing as far as gameplay goes.
Hopefully this is a net positive. I'm guessing with the partnership they still want to work on Crash and Spyro, and I hope they do. They've been held in limbo for way too long. Would be pretty crazy for Crash to have an indie dev.
Also, Star Control 2, which recently got a free release on Steam. Though, I’m not sure what happen with the Star Control franchise, since that specific game is now open-source.
They’ve been working on a sequel for quite a while, including doing regular hours-long YouTube videos although I’ve never followed closely enough to get a feel for how far along they are or what their plans really are. Most of the posts are pretty abstract and the videos seem mostly like futzing with assets and tweaking melee modes and things.
Tangent: SC2 is possibly my favorite game of all time for different reasons. And honestly I liked Star Control Origins a whole lot, for anyone who hasn’t played it but liked SC2. It’s rough and dirivitive in some ways, but excellent in others, and improves on a lot of things in SC2 (including a bunch of quality-of-life stuff). And the writing and voice acting and things is pretty good. Actually, 3 of my favorite races come from the game.
Under normal circumstances, I’d never recommend a remake/remaster of a game, but the Reignited Trilogy is the only acception so far.
I love how in the 3rd game, it fixes the issue I have where the game will stop the music when you get close to the black portals that take you to the minigames like sections in levels. When the music would stop in the original, I never liked it as a kid because it made me feel uncomfortable. It still does.
Hell, there was one section that wasn’t even scary but still used to absolutely scare me as a kid that I didn’t even realize I already passed on the Trilogy. But when playing on an emulator before getting the trilogy, I got absolute dread at the same part. Absolutely made me feel a similar terror to when I would play as a kid. Don’t remember the level, but it’s the portal thing leading to the circular water arena area.
I don’t have the Crash remaster, so I don’t know. I also haven’t played the original Crash games before Revenge of Cortex, so I wouldn’t have any reference as to how good they are compared to the original.
Hell, I only have reference to how good the Reignited Trilogy is to Year of the Dragon since that’s the first Spyro game I ever played.
I also have never played Age of Empires, so I’ll take your word on that one.
Gateway to Glimmer was the one I owned as a kid, playing a bunch of 1 at a friend’s house and renting 3 a few times from the video rental store. I had really fond memories of the unique mechanics in 3 and was very excited to see the game remastered so I could finally sit down and play through the whole thing in one relatively short amount of time.
The Crash remake is definitely an improvement for the first game as it lacked analogue support. The others, at least as a lifelong fan, bit of a mixed bag. Good and well done, but I prefer the PS1 version of the second two games. The physics are less precise in the remakes and the graphical and musical changes give it a worse atmosphere for me. But for a newbie, they're still great.
Spyro Reignited is a beautiful remake. The vibe and ambience of some of those levels is absolutely unreal. This has to be my favorite one, hands down. Spyro 1 was on an entirely different level in terms of mood. 2 and 3 just don’t hit the same, but there is still some great atmosphere.
Totally agree. There’s something so focused about the first one. Two and three are good in their own ways and obviously much more expansive, but the in the original you just go.
The sequels just felt too busy, as though the developers tried to jam so many activities and variance into every inch of the map that it wound up feeling extremely chaotic as a result. Even the soundtracks of 2 and 3 seem to reflect this feeling. It’s like they had a lot of pressure on them to deliver everything bigger and better than before, and it took a lot of focus off of what made Spyro so charming in the first place. The games have no chill.
Spyro 1 levels felt like mystic worldspaces to explore, with room to breathe and pretty sights to enjoy. 2 and 3 just feel like dense puzzles, with ladders and layers and tunnels and ledges, and this thing tieing back to this thing, and this thing opening up later once you get this other thing, and it just didn’t feel very organic or authentic. It was like running around in the inside of a clock.
Even if they do, who cares? These are the guys who created Star Control and Skylanders without the benefit of them being a remake of a sequel of a reboot of a sequel of a sequel. Give me more original TfB IP!
So, they're no longer part of Activision and presumably no longer part of Microsoft, but they want to keep working with Microsoft? So will they be completely independent or are they just no longer under Activision in the Microsoft hierarchy? Either way I hope a partnership with Microsoft means they might be able to make Spyro 4. Also, excited at the prospect of studios breaking away from Embracer. Obviously there is no guarantee that they'll be treated better, but at least they have a better chance of not being shut down by the end of the month.
So, T4B splits from Microsoft-owned ActiBlizz… To keep working with Microsoft. Odd.
But anyway, they were one of the very few developers I cared about in the ActiBlizz group, so I’m happy to see them going independent. I hope it turns out fine for them.
I suppose this also means that Microsoft is not interested in having a new Spyro/Crash game? Otherwise, why let them split up?
Doesnt seem terribly odd. I dont think they get to keep any of the IPs they worked on, meaning MS can still make Spyro/Crash with any of their other developers. What this does mean, though, is that T4B is able to work on their own IP that they will own the rights to, and partner with Microsoft to publish the game.
Though, they’re definitely not the juggernaut they used to be. A lot of people like destiny, but I didn’t care for it. It doesn’t have the same magic Halo had.
It’s deeper than that, when you think about it. MS owns the rights to Crash and Spyro, but also Banjo Kazooie, Perfect Dark, and Killer Instinct. Like damn, not even Nintendo was safe.
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