forbes.com

Rocketpoweredgorilla, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Rocketpoweredgorilla@lemmy.ca avatar

Theoretically he can go fuck himself. All that is going to do is make games drag out mindless crap with no actual value entertainment-wise.

slaacaa,

The most successful games are already like that, and I hate it. Give me a good story in a compact experience (luckily, still many examples for that).

Rocketpoweredgorilla,
@Rocketpoweredgorilla@lemmy.ca avatar

First thing that comes to mind for me is Far Cry 6, where there is a few missions you have to find certain things without the aid of any quest markers.

Imagine a game like that with absolutely no markers and they take your map as well. At best you’d spend 3 times as long trying to finish the same game, and now they think they can charge you 3 times as much? Fuck that noise.

echo64, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Because everyone here is just reacting to the terrible Forbes headline because that’s all people do. Here’s the actual content that you can pick apart, instead of picking apart the headline that some Forbes editor wrote.

he thinks GTA is one of the best values on the market. Here’s what he said:

“In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to.”

So he was just saying that gta is good value for money given their metrics

ChihuahuaOfDoom,

He can still go fuck himself. I was promised single player DLC in GTA 5 and instead they put their entire focus on GTA online which I’m sure will continue with 6. I’ll probably pirate it because, as much as I hate to admit it I’m still a fan, but I’m not giving them another cent.

echo64,

I agree with the general sentiment of boo for not making dlc. but if your proposition is “i’m going to pirate your next game” then you’re probably just pushing them further into a direction you don’t want them to go.

VaultBoyNewVegas,

It’s rockstar, they’ve enough money to not give a fuck no matter what.

wildginger,

They were not going to shift course on game design based on a single sale turned pirate

echo64,

If you think that giant companies don’t look at social media responses to their games in order to make future decisions, I have a bridge to sell you.

wildginger,

If you think that companies look at social media more than their own sales metrics, then Ive probably already sold you a bridge and have a loyalty program for you to sign up for, to get 15% off your next purchase

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

If you think that giant companies don’t look at social media responses to their games in order to make future decisions, I have a bridge to sell you.

I’ve been part of Community Management at a major studio, and I was told to stop ‘wasting their time’ with customer feedback, so which bridge is it?

wildginger,

Odds that you can name the studio?

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

I can deflect the doxxing slightly by saying it’s more than one. The first rhymes with Wicrosoft and the other is too small and would definitely doxx me. However I have friends all over the industry, and can confirm identical reactions from places with names similar to Acti… mizion, Sledge…wammer Ztudios, 434… endustries, Pioware… Grames?

verysoft,

"I will pirate because you didnt give me sp dlc" is one of the craziest reasons ahaha. GTA 5 was good value all things considered, was a great game.

GarrettBird,

Yeah, I’m going to have to agree. It had plenty of content to make up for its price tag.

TheMauveAvenger,

That really only could be considered even remotely plausible if everyone played online, but most people quickly discovered it was a trash money grab. Otherwise it’s no better value than any other story driven single player game.

echo64,

gta games are typically pretty competitive with everyone else in terms of value for money on the base game. it’s been a while since there has been a new GTA game, and the other game they have produced - red dead redemption - was incredible value for money given the content and length.

we can complain about a lot, I’ll be the first to say their online is a money sucking low effort playground. But the quality of their single-player experiences is at worst “very very competitive”.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

Ah but see, that may only be due to GTA V actually having the development time and releasing as a single player game because Online wasn’t near being ready when the game launched. Now that Online is out and that’s where their focus has been, we will most likely see the base single player game quality suffer dramatically. Look at games like Call of Duty. They used to have phenomenal single player experiences, and now you’re lucky if you get something worth playing at all.

echo64,

So I would point at rdr2. That came out long after gta v online made mountains of money. Large single-player experience. Online existed, didn’t detract.

WindyRebel,

Cool, so could the makers of the software they use to make these games do the same to them? They should pay them all for the per hour value times the expected hours of development plus the terminal value perceived by expected income from sales! Yes, good business model. Maximize them profits!!!

echo64,

the makers of the software they use also have their own algorithms for determining pricing yes.

WindyRebel,

Yeah, and I bet they’re affordable. What Strauss is proposing is a massive increase in initial purchase price for those that aren’t paying subscriptions. $70 is borderline affordable for a lot of people as is and that will now be a higher entry price. I’m not in that boat, personally, but I can see how it would be detrimental to the gaming industry as a whole.

Then again, there is the flip side where people are now forced to choose the games they can afford that year even more carefully (1-2 vs 6-7 or more as an example) and if a game fails expectations and someone misses out on something else, then maybe it’ll start putting some shitty developers out of business.

echo64,

They aren’t proposing increasing the price. Did you read the article or my initial comment about how people just read the bad headline and argue against it at all?

WindyRebel,

Of course I read the article. It specifically says, “… value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to…”

I’m beginning to wonder if you read the article. They want to charge off of one value and add it to an initial base value. If you think this idea has nothing to do with increasing profits then I have a bridge in the Sahara to sell you.

echo64,

Nothing in that is about raising the price, the whole thing is about him showing off what great value the series is by their metrics.

Here’s where you say “of course it is! I’ve imagined that this leads to the next thing which is raised prices”. Cool, go make these comments on the thread about them raising prices, or proposing raising prices. That isn’t what is happening here.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

That may be true for many, but I’m willing to bet most of those “hours” they count are for GTA Online. Have they ever mentioned what percentage of players play Online versus all sales? Because that is something many of us have never and will never touch so it isn’t included at all in my value consideration other than a negative for the company to focus on INSTEAD of additional single player content.

If they want to turn GTA into an always online Game as a Service, that is their prerogative, but don’t try and hide it stuffed alongside a single player game they’ll ignore after release, and don’t be surprised when some people stop buying and playing when the only option is online multiplayer.

them, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

There’s a concept that should be familiar to a business owner called value based pricing where you charge based upon a (usually service) product’s perceived value rather than the cost of producing it. Make a game worth giving time and money to then you’ll have success. Fill it with pointless content to pad out the hours and it is neither worth the time nor the money

Kolanaki, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
!deleted6508 avatar

Then that would mean all those games that only had 40 hour campaigns that sold for $60 were $20 too expensive.

018118055, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

They should pay me for testing their beta software

woelkchen,
@woelkchen@lemmy.world avatar

They should pay me for testing their beta software

By your own admission you buy the games anyway. You could just not. Companies only listen when it hurts their bottom line.

018118055,

I refund poor quality software on Steam. So no, I do my best to not support.

typhonaut, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Coming from a franchise who rakes in mountains of cash from GTA Online… The problem with pricing per hour is that there’s no measure of quality. You can create a junk game that took 200 million to develop and has hundreds of hours of gameplay. I also thought the point about movies was a good one. An excellent movie with big actors and a gigantic budget is usually priced the same

LazaroFilm, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@LazaroFilm@lemmy.world avatar

Hour of original content would be fine with me. So all those GTA V should be free…

systemglitch, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Thank fuck for indie devs making the best games right now at an affordable price.

I have over a thousand games in my steam library and my most played is dominated by indie games.

guyrocket,
@guyrocket@kbin.social avatar

I am curious which indie titles you would recommend.

jomoo99,

What’s your genre?

solivine,
@solivine@sopuli.xyz avatar

Can you recommend any dungeon crawlers or survival games?

CobblerScholar,

Hades on the Switch might be right up your alley

simple,

Some dungeon crawlers I enjoyed: Hades, Enter the Gungeon, Torchlight 1 & 2, Crypt of the Necrodancer, Legend of Grimrock, The Binding of Isaac Rebirth

HocEnimVeni,
@HocEnimVeni@lemmy.world avatar

For the king (1&2) & Valheim

Spaghetti_Hitchens,

Shattered Pixel Dungeon is my all-time favorite mobile game. It's a Rogue-like with hundreds/thousands of ways to win; but be prepared to be humbled.

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Literally just made it to the shop keeper after defeating the slime boss. It’s a hell of a game. Maybe one of the best.

solivine,
@solivine@sopuli.xyz avatar

See I normally like this type of game but struggle to get into this one in particular. I’m also confused about most items in it.

Kraven_the_Hunter,

Ape Escape is very quick to pick up and a blast to play. It’s more of the old school side scrolling style, but definitely in the survival theme.

TeNppa,

For a literal dungeon crawler: Demeo

Jaysyn,
@Jaysyn@kbin.social avatar

Neverwinter Nights has 20+ years of custom content, runs on almost anything, is still getting graphical & engine updates and has modules & persistent world servers that cover both of those genres & more.

Burninator05,

TIL: NWN is still alive.

guyrocket,
@guyrocket@kbin.social avatar

Tower defense and strategy in general.

sleisl,
@sleisl@sh.itjust.works avatar

Mindustry

guyrocket,
@guyrocket@kbin.social avatar

Cool, thanks. Wishlisted this.

OmenAtom,

Try Factorio, its fantastic

guyrocket,
@guyrocket@kbin.social avatar

Thanks! On my wishlist already.

SkyeStarfall,

For strategy paradox games are always fun

guyrocket,
@guyrocket@kbin.social avatar

Do you mean Paradox Interactive? Publishers of Stellaris, Europa Universalis, etc.

SkyeStarfall,

Yeah

Kata1yst,
@Kata1yst@kbin.social avatar

If you want something competitive, Legion TD2

guyrocket,
@guyrocket@kbin.social avatar

Looks interesting, thanks.

Globulart,

Not exactly a minor indie game by any means, but bloons td6 is the game I’ve player the most on mobile by some distance. It’s £6 with no microtransactions and a shit load of content. If you like TD games this is a home run.

Psychodelic,

First person shooters

taaz,

Check out Splitgate not indie but I had a good blast with my friends

clobble_wobble,

I thought Split Gate was shutting down.

Otherwise I'd agree it's great fun.

taaz, (edited )
DarkThoughts,

CrossCode! Why is this freaking game still such an underdog?
Zero Sievert is also well worth mentioning.

taaz,

CrossCode isn’t my type of a game but I saved Zero Sievert, looks good!

Tarquinn2049,

Yeah, CrossCode is absolutely amazing. I didn’t hear about it until recently. I’m so glad I didn’t completely miss out on it. It’s like my number 1 favourite game now and I almost missed it.

I like to make sure I bring it up anytime people ask about good games they may not have heard of.

Literally my idea of the perfect game.

DarkThoughts,

Welcome to the CC simps, because you're certainly not the only one who does that. It's generally a no brainer considering that they also still offer a demo to just try it out. Of course that doesn't tell you much about the great story and characters, but I think the fluidity of the movement and combat system definitely can convince people over already.

dong,

This list is utterly fantastic, but if you haven’t given Dave The Diver a chance you definitely should. It’s by far my favorite release from this year, and the devs seem to have even more content planned.

taaz,

Heard about it, haven’t played it yet but I did have heard great stuff about it, it’s definitely on my future radar

AnarchistArtificer,

I recently played Outer Wilds for the first time last week. Games like this, I always worry they’re overhyped, but it was great.

There’s a lot of good games on this list, plus ones I’ve never played before, I should probably check some of them out.

Buddahriffic,

Ignore the pre-release hype (I mean hype before anyone gets to try the game, early access hype is good). If the game is hyped after people get to play it, then I find it’s safer to trust, though personal preferences can still make it miss the mark.

AceFuzzLord, (edited )

I’d like to add Ardor to the list. It’s a free turn based deck building game where you face off against hexagon creatures on a hexagon board. It’s pretty polished for an actual free to play game.

taaz,

This sounds interesting, thank you!

gothic_lemons,

Ty for the list!

MeanEYE,
@MeanEYE@lemmy.world avatar

In addition to that:

  • Atom RPG;
  • Dead Cells;
  • Into the breach;
  • Shadowrun series;
  • This war of mine;
  • Dust - An Elysian Tail;
  • Broforce;
  • Bastion;

Many more of course.

ShitOnABrick,
@ShitOnABrick@lemmy.world avatar

In addition to these games I find these games below to be an absolute hoot

  • disco elysium
  • beamng drive
blackwateropeth,

Chained echoes is also a banger

TheDarkKnight,

It’s like people don’t know Brotato even exists!

MeanEYE,
@MeanEYE@lemmy.world avatar

So many Bros.

mangosloth,

Would you say bastion is the best supergiant title pre-Hades? I’ve been eyeing both that and transistor for a while

MeanEYE,
@MeanEYE@lemmy.world avatar

I would. But I didn’t play a lot of their games. Bastion is kind of unique. Story is pretty linear but its structure is quite a novelty. There’s an awesome narrator that is telling the story, but he reacts to everything you do and has a snarky sense of humor. Game is well designed action RPG with a good variety of weapons and in my eyes very little replay value. Still worth the asking price though.

Adori,
@Adori@lemmy.world avatar

Can confirm these are absolute bangers

Alivrah,

Can confirm your confirmation, some of these are incredible experiences

Adori,
@Adori@lemmy.world avatar

I agree with you man, thanks for agreeing with me

ShitOnABrick,
@ShitOnABrick@lemmy.world avatar

I see an fellow barotrumua player. My favourite aspect of barotrumua is the griefing clowning aspect

SkyeStarfall,

That feeling when you have played (and loved!) Like 90% of this list lmao

…do I play too many games?

…nah

Gruntyfish,

Thank you very much for the recommendations!

CuriousGeorge,

Rock and stoneee o-T

VaultBoyNewVegas,

Disco elysium

caseofthematts,

Yea, I wouldn’t give them any money, though. The actual creators got fucked and any purchases of the game go to the people that fucked them. Great game, but I’d sail the seas for it.

systemglitch,

I was going to reply, but most of the games I would recommend are already listed out.

Some gems are missing, but I’d need to be at my PC to figure out which ones.

However, I did not see Unexplored 1 mentioned by anyone off the top of my head.

snugglesthefalse,

A few of those games form my core of things I’ll go back to every so often, though my list isn’t all Indies. I’d probably throw CDDA, Dwarf Fortress and KSP in there too though, off the top of my head. Surprised to see foxhole in there but I suppose it’s in a relatively decent state at the moment and it’s somehow claimed 1400 hours from me on steam now.

I_Has_A_Hat,

I have over 1600 hours in Binding of Isaac.

TheDarkKnight,

You seem like the kinda fella that could appreciate Brotato too :-)

USSEthernet, (edited )

Sea of Stars recently came out if you liked older SNES RPGs. Reminiscent of Chrono Trigger, they even snagged one of the music producers from it. Great story IMO. I got about 45 hours out of it.

Hollow Knight if you like metroidvanias. Played through it 2 or 3 times now. My son and I are excited for the sequel if it ever releases.

Tricky Towers is a family fun Tetris type multi-player game.

Blue Fire, 3D platformer/metroidvania.

Hacknet, OS UI hacking sim.

Crab Champions (early access coded by EDM producer Noisestorm), 3D bullet hell/loot&shoot where you play as you guessed it… a crab. Has an amazing soundtrack.

Darkside Detective, 2D point and click puzzle solver with a hilarious storyline.

Death’s Door, top down dungeon crawler/RPG.

localhost443,

Kingdom Come Deliverance is easily in my top 3 favourite games ever, counting as far back as home world 1 (which also ranks in those 3.) If you give KCD a go be warned though, it will relentlessly punish you for any foolishness early on. It’ll make you work for every thing, no starting out as some warrior running down mobs of bandits. But it pays out with a true RPG experience that rewards incremental skill progress.

In the last decade, apart from the witcher 3, only Indy studios have produced truly memorable experiences for me.

guyrocket, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@guyrocket@kbin.social avatar

He didn't say it but he wants you to RENT software not OWN it. Make no mistake, this would be BAD for consumers.

HubertManne,
@HubertManne@kbin.social avatar

thats what mmos are. its been done.

Mango,

That’s not software. That’s a service. If you can’t pay, you can’t expect them to be maintaining servers.

HubertManne,
@HubertManne@kbin.social avatar

well yup and thats what they want the games to be. a service. multiplayer diablo2 was much like an mmo but no servers needed. You could run the server and play with your friends or even open it up but everyone needed to have a copy of the game. so it has been done and they want to do it more and more.

Mango,

While I’m super into self hosting instances, that usually defeats the point of MMOs. The unfortunate truth of the matter is that the publishers of MMOs often defeat the point of their game after long enough anyhow.

All that has generally pushed me towards round based games where the only advantages are my own personal skill.

kbal, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@kbal@fedia.io avatar

... or perhaps pennies per second.

Burninator05,

Even a penny a second works out to $36 an hour.

WindyRebel, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Interesting. I wonder how they’d feel if the hardware and software they all used to make these games were charged the same way? Or how about the cars/public transit and roads they take to get to work?

Good idea Strauss.

lechatron, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@lechatron@lemmy.today avatar

CEO wants more money, more news at 11.

Joking aside, length of a game is a terrible metric for price. I always consider how much time I spend playing a game compared to the price for the ROI. But a lot of games just add filler content that is copy and paste missions.

sentient_loom, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

I found my next game to not buy.

DarkThoughts, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Oh yeah, make me hate this rotten company even more dude. Keep it coming.

cosmicrookie, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@cosmicrookie@lemmy.world avatar

Sounds like pure greed to me

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • slask
  • rowery
  • fediversum
  • niusy
  • Cyfryzacja
  • giereczkowo
  • Pozytywnie
  • lieratura
  • krakow
  • esport
  • muzyka
  • sport
  • Spoleczenstwo
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny