forbes.com

Default_Defect, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Default_Defect@midwest.social avatar

One Dollar One Hour? Did Take Two hire Spoole?

Tkappa,

Thank you for bringing up some happy memories

fosforus, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Sure thing! GTA 5 average game time was 52h (main+extras), so its price is then about $1 per hour at launch. Looking at my Steam library, I’d probably have saved hundreds if not thousands over the last 20 years if all the games were billed like this…

Have fun implementing the payment system that reliably measures and bills this with zero downtime, internationally! And even more fun when nobody mysteriously chooses to subscribe to this shit.

Cethin,

Yeah, but dollars per hour is stupid. I care more about enjoyment per hour. Just maximizing play time is what has cause open world games to be boring as hell. I’d rather spend less time with a game that’s more enjoyable over a shorter period than more time doing the same few activities over and over and getting nothing out of it.

Mnemnosyne,

To be fair, for most games which you actually choose to continue playing, enjoyment per hour must be at or above a certain threshold otherwise you’d stop playing.

Cethin,

Well, there are a lot of psychological tricks that can be used to make us keep doing things we aren’t enjoying. We’re just big dumb apes who are easy to manipulate.

Draedron,

The fun in gta starts after the story is done though. Thats when you can spend thousands of more hours in it

KrokanteBamischijf, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

This only works if you spin this with a product leadership strategy:

Shovelware games that don’t offer a solid chunk of hours or any kind of replayability should be priced lower, and proper games should be priced normally.

The thing is, this is not at all how pricing works if you’re building a business model. Prices are always heavily influenced by what the consumer is willing to pay, or in this case what they’ve been used to for years. For as long as I can remember “full price” has always been $50 or $60.

Special editions with marginal bonus content, $10 price increases on the base game and shitty DLC (horse armor comes to mind) are all examples of corporate shit tests, designed to see how far they can take it.

History has proven though, that changing consumer expectations is among the more difficult things to do in a market where alternatives are rampant. Though the whole franchise loyalty thing kinda ruins that, but I’ll be damned if I have to pay $200 for a game. That will promt me to just play something else instead.

Cethin,

No. This is absolutely wrong. If a game is short but does something unique and engaging it’s worth more than the next open world game that wastes your time. The amount of time a game takes to complete has next to nothing to do with the value a consumer gets from the game.

A “proper game” isn’t one that takes 60+ hours to complete. A proper game is one that takes an idea and does something interesting with it, or at least tries to create the most enjoyable experience for a player as possible.

I don’t want to trudge through an open world collecting bullshit they put in just to make me spend more time. I want an interesting experience that maximizes my enjoyment per hour. If it’s low enjoyment per hour there’s a million other things I could be doing instead.

KrokanteBamischijf,

Which is exactly why my first sentence explicitly states “product leadership”.

I agree, we don’t need any more games that prolong a shitty experience just to use collective playtime as a metric of success.

The correct metric could be play time AND experience rating: If I manage to put 300 hours into a game, none of it feels repetitive and I’m still having fun I’d be willing to spend more than if I get a couple hours of amazing gameplay and a giant “collect all these flags” middle finger for 100% completion.

Ultimately we need publishers to stop their short-term value strategies and start investing in long-term value from reputation, popular IPs and games that will be remembered.

MooseBoys, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Unpopular opinion - I completely agree. In terms of cost per entertainment-hour, video games are by far the best value compared to similar media.

Jackcooper,

I remember having no money as a teenager and talking with a friend about how a 50 dollar game could be our sole entertainment for 2-8 weeks

michaelmrose,

You can’t just peg things to an expensive thing people do rarely and say something people do commonly should be just as expensive while ignoring the cost of the device that runs the game.

Default_Defect,
@Default_Defect@midwest.social avatar

Yet they continue to rake in cash at the current pricing models. They don’t need to raise it.

paris, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Can’t wait for them to try this, it flops, half the staff gets laid off, the CEO steps down with a golden parachute, the CEO trades places with the CEO of another tech company, that new CEO makes an even worse decision, another half of the staff gets laid off, the new CEO gets a raise, Microsoft buys both companies, Google makes a competing game studio that gets killed before their first game release, and Apple releases their first video game for $3000 that only runs on M2 and above.

butterflyattack,

Doesn’t seem fair that some people get paid so well for fucking up so badly.

KevonLooney,

One correction:

Apple releases “iTetris” for $3000. Their fans claim it’s way better than the original. It’s the same game with only 8 levels, but you can pay extra for more.

RobertOwnageJunior,

The blocks look fancy but do EXACTLY the same thing.

xavier666,

This dude just speedran 2024 and 2025

nossaquesapao,

We’re living in a dystopia so boring that the future is easily predictable.

HawlSera, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Take Two, are you fuckig high?

filister, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

So practically he wants to create a SaaS model to eternally milk their user base. As much as I like the game devs working for rockstar, their management is an utterly horrendous bunch of scums and in a way I wish that GTA6 is one giant flop.

tym, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Dollars per hour divided by total copies sold. Eventually, it’s free.

JadenSmith, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Shit like this is why I pirate.

ICastFist, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@ICastFist@programming.dev avatar

Man, imagine if movies or books charged you by the hour. Lord of the Rings would make bank!

LufyCZ,

Thing about a book (and a movie) is, that once it’s out, it’s done (99.99% done).

For a game like GTA Online (be it V or VI), there are ongoing server costs, massive content updates, support, all that jazz.

I’m not saying I support it, just that I understand

mordack550,

That’s why live services games needs to incorporate micro transactions. The studio needs to have a constant revenue stream to maintain the development and the infrastructure cost.

That’s why live services game needs to end

ICastFist,
@ICastFist@programming.dev avatar

That’s why live services games needs to incorporate micro transactions.

Not really. Subscriptions are a thing, or used to be, at least. But they’re nowhere as profitable as mtx.

That’s why live services game needs to end

MMORPGs would like a word with you

vivadanang,

your understanding is misplaced; their ongoing costs are MASSIVELY offset by their in-app purchases already. to claim they need more is just greed.

Koordinator_O,
@Koordinator_O@lemmy.world avatar

Game companies make profits unrivaled by any other industry and all we hear is “it’s not economic to sell a game for 60 bucks.” Now there are microtransactions and those profits skyrocketet. Now even that is still not enough. It’s just Ridiculous.

LufyCZ,

When did I say I support microtransactions? It doesn’t have to be both at once.

echodot, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Ok so somebody should ask this CEO how he expects gamers to pay potentially $200 per game.

What an idiot, games are priced at what the market will bear and they’ve pretty much reached that limit now.

Seasoned_Greetings,

When you get paid in 6-7 digits annually, ideas start to form that the peasants aren’t paying you enough of their 2 digits.

He’s out of touch and thinking about profit, like the blizz ceo pushing games-as-a-service

samus12345,
@samus12345@lemmy.world avatar

What are you, a weenie?

https://i.redd.it/vt177e57gju81.jpg

Meowoem,

Which is what he said

Treczoks, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

That’s what I do. I take some entertainment - not just video games - and rate it by how much fun it gave me over how many hours and at what price. 8 hours for €40 in an amusement park? Cheap thrill. A €70 AAA game that I throw in the corner after an hour? Not good. A €200 LEGO set that takes a lot of fun hours to build and inspires me to something else? Perfect entertainment!

nexussapphire, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

I always prefer a good 5 hour experience over a bland 60 hour experience.

Guntrigger,

It does sound like the next step here would be adding as much low quality filler content as possible to spread out play time.

samus12345,
@samus12345@lemmy.world avatar

Just add a bunch of GOW-style “slowly crawl through the narrow space” parts to pad the play time!

otp, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

The less someone actually plays games, the more this idea will make sense to them.

Gamers, especially older gamers, will know this is a BS metric.

Bakkoda,

4k+ hours on path of exile. I played D2 probably more hours than my kids have been alive.

Moneo,

“We were going to charge $60 but then we added 40 hours of tailing side quests so now we’re charging $120” - Ubisoft.

Hours of gameplay is a god awful metric and only a corporate dipshit could utter such a stupid fucking sentence.

Midnitte, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Midnitte@kbin.social avatar

1 dollar, 1 hour, that's what I always say. /s

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