forbes.com

filister, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

So practically he wants to create a SaaS model to eternally milk their user base. As much as I like the game devs working for rockstar, their management is an utterly horrendous bunch of scums and in a way I wish that GTA6 is one giant flop.

tym, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Dollars per hour divided by total copies sold. Eventually, it’s free.

JadenSmith, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Shit like this is why I pirate.

ICastFist, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@ICastFist@programming.dev avatar

Man, imagine if movies or books charged you by the hour. Lord of the Rings would make bank!

LufyCZ,

Thing about a book (and a movie) is, that once it’s out, it’s done (99.99% done).

For a game like GTA Online (be it V or VI), there are ongoing server costs, massive content updates, support, all that jazz.

I’m not saying I support it, just that I understand

mordack550,

That’s why live services games needs to incorporate micro transactions. The studio needs to have a constant revenue stream to maintain the development and the infrastructure cost.

That’s why live services game needs to end

ICastFist,
@ICastFist@programming.dev avatar

That’s why live services games needs to incorporate micro transactions.

Not really. Subscriptions are a thing, or used to be, at least. But they’re nowhere as profitable as mtx.

That’s why live services game needs to end

MMORPGs would like a word with you

vivadanang,

your understanding is misplaced; their ongoing costs are MASSIVELY offset by their in-app purchases already. to claim they need more is just greed.

Koordinator_O,
@Koordinator_O@lemmy.world avatar

Game companies make profits unrivaled by any other industry and all we hear is “it’s not economic to sell a game for 60 bucks.” Now there are microtransactions and those profits skyrocketet. Now even that is still not enough. It’s just Ridiculous.

LufyCZ,

When did I say I support microtransactions? It doesn’t have to be both at once.

echodot, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Ok so somebody should ask this CEO how he expects gamers to pay potentially $200 per game.

What an idiot, games are priced at what the market will bear and they’ve pretty much reached that limit now.

Seasoned_Greetings,

When you get paid in 6-7 digits annually, ideas start to form that the peasants aren’t paying you enough of their 2 digits.

He’s out of touch and thinking about profit, like the blizz ceo pushing games-as-a-service

samus12345,
@samus12345@lemmy.world avatar

What are you, a weenie?

https://i.redd.it/vt177e57gju81.jpg

Meowoem,

Which is what he said

Treczoks, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

That’s what I do. I take some entertainment - not just video games - and rate it by how much fun it gave me over how many hours and at what price. 8 hours for €40 in an amusement park? Cheap thrill. A €70 AAA game that I throw in the corner after an hour? Not good. A €200 LEGO set that takes a lot of fun hours to build and inspires me to something else? Perfect entertainment!

nexussapphire, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

I always prefer a good 5 hour experience over a bland 60 hour experience.

Guntrigger,

It does sound like the next step here would be adding as much low quality filler content as possible to spread out play time.

samus12345,
@samus12345@lemmy.world avatar

Just add a bunch of GOW-style “slowly crawl through the narrow space” parts to pad the play time!

otp, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

The less someone actually plays games, the more this idea will make sense to them.

Gamers, especially older gamers, will know this is a BS metric.

Bakkoda,

4k+ hours on path of exile. I played D2 probably more hours than my kids have been alive.

Moneo,

“We were going to charge $60 but then we added 40 hours of tailing side quests so now we’re charging $120” - Ubisoft.

Hours of gameplay is a god awful metric and only a corporate dipshit could utter such a stupid fucking sentence.

Midnitte, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Midnitte@kbin.social avatar

1 dollar, 1 hour, that's what I always say. /s

Desistance, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

That’s a subscription. He should try it and see how that goes.

GONADS125,

GTA+ is already a thing…

III,

Apparently not enough of one if he is saying shit like this out loud. I would assume the GTA6 Online efforts will attempt to make their “+” more attractive.

Eggyhead, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Eggyhead@kbin.social avatar

While I’m not entirely inclined to disagree, I doubt his idea of how much an hour of gaming should cost your average player aligns very well with mine.

TwilightVulpine,

What he is doing sounds reasonable on the surface but it's a rhetorical trick.

This is about getting players in forever live services to keep paying forever even if the game is not adding anything more to make it worth it. There is a hint of merit of paying for a game that you enjoy a lot but don't forget how today games are endlessly padded out with grind and daily missions to keep players coming back out of habit, delaying access to what they really want to get, rather than because they are enjoying it. Nevermind that these tactics are also what gets people impatient and buying Shark Cards, for instance. It's why the freemium model became so commonly used. He wants to profit in the mean time too.

ono, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Dear CEO,

Games that don’t respect my time are not worth more to me.

wolfshadowheart, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@wolfshadowheart@kbin.social avatar

It definitely should not. Gamers use it because there are a range of genres of game. JRPG's ala Monster Hunter and Disgaea are pretty much a 300 hour minimum. There is no way GTA ever produces something worth 300 hours of gameplay, the closest they've gotten is their Online versions which frankly, would be horrible if they were priced per hour.

Racing games would have very little merit in price per hour. Sports games probably in between.

Then there's the whole fact that pacing can be implemented at the whims of the creators. It takes 4 hours to get energy so you can continue? Well, that 4 hours of paid playtime baybee, payyup!

How about games with little to no story? Should the new CoD only be $25 because it's campaign sucks? It's short after all. Or will they try and include multiplayer time, you know, something independent and timeless. Will they become arcades and start charging you per round?

Horrible, horrible idea. No matter hour you look at it, hours per game are only good for gamers with specific intentions, be it their limited time, their desire to 100%, or to see if it simply respects their time in the first place.

TwilightVulpine,

Absolutely. This is supposed to persuade people who say they want games to be long enough to be worth their price, but the actual intention is to create an excuse to charge forever while offering very little for it. It's very easy for any game to pad out their playtime with grind.

It's yet another way to trick people into paying for trappings of games that have nothing to do with the actual content. If you buy a board game, or an oldschool game cartridge, you don't need to keep paying for it however many times you go back to it. They may use servers as another excuse, but today servers exist to enable them to charge extra, not because they are truly necessary. There are many older and smaller games, as well as Minecraft, that show that players can run online games on their own just fine.

And they charge extra by selling fiction. Shark cards with in-game currency are just a number in the game that is trivial to change with no effort from them. It's very different from selling content packs including new vehicles and weapons, locations, characters and story. Same goes for games that sell the chance of getting an unit of an item or character, split by arbitrary levels of rarity that have nothing to do with how demanding it was to create that content, rather than selling full access to content packs including those items and characters, to be used however many times they player wants.

It's layers upon layers of something that is pretty much a scam at this point. Taking advantage of people who can't tell apart product and service from a sense of hype and value in an imaginary context.

obelix, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@obelix@lemmy.world avatar

Sounds like someone wants me to not buy their overpriced game.

abbotsbury,
@abbotsbury@lemmy.world avatar

Rockstar’s games are the rare few I’d say are worth a full $60

GreenMario,

That was before they started diarrhea shitting themselves since the founders left. GTA Trilogy, GTA+, and removing cars people paid for in Online is just a taste of things to come.

abbotsbury,
@abbotsbury@lemmy.world avatar

I specifically mean their in-house single player games, so only GTA V and RDR2 for the last decade.

GreenMario,

That’s what I mean, Rockstar was a brand you could trust until after RDR2. Founders left right after and you can see how things changed right after.

iheartneopets,

Yeah, they left and the change was IMMEDIATE. Holy moly the shit show that was RDO. If you were playing that game back then, you could see the crumbling of the company happening in real time, it was wild. RDO being left to rot is my Roman empire, and I wonder if the founders feel regret at all with how their creation was treated by the company they left. Or if they just dry their tears with hundos these days?

Heck, I don’t even feel like RDR2 lived up to it’s full potential before they left, what with post-game being the most buggy and unfinished-feeling part of the whole game. It felt like it was just waiting for DLC content to be added, since it was a huge patch of map with hardly anything going on. Sigh, who knows.

mosiacmango,

Too bad it will be at a minimum $70, and i bet with the hype, even $80, while also being chockful of microtransactions.

SocialMediaSettler,

It’s Rockstar Games, they love microtransactions and Sharkcards and will more than likely implement more greed tactics into their next big game (GTA 6). I’m still pissed off over the bilking they did with the bunker series in GTA 5. They’re a ruthless, greedy company. And don’t forget those times they went after those fanboys/talented game designers who were revamping their old games like GTA 4. Those kids were super talented and Rockstar busted their asses like the mobsters they are. Fuck Rockstar and their next GTA greed fest.

Guntrigger,

Don’t call them mobsters, they probably think that sounds cool. More like corporate sell outs.

vivadanang,

Yup. For every idiot like this, there’s an indie game or even a Larian Studios offering MUCH better bang for your bucks.

KingJalopy, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Take two dollars for every hour you play

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