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Jumi, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Again such a idgaf-management-decision. Fucking greed ruining things yet again.

caut_R, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

I hope Digital Foundry does a review. I wanna see CPU utilization so badly, Paradox needs to learn to invest into CPU optimizations for their CPU heavy games

SkyeStarfall,

They do invest a lot in cpu optimization. The problem here seems to be unoptimized GPU performance.

In addition, you will always struggle with CPU performance in complex simulation games with many interlocking systems. There’s only so much you can do without limiting the gameplay.

edgemaster72, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
@edgemaster72@lemmy.world avatar

“Just tell them they may need to upgrade their PC” -outside consultant Todd Howard

arudesalad, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

What would the fps be on a (similar) released game with the same specs and settings?

Paradox,
@Paradox@lemdro.id avatar

Considering skylines is basically the only surviving city sim franchise, not much. But city sims have always had difficulty with performance. Sim city 4 was notorious for how badly it performed in hardware, even to this day

Chainweasel, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

So it might actually be worse than KSP2 then. I was so disappointed by that.

ours,

Bad time for beloved indie sims getting sequels.

arudesalad,

It’s not going to be worse than KSP2. KSP2 launched with game breaking bugs and all of the new features missing (and some of the old ones) as well as bad performance on ALL graphic settings no matter the specs. CS2 has features that differ it from the first game and the performance issues (allegedly) can be fixed by turning settings down (unlike KSP2). Both games launched (or will launch) without modding support which is really bad for both games.

Chainweasel,

I meant specifically the frame rate, not necessarily the game as a whole. I should have been more specific. I do agree with the points on KSP2 though

Bread,

KSP2 still makes me sad. I still have the hope they can pull a no man’s sky. The dream of KSP2 is all I ever wanted out of a space game.

Not_mikey, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

If you can’t actually play it with the new graphics what’s it’s advantage over original cities skylines?

Caitlynn,
@Caitlynn@feddit.de avatar

There is actually a LOT more little things, that make the game very different. Besides who in the right mind would buy a 70 buck sequel with Just better grafics?

Jayemecee,

Everyone that bought fifa for the last 10 years…

SirQuackTheDuck,

You missed an important bit:

who in the right mind

shrippen,

Just have a look at the dev diaries. For me personally its the overhaul of pretty much all simulation engines (traffic, weather, water, wind, people etc.) and that they solved (apparently) the single thread problem of their traffic simulation. For me CS1 was bottlenecked when the cities became to big and the traffic could only be simulated on one core. There is a limit to that. But my cpu was otherwise idle. I have hope that this is now solved. Plus there is apparently no agent limit anymore. So a town of 500000 could in theory simulate all people individually, CS1 couldn’t.

BradleyUffner, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Not that I don’t believe them, but it’s odd that none of the videos from YouTubers with early access have shown that kind of performance. It makes me wonder if they are trying to set lower expectations for some reason.

bionicjoey,

I suspect 4K is the biggest killer. Most YouTubers aren’t playing at that resolution.

Jakeroxs, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

I’ve watched a few people play on YouTube and it doesn’t seem bad for most of them

cheerjoy,
@cheerjoy@lemmy.world avatar

Because they’re playing with volumetrics disabled. That’s the main choke point according to the devs and play testers.

atro_city,

Probably not playing on High Settings?

scrubbles,
!deleted6348 avatar

Shhhh you gotta jump on the hate train! You can’t just be happy a game is coming out here!

Wrongleverkrunk, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Oof

thesprongler, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Perma-photo mode!

Korkki, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Is it as bad on Nvidia?

Wodge,
@Wodge@lemmy.world avatar

It’s bad everywhere at the moment.

Broken_Monitor, do games w NEOWIZ adds Denuvo to Lies of P three days before release

Uuuugggggghhhhhhh

I was looking forward to this game. The middling reviews and now this have killed it

Kolanaki, do games w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times
!deleted6508 avatar

Man… if vanilla New Vegas is still giving you performance issues, you might wanna upgrade your toaster.

steersman2484,

If it brings me a few minutes more battery life on my steamdeck, it is worth it

Potatos_are_not_friends,

The achievement is less about the need, but more that someone did it.

I’d be equally excited if something optimized the shit out a PlayStation 1 game too.

Coelacanth,
@Coelacanth@feddit.nu avatar

I mean, isn’t vanilla New Vegas pretty famously unoptimized? I think its performance has less to do with your hardware and more to do with the engine (hence this mod).

MaliciousKebab,

Todd, I didn’t know you were a Lemmy user.

GreenMario,

How much can upgrading a computer cost, $10?

– Todd “I haven’t had to buy my own groceries since Morrowind dropped” Howard.

Chailles,
@Chailles@lemmy.world avatar

But I mean, this isn’t just for Vanilla New Vegas, is it? Plus New Vegas is known for being particularly unstable.

moosetwin,
@moosetwin@lemmy.dbzer0.com avatar

I would if I could

Psythik,

It absolutely does, though. Vanilla crashes all the time and has several game-breaking bugs. I don’t recommend that anyone plays New Vegas unmodded – especially on a newer machine that’ll be less compatible (like my 7700X + 4090 rig running Windows 11) – unless you just hate yourself. You need community patches to get it in a playable state.

Same goes for Fallout 3. It’s not nearly as buggy as NV, of course, but try running it Vanilla on a modern Windows 11 machine and let me know how well that goes for you lol. You get massive framerate dips and it literally crashes every 5 minutes on a brand new PC if you don’t install any mods to make it compatible.

Kolanaki,
!deleted6508 avatar

I mean I still play it on a modern system mostly unmodded (I do minor QOL mods like adding/moving fast travel points to limit loading screens but nothing super fancy or specifically for performance). Still on windows 10, though. I get no performance issues, though crashing is still a worry. It’s not like every 30 minutes tho, like when it was new 🤣

Psythik,

Still on Windows 10, though.

Well there you go. Win10 is old enough now to still be compatible with those games. But like I said, try it on a modern machine running 11.

That said, even in my Windows 7 days, NV still crashed all the time. The game had a rushed development; it’s a miracle that it runs at all on any PC.

thecrotch,

Windows 11 is essentially a skin and experience pack for win 10, in fact it was.originally going to be the nezt update to 10. very little has changed that will affect how games run.

Relo,

I played NV unmodded and hardly had any crashes in my +150 hours. All I did was to deactivate all but one CPU core iirc.

Atomic,

It’s not a toaster problem lol. Every time to enter a loading screen you pray the game doesn’t randomly crash

AceFuzzLord,

My toaster of a desktop can easily run the game at pretty good framerates yet the game just sometimes decided to just crash like it’s nobody’s business.

Hell, it ran it just fine before getting an upgrade from 4gb to something like 16gb of ram, but the problem wasn’t performance issues. Instead it was random crashing. Mods completely fixed that issue.

New Vegas is a pretty good game, but I wouldn’t wanna play it unmodded because I don’t wanna deal with random crashes.

revoopy,

Nah, with mods the lack of threading makes oblivion and fo:nv unplayable once you add on enough eye candy

FrankTheHealer,

The vanilla game is still Bella buggy, awesome, but hella buggy.

n3m37h,

Try playing F.E.A.R without the performance mod, a 5800x3d and 4090 will only get a studdery mess and that game is from 04

Blizzard, do games w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times

Give us a current gen remake.

chaogomu,

My dream is a fallout game set in New Orleans, but made by Obsidian.

Give them permission to have greenery in the game as you run around a massively overgrown swamp (there's some lore from unpublished games about an over-abundance of GECK testing in the area,)

Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.

We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.

My dream enemy would be a splinter group of Caesar's legion and remnants of the Enclave.

As for music, dig deep into New Orleans history. There's more than enough to put together a kick-ass soundtrack.

bionicjoey,

Wasn’t there a fallout 3 DLC set in the Bayou?

chaogomu,

Point Lookout was in a swamp on the coast of Maryland.

bionicjoey,

Right yeah. I could’ve sworn there was some depiction of it in one of the games but I’m pretty sure I’m just remembering wrong.

prettybunnys,

Western bay coast of MD

ayaya,
@ayaya@lemdro.id avatar

Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I’m not even sure the key people are necessarily still around.

ante,
@ante@lemmy.world avatar

As of 4/9/22, about 20-ish, I believe, out of an original team of ~70. The remainder either quit, were laid off, or were fired.

Source here, which expands further:

Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.

Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.

Potatos_are_not_friends,

After the mess that was Outer Worlds, I hope Obsidian finds itself.

Schaedelbach,

Different people, different tastes I guess but in what sense is Outer Worlds a mess?

BloodyFable,

I really enjoyed Outer Worlds, what was your complaint about it?

Potatos_are_not_friends,

Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.

I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.

Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.

So I have high hopes for Outer Worlds 2 being incredible.

ante, (edited )
@ante@lemmy.world avatar

While I would kill for an actual remake, there is a fan-made remake in the F4 engine that has been many years in the works. The devs are pretty active on Discord and still plugging away at it. Who knows if it ever actually gets finished, but I think at this point this is the best hope for a somewhat-modernized New Vegas.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

Yet another one of those Bethesda fan remakes that takes over a decade of work before it gets abandoned suddenly.

WetBeardHairs,

Or likely threatened with legal action.

Blizzard,

Fan-made remake probably won’t be available on PS5.

ipkpjersi,

Who knows if it ever actually gets finished,

This is actually one of those things that bothers me the most. So many projects that are at risk of getting taken down are announced way before they are ready, whether it be on purpose for them to knowingly get taken down before anything ever becomes playable and gets released because they never had any intention of actually releasing it they just wanted the fame for it with no intentions of delivering on it, or because they didn’t think they would get taken down and get completely surprised by it like it’s never happened before. If you are going to make something awesome, wait until you release it to announce it.

eu,

I wonder what would happen if Bethesda gave a few of the best modders full access to the game's code and to the latest version of the engine. I bet they could come up with a current gen remake in under a year without the involvement of a single Bethesda dev.

ante,
@ante@lemmy.world avatar

I think you’re severely underestimating how much time, effort, and resources game development takes. Especially when the devs aren’t doing it full-time.

Kolanaki,
!deleted6508 avatar

Are we talking about a whole engine re-write or just bringing the game into modern times graphically? Because you could do the latter much easier and with less time (still time consuming yes, but not as much) with just basic modding and not even need the source code.

eu,

Well, in such a scenario I'm also making two assumptions:

  1. That the modders are indeed being paid by Bethesda to work full-time on it since it's meant to be sold when finished (not unlike Skyrim Special Edition, only made by modders)
  2. There's a way to add code and assets from existing mods to their remake. If they have to make it all from scratch then yeah, a year is not enough.
gencha, do games w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times
@gencha@feddit.de avatar

Is the source code available or how does this work?

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