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Default_Defect, do games w Nintendo Switch emulators Yuzu and Ryujinx can already run Red Dead Redemption on PC
@Default_Defect@midwest.social avatar

4k 60 fps on my 3080 on day one, its wild.

zorrothefox2001, do games w Nintendo Switch emulators Yuzu and Ryujinx can already run Red Dead Redemption on PC
@zorrothefox2001@lemmy.world avatar
conciselyverbose, (edited ) do games w Take-Two shuts down the AI-powered story mod for GTA 5

I thought this was going to be "they added new lines to the main characters using AI to fake their voices" and that would have been reasonable.

But I see no mention of that. It looks like someone just made a story that you can play in their world and they're being douchebags again.

ThunderingJerboa, (edited )
@ThunderingJerboa@kbin.social avatar

I mean even then, its odd but I don't see a problem if modders aren't selling the mod as a "expansion" to users. Ai voices are iffy but they can bring so much cool things to the modding scene. The biggest problem is when large corporations like Rockstar/Take two/etc start using them to replace actual voice actors. A modder isn't going to have the money to pay an A list voice actor to voice act in their mod

Edit: I do think it does cross a bit of a line if said mod is a sex mod but realistically that isn't a logical difference between that and a normal mod but it does feel like its crossing a line.

conciselyverbose,

I'm in other topics arguing that training on copyrighted content is not infringement in any way, but I think using someone's likeness is different and probably not legal, because there are separate laws there.

You can usually get away with it if you have deniability, but I don't think straight up adding lines to characters gives you any way to argue that.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

Its iffy isn't it? Like we have to remember video game mods are a whole can of worms and they are plainly in a gray area for many regions. Say for instance you have a mod where you have a party member who was modded in who was something like John Wick, Indiana Jones, Princess Leia, Luke Skywalker, Macho man Randy Savage, etc. Some of these mods would likely rip audio from other source material or they can be impersonation but you are taking someone's "likeness" in a similar fashion. Is it just a step too far because we are copying a voice? I'm 100% for modding but we have to be aware it is on pretty shakey ground. Its also hard since some voice actors do have a ton of range and would it really count as "stealing" someone's likeness if you are copying a voice of a character they have played but you aren't copying their regular speaking voice

I understand why people fear AI but I just think when its being used by hobbyists its a bit different compared to a company doing it especially when the hobbyist isn't doing it for commercial gain. Like the recent outrage about a fan animation of scooby doo using AI voices where an actual voice actor sent a hate mob and trying to blacklist the person for daring to have a shoestring budget and make a silly non serious fan episode of scooby doo.

Edit: It seems crazy to see someone dismiss a person's hard work just because 1 element isn't up to snuff. I don't agree with people hating the concept of "AI art" but this person did a full 10 minute 3d rendered retro style felt/puppet animation but the voice acting is the massive hang up and seeing their work dismisses because of it is infuriating.

conciselyverbose,

Yes, those are also illegal. The character belongs to someone. TakeTwo has no rights to tell you not to use Luke Skywalker. Disney does.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

If they are not making money on the mod, it’s possible you might be able to get away under a fair use argument, especially if the character skills were some sort of parody.

Although that’s definitely not a legal battle I would want against Disney’s lawyers.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

That is quite the fucking interesting take. I guess props for being consistent but those style of mods are typically seen as one of the best type of mods. Massive overhauls that bring one game into another universe take a ton of work and have worked as a basis to work from. Hell Total Warhammer may not have existed without the Call of Warhammer from Medieval 2. I just fundamentally think the world is a far better place when fans who aren't making money can work on projects that would never get the go ahead to continue in a commercial setting.

Spudwart, do games w Take-Two shuts down the AI-powered story mod for GTA 5

Common Triple A L.

rikudou, do games w Take-Two shuts down the AI-powered story mod for GTA 5
@rikudou@lemmings.world avatar

How the fuck are they allowed to do that?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

lawyers and 0 ethics or morals

rikudou,
@rikudou@lemmings.world avatar

That’s not surprising, I was asking how does the law allow them to do so.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

If they don’t use anything from GTA 5 in their mod I doubt so but high powered lawyers are scary and you don’t need to even have a valid case to sue someone. It’s the same thing nintendo does it’s their ip so they get their lawyers to send out dmca’s and threats and people cave.

SeedyOne, do games w Take-Two shuts down the AI-powered story mod for GTA 5

I stopped modding back in GTAIV because of Rockstar’s bullshit. They nearly got my channel deleted age have always been dicks about modding, which is doubly upsetting when you see how greedy and stale they’ve become with the games.

Targox,
@Targox@lemmy.world avatar

Remember when Rockstar was one of the most respected and prestigious developers? Good times.

SpeziSuchtel, do games w Take-Two shuts down the AI-powered story mod for GTA 5
@SpeziSuchtel@feddit.de avatar

Wow, and thats why I don’t trust them with FiveM. They will run it into the ground so people can float back to their shitty version of GTA Online

DarkThoughts,

Really sad. GTA Online in principle sounds so cool, but it's such a shitty execution. I'm sure if modded servers were encouraged I'd find something to my liking but the way this rotten piece of shit company treats modders is just despicable, and always has been.

conciselyverbose,

You say "shitty"; they say "lucrative".

A lot of stuff is Iike that. Ultimate Team in Madden or FIFA, without the monetization, could potentially be one hell of a game mode (though also maybe hard to balance). The idea of being able to build out a team to your personal preferences and play style and match up against others head to head is awesome.

But "fuck you, we want users dropping $10k on their team", so we can't have nice things.

DarkThoughts,

I believe my last time playing FIFA was on the PSX. I vaguely heard something about loot box style booster packs to get players I think? Imagine Nintendo would do that with Pokemon, and all the good & rare ones would be super rare, but you could of course buy packs for real money. 🎰

conciselyverbose,

That's basically what ultimate team is in practice.

If it had no cash involved and was either tuned to a level where a normal person could build a team that was competitive at the high end in a month or so (since it is, ultimately, an annual game) or you just had a budget and could sign who you wanted (based on "market value" that was set based on overall rating and position or that fluctuated with how many people had a guy on their roster), it could be awesome.

But yeah, it's basically a card game (that I think also has cards expire, though I don't play it at all) that's designed to milk whales for cash. And they replaced a lot of the normal Madden tournaments you could win money playing to use this nonsense mode instead.

The only semi-saving grace is that it's mostly self contained. There are obnoxious ads for it, and other game modes haven't seen the development work they should because they spend most of the non-engine work on that nonsense, but you can still just play online head to head of a great football sim if you tune out the nonsense.

It's super scummy and I would love to see legal involvement shut it all down. Lootboxes are unregulated gambling and in sports games specifically they're very obviously targeting kids.

conciselyverbose,

I lied. One more obnoxious probable side effect: FIFA has new anticheat that's Windows only and I'm guessing the new Madden might also.

DarkThoughts,

Yeah. I already don't do trading card games because of this. Having an expiration date on the cards sounds even dumber. Kinda sad how everything nowadays has to get milked into oblivion. Really kills the fun of many games, but unfortunately people still buy into it. Reminds me also how "micro" transactions ended up ruining the mmorpg genre. Everything is just so over-commercialized nowadays (same for the internet).

conciselyverbose,

So I think it was "games played" "contracts" and there were ways to earn extensions through normal play when I briefly played the single player part a while back. I recognized the giant trap for what it was and bailed and am not sure the current state, but if it did exist and is scummy and makes them more money, I'd be surprised if they walked it back.

mihnt, do games w Red Dead Redemption 2 Mod restores content that was cut from it
@mihnt@kbin.social avatar

Best be careful. We all know what happened last time someone restored Rockstar's hidden content.

RegularGoose,

I don’t, but I’m assuming they got sued into life-long poverty?

mihnt,
@mihnt@kbin.social avatar
guylacaptivite, do games w Red Dead Redemption 2 Mod restores content that was cut from it
@guylacaptivite@sh.itjust.works avatar

TLDR: It’s voice lines.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

Thank you

ezures, do games w Red Dead Redemption 2 mod restores content that was cut from the game

Hot coffee anyone?

RagnarokOnline, do games w Red Dead Redemption 2 mod restores content that was cut from the game

Taken from other friend on this article: Tl;dr: it’s more voice lines

Rai,

Being a weirdo now: Memmy keeps crashing when I click on the post we’ve been talking in. But I’ll discord you because I love the vibe you…

…vibe?

Anyway please respond to something I do or exist posting if I forget, I would love to talk to someone who had similar formative experiences I had and you seem like a cool person.

EmperorHenry, do games w This Fallout New Vegas Mod adds a real-time reflections system
@EmperorHenry@sh.itjust.works avatar

Oh wait…I thought this was a post about that one online-only fallout game.

Tranus, do games w This Fallout New Vegas Mod adds a real-time reflections system

“As high as 30 fps”

rocky1138, do games w This Fallout New Vegas Mod adds a real-time reflections system

This is amazing but I wish that more work would go into making it more stable and bug-free. Quite a few times now I’ve had to stop playing due to crashes and bugs.

ADHDefy,
@ADHDefy@kbin.social avatar

No stability.

Only graphic.

Coelacanth,
@Coelacanth@feddit.nu avatar

That hasn’t really been my experience. If you just want to play the game you can stick to the performance, anti-crash, stability and bug fix mods and have a very stable game.

Learning to expand your load order beyond that can be exhausting (and probably takes some work in Wrye Flash and xEdit), but I played through the entire campaign and all DLCs last year with like 400+ mods and had no crashes and only one real bug.

FracturedEel,

Did you have to use wrye bash a lot? I just used it a couple times last year for skyrim I think and I’ve never used xedit are they pretty simple?

Coelacanth,
@Coelacanth@feddit.nu avatar

It depends on what types of mods you have installed, and when they came out. Leveled lists used to be a reason, but many modern F:NV mods instead add entries to leveled lists via scripts on startup (thanks JIP!) and so are all compatible with each other.

I needed Bash for Cell edits primarily, because I wanted to use the old Interior Lighting Overhaul since I think it looks better than the newer scripted ones.

Wrye Flash is also great to combine patches into a single file to keep the load order down. Even with the mod limit remover, F:NV gets unstable if it has too many .esp’s loaded. The patch combining feature is automatic and easy to use.

I did spend a huge amount of time creating a personal compatibility patch in xEdit. It’s extremely simple to do manually once you learn it, but can take time. I had several overhauls like CCO and Vicious Wastes that I wanted to combine, with overlaps where I wanted to use the CCO version for some things and the VW for others, for example. I also had to do some manual edits to make sure I got the Brave New World faces and voices working with New Vegas Redesigned 3, the auto-patch missed some.

beiberfan,
Coelacanth, do games w This Fallout New Vegas Mod adds a real-time reflections system
@Coelacanth@feddit.nu avatar

WallSoGB really just burst onto the scene last year and established himself as one of the absolute top tier FNV modders alongside lStewieAl, Xilandro et al.

Incredible the things people are doing with this game. We got true picture-in-picture scopes earlier this year, now real time reflections. What’s next?

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