EmperorHenry,
@EmperorHenry@sh.itjust.works avatar

Oh wait…I thought this was a post about that one online-only fallout game.

Tranus,

“As high as 30 fps”

Coelacanth,
@Coelacanth@feddit.nu avatar

WallSoGB really just burst onto the scene last year and established himself as one of the absolute top tier FNV modders alongside lStewieAl, Xilandro et al.

Incredible the things people are doing with this game. We got true picture-in-picture scopes earlier this year, now real time reflections. What’s next?

nick,

The FNV modding scene is great. I just installed Living Desert last night and was very impressed.

rocky1138,

This is amazing but I wish that more work would go into making it more stable and bug-free. Quite a few times now I’ve had to stop playing due to crashes and bugs.

ADHDefy,
@ADHDefy@kbin.social avatar

No stability.

Only graphic.

Coelacanth,
@Coelacanth@feddit.nu avatar

That hasn’t really been my experience. If you just want to play the game you can stick to the performance, anti-crash, stability and bug fix mods and have a very stable game.

Learning to expand your load order beyond that can be exhausting (and probably takes some work in Wrye Flash and xEdit), but I played through the entire campaign and all DLCs last year with like 400+ mods and had no crashes and only one real bug.

FracturedEel,

Did you have to use wrye bash a lot? I just used it a couple times last year for skyrim I think and I’ve never used xedit are they pretty simple?

Coelacanth,
@Coelacanth@feddit.nu avatar

It depends on what types of mods you have installed, and when they came out. Leveled lists used to be a reason, but many modern F:NV mods instead add entries to leveled lists via scripts on startup (thanks JIP!) and so are all compatible with each other.

I needed Bash for Cell edits primarily, because I wanted to use the old Interior Lighting Overhaul since I think it looks better than the newer scripted ones.

Wrye Flash is also great to combine patches into a single file to keep the load order down. Even with the mod limit remover, F:NV gets unstable if it has too many .esp’s loaded. The patch combining feature is automatic and easy to use.

I did spend a huge amount of time creating a personal compatibility patch in xEdit. It’s extremely simple to do manually once you learn it, but can take time. I had several overhauls like CCO and Vicious Wastes that I wanted to combine, with overlaps where I wanted to use the CCO version for some things and the VW for others, for example. I also had to do some manual edits to make sure I got the Brave New World faces and voices working with New Vegas Redesigned 3, the auto-patch missed some.

beiberfan,
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