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ampersandrew, do gaming w Leaked slide reveals Sony's PC games sales figures
@ampersandrew@kbin.social avatar

It’s a great platformer, don’t get me wrong. But you’re telling me that a PC version of Sackboy made more sense than Bloodborne? Come oooooon.

You can't believe that they're choosing the most marketable games if they're omitting Bloodborne. The rumor I heard long ago at this point is that From and Sony have a contract dispute, so one won't do more work until they're paid, and the other refuses to pay. In situations like this, it's not uncommon for one company, like Sony, to own the rights to the name and story while the other, From Soft, might own the code base. The rumor was that the Demon's Souls remake by Bluepoint got around the same problem by not using any of From's code and that they might do the same thing with Bloodborne, but no signs of that yet. It wouldn't be out of line with Sony's remaster/remake strategy though.

MJBrune,

Demon’s Souls remake by Bluepoint

Demon’s Souls is owned by PlayStation. They made Dark Souls as a series because Demon’s Souls wasn’t something they owned. I believe the dispute goes back that far.

ampersandrew,
@ampersandrew@kbin.social avatar

That didn't seem like a dispute so much as it was recognizing an opportunity to make more money by going multiplatform. Then after Dark Souls became a hit, Sony seemingly contracted them to do something just like it again, and then it appeared that something went wrong on that deal. This is just based off of how it looks from the outside world, combined with the above rumors. I didn't hear anything about soured relationships from the deal with Demon's Souls.

mctoasterson, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

If anyone has this running on Steamdeck, lemme know.

Kolanaki, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support
!deleted6508 avatar

Does it, or will it later, have online multiplayer?

Carighan,
@Carighan@lemmy.world avatar

It’s not my project - I just stumbled upon the repository and figured I’d post a link here - but from what I have seen so far it seems to be a faithful re-implementation so far, so no online MP. I checked the open enhancement requests, and found none. Maybe open one to ask whether they’re considering it?

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

How would they even retrofit that…? Maybe it could do splitscreen through something like Steam Play Together, at least.

gaylord_fartmaster,

Nintendo 64 emulation with netplay has existed for 20 years.

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

20 earth years?!? :O

sosodev,

These modifications are possible because the game has been decompiled back to modifiable source code. At this point they can add anything to the game with enough dedication.

jballs,
@jballs@sh.itjust.works avatar

Looking at their GitHub page, I’m gonna say no. You need the ROM file of the original game, so while it looks like they’re doing some things like key bindings and increased frame rates, I’d be shocked if they went so far as to implement something as complex as online multiplayer.

sosodev,

They need the rom to dump the assets. They can’t legally redistribute those.

kandoh, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

The laptop gun is one of the all time greats

LemmySoloHer, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support
@LemmySoloHer@lemmy.world avatar

Perfect Dark with dual analog controls is something I’ve wanted to exist and now it does! No Mac support though, gonna have to maybe take another look at clearing things out to make room for boot camp.

Weirdfish,

Both perfect dark and goldeneye had dual analog support on the N64, though only in single player. Was my first experience with dual analog and all my friends thought I was nuts holding two controllers. Then the Ps2 came out w dual stick and we never looked back.

brawleryukon,
@brawleryukon@lemmy.world avatar

Not sure about Perfect Dark (never played it), but Goldeneye had the control mode where you hold the left and center grips which was quite similar to dual analog. Of course, that was moving with the d-pad instead of moving with an analog stick, so not quite as smooth on the movement front, but it was definitely a step up from the default control scheme while not being quite as unwieldy as using two separate controllers.

ButtDrugs,

Turok had you use the c buttons for movement and the stick to aim. It worked really well, and was functionally dual-analog too.

LemmySoloHer,
@LemmySoloHer@lemmy.world avatar

Holy freakin moley I never knew this, that means I might be able to give it a shot on my mac sometime even without this new port. For anyone else as unfortunate as me that’s gaming on an old mac, I found the tutorial for how to set this up by Eggyhead.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

There was actually an Xbox 360 port. It’s very hard to find as it was only on Live Arcade and it’s since been delisted (afaik), but it had updated graphics and native dual analog support. I managed to find a ROM and run it on an X360 emulator a year or so back but have no idea where my files ended up.

UnbrokenTaco,

It’s available in the Rare Replay collection.

didnt_readit,

I can link you that XBLA version if you want it again

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

No worries, I have a couple drives I use for archiving stuff like that in case it gets pulled down, so it should be on one of those I’m just too lazy to look😅plus, with this port I’ll likely not go back to the emulated version

morphballganon,

They borked the analog sensitivity. It’s trash.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah i do think i heard that was a gripe, again i just toyed around with it long enough to get in game, never really played much

DoucheBagMcSwag, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

Grab this now before a takedown occurs

Boxtifer,

If you need an official ROM then it probably won’t be taken down. Much like the ocarina of time and Mario 64 decompilation projects.

DoucheBagMcSwag,

Tell that to rockstar and the REVC and RE3 team

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah it’s a decompile as well. But also, perfect dark is Microsoft’s IP now.

Gur814, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

My favorite game of all time. I can’t wait to try this out.

AnonTwo, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

nice, I didn't even hear someone was doing a de-compilation of this.

NightOwl, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

That’s awesome news. I love these old games getting pc ports and quality of life features.

MudMan, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
@MudMan@kbin.social avatar

I said this on Masto, but this tells me nothing as written. You can get the first game to run like that, too.

The thing is, if it runs that way on an empty map and degrades the same way the first one did, I can't see it not crashing on a full endgame map. So... how does it run on endgame? Or is this endgame and it runs fine at first? Guessing no, since the devs themselves said this was a problem. And, well, I've seen footage from streamers and it certainly chugs on small maps, too.

Rentlar, (edited )

Might be good to have a watch of City Planner Play’s Benchmarking video

To answer your main Q from this, apparently the biggest performance dropoff is going from no pop to 10k, scaling up to 100k isn’t nearly the same dropoff.

Even with a beefy setup on high settings, CPP suggests turning off many of the post-processing effects and definitely disable VSync. Lastly 4K is out of the question for most cards, barely playable for top end enthusiast cards, Most will be limited to 1080p for a usable experience.

The good news from this video is that for anything above a 970 it is possible to get to late game, as long as you stick to 1080p low-med settings on any card with less than 8GB VRAM.

MudMan,
@MudMan@kbin.social avatar

Hm. So it scales with VRAM and GPU, not CPU? Interesting.

That's less concerning than people had made it out to be, at least for a game of this genre. It still doesn't sound particularly pleasant to play, but hey, less of a dealbreaker.

Rentlar,

So it scales with VRAM and GPU not, CPU?

Precisely. Not to sound too much like a shill because full disclosure I bought and I’m very excited for C:S2, but I find some of the concern is overblown. Yes the performance is a MAJOR problem, but the game is feature complete and optimization is ongoing, with significant improvements to arrive by console release.

MudMan,
@MudMan@kbin.social avatar

Yeah, it seems weird because you'd think all the simulation load would be in the background and they could scale the visuals. Since it seems like there's a high base cost for them I assume it's possible to make that run at least a bit better at some point.

The console release target is a bit of a question mark, though. You'd think they have just weaker GPUs and they'll need to optimize to fit, but they can also target lower resolutions and do other stuff there. Plus if there's an I/O issue in there, there's a reliable spec for SSDs on those, so who knows.

MudMan,
@MudMan@kbin.social avatar

Alright, so I got the game and it a) actually has a fantastic options menu with a ton of granularity, and b) it has some really dumb, wasteful settings flagged as "high" with no "ultra" preset.

I went from launching into a default in the 30s for the default map to toning down their nuts global illumination, volumetric clouds and transparent reflections for a neat 100+ fps. And then I cranked it back up a bit to be hovering around 90. I'm sure I'll have to tweak more when I get deeper into the game, but yeah, no, this is gonna be playable.

For the record, I think setting up decent defaults and settings should be a thing in PC games. Tuning the game shouldn't be the first thing you have to do. But whether it's thanks to last minute patches or people overreacting to the announcements I think this was a bit overblown. I'll report back if that proves not to be the case as I get deeper in.

JustZ,

My god man two hours have passed, did it drop off yet?

MudMan,
@MudMan@kbin.social avatar

Hah. It did lose some fps as the city grew. By the time I expanded to a bunch of tiles I was hovering at 50-60 instead of 70-90, but I'm on a VRR display, so I never felt the need to crank it down further. It may get there eventually, but I'm done for the day

The defaults for high are absolutely messed up, and it's entirely possible that some of the settings are straight up bugged. The game doesn't look that much better than CS1 on reasonable settings... but it also doesn't run that much worse, either.

Honestly, I have bigger gripes with some of the interface and with how much micromanagement there is in here. I think the tech issues are both overblown and could have been mitigated with better defaults.

EDIT: In case someone has use for it, what I did was mostly turn off volumetric clouds, turn off Vsync, turn off transparent reflections and drop the settings for Global Illumination and other screen-space effects to not be full res.

Oh, and also, they seem to think SMAA looks better than TAA here. It doesn't. You definitely want to manually change that to TAA and disable DRS, which defaults to extremely gross FSR 1.0. The way this is technically put together by default is super weird.

JustZ,

I just bought the game and see their post from today, which matches up with what you’re saying. I have high hopes.

MudMan,
@MudMan@kbin.social avatar

Yeah, I saw that they acknowledged the broken settings and provided a slightly confusing explanation about the technical reasons for it.

I genuinely think they should have locked those settings to a lower default until they can patch them. I get what they're trying to do by being transparent, but... yeah, I don't think it worked out for them or the people interested in the game.

I've been playing a bunch, I now have a large city going on and it's still very playable, at the cost of worse lighting and slow-loading textures in close-ups. Honestly, at this point I'm more annoyed by some UI and sim quirks than the performance, but here's hoping they keep improving all of the above.

JustZ,

Also, compared to any other city builder, there really is no competition. Even if the launch was truly botched, the game was unplayable, nobody got about 12 fps, there’s not another full feature city builder. Not since SimCity blew it’s brains out.

MudMan,
@MudMan@kbin.social avatar

Straight up SimCity-likes, I suppose not, but there certainly are lots of games aiming to scratch some of that itch.

Honestly, CS2 is mostly competing with CS1. Or with my endless instinct to go back and play more SimCity 4 again.

scrubbles,
!deleted6348 avatar

People just think that all new games should be able to run at 60fps on ultra settings on 4 year old hardware or it isn’t “optimized”. If it runs fine, I’m happy ,even if it needs to be on “high” settings until hardware catches up a bit.

MudMan,
@MudMan@kbin.social avatar

Yeah. In fairness, it IS disappointing to have to target 1080p or 1440p at 30 fps these days on PC... but it's definitely not a dealbreaker for a sim game like this. Seeing early benchmarks and performance I'd say it went from wait and see to "temper expectations and be ready to target 30".

thatsage, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
@thatsage@lemmy.world avatar

Must say a game like this is the perfect use case for dlss3 since rendering latency isn’t important

MrNesser, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Yeah ill be waiting for optimization before buying.

This is going to hurt them short term especially during launch.

Jumi,

Same goes for me. I was really excited but this really is a big damper.

Lesrid,

I was waiting for bikes, now I’ll be waiting for this as well.

kattenluik,

I was incredibly excited for this game because I thought it’d be an actual city simulator this time, but it’s just another American-road-based traffic simulator.

PeepinGoodArgs, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

How many people are playing on 4k?

samus12345,
@samus12345@lemmy.world avatar

I’m a 1080p guy and I just assumed that everyone else in the world was running 4k from how much I hear about it.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I feel like most people above 1920x1080 actually rock a 1440p setup cause it’s a serious step above traditional HD but without the needs of a 4k capable GPU.

PeepinGoodArgs,

I have a 1060-3GB that runs two 4k monitors.

Like…wtf…who are these people?!

filcuk,

4k is overboard for most people. 2k is a great and affordable middle ground.

SRo,

Everyone with a 4k monitor

kadu, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
@kadu@lemmy.world avatar

deleted_by_author

  • Loading...
  • scrubbles,
    !deleted6348 avatar

    I have never in my 20 years of gaming not had to make some sacrifices even with new hardware. The only time I can max out all sliders is when a game is already 5 or more years old.

    orbitz,

    Yup even if you get top of the line everything PC games usually aren’t meant to be maxed out settings at launch. A high resolution really takes a toll on the hardware too. Of course not every game is like this but for the most part they don’t want the games to look outdated after two years. It’s always fun revisiting games after a PC upgrade because of this. Though since even the devs or publisher said that they didn’t hit performance targets this is noticably worse performance, least from all the articles I’ve seen. I enjoyed the first city skylines except the traffic so am looking forward to buying when it gets optimized.

    TanakaAsuka,

    The original cities skylines had atrocious performance after a certain city size as well, especially on hardware available at launch. Hopefully they can deliver on better performance over the next few months, I expect it to improve before they do their console release.

    scrubbles,
    !deleted6348 avatar

    This is a good take. If I can play, maybe high settings, on my 1440p monitor I’ll be happy. I don’t need ultra day one. I’m excited for a refreshed city builder, I have hundreds of hours in the first one and I’m excited to see the improvements.

    SwampYankee,

    Yeah, I’ve always had hardware that’s a step or two below top of the line for its generation. I had to go through two upgrade cycles before I could max out Far Cry. I had to buy more RAM to turn up the draw distance in Mafia. Hell, I remember my computer chugging when I built too many units in C&C Tiberian Sun…

    Miclux,

    You should read the source article. And why shouldnt it be a problem when they ship a game with “improved” graphics when you can’t run them?!

    funktion,

    This comment section is full of people who haven’t read the article or seen benchmarking videos lmao

    moody,

    there’s absolutely nothing wrong with allowing the engine to run with settings current hardware can’t handle

    Sure, there’s nothing inherently wrong with that, but if you want your product to sell and be successful, the period shortly after release date is where most of your sales will happen. If nobody can run your game at that time, you could lose 90% of the lifetime sales you’re likely to make. It would make more sense to release a slightly pared-down version of the game that actually runs well now and improve it in the short-to-medium term with updates. Or, alternatively, release it when it can actually run well on commonly-used hardware.

    Wav_function, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

    Double digits, let’s fucking go!

    CurlyMoustache,
    @CurlyMoustache@lemmy.world avatar

    09 FPS 👌

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