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conciselyverbose, (edited ) do games w Take-Two shuts down the AI-powered story mod for GTA 5

I thought this was going to be "they added new lines to the main characters using AI to fake their voices" and that would have been reasonable.

But I see no mention of that. It looks like someone just made a story that you can play in their world and they're being douchebags again.

ThunderingJerboa, (edited )
@ThunderingJerboa@kbin.social avatar

I mean even then, its odd but I don't see a problem if modders aren't selling the mod as a "expansion" to users. Ai voices are iffy but they can bring so much cool things to the modding scene. The biggest problem is when large corporations like Rockstar/Take two/etc start using them to replace actual voice actors. A modder isn't going to have the money to pay an A list voice actor to voice act in their mod

Edit: I do think it does cross a bit of a line if said mod is a sex mod but realistically that isn't a logical difference between that and a normal mod but it does feel like its crossing a line.

conciselyverbose,

I'm in other topics arguing that training on copyrighted content is not infringement in any way, but I think using someone's likeness is different and probably not legal, because there are separate laws there.

You can usually get away with it if you have deniability, but I don't think straight up adding lines to characters gives you any way to argue that.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

Its iffy isn't it? Like we have to remember video game mods are a whole can of worms and they are plainly in a gray area for many regions. Say for instance you have a mod where you have a party member who was modded in who was something like John Wick, Indiana Jones, Princess Leia, Luke Skywalker, Macho man Randy Savage, etc. Some of these mods would likely rip audio from other source material or they can be impersonation but you are taking someone's "likeness" in a similar fashion. Is it just a step too far because we are copying a voice? I'm 100% for modding but we have to be aware it is on pretty shakey ground. Its also hard since some voice actors do have a ton of range and would it really count as "stealing" someone's likeness if you are copying a voice of a character they have played but you aren't copying their regular speaking voice

I understand why people fear AI but I just think when its being used by hobbyists its a bit different compared to a company doing it especially when the hobbyist isn't doing it for commercial gain. Like the recent outrage about a fan animation of scooby doo using AI voices where an actual voice actor sent a hate mob and trying to blacklist the person for daring to have a shoestring budget and make a silly non serious fan episode of scooby doo.

Edit: It seems crazy to see someone dismiss a person's hard work just because 1 element isn't up to snuff. I don't agree with people hating the concept of "AI art" but this person did a full 10 minute 3d rendered retro style felt/puppet animation but the voice acting is the massive hang up and seeing their work dismisses because of it is infuriating.

conciselyverbose,

Yes, those are also illegal. The character belongs to someone. TakeTwo has no rights to tell you not to use Luke Skywalker. Disney does.

Corkyskog,

If they are not making money on the mod, it’s possible you might be able to get away under a fair use argument, especially if the character skills were some sort of parody.

Although that’s definitely not a legal battle I would want against Disney’s lawyers.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

That is quite the fucking interesting take. I guess props for being consistent but those style of mods are typically seen as one of the best type of mods. Massive overhauls that bring one game into another universe take a ton of work and have worked as a basis to work from. Hell Total Warhammer may not have existed without the Call of Warhammer from Medieval 2. I just fundamentally think the world is a far better place when fans who aren't making money can work on projects that would never get the go ahead to continue in a commercial setting.

rikudou, do games w Take-Two shuts down the AI-powered story mod for GTA 5
@rikudou@lemmings.world avatar

How the fuck are they allowed to do that?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

lawyers and 0 ethics or morals

rikudou,
@rikudou@lemmings.world avatar

That’s not surprising, I was asking how does the law allow them to do so.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

If they don’t use anything from GTA 5 in their mod I doubt so but high powered lawyers are scary and you don’t need to even have a valid case to sue someone. It’s the same thing nintendo does it’s their ip so they get their lawyers to send out dmca’s and threats and people cave.

SeedyOne, do games w Take-Two shuts down the AI-powered story mod for GTA 5

I stopped modding back in GTAIV because of Rockstar’s bullshit. They nearly got my channel deleted age have always been dicks about modding, which is doubly upsetting when you see how greedy and stale they’ve become with the games.

Targox,
@Targox@lemmy.world avatar

Remember when Rockstar was one of the most respected and prestigious developers? Good times.

Spudwart, do games w Take-Two shuts down the AI-powered story mod for GTA 5

Common Triple A L.

Thedogspaw, do games w Nintendo Switch emulators Yuzu and Ryujinx can already run Red Dead Redemption on PC
@Thedogspaw@midwest.social avatar

Yuzu is truly sit that just works

Norgur,

Well, I do own an older Switch that'd be vulnerable to the easy exploits but I gave up when I was supposed to get some joycon-ish device to hack my switch... so "just works" is far from the truth unless I've overlooked something.

sploosh,

Hacking a console often involves a bit of work and in some cases that can include physically altering the console. With older Switches you need a PC or Android phone, a USB cable and a little thingy to jump two pins the right Joy-Con rail.https://lemmy.world/pictrs/image/f0437388-4e33-4ae6-8b28-46a0595a1477.jpegThere’s a bit of a process to it, but it really isn’t too bad.

pory,
@pory@lemmy.world avatar

You don’t need a switch (hacked or otherwise) to use yuzu. The “dump the keys from your own console” stuff is cover-your-ass doctrine, the keys are easily available online

Norgur,

So I've been tricked by the Yuzu page that wants to make it seem as if you need a physical console? Dangit!

gaylord_fartmaster,

Be sure to only play legal backups of your personally owned games you dumped yourself while you’re at it.

FracturedEel,

What else would I play

Vampiric_Luma,
@Vampiric_Luma@lemmy.ca avatar

www.nintendo.com/store/…/hentai-stars-switch/ but without the sus paper trail

redcalcium,

They just don’t want Nintendo drops a big hammer on them. You can find the keys everywhere on the internet.

doggle,

Yuzu is an emulator. You don’t need a physical console to use it, unless you insist on dumping your own firmware/roms/keys.

Modding actual switch hardware is certainly more involved. Those rcm jigs are annoying, and later revisions require a modchip which is not an easy install.

Vampiric_Luma,
@Vampiric_Luma@lemmy.ca avatar

Sounds like a lot of misconceptions have been given.

You don’t need to get any weird joycon, you definitely have everything you need. Either a right-joycon or a paperclip.

I’ve done both (and broke my spare JC in the process). I recommend the paperclip. [2:24 tutorial]

What’s simply happening is you’re sending power to a specific pin on your switch. When it gets power and you press the special dev-buttons (Minus-Volume & Power) it goes black and can be exploited with some tech-wizardry.

There’s some cool stuff like themes, homebrew, mods… Been playing Smash Ultimate online for years with mods. However, if you have the means on PC the actual gaming experience over the Switch is typically better and easier to get into.

Acedelgado,

It's not that hard, but definitely can be daunting if you're not too into computers. Really the little RCM jig is just a plastic piece that slides into your right joycon rail and jumps two pins together that basically put it into developer/diagnostic mode. Then you need either a PC, android, or one of the portable payload injectors to get it into the hacked system. From there you can set it up so that it runs a virtual hacked operating system off of an SD card, and you can still boot into the stock firmware without altering your console at all.

It's relatively easy if you follow instructions and have an early switch. The later model ones do require you physically solder on a modchip, which I wouldn't have bothered with if I hadn't bought one of the early switches.

Norgur, do games w Nintendo Switch emulators Yuzu and Ryujinx can already run Red Dead Redemption on PC

Yeah but... isn't that a hollow victory? I mean... every PC that can run RDR on Yuzu can... you know... run RDR natively, right?

collectioncard,

Red dead redemption never received a pc port.

Norgur,

oh... my bad. It has now I guess.

collectioncard,

Yeah… I really wish it did though. Kinda surprised that they decided not to port it alongside the switch and ps4.

Pwnmode,

They still didn’t release this port on PC. Unfortunately.

forgotaboutlaye,

Also Xenia Canary is a much better expierience than emulatoing Switch

ziggurism,
@ziggurism@lemmy.world avatar

Is that a ps3 emulator?

thewitchslayer,

Xenia is Xbox 360. RPCS3 is PS3. And that can run it too, just not super well last I knew

nodiet,

What makes you say that? Last time I checked (about a year ago), yuzu and ryujinx were way more performant and fewer bugs in the emulated titles compared to Xenia (Canary). Have there been such big improvements to Xenia since?

zorrothefox2001, do games w Nintendo Switch emulators Yuzu and Ryujinx can already run Red Dead Redemption on PC
@zorrothefox2001@lemmy.world avatar
mindbleach, do games w Nintendo Switch emulators Yuzu and Ryujinx can already run Red Dead Redemption on PC

Hilarious, after the tortuously long road Xenia took to get there.

woelkchen,
@woelkchen@lemmy.world avatar

Switch’s operating system is based on the OS from 3DS. The ARM architecture was already well documented and emulated. Tegra has documentation from NVidia.

With all that, making a Switch emulator was relatively “easy”. They took Citra, the 3DS emulator, and worked from there.

Xbox 360 is a different beast. Even its OS was only kinda Windows, so they couldn’t just take Wine and a PowerPC emulator and call it a day. Taking long is IMO not much of a surprise because of that.

mindbleach,

IIRC the original Xbox has even worse emulation, to this day, despite being infamously close to a stock PC.

What makes RDR’s emulation struggles noteworthy is that it’s a highly desirable game that still took ages to unfuck. Most nightmare cases for emulators seem to be random D-list titles. Pinball Fantasies on Game Boy had incomprehensible crashes, early and reliably, for no discernible reason. True Crime New York on Gamecube was a white whale for Dolphin despite being absolute garbage.

RDR was a huge deal for its own sake - and it ran bad, looked worse, and stayed that way for a while. Back in the day it was common for emulators to only work properly for big-name games. NESticle and SNES9X absolutely cheated to run major titles. Early N64 development was nothing but. So having this killer app refuse to work, year after year, was a lingering presence in people’s minds.

Finally getting it working, only to have a nearly painless alternative drop, is pretty goddang funny.

lamebox, (edited )

Aside from poorly documented hardware, one reason why Xbox emulation is in such an early state was simply lack of interest. The Xbox had a meager first-party library and what exclusives there were, were already available to play on every Xbox released ever since via back compat.

I think a more tragic case would be if MGS4 was ever re-released as part of the Master Collection ports. That game was designed from the ground up for PS3, and runs terrible even on the custom RPCS3 builds designed specifically for it.

Default_Defect, do games w Nintendo Switch emulators Yuzu and Ryujinx can already run Red Dead Redemption on PC
@Default_Defect@midwest.social avatar

4k 60 fps on my 3080 on day one, its wild.

Coelacanth, do games w Vampire: The Masquerade Bloodlines 2 release date potentially leaked
@Coelacanth@feddit.nu avatar

I remember the time when I was really excited about this game. The original writer and composer were both returning, it looked so promising. But we all know what happened, and after Rik Schaffer himself said the soul of the project left when Brian Mitsoda was fired my expectations are firmly settled at the bottom.

AsperagusP,

Huh. And I thought that it was already out.

ggnoredo,

Yeah me too

ChronosWing,

Probably thinking of that really bad visual novel that was released under a similar name.

ilco, do games w Vampire: The Masquerade Bloodlines 2 release date potentially leaked

Lol I thought the game was canceld years ago

platysalty, do games w Vampire: The Masquerade Bloodlines 2 release date potentially leaked

It's not out until it's out.

etchinghillside,

Drink the hype koolaid.

MJBrune, (edited ) do gaming w Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements

Yeah, that makes sense. They probably can’t properly support a video card they couldn’t get their hands on due to Intel not shipping it until late last year. They also aren’t that powerful of cards. Lastly the Intel drivers are brand new. Most engines are not treated against them, as such there are a lot of corruption bugs. Which makes sense because they weren’t able to get the cards early enough to support them. Since Intel has now discontinued their flagship arc card not even a year after release it’s unlikely any games will really support Intel gpus in the future.

lemann,

Since Intel has now discontinued their flagship arc card not even a year after release

Whaaaat? That’s disappointing ☹️ I was hoping finally there’d be some more competition

penquin,

They didn’t discontinue their cards, only the limited edition one.

lemann,

Ohh, thank you for the clarification!

penquin,

You’re welcome :) I’m actually going to buy the 770 by the end of this year. Heard it works great on Linux.

TheOakTree,

For anyone still following this thread in confusion, the Limited Edition (LE) card is Intel’s equivalent of a Founder’s Edition card. Intel stopped producing LE cards, but their AIB partners are still producing their own SKUs.

ninjan,

That’s a bit disingenuous. It’s Intels own Limited Edition A770 SKU that is discontinued not the A770 as a model. They still ship the chip to AIB makers like ASRock etc. Their second generation, BattleMage, is still on track as well so on the contrary I believe we’ll see much better support for Intel GPUs in the coming years since more game developers will have had adequate time with the hardware. Intels cards are also priced competitively if we’re looking at the entry level cards which is bound to make them end up in many cheaper pre-builts that parents buy for their younger kids. So I expect to be quite commonly used for certain games in the coming years.

k_rol,

Thanks for correcting the disinformation.

MJBrune,

The limited edition wasn’t limited in the sense they planned to stop making them. It’s their flagship. This is what I got off of a few articles. If they are still shipping chips to people, it wasn’t clear from a few places I read this from. Additionally battlemage information seems to be all from leaks.

Either way with how shotty the drivers have been went how little hardware has been available to place blame at video game developers for not supporting their cards is silly.

ninjan,

I’m placing 0 blame on developers here but it’s just a fact that Intel can’t reasonably optimize the drivers for all games past and present in such a short time. And developers haven’t had access to the card for even remotely long enough for it to be part of the testing for any game (outside small titles maybe but they generally don’t need special treatment driver wise) releasing this year or next. AMD and Nvidia have literal decades of head start. So while I would’ve wanted Intel to do a better job I’m not trivializing the monstrous task either, and all things considered they’ve done OK. Not great, not horrible.

If it wasn’t clear in the articles you read then those places wanted the clicks and engagement that comes from vaguely implying that Intel is killing their GPU division.

Falsehood flies, and the Truth comes limping after it - Jonathan Swift

dudewitbow,

Its not like intel never had gpu drivers (they have had igpus for ever), they just never had to constantly need to update them for the gaming audience.

Lets not pretend features like intels quicksync that came out on sandy bridge igpus to do video encoding didnt reshape how companies did encoding for viewing(which would lead to NVenc or AMD VCE) or scrubbing in the case of professional use.

The gpu driver team had existed for awhile now, its just they never was seveeely pressured to update it specifically for gaming as theybreally didnt have anything remotely game ready till arguably tigerlake’s igpu.

freeman, (edited )

I saw a graph yesterday that put them squarely between the nvidia 4000 and the latest AMD gen in terms of performance. M

Edit: I have bad memory. Here’s the graph. …futurecdn.net/QKdmNvH8KqrZmnnqRDiz6k-970-80.png.…

MJBrune,

Yeah that’s saying their highest end card is the lowest end 4000 series card. Which the lowest end 4000 series card isn’t great.

BaroqueInMind, do gaming w Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements
@BaroqueInMind@kbin.social avatar

What's the Intel equivalent to the nVidia 4080?

exscape,
@exscape@kbin.social avatar

How is that relevant? RTX 4080 is not a the minimum requirement for Starfield.

theangriestbird,

there isn’t one. At the moment, they aren’t aiming that high. Their performance varies wildly from game to game, but at best, their most powerful card atm punches at about 3060 levels.

freeman,
skullgiver, (edited ) do gaming w Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements
@skullgiver@popplesburger.hilciferous.nl avatar

deleted_by_author

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  • hagelslager,

    Considering it’s a Bethesda developed game, I think it’s safe to say there has been no optimisation at all.

    circuitfarmer,
    @circuitfarmer@lemmy.sdf.org avatar

    There are 2 versions of XeSS: one which runs on most later Nvidia and AMD GPUs and gives roughly equivalent results to FSR1, and another which only runs on Intel GPUs because it uses their equivalent of tensor cores (thus more like DLSS). I don’t ever see a scenario where anyone is going to support the second one unless Intel starts sponsoring games. And for the first, what’s the advantage over FSR1?

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