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kandoh, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support
@kandoh@reddthat.com avatar

The laptop gun is one of the all time greats

DoucheBagMcSwag, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

Grab this now before a takedown occurs

Boxtifer,

If you need an official ROM then it probably won’t be taken down. Much like the ocarina of time and Mario 64 decompilation projects.

DoucheBagMcSwag,

Tell that to rockstar and the REVC and RE3 team

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah it’s a decompile as well. But also, perfect dark is Microsoft’s IP now.

Gur814, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

My favorite game of all time. I can’t wait to try this out.

AnonTwo, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

nice, I didn't even hear someone was doing a de-compilation of this.

NightOwl, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support

That’s awesome news. I love these old games getting pc ports and quality of life features.

LemmySoloHer, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support
@LemmySoloHer@lemmy.world avatar

Perfect Dark with dual analog controls is something I’ve wanted to exist and now it does! No Mac support though, gonna have to maybe take another look at clearing things out to make room for boot camp.

Weirdfish,

Both perfect dark and goldeneye had dual analog support on the N64, though only in single player. Was my first experience with dual analog and all my friends thought I was nuts holding two controllers. Then the Ps2 came out w dual stick and we never looked back.

brawleryukon,
@brawleryukon@lemmy.world avatar

Not sure about Perfect Dark (never played it), but Goldeneye had the control mode where you hold the left and center grips which was quite similar to dual analog. Of course, that was moving with the d-pad instead of moving with an analog stick, so not quite as smooth on the movement front, but it was definitely a step up from the default control scheme while not being quite as unwieldy as using two separate controllers.

ButtDrugs,

Turok had you use the c buttons for movement and the stick to aim. It worked really well, and was functionally dual-analog too.

LemmySoloHer,
@LemmySoloHer@lemmy.world avatar

Holy freakin moley I never knew this, that means I might be able to give it a shot on my mac sometime even without this new port. For anyone else as unfortunate as me that’s gaming on an old mac, I found the tutorial for how to set this up by Eggyhead.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

There was actually an Xbox 360 port. It’s very hard to find as it was only on Live Arcade and it’s since been delisted (afaik), but it had updated graphics and native dual analog support. I managed to find a ROM and run it on an X360 emulator a year or so back but have no idea where my files ended up.

UnbrokenTaco,

It’s available in the Rare Replay collection.

didnt_readit,

I can link you that XBLA version if you want it again

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

No worries, I have a couple drives I use for archiving stuff like that in case it gets pulled down, so it should be on one of those I’m just too lazy to look😅plus, with this port I’ll likely not go back to the emulated version

morphballganon,

They borked the analog sensitivity. It’s trash.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah i do think i heard that was a gripe, again i just toyed around with it long enough to get in game, never really played much

Kolanaki, do games w An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support
!deleted6508 avatar

Does it, or will it later, have online multiplayer?

Carighan,
@Carighan@lemmy.world avatar

It’s not my project - I just stumbled upon the repository and figured I’d post a link here - but from what I have seen so far it seems to be a faithful re-implementation so far, so no online MP. I checked the open enhancement requests, and found none. Maybe open one to ask whether they’re considering it?

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

How would they even retrofit that…? Maybe it could do splitscreen through something like Steam Play Together, at least.

gaylord_fartmaster,

Nintendo 64 emulation with netplay has existed for 20 years.

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

20 earth years?!? :O

sosodev,

These modifications are possible because the game has been decompiled back to modifiable source code. At this point they can add anything to the game with enough dedication.

jballs,
@jballs@sh.itjust.works avatar

Looking at their GitHub page, I’m gonna say no. You need the ROM file of the original game, so while it looks like they’re doing some things like key bindings and increased frame rates, I’d be shocked if they went so far as to implement something as complex as online multiplayer.

sosodev,

They need the rom to dump the assets. They can’t legally redistribute those.

thatsage, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
@thatsage@lemmy.world avatar

Must say a game like this is the perfect use case for dlss3 since rendering latency isn’t important

PeepinGoodArgs, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

How many people are playing on 4k?

samus12345,
@samus12345@lemmy.world avatar

I’m a 1080p guy and I just assumed that everyone else in the world was running 4k from how much I hear about it.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I feel like most people above 1920x1080 actually rock a 1440p setup cause it’s a serious step above traditional HD but without the needs of a 4k capable GPU.

PeepinGoodArgs,

I have a 1060-3GB that runs two 4k monitors.

Like…wtf…who are these people?!

filcuk,

4k is overboard for most people. 2k is a great and affordable middle ground.

SRo,

Everyone with a 4k monitor

Jumi, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Again such a idgaf-management-decision. Fucking greed ruining things yet again.

edgemaster72, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
@edgemaster72@lemmy.world avatar

“Just tell them they may need to upgrade their PC” -outside consultant Todd Howard

Wav_function, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Double digits, let’s fucking go!

CurlyMoustache,
@CurlyMoustache@lemmy.world avatar

09 FPS 👌

caut_R, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

I hope Digital Foundry does a review. I wanna see CPU utilization so badly, Paradox needs to learn to invest into CPU optimizations for their CPU heavy games

SkyeStarfall,

They do invest a lot in cpu optimization. The problem here seems to be unoptimized GPU performance.

In addition, you will always struggle with CPU performance in complex simulation games with many interlocking systems. There’s only so much you can do without limiting the gameplay.

BradleyUffner, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Not that I don’t believe them, but it’s odd that none of the videos from YouTubers with early access have shown that kind of performance. It makes me wonder if they are trying to set lower expectations for some reason.

bionicjoey,

I suspect 4K is the biggest killer. Most YouTubers aren’t playing at that resolution.

Not_mikey, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

If you can’t actually play it with the new graphics what’s it’s advantage over original cities skylines?

Caitlynn,
@Caitlynn@feddit.de avatar

There is actually a LOT more little things, that make the game very different. Besides who in the right mind would buy a 70 buck sequel with Just better grafics?

Jayemecee,

Everyone that bought fifa for the last 10 years…

SirQuackTheDuck,

You missed an important bit:

who in the right mind

shrippen,

Just have a look at the dev diaries. For me personally its the overhaul of pretty much all simulation engines (traffic, weather, water, wind, people etc.) and that they solved (apparently) the single thread problem of their traffic simulation. For me CS1 was bottlenecked when the cities became to big and the traffic could only be simulated on one core. There is a limit to that. But my cpu was otherwise idle. I have hope that this is now solved. Plus there is apparently no agent limit anymore. So a town of 500000 could in theory simulate all people individually, CS1 couldn’t.

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