Because the gunplay is really good. I never had a shred of interest in the story.
I don’t still play because the level and enemy design tanked when they went into expansion treadmill mode, but “a path forward” was never something I cared even a little bit about. “The path forward” is what killed my fun.
The gunplay is SO good. There’s just something about the way it feels that makes it so distinct from any other shooter.
I haven’t touched Destiny in two years. And every shooter I played (first person and the gears of war third person), nothing has yet scratched my Destiny 2 itch.
I could pop cabal heads with [insert high impact scout, bonus if firefly] for days. Hell, I pretty much did on D1. Then D2, in addition to all the other bad design stuff to satisfy live service, also decided they wanted to try to dictate your gun choice in certain game modes with all the bullshit seasonal modifiers on untouchable enemies without specific perks.
All I want to do is run strikes on the basic races by myself. But they can’t milk me for money like that.
Generally shorthand for animation, sound, and somewhat game balance. As for what’s good about it I couldn’t tell you because I came into the game jaded. IMO the visual design is nothing standout and the aim assist on mouse aim makes the entire experience sleep inducing.
Confirmed. The gunplay is amazing. I haven’t played for a year or two but I would jump back in today if The Final Shape included all the catch-up/prior DLC packs.
I like the DualSense controller. Yes, it’s “for playstation” but all controllers work on PC nowadays. Especially on Linux, the driver for PS controllers is in the kernel, and they can work both wired and via Bluetooth.
It even supports using the special features of the DualSense in some games, like the adaptive triggers when playing Rift Apart or Forbidden West.
And the touchpad works as a mouse, which is handy.
I had a Dualsense and I loved it. it served me well until it met its end to a can of Soda and my Cat. Now I use my Childhood DualShock 3 to game. It has no where near as many QoL features as its younger brother (like the touchpad). But it’s so fucking durable.
The 2d platforming world and top-down world have smashed together. You control one hero from each dimension, who share the same space in the levels. You switch between platformer and top-down modes and must get both characters to the goal. The boss levels are hard but very cool, combining action and puzzles.
Also features local 2-player co-op and a generous assist mode.
Why does this billion dollar company not do exaxtly what I expect them to😡 They made great games because those are the ones I like and now they make shitty games because I dont like them.
I percieve them as different to your run of the mill EA or Ubisoft, so I expect more from them. That’s on me I guess. I’m not angry though, just disappointed.
Artifact has good scores from critics, as does CS2, nothing from Zombies. Not sure one game from 20 years ago says much when it’s just 1.6 with bots. The game isn’t bad, people just expected more than that.
Because, as I said, it is the same game with bots on top. The game isn’t suddenly bad because of that, so look at reviews of 1.6 instead of cherry picking convenient information. Artifact was review bombed, which I also mentioned.
Again (third time), it was review bombed. Steam reviews, if you actually look at them, are generally positive, except for people who “played” it for 0.1 - 0.3 hours, or over 100 and jokingly clicked to not recommend. CS was 1.6, and thus obviously not a bad game.
I kind of quit Overwatch after they sucked the soul out of it and called it a sequel. It’s not entirely a replacement, but as a fun shooter to play with friends/ family, I’ve mostly moved to playing Deep Rock Galactic. In some ways it scratches the itch: various classes/ roles, weapons, abilities, cooperation and teamwork to accomplish objectives, clicking heads and making things die, and purely cosmetic skins. It doesn’t quite have the satisfaction of a good back and forth grudge match (on account of being a PvE game), but the community is super chill, the game design about as far from predatory as you can get (while there are a handful of exclusive fomo items, it’s mostly just annual anniversary hats, or gifts to commemorate steam award nominations and such, there’s no collection interface to mock you or rub it in for not having them), and the devs are just all around great. Bonus points for being able to spin up or join missions pretty much whenever.
Same, friends and me went to DRG instead. While of course it gets rote after a whole the procedural generation helps, and it’s the chill background game to play while voice chatting that Overwatch 1 was in its early days before its balance shifted to high-end competition.
It doesn’t quite have the satisfaction of a good back and forth grudge match (on account of being a PvE game),
Heh… It’s not designed for it, but I’ve had some pretty grudge-like experiences joining public games, as some teammates turned out to be hostile.
To be clear, I don’t recommend that experience. It’s not fun to be antagonized with deliberate friendly fire throughout a mission, bullied by a group when you eventually shoot back, and left for dead when the ship leaves. (It’s easily avoidable by playing with friends, of course.)
You can always refund it. Even if you’ve gone over the 2 hours for an auto-accept refund, if you explain the issues in the ticket Steam will always accept it in my experience.
Even got a refund for a game after 20 hours of game time due to them adding aggressive client-side anti-cheat.
The reason why everyone doesn’t do it is because it requires significant capital to be able to support a dev team through production for a number of years.
Not to mention they will still have to deal with publishers potentially fucking them over, as shown with the Helldivers 2 PSN fiasco.
Exactly. In fact, there are so many indie Devs that it’s nigh-impossible to break through the massive numbers of them. Occasionally there are breakthroughs like Stardew Valley, Hades, Vampires, etc.
On the other hand, you partner with a company like Microsoft or Sony and you’re basically guaranteed success. They put up all the capital to make sure you make it to release (albeit probably a rushed, half-baked one that you just fix later because why not). Even if your game blows ass and is completely broken, full of DRM, microtransactions and ads, gamers still buy that shit up.
When Google fired all of those staffers last year there was a report that there was a huge bump in startups being formed. That’s where actual innovation happens, not at large companies but the small startups. I see that happening now too. They’ll eventually get bought up, but the cycle will repeat.
Just be careful not to idealize the past as some golden age of gaming. During the SNES era, worthwhile titles were few and far between on top of spotty regional availability on account of profitability (supposedly). The bar to entry for gamedevs was huge: the dev tools were obtuse and the distribution methods were shit and centralized (toy stores, computer stores, magazines). The offer was also ridiculously sanitized, at least on consoles.
It’s great that we can still enjoy the good games of the past, but I absolutely love what indies come up with nowadays. There are so many and they’re so creative! ❤️ Some talented big studio devs even manage to release something nice once in a while despite the organizational structure they work in. I never want to go back to gaming in the 90’s. Furthermore, I’m of the opinion that there are many past titles being hailed as classics solely based on some unconscious nostalgia for youth (I’m looking at you GOG).
Its just like with idealizing music eras. People remember the stand outs and forget the bad and mediocre stuff so it seems like everything was better in whatever time.
It’s definitely not as comfortable as something like the Steam Deck, but I played so much Switch while commuting on the train since it came out. It’s been a real joy to have. It’s also WAY smaller than any of the current-gen handhelds.
What do you mean by “cart games being downloaded in full to the system?”
I never owned a Switch, but I would say it was instrumental in the Deck’s conception. If the popularity of the Switch had never happened, I wonder if Gabe would have taken the chance.
Nintendo cuts all kinds of corners and usually doesn’t bother competing as a “performance” console, but people generally loved that thing when it first came out. I’m sure people will have gripes about Steam Deck v1 when v2+ comes out, too.
Further to this - it doesn’t download cart data to the Switch/SD card, but it does store save data, update data and DLC data on the Switch/SD card. So while BOTW may not download its whole 10Gb onto the Switch, you may end up with a few Gb in other data that’s locally stored.
Yeah, I’d almost say it’s an essential purchase. I buy a fair few online titles and I’ve found my 128Gb SD to be a bit lacking. I’m considering upgrading to a 256Gb or 512Gb but they’re still too expensive at high transfer rates.
If you have to choose between capacity and transfer rate for an SD card for a Switch, go for transfer. I had an old slow card and that was abhorrent for load times and stuttering on games that were stored there.
Elden Ring for me. The kids have all played the shit out of it and killed literally everything in the game. I hopped on for about two hours, wandered around aimlessly, died a few times, avoided everything to prevent dying, died a few more times and decided I never needed to do that again.
Elden ring is the hardest of the soulslikes imo. A company that treasures not telling you shit and loves to kill you for mistakes also giving you too much freedom to make them imo.
Not really a critique on it, just ruminating on why i think it’s the toughest one of the souls games I’ve played.
I found it to be the easiest. If you’re having trouble with a boss, you can just go somewhere else and level up or upgrade your weapon before coming back. Unless you’re at the very end and explored nearly everything, there should be plenty of other bosses you could be fighting instead. Other soulslike games tend not to have as many options and I would often end up stuck on a particular boss that I had to best because there were no other areas available.
Also spirit ashes. I know a lot of people refuse to use them, but if the game gives you something that makes the game easier and you choose not to use it then that’s on you.
It’s funny cuz you think it’s easy and i think it’s hard for the same reason haha. Dark souls games being what they are, I could never decide if i should move on or keep trying to git gud. A few times i gave up on a challenge only to find another challenge just as difficult, causing me to wonder if i could have given up on that first challenge, etc.
The comparitive lack of options in DS1 for example made it easier for me to decide how to move forward.
Anyway, just two ways of looking at the same thing. :D
Same exact experience. Then someone from Reddit messaged me some non spoiler wary game tips and I went back in and played 130 hours. It was my first souls game since PS3 Demon’s Souls. I ended up loving it. But I fucking hated it at first, and I don’t blame anyone for being turned off.
Oh gawd I wish I still had access to my Reddit account. The biggest things were how to do stats—just pumpIG to like 30 after getting enough STR and DEX to use what ya want.
Another huge thing for me was getting a weapon I actually liked. The twinblade is obtainable super early on and carried me through a loooot of the game.
Another hint was for when I felt really weak but didn’t want to grind forever, there’s a portal to a place where you can just run up and down the map, sneaking and backstabbing dudes for 1k runes each. It’s behind the Third Church of Marika, in the bushes.
I think what blocks me is doing a strength build like I always used to and not trying out things. It seems that things can be tried out a lot easier due to the many ways of buffing
The Bluey run memed so hard. After the run, people were shouting “hooray!” after every significant event in other games, e.g. when collecting shines in Super Mario Sunshine.
The Super Mario Sunshine and Mario Kart 64 runs both had great commentary.
Super Mario 64 Drum% was great. CZR did a 16 star run with a drum kit.
This was my first time seeing Cocoon, and my mind was blown. Orb!
The Super Metroid TAS was awesome.
The Metroid Dread race was nail biting. 2s difference over a 1h50m race.
Go! Go! Hamster Chef. No spoilers. You should watch it.
bin.pol.social
Ważne