Saints Row 2022 Not actually that bad honestly. I think we were too harsh on them. It’s still fun, the characters are likeable, and it’s got all the stuff you expect for a saints row game.
CP Phantom Liberty Not gonna be able to get this played for a bit but I’m hopeful.
Anemoiapolis I like backrooms and I got Pools a few weeks ago but got kind of bored so hopefully this one is better since it has actual puzzles.
I’m spoilering these. You know what that means. Don’t fucking @ me.
spoilerMage Kanade’s Futanari Dungeon QuestMidnight Castle SuccubusTower and Sword: Succubus These last two are part of a series, and I already played Castle in the Clouds. Even without the porn it’s still a competent side scroller action platformer so I have good hopes for these two.
Baldur’s Gate 3. The default party size is 4. In single player it’s filled with NPCs. Might be a long commitment, but it’s a bloody good game. If you are more than 4 you can increase the party size with mods that can be installed from within the game. You could increase the difficulty to compensate.
Incidentally the first two games can be played in multiplayer as well, with up to 6 people. But although they are awesome as well they might be a little bit dated.
If you’re looking for F2P Path of Exile is one of the best. It’s an action RPG like Diablo (which is also great in multiplayer).
We did try BG3 when it came out, but were disappointed in how the coop interacted with dialogues and story events so we ended up dropping it. I kept playing it alone up to the start of act 2, but didn’t enjoy it so we never tried coop again. We are playing an actual DnD campaign tho.
I haven’t played PoE, but one issue I have with coop in action RPGs is that everyone is mostly doing their own thing independently of the other players and the classes are all damage dealers (which, side note, I feel like is the same in BG3 and DnD too). Does PoE have any options to play support roles? It does look fun tho so I might still try it, even if it’s not exactly what I’m looking for.
Divinity original sin is from the same developers as Baldurs Gate and is an absolute banger. Given that the coop Aspekt in dialogues is the absolute same. But the games main focus is IMO the combat which is purely incredible and the build diversity is superb. Also synergies between different players and build is highly encouraged since classes differ greatly in their abilities.
Only one character does the talking and you have to actively listen in to hear any of it.
I just remembered Star Wars: The Old Republic. There everyone could participate and it would select randomly who would say the next line. That was nice.
To add to what the other commenter has added. All characters in dialogue are frozen in place and poeple not in dialogue can manipulate them or their surrounding and they can’t react to any of it.
Star Wars: The Old Republic is great with dialogues. All players choose an answer and it randomly selects who actually gets to say what they want. And the Sith Warrior and Sith Magician (can’t remember the actual class names) synergise great in terms of story and quest locations. The corresponding Jedi classes might as well.
Used to play it with my wife, until some small human took up all our time. We got lucky with the classes. We had a lot of fun. Other classes all seem to have separate starting locations. But with all the subclasses available to Warrior and Magician you should be able to get a good spread.
AFAIK, there are three different possibilities to play multiplayer:
You and your friend play through the official campaign and/or and the first expansion Shadows of Undrentide, or a user-made adventure that specifically allows for multiplayer (not all of them do). The second expansion Hordes of the Underdark might be possible to play through in multiplayer, too, but I heard there are some issues. Of the DLC, I think only Pirates of the Sword Coast and Infinite Dungeons officially support multiplayer.
You and your friend log onto a so called Persistant World (PW), which is like a mini MMO, an online world created and hosted by users which is usually accessible to everyone, so you might run into and interact with other players. Some of these are more action-oriented with pre-scripted quests, others are strictly roleplay, meaning you are meant to stay in character and not talk about meta stuff while playing. Sometimes administrators may take on the role of NPCs or monsters and entertain you.
You and your friend either join another group or run your own game in which one of the users assumes the role of a dungeon master, taking control of NPCs and monsters and creating an adventure for the other player(s).
The more common options would be 1. and 2. In those case, you will both control your own character and you can form a party and fight together, but theoretically you can also split up whenever you want to (even while remaining in the same party) and explore on your own. In case 1. one of you will open an online game and host it for the other player to join (anyone who owns NWN can do this, you don’t need anything else or any particular knowledge), in case 2. you will both join the server of the according PW team. Note that in case 1. the pre-written adventures will often assume that the NPCs are always talking to the same character as the hero of the story; it’s not perfect but it works if you agree that one of you is the main character doing most of the talking for the main quests, or if you can live with the occasional confusion now and then. ;)
Some friends and I gift each other some games each year, and I got Cyberpunk. I’ll wait for the new GPU releases before I play it though, since I want to check it out with path tracing.
Also, some Rogue-likes. The latest Vampire Survivors DLC, Bloodshed, and AK-xolotl.
Cyberpunk with full path tracing is still one of the prettiest games out there. And I also think - in its post 2.0 state - that it’s just a very good game too. I recommend the Ultra+ mod to squeeze out even more performance and visual fidelity from the engine.
Exit the Gungeon (It's meh)
Okami
Axiom Verge
Jojo's Bizarre Adventure: All-Star Battle R (That didn't work for me, refunded)
Fight Knight (Might refund, it's not fun)
New Super Lucky's Tale (2 in 1, remaster and original. Cool)
Ah yes Gamers™ would never abuse a system like that. There is a reason why many publishers have abandoned regional pricing, the loss in revenue is bigger than any gains they would make. Remember they are in it for profit maximization not customer base maximization. They rather sell 10 copies for 60 than a 1000 copies for 60 cents.
I think a good alternative would be is have the system, but have the developer provide a Target price listing of what they’re expecting and anything that’s significantly under that listing gets ignored
For example many people didn’t feel like frostpunk 2 was worth the release pricing and that they thought it was easily more worth around $30 instead of the 45 it released at, so Gamers could suggest that they’re not buying it because the price is too high and they could provide that $30 price point, unless that $30 price point is below the Target price that the developer has set as the minimum listing, it would be part of the metric. This would filter out the people who are abusing the system because there’s no point in using the system dishonorably because you don’t know if your metric is going to actually count where are the people who are you using it genuine and not doing obvious troll responses would not be filtered out because realistically they should be within the developers Target.
It’s not like these people are saying I would pay a dollar for this game when the games worth $40, they’re saying that they believe the price is too steep in that $30 is a much better cost point than 45.
They could even add a little bit of financial advantage onto it, by optionally having it so you can Mark a price point at what you’d be willing to purchase it at and if the developer ends up dropping it to that price point it, it alerts the user much like how eBay does with the suggest a price feature
In total, the only 2 games I’ve gotten that I know we’re part of the sail were Sonic Origins (with DLC) and Sonic Mania (with DLC). Would be playing them more if I wasn’t having to message Steam back and forth trying to get an issue with my deck fixed, though.
I loved this game! It’s great to hear someone else’s feeling on it, you’re totally right about the interface, but it was easy to forgive its limitations because of how engaged I was. :) I loved the feeling of frantic problem solving as you connect the dots near the end on things.
bin.pol.social
Aktywne