bin.pol.social

Ornadin, do gaming w Gamers Above 30, What Older Games Would You Still Recommend to Younger Gamers?

Starwars Knights of the old Republic 1 and 2 they are on steam and kotar 1 can be played on a phone. AC blackflag. Dragon age origins. If you want a more specific recommendation based on a old gaming system let me know.

sleepybisexual, do gaming w Does anyone here play tf2 or dark and darker?

I play tf2 :3

rosethornRangerTTV,

nice, do ya got a discord or something I could add?

sleepybisexual,

I have a matrix

rosethornRangerTTV,

I need to finish setting mine up lol, maybe I can just add on steam directly

sleepybisexual,

Oki. Mine is somewhere in my tech lgbt account bio, linked in my beehaw bio

BenLeMan, do games w Funny bad games reviews

I (occasionally) like the frantic style of Ben “Yahtzee” Croshaw’s Zero Punctuation game reviews. Together with the wacky animations, they’re quite something.

BenLeMan, do games w Good game soundtracks?

My favorite soundtrack ever, of course, is that of The Secret of Monkey Island (MT-32) by Michael Land. A lot of nostalgia there.

I also very much like the soundtrack to Dune by Stephane Picq. There’s an edition that combines the Adlib, Adlib Gold, and MT-32 versions which is “chef’s kiss”. Alternatively, I can recommend the Space Opera edition.

Strike Commander by Nenad Vugrinec on MT-32 is also great.

For chiptunes, I really liked Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 by Alex Mauer.

Or, for a real classic, Earthbound by Keiichi Suzuki and Hirokazu Tanaka.

Yes, I have a bit of a thing for retro sounds. 😁

passepartout, do gaming w I uninstalled RDR2 out of frustation after 100+ hours
@passepartout@feddit.org avatar

I have left about 70 hours of time in this game for playing the story one time and most of the side quests. It would be even more if they fixed the frickin vram memory leak causing the game to crash after one or two fast travels, but it’s unplayable for me this way. Search for “rdr2 FFFFFFF” if you’re looking for another reason not to buy this game.

Gleddified,

Oh that’s what that is. I just assumed it was Linux things happening. lol

along_the_road,

The issue was fixed for me in that update they did earlier this year. Also the horse stable glitch was fixed after many many years.

passepartout,
@passepartout@feddit.org avatar

Huh, gotta try it again some time then.

averyminya,

I did replay the game recently and it was still the least of my issues, just a glaring example of one that is symptomatic of a wider issue in the games design

kureta,

So, what you are saying is that the horse stable is stable now.

Telorand, do gaming w Does anyone here play tf2 or dark and darker?

Wish I did, because I’d play with you, but if those companies aren’t taking moderation seriously, I’d personally choose to do something else. There’s lots of other games out there, after all!

rosethornRangerTTV,

a lot of other games, but none like those I’m afraid

and I haven’t seen a game that takes moderation seriously enough yet, they are all run by capitalists

theangriestbird,

By tf2 are you referring to Team Fortress 2? I feel like every shooter these days is a class-based shooter, what sets tf2 apart from something like Overwatch?

rosethornRangerTTV,

literally none of them have spy or anything close to it for a start

rosethornRangerTTV,

overwatch fucked itself up so hard its barely playable now

theangriestbird,

xDefiant has a class with an invisibility skill (which lets one do plenty of shotgunning losers in the back)? Apex Legends has Mirage with various decoy and invisibility skills? idk, I don’t know every single one of these shooters, but I will grant you that the way the Spy works in TF2 is pretty unique.

rosethornRangerTTV,

a big issue is accessibility as well, a lot of those are organized around headshots and are much less clear visually, as well as requiring much stronger computers to play

so while tf2 has a fascist problem, it also has a lot of people i aint gonna leave behind

julianh,

So many games focus mainly on competitive play. Tf2 is the only multiplayer fps where I feel free to relax and goof off.

Telorand,

Deep Rock Galactic has been pretty cool (single purchase, no subscriptions). Nice community, devs who listen. Great solo experience, too.

Another good F2P game is Warframe. The community is generally nice, especially to new players.

Competitive games, though, seem to attract the alt-right tryhards who find pleasure in causing others misery. I quit those several years ago for my mental health, just because I was tired of listening to toxic people lose their shit. They can scream at each other, for all I care.

rosethornRangerTTV,

i turn mics off

Telorand,

Fair. Make sure you take care of your mental health, either way. No game is worth sacrificing it, but that’s just my humble opinion.

rosethornRangerTTV,

which is why i play them with groups of people

sOlitude24k, do gaming w Does anyone here play tf2 or dark and darker?

I’m a pretty big fan of Dark and Darker! Will admit, the randoms from the Discord are… Questionable at best lol. Would definitely be happy to roll with ya whenever you’re not streaming, though! PM me your deets!

Barbarian, (edited ) do gaming w #StopKillingGames update: Finland just passed the threshold.
@Barbarian@sh.itjust.works avatar

Are we sure we want this? Here is an indie game dev I trust going through why this petition is a bad idea.

EDIT: OP has shown me that Code Monkey has a counterargument to Thor’s argument. I don’t find it super convincing personally, but I highly recommend people watch both and make up your own minds.

ransomwarelettuce,

Yeah I voted kind of blindly, and then read how vague the proposal was.

I agree that live service games should have an end of life plan, being it providing backend binaries and/or protocols and documentation.

This all started because of The crew, a game which, as far as I am aware, advertised itself as mainly a single player and was closed because of Ubisoft shenanigans.

Maybe starting small and make sure this so advertised as single player experiences, work even after the publisher marks the game as dead, and build upon that instead of trying to go all in but idk.

hoshikarakitaridia,
@hoshikarakitaridia@lemmy.world avatar

I agree.

Although I have to say:

  1. Everyone agrees live service and Singleplayer games are distinct and marketing should be very specific about those
  2. I disagree with Thor about archiving. The game files and server files should be given to a national archive after servers are shutdown and the game in it’s core function becomes unplayable.
  3. I think there is value in protecting private servers from getting sued if the official servers are shut down. That way, no one has to just eat the cost if there’s no interest in the game and fans will not get sued into oblivion.
  4. I know this is only a petition, but: giving this to politicians who have no clue about games will be akin to rolling a d20 and hoping for a 19 or 20. We need to be specific about what we want and only then should we introduce it to ppl who have the power to change it. And if it stays outlined as is, I can not support it.
BlackLaZoR,
@BlackLaZoR@kbin.run avatar

Thor fails to understand what kind of legal shit the live service game devs got themselves into - since they offer licence for unspecified amount of time, and committed thmselves to provide server side of things, this could be challenged in court as obligation to upkeep servers forever. What were they thinking?

At least this stop killing games initiative proposes a graceful exit from that shit.

Maven, (edited )

The guy who started it and other people helping push it have also responded and talked about how Thor doesn’t entirely get it/missed the point.

The biggest thing being:

It doesn’t accidentally include live service games because the wording is vague…

It purposely includes them because they are also games that you spent money on and therefore you deserve a product out of it. If you spent money on a thing… It’s your thing… Don’t let companies tell you otherwise.

Edit: I found the comment and I’m going to paste it here

“I’m afraid you’re misunderstanding several parts of our initiative. We want as many games as possible to be left in some playable state upon shutdown, not just specifically targeted ones. The Crew was justa convenient example to take action on, it represents hundreds of games that have already been destroyed in a similar manner and hundreds more"at risk” of being destroyed. We’re not looking at the advertising being the primary bad practice, but the preventable destruction of videogames themselves.

This isn’t about killing live service games (quite the opposite!), it’s primarily about mandating future live service games have an end of life plan from the design phase onward. For existing games, that gets much more complicated, I plan to have a video on that later. So live service games could continue operating in the future same as now, except when they shutdown, they would be handled similarly to Knockout City, Gran Turismo Sport, Scrolls, Ryzom, Astonia, etc. as opposed to leaving the customer with absolutely nothing.

A key component is how the game is sold and conveyed to the player. Goods are generally sold as one time purchases and you can keep them indefinitely. Services are generally sold with a clearly stated expiration date. Most “Live service” games do neither of these. They are often sold as a one-time purchase with no statement whatsoever about the duration, so customers can’t make an informed decision, it’s gambling how long the game lasts. Other industries would face legal charges for operating this way. This could likely be running afoul of EU law even without the ECI, that’s being tested.

The EU has laws on EULAS that ban unfair or one-sided terms. MANY existing game EULAS likely violate those. Plus, you can put anything in a EULA. The idea here is to take removal of individual ownership of a game off the table entirely.

We’re not making a distinction between preservation of multiplayer and single player and neither does the law. We fail to find reasons why a 4v4 arena game like Nosgoth should be destroyed permanently when it shuts down other than it being deliberately designed that way with no recourse for the customer.

As for the reasons why think this initiative could pass, that’s my cynicism bleeding though. think what we’re doing is pushing a good cause that would benefit millions of people through an imperfect system where petty factors of politicians could be a large part of what determines its success or not. Democracy can be a messy process and was acknowledging that. I’m not championing these flawed factors, but rather saying think our odds are decent.

Finally, while your earlier comments towards me were far from civil, don’t wish you any ill will, nor do encourage anyone to harass you. I and others still absolutely disagree with you on the necessity of saving games, but I wanted to be clear causing you trouble is not something I nor the campaign seeks at all. Personally, I think you made your stance clear, you’re not going to change your mind, so people should stop bothering you about it."

Vittelius,

and here is a different indie game dev giving his perspective on why Thor is wrong: www.youtube.com/watch?v=I_XhfY5qSbg

Barbarian,
@Barbarian@sh.itjust.works avatar

Thanks, I’ll add that link to my comment too. I think it’s important for people considering signing this to have all available information. Those arguments did not convince me, but I think it’s only fair to make it clear there are counterarguments.

Servais, do gaming w #StopKillingGames update: Finland just passed the threshold.

Thanks, crossposted to !yurop

t3rmit3, do gaming w #StopKillingGames update: Finland just passed the threshold.

This would literally be my dream.

I’m so nostalgia-driven, I can’t bring myself to play most MMOs because I feel like they’ll die and I’ll losev access to that “world”. If I knew that I could run a private server once the official ones shut down, it would completely change my outlook.

Zorsith,
@Zorsith@lemmy.blahaj.zone avatar

Private servers and exportable characters, I’d be pissed if all the work I put into a character was gone.

nekusoul,
@nekusoul@lemmy.nekusoul.de avatar

At the very least, a save game editor wouldn’t be too hard to create when running your own server.

Though that got me thinking if there’s some kind of GDPR shenanigans one could already utilize to get all your account data. I kind of doubt it, but it would be hilarious.

viking,
@viking@infosec.pub avatar

GDPR protects user data, not virtual data associated with an avatar you control. We might get there someday, but as of now, you’d only be able to request copies of stuff directly associated with yourself.

t3rmit3,

That would definitely be nice, but if you control the server you can (re)build whatever character you want.

ubergeek77, do gaming w #StopKillingGames update: Finland just passed the threshold.
@ubergeek77@lemmy.ubergeek77.chat avatar

People need to understand what this will mean from a developer perspective before getting all up in arms. This initiative is more kneejerk emotional than it is realistic.

If you’re going to watch only one of these videos, watch the second one:

youtu.be/ioqSvLqB46Y

youtu.be/x3jMKeg9S-s

PonyOfWar,

Really doesn’t matter whether the proposal as it is in the petition is completely realistic or not. The point is to get this topic into the EU parliament. It’ll be their job to work out a solution that works for both consumers and developers.

squidspinachfootball,

The first video does address this idea - time stamped for convenience. Basically it’s starting the wrong conversation, without enough nuance to a group of people that may not understand the nuance of the gaming industry. Could end up with more bad than good, as gov’t has done by accident before. I recommend a watch of those two videos, I probably haven’t summed it up very well and out of context clips aren’t necessarily a good representation either. PirateSoftware’s a good speaker imo, easy to listen to.

PonyOfWar,

I don’t agree with it starting the wrong conversation. Something does need to be done about companies denying access to a game you bought and that’s the conversation it starts. If this proposal lands on the EU negotiation table, I can guarantee you that the games industry will lobby against it, and heavily. There is no chance the EU will just go “OK sounds good, make it so!”. Heck, the chances are higher that if they pass an actual law, it will be so watered down that it won’t do anything at all. But then at least we tried.

I’ve watched his first video, but I really don’t agree with many of his points. He only barely acknowledges this being a proposal and then gets lost in the details. He’s clearly against any measures that have the slightest potential to be a disadvantage for game developers, which I guess is understandable from his perspective as a developer. But he doesn’t seem to particularly care about the consumer’s rights, basically saying the problem is solved as soon as the publisher makes it clear at purchase that people are only buying a temporary license. He’s also trying to discredit supporters of the initiative by saying they don’t know how the industry works, despite quite a few people in the industry supporting the initiative as well.

pupbiru,

what this requires from developers: possibly documenting protocols in an open way when they choose to shut down games so that people can re-implement FOSS servers

“playable” is open to interpretation, and does not include trademarks, copyright, etc… nobody is asking for to allow assets to be traded (ie piracy), or open sourcing any code

but if you have purchased a game, and the servers for that game go away, someone else should be able to re-implement a method for allowing those games to continue being played

… also if DRM servers go away, you should disable the DRM somehow: you don’t get to just say that the DRM and therefor the game isn’t available any more

all of this is not at all knee-jerk, and very realistic

squidspinachfootball,

Good videos, I enjoyed both of them. The initiative comes from a good place but could use a little more work before being brought to gov’t, if that’s the best place for it.

imnapr,
@imnapr@discuss.tchncs.de avatar

Imo it doesn’t though. Thor misreads this as a legal document, but it is not, this is initiative, which is essentially to get the conversation started. If you’ll look at other initiatives, you’ll find they read pretty similarly. Stop trying to poke flaws in it like it’s a legal document, because it isn’t and isn’t meant to be!

squidspinachfootball,

That’s a good point too, it shouldn’t be held to the standard of a legal document yet. I watched the video and definitely did that - forgetting its initiative nature. I think it could be helpful to specify the scope a little more so it doesn’t suffer from scope creep later and get nothing done, as well as bring some focus to the future discussions. But I’m reading some good points in this thread, and I’m curious to see where it goes. Fingers crossed!

chameleon,
@chameleon@fedia.io avatar

Eh, no. "I'm going to make things annoying for you until you give up" is literally something already happening, Titanfall and the like suffered from it hugely. "I'm going to steal your stuff and sell it" is a tale old as time, warez CDs used to be commonplace; it's generally avoided by giving people a way to buy your thing and giving people that bought the thing a way to access it. The situation where a third party profits off your game is more likely to happen if you don't release server binaries! For example, the WoW private/emulator server scene had a huge problem with people hoarding scripts, backend systems and bugfixes, which is one of the reasons hosted servers could get away with fairly extreme P2W.

And he seems to completely misunderstand what happens to IP when a studio shuts down. Whether it's bankruptcy or a planned closure, it will get sold off just like a laptop owned by the company would and the new owner of the rights can enforce on it if they think it's useful. Orphan works/"abandonware" can happen, just like they can to non-GaaS games and movies, but that's a horrible failing on part of the company.

kibiz0r, (edited )

It’s worth checking out Louis Rossmann’s take too: youtu.be/TF4zH8bJDI8

I rarely ever find myself disagreeing with either of them, so this is an interesting situation.

Edit: This is also a good take about live service, separate from the “Stop Killing Games” initiative: www.youtube.com/watch?v=NO38QvKraTQ

Default_Defect,
@Default_Defect@midwest.social avatar

All I’m gonna say about Rossman is that he gives me the same Ick that Mr Beast has given me since long before the allegations about him hit. So far my gut has never been wrong about people that make me feel this way.

ImplyingImplications, (edited )

I’m a vegetarian. If I asked everyone to sign an initiative called “stop killing animals” that sought to make it illegal to sell animal products wouldn’t that make me a dick for trying to dictate what companies can sell and what people can consume? You think it’s morally wrong to shut down an online game. I think it’s morally wrong to eat an animal.

There’s nothing wrong with voicing your opinion, but trying to push through a law that conforms to your moral view of the world is weird. It’s exactly the same mentality of people who want it to be the law that the ten commandments are in every classroom.

I’m fine with having more consumer protection and making it clear if a company is selling ownership or temporary access. Right now it’s often not clear and that is definitely an issue. But completely making the sale of temporary access illegal is just strange. If you dont agree to temporary access, then don’t buy it. There are many games that are being sold DRM free, you own them completely, and they’ll work forever. Nobody is forcing anyone to buy something they don’t agree with.

xthexder,
@xthexder@l.sw0.com avatar

My understanding is that this would force games to be sold as either a good (lasts forever) or a service (lasts a specific, advertized amount of time). It does not prevent service games from existing, it just stops them being sold as goods with an unspecified expiration date. The problem is consumers are uninformed about the lifetime of the game they are purchasing.

t3rmit3, (edited )

trying to push through a law that conforms to your moral view of the world is weird. It’s exactly the same mentality of people who want it to be the law that the ten commandments are in every classroom.

I’m sorry to tell you, but both sides of a given moral stance… are moral views. Someone’s morals push them to dictate having the 10 Commandments in classrooms. My morals push me to oppose that happening. The law is going to enshrine a moral viewpoint no matter which way it goes.

All laws entail a moral viewpoint, either directly, or as a simple function of attempting to do what is “right”: something as simple as defining the safe PPM of a chemical in drinking water is only done because we believe it is right/moral to provide clean drinking water (and also, immoral not to).

ImplyingImplications,

Someone’s morals push them to dictate having the 10 Commandments in classrooms. My morals push me to oppose that happening

It’s not like we must choose between a law mandating everyone must do something or a law mandating its forbidden. There can also just be no law or some nuanced law. It’s not black or white. Saying you’re against a law requiring the 10 commandments being in all classrooms doesn’t mean you support a law banning the 10 commandments from all classrooms.

t3rmit3,

That’s not what I said, I said it’s still a moral stance to oppose having religious iconography in a public setting as a government mandate, which could be a ban of it, or simply not having a law that mandates it. The idea that a choice not to do anything is not also a moral stance, is mistaken.

Pheta,

I'm sorry this is so off-kilter that I'm not sure what mental hoops you jumped through to end up like that. Laws are made entirely on morals. It's why murder is illegal, theft is illegal, and insider trading is illegal. It's always been about morality, and the key here is to get enough people to agree with you that it becomes a general consensus among the general public, or at least make it widespread enough to have it be important for the lawmakers.

You could create an initiative called "stop killing animals", and you wouldn't be a dick, you'd just be another extremist vegetarian. It's not hard to see where vegetarians got the reputation from. If you tried to insist you hold a moral high ground without clearly explaining why you think something is wrong, and got angry that people don't agree with you, then you'd be a dick.

The whole point is getting people to agree to these morals, and its difficult due to how entrenched a lot of people are in their own heads or scriptures. But the fact that the initiative is pulling these kinds of numbers proves that it's not being a dick to ask for laws to back up customer rights that people feel are being violated.

As far as what you're saying here:

I'm fine with having more consumer protection and making it clear if a company is selling ownership or temporary access. Right now it's often not clear and that is definitely an issue. But completely making the sale of temporary access illegal is just strange.

I'm unsure of what you mean by 'temporary access'. Are you referring to the practice where corporations are trying to take advantage of selling licenses for games? Courts in the US have ruled that if you bought a license, you own that copy of the license as it typically took the form of a storage media- like a game cartridge or a DVD. The only difference in modern day is that computers and storage media are cheaper than ever, so laws haven't caught up with digital distribution.

Companies abuse this legal loophole by not damaging the 'license' for the game that you own, but by making the contents of the 'license' defunct and inoperable. That's a heavily legal gray zone, even back in the early 2000's, and the only reason they get away with it is because the average citizen doesn't have the income to dispute these obvious violations of consumer rights due to income disparity. They know that, and it emboldens them.

As far as this part:

If you dont agree to temporary access, then don't buy it. There are many games that are being sold DRM free, you own them completely, and they'll work forever. Nobody is forcing anyone to buy something they don't agree with.

I'm not sure if this is your honest thoughts, or put out there in good faith even. The argument 'just don't buy it' is reductive and fails to address the problem. It always has been, and always will be. It's the equivalent of 'just find a better job', 'just earn more money', or other bootstrap advice. The free market is incapable of policing itself. If your belief is that voting with your wallet is effective, that just shows how uneducated you truly are.

commie,

Laws are made entirely on morals.

this has never been true

ImplyingImplications,

The free market is incapable of policing itself. If your belief is that voting with your wallet is effective, that just shows how uneducated you truly are.

Ah! Thank you. Now I know why despite not buying any meat for nearly two decades hasn’t caused the meat industry to collapse. It’s because the free market is incapable of policing itself! I had originally thought it was because other people had different opinions but it’s actually the fault of capitalism and lack of regulations. I knew nobody actually wants to be able to purchase meat. It’s that they have no other choice!

I’m unsure of what you mean by ‘temporary access’. Are you referring to the practice where corporations are trying to take advantage of selling licenses for games?

I meant like when you go to a movie theatre you can only watch the movie at a specific place at a specific time and only once. You don’t get to own the movie. I also think this must be some kind of loophole that corporations are abusing and anyone paying for a movie ticket is being taken advantage of and they might not even know it. Perhaps a stop killing movies initiative should be next where we ensure movie theaters must give a copy of the movie to anyone who buys a ticket. Temporary access to media is wrong and the people buying it are uneducated and must be saved.

The whole point is getting people to agree to these morals, and its difficult due to how entrenched a lot of people are in their own heads or scriptures. But the fact that the initiative is pulling these kinds of numbers proves that it’s not being a dick to ask for laws to back up customer rights that people feel are being violated.

Finland has about 660,000 vegetarians. That’s way more than the 9,000 needed to sign an initiative! It actually looks like all of Europe has enough vegetarians to easily pass an initiative requesting to ban the sale of meat. I guess banning meat wouldn’t actually be extremist at all with those kinds of numbers!

GoodEye8,

I usually agree with Thor but on this one I probably couldn’t disagree more. Based on what he says I’d say his mindset is completely opposite to what his initiative wants to do. He essentially said he doesn’t see any value in (live service) games after they’ve reached their end of service and from that perspective I can understand how this movement is pointless or even potentially damaging. But that assumes that the (live service) game loses value after the company stops supporting it and I just don’t think that’s the case.

A lot of games continue live despite the company ending official support for them. If anyone remembers there’s a gem called Wildstar that was shut down in 2018. Despite the game being shut down and even trademark has expiring people are still running the game on private servers. People are putting in sweat and tears to make sure a game is preserved. Imagine how much easier it would be if Carbine or NcSoft had released proper tools for it. Even Vanilla WoW exists because private server did it first and Blizzard wanted to get some of that money.

And another point that Thor made how it’s not about preservation because you can’t preserve a moment in time. I think that’s a completely disingenuous argument because it feeds into FOMO. If you join WoW today you will never experience “the golden age of WoW”. Maybe another game you might be interested in is having a golden age right now, better buy into the hype. You can’t argue against preservation like this because it’s literally impossible to preserve a moment in time except in your memory so you have be at that exact place at that exact time to really experience that thing, that is FOMO at it’s purest form. That argument against preservation is an argument in favor of FOMO.

Thors points come for a belief that live service games don’t need to be preserved after official support has ended, and he views this initiative through that lens. Of course he will have issues with the initiative because he’s opposing the idea at a fundamental level. It’s like asking a racist how to be more tolerant with other races, the answer obviously is that you shouldn’t want to tolerate other races. And just like you would ignore a racist I think you should ignore what Thor has to say on this matter because anything he says is against the idea of preservation.

xthexder,
@xthexder@l.sw0.com avatar

But that assumes that the (live service) game loses value after the company stops supporting it

Well yeah. Obviously the game losses value BECAUSE it’s not being supported anymore. There’s no value in a paperweight.

t3rmit3, (edited )

Which is what this would serve to counteract, by allowing players to continue operating the servers when devs abandon them.

Nothing happens to the game code itself to devalue it when a game shuts down. The developer not running the server doesn’t actually speak to the quality of the server itself.

GoodEye8,

You’re stating it like it’s somehow objective, but it’s not. Battlefield 3 and 4 have been delisted and it’s a matter of time until EA turns off services and those games are left for dead. Battlefield 4 still averages above 1k players a month. It’s clear that EA won’t see value in keeping the light on and will turn off the services in the near future, but do you think the players will go overnight from “I want to play this game” to “This game is worthless”. Don’t you think the people playing BF4 wouldn’t want to continue playing after EA shuts down the services keeping the game running?

I think it’s pretty obvious that there are two groups who decide if a game has value or not, the company and the customers. Right now after purchasing the game the customers no longer have a say whether a game has value or not. Only the company has a say and if the company says it’s not worth it then the people who bought it just have to suck it up. And that’s the idea behind the initiative, to make it so that the company isn’t the only one who gets to decide how long you get to use the product you’ve purchased.

I think if we expanded the idea of bricking software beyond gaming, if companies could destroy any piece of software they made, you’d also be in favor of this initiative. Imagine if Microsoft could brick Windows 10 when they’ve officially stopped supporting it. Or Nvidia effectively bricking their older cards by stopping official driver support. Would you then also argue that the software has lost value and it’s acceptable behavior?

xthexder,
@xthexder@l.sw0.com avatar

I’m not disagreeing with you. I’m just stating that a broken unplayable game objectively has no value. The publisher has forced that value to 0 if they turn off their servers without support, regardless of if there was any value there before or not.

Edit: I realize we might be talking about different things when saying “stop supporting”. I meant that to mean when the servers are turned off, not when they stop releasing updates or delist it from stores.

GoodEye8,

But it’s broken and unplayable because the developer/publisher renders it unplayable and that’s where the initiative comes in. The initiative wants to make it so that if the developer/publisher wants to turn off their official services they don’t render the game unplayable.

onlinepersona,

PirateSoftware was a blizzard dev, is a current dev, and is just basically lobbying against change. I don’t believe he’s being genuine in his arguments and is misrepresenting the cause or hasn’t understood it. It was possible to make games that didn’t stop working once a server shut down and it still is.

Being given a server binary isn’t a licensing issue unless you make it one. And because publishers and studios sign shitty contracts, doesn’t make it right, nor the only way to do business. If he wants to do business that way, do that shit in the US, but if something meaningful happens in the EU, then don’t sell your games there. Simple as…

Anti Commercial-AI license

nekusoul,
@nekusoul@lemmy.nekusoul.de avatar

Agree. I don’t know this person, but at best he didn’t understand the campaign and also overdosed on defeatism. At worst he’s intentionally misrepresenting the campaign and lobbying against better consumer rights.

Maven,

The guy who started it and other people helping push it have also responded and talked about how Thor doesn’t entirely get it/missed the point.

Here’s Ross’s entire response pasted because it got buried on the video.

“I’m afraid you’re misunderstanding several parts of our initiative. We want as many games as possible to be left in some playable state upon shutdown, not just specifically targeted ones. The Crew was justa convenient example to take action on, it represents hundreds of games that have already been destroyed in a similar manner and hundreds more"at risk” of being destroyed. We’re not looking at the advertising being the primary bad practice, but the preventable destruction of videogames themselves.

This isn’t about killing live service games (quite the opposite!), it’s primarily about mandating future live service games have an end of life plan from the design phase onward. For existing games, that gets much more complicated, I plan to have a video on that later. So live service games could continue operating in the future same as now, except when they shutdown, they would be handled similarly to Knockout City, Gran Turismo Sport, Scrolls, Ryzom, Astonia, etc. as opposed to leaving the customer with absolutely nothing.

A key component is how the game is sold and conveyed to the player. Goods are generally sold as one time purchases and you can keep them indefinitely. Services are generally sold with a clearly stated expiration date. Most “Live service” games do neither of these. They are often sold as a one-time purchase with no statement whatsoever about the duration, so customers can’t make an informed decision, it’s gambling how long the game lasts. Other industries would face legal charges for operating this way. This could likely be running afoul of EU law even without the ECI, that’s being tested.

The EU has laws on EULAS that ban unfair or one-sided terms. MANY existing game EULAS likely violate those. Plus, you can put anything in a EULA. The idea here is to take removal of individual ownership of a game off the table entirely.

We’re not making a distinction between preservation of multiplayer and single player and neither does the law. We fail to find reasons why a 4v4 arena game like Nosgoth should be destroyed permanently when it shuts down other than it being deliberately designed that way with no recourse for the customer.

As for the reasons why think this initiative could pass, that’s my cynicism bleeding though. think what we’re doing is pushing a good cause that would benefit millions of people through an imperfect system where petty factors of politicians could be a large part of what determines its success or not. Democracy can be a messy process and was acknowledging that. I’m not championing these flawed factors, but rather saying think our odds are decent.

Finally, while your earlier comments towards me were far from civil, don’t wish you any ill will, nor do encourage anyone to harass you. I and others still absolutely disagree with you on the necessity of saving games, but I wanted to be clear causing you trouble is not something I nor the campaign seeks at all. Personally, I think you made your stance clear, you’re not going to change your mind, so people should stop bothering you about it."

Comment105, do gaming w #StopKillingGames update: Finland just passed the threshold.

Few Eastern and Southern Europeans give a shit, Northern Europeans are all in, way more votes per capita. Sweden rallying together a whopping 0.13% of the country.

bread,
@bread@feddit.nl avatar

I don’t know whether it is the case, but it could be because those places have fewer English speakers, so they’re more difficult to reach.

nekusoul,
@nekusoul@lemmy.nekusoul.de avatar

Looking at this map there seems to be at least some correlation. There really needs to be popular advocates for each language and country, particularly for the smaller ones and those with a low english speaking population.

MayonnaiseArch,
@MayonnaiseArch@beehaw.org avatar

It’s almost certainly a matter of reach. Eastern and Southern Europeans are poor compared to the others and we definitely do give a shit when somebody steals our shit

Imprudent3449, do gaming w #StopKillingGames update: Finland just passed the threshold.

The amount of work he is putting into this is really impressive. Being from the US it kind of sucks to see his play out in every country but ours. Is 'merica just a lost cause or is there something else we can do here?

Beaver,
@Beaver@lemmy.ca avatar

Get ranked choice voting, breakup monopolies and overturn citizen’s united.

TexMexBazooka,

Watch, educate, vote and if all else fails, leave

Mongostein, do gaming w I uninstalled RDR2 out of frustation after 100+ hours

“I put 100 hours in to chapter 2 after I beat this game. It’s terrible.”

🙄

witchergeraltofrivia,

It’s easy to simplify, and ignore nuance, huh! so here’s a simplified answer- “yes”

paraphrand, do gaming w #StopKillingGames update: Finland just passed the threshold.

Let’s hope this petition isn’t filled with bad data either intentionally or by accident.

Vittelius,

you can always go on the website of the European Commission to see the verified data: citizens-initiative.europa.eu/…/000007_en#

At least 206,937 signatures have been verified so far

paraphrand,

Oh nice. I underestimated how their system works.

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