I think I’ve grown past enjoying Bethesda’s wide, shallow ocean design philosophy and bare-bones dialogue trees. There are simply better RPGs on the market now.
I want to agree but... what other RPGs on the market fill this niche of a sandboxy open world that you can practically live in? Skyrim and Fallout feel like proper open world immersive sims at moments. Cyberpunk might be the closest one in recent memory but it fails in so many other aspects. Other than that I honestly can't think of anything.
Yup, they just keep making the same game with a new map and skins. Everyone had such insane hopes for this game, but I always assumed it’d be at best like fallout 3, better graphics in space.
Kind of interesting that the vast majority of negative/mixed reviews are regarding gameplay/story rather than complaining about major bugs (although jank has been noted in a few, and I’d honestly be a bit disappointed if there wasn’t any).
We’ll have to wait until release (Cyberpunk’s bugs weren’t that prominent in reviews either), but I really hope this “lol Bugthesda” meme can die.
Regardless of how buggy it is, I expect Dunkey to somehow break it as soon as he boots it up, which should be entertaining.
Skyrim for PS3 is in an unacceptable state to this day. The longer you play a save the worse the performance gets. My cousin finished the game at like 5 fps.
Fallout Nee Vegas has crash on startup issues day one on PC. Lots of folks couldn’t play it and I believe an unofficial patch came faster than an official.
Watching a few people play it on stream, they didn’t come across any bugs but the AI was making really silly choices still. Like Rushing a gunner with a melee weapon from far away. It’s essentially still the “Gary” AI. From everything I’ve seen, it’s going to be Fallout but you can drive the alien crashed spaceship to another planet.
As much as I love them, I’m about to be a hypocrite and say I don’t know if Bethesda will ever have non-janky AI. It’s the one thing that’s been fairly consistent over a very long time now.
Whether it’s enemies or your followers, or just pathfinding weirdness with NPCs, it’s like their AI is just kind of… there sometimes. If had a conspiracy theory about it, I’d say they’re doing it on purpose to get you to explore the world by finding your missing followers (of which I’m sure we’ll see many get stuck on different planets entirely now).
I mean it wasn't a meme. Bethesda games are buggy on release. The PS3 edition of Skyrim was notoriously not fit for release, I honestly do not think that level of bugs would ever have been tolerated nowawdays. It's also something that Microsoft's QA team really ought to be credited for because it seems they are the reason this game stands out amongst Bethesda releases in recent years.
That said imma wait till a few days afterwards just in case. And the story getting bad reviews is not unsurprising as Bethesda has not really had a good one since Morrowind, or maybe Point Lookout in F3.
You are right, but I just get tired of it sometimes as a “predictor” or that they should be lauded for not releasing something that falls apart at release.
Bethesda have a reputation for a reason, but the lack of QA (or at least publishers willing to listen to QA) in a lot of modern gaming has made some of Bethesda’s previous issues seem almost normal.
I guess that’s more an indictment of modern gaming than really a defense of Bethesda, lol. And for all the shit they get about “modders fixing their games”, they were the ones who actually went and fixed a lot of FO76’s issues after that launch disaster.
Either way, regarding the story… Yeah. I find that oftentimes the side quests (particularly faction quests or the FO4 follower quests) tend to be way more interesting than the main quest in some of their games.
The lolbugthesda meme exists because it’s true. There aren’t many games I’ve had to completely start over because of a game breaking glitch in a side quest, but that was Skyrim and the infamous thieves guild glitch.
They’re good games but pretending there are no bugs, either funny cosmetic ones or serious progress blocking ones, helps no one.
Sure. I don’t think I was pretending there weren’t any bugs. I think it’s more the dismissive approach toward their games before release that gets a bit tiring, even if it is often warranted in some respects.
Creation Engine is buggy as fuck, and I’ll always expect their games to have a fair amount of jank at the very least. Even Obsidian had troubles with it (though some of those bugs could also be attributed to lack of time and testing).
But I hope that if this does prove to be have better release than their others (admittedly, it can be a low bar), that it sticks.
I played from 5 pm yesterday at release until 5 am today, and I literally encountered one single bug, which was that I managed to get a big enemy’s pathing hung up on a rock, so I could kill it.
It's a shell of a game, it looks like an early prototype that was rushed out the door. And that's probably exactly what it is, it's an attempt at a quick cash grab using an old popular IP. If you enjoy it, that's fine, but let's not keep collectively lowering our acceptable standards.
PolyMC (with one L) is the launcher that had the controversy. Prism Launcher was forked from PolyMC, and PollyMC (with 2 Ls) is a new project forked from Prism Launcher.
The PolyMC controversy is that one of the devs went rogue and kicked everyone else off the project, so they didn’t really have a choice but to fork. They explain what happened on the FAQ of their website.
Personally, I think that the Denuvo protection on Switch games would probably be a simpler system than the full-fat PC DRM. It would probably be too intense for the Switch’s meagre processing power, and customers are definitely going to be annoyed when their game takes a minute or two to load up.
Could it pave the way for that crap on other consoles as well?
At this moment, the only current-gen console to be jailbroken is the Nintendo Switch. There’s no need for external DRM on the PS5 and Xbox because publishers can trust that users will only be able to play legit copies of games. Switch games, on the other hand, don’t have that guarantee, because dumping games on a jailbroken switch is very easy to do. Hence why Irdeto is planning to offer DRM for the Switch only.
Interestingly, this isn’t the first time that third-party DRM was used on a Nintendo console. Some DS and Wii games were protected by an anti-piracy system called MetaFortress, which aimed to protect against flashcarts and pirated copies. Here’s a video from the Dolphin emulator team about its use in the all-time classic, “The Smurfs: Dance Party”
Denuvo phones home constantly. Unless denuvo is removed from the game, the game won’t be playable unless it was legitimately purchased and can be verified on denuvo’s servers.
Furthermore denuvo encrypts the game files and the denuvo files and scrambles them all together, like mixing two jars of sand from different beaches, but the denuvo sand pieces know where everything is, so the game and copy protections still work.
I wonder if an emulator that breaks DRM could be considered illegal. I would imagine that emu teams would tread carefully around this sort of thing to avoid litigation.
Not to dismiss your issues mate, but I don’t know if a gaming sub is the best place to ask. Most of us in here probably put a few hours a day into games ourselves without considering it an issue.
I actually agree with you but the mental health communities on Lemmy haven’t caught up yet, and I figured one could find more people here that could relate.
My biggest gripe, although I can understand the reasoning behind it, is that the encounter rates are totally backwards. All the Pokémon, stops and gyms are in cities, and there are scarcely any in the wilderness, skewing the game in favour of those who live in or near cities.
Also, the Pokémon games contain all the elements to make a great ARG MMO. Why reinvent it? They could’ve easily put their paywalls and micro transactions in place while still keeping the traditional Pokémon formula.
It’s not a terrible game, and it obviously has a following and makes money, but it could’ve been so much better. They totally dropped the Pokéball.
I know these are very bland choices, but these games had a huge impact on me. I’ve only played disco Elysium recently, but it truly is a masterpiece. FNV gives me warm memories of [the good parts, at least.] of my childhood, and outer wilds… I don’t even really know how to describe it.
This isn’t an exhaustive list by any means, and there are some other games that affected me on the same level, but I could only pick 3 :)
I adored Disco Elysium while playing it, but the ending felt kinda rushed/soured for me so it didn't quite hit top 3. However, the book Sacred And Terrible Air by Robert Kurvitz that was fan translated to English semi recently helped a great deal with unanswered questions about the world the game takes place in that I had which really helped brighten my overall opinion of the game in retrospect.
The book isn't very approachable I think with almost zero exposition, so it actually helps to have played the game first.
Also, this meme makes me want to pirate some Nintendo games. Off to illegally download some roms from 1992. Good time to sell some stock bc as soon as they realized I downloaded SNES Mario All-stars, the market value is gunna crash so hard.
First and second name, actually. Nintendo Nintendo was the reason why one of the Mario brothers is named Mario. Mario Mario is based on Nintendo Nintendo.
Seeing the underwater world was so much fun. I got it to play in VR and only did that a couple of times, but I completed the original and Below Zero because the exploration and underwater scenes were just so good.
I’ll check it out, next time I get a chance to fire it up. Unfortunately, I hate the teleport mechanism of vr games. I love hurtling through the water. Unfortunately, that also makes me motion sickness. I’m slowly training myself out of it, but it takes time.
I also wasn’t a fan, mainly due to how often you need to resupply to stay alive. You get a very small window of opportunity to do actual exploration before you need to go find more food and water, on top of gathering a bunch of other materials.
I liked parts of it, but ultimately just got frustrated with the tedious parts and bailed.
I don't know how far you made it but if you make the biggest vehicle you can add planters inside the vehicle which significantly cuts down the need to restock. That said in the end game the survival elements become so trivialize they end meaningless busywork even if you have planters.
Nah, that’s valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that’s highly subjective. I hope you’re finding as much joy in your own fave games as I did in Subnautica!
That whole survival crafting genre seems very hit or miss to me, and I’ve noticed that people liking one game in the genre is a very poor predictor of whether they’ll like another one. Subnautica, Don’t Starve, Minecraft, and Ark are all theoretically the same genre but very different games.
However I’ve also seen a lot of people say that Subnautica was the one that clicked for them. I think the story and progression was big for a lot of people.
people liking one game in the genre is a very poor predictor of whether they’ll like another one
I love survival/building games, and so do most of my friends. Even the terrible ones are usually fun. So I’d posit that it’s the opposite with a caveat: liking one for more than its story means you’ll enjoy the others.
I think it’s more indicative of games/hobbies as a whole than the survival genre specifically. People who love the adrenaline of a motorcycle may not enjoy the thrill of going down a mile high mountain on two thin sticks, IF it was the rumble of the engine beneath them that they actually enjoyed. If it was the rush of the speed though (or in the case of survival/building games, the exploration and struggle to stay alive and not lose your stuff), then they’ll likely enjoy the other adrenaline sports.
I found it to be tense and interesting while playing. But looking back, I can’t really put my finger on what made it that way. I swam around and gathered resources to build boats, make food and fresh water - I can’t really ser what the big drive was. But I certainly loved it enough to finish it, which is rare for me regarding most games.
It was very much not an action oriented game. It was more about building resources and exploration. I can definitely see it not appealing to large swatches of the gaming population. Especially those used to the modern spate of action rpgs.
The steam controller wasn’t for me (the lack of a 2nd stick and a d-pad to a lesser extent were dealbreakers for me), but I do hope valve releases a standalone steamdeck style controller :3 we had those leaks and whatnot a while back, and it certainly has everything I’d want
I love the touchpad as an auxiliary input, and in that regard it does a lot more than a d-pad, but for any games where you want it as a primary input it wasn’t optimal, yeah… currently I use a ds4 controller and having a touchbar on that is great with steam input tho, cause it can just do so much (looks at my 500 minecraft mods with all the keybinds), it can be annoying sometimes accidentally hitting the sticks cause of how it’s positioned tho (and also no paddles) so it would still be cool to see a steam deck type variant controller featuring the touchpads and all the other inputs you’d expect :3
Same here. The thing was neat and innovative, but missing the dpad and right stick really brought it down significantly imo. The steam deck got it right - the trackpads are incredibly useful when used as a supplementary feature, but rarely as a full replacement for traditional inputs. Plus the form factor. Dear god the thing was MASSIVE. Incredibly uncomfortable to use and such an awkward shape.
Here’s hoping the leaks come to fruition, because a 2.0 version based on the Deck would be 10/10.
The steam deck controller addresses all of these issues. I was literally an anti-controller (wasd gang) zealot and the steam deck controller converted me because I can literally play city skylines in bed now…
Yeah :3. The steam deck layout honestly looks really good, and if valve does release a controller featuring everything it has it’s probably gonna be a buy from me
At the moment most of the controllers on the market would require either giving up the features my current one has, shelling out hundreds of euros for a couple of extra buttons, or literally getting the same deal, a steam deck style controller would offer quite a bit more and it would hopefully be more reasonably priced than the “pro” controllers
Unfortunately for steam controller users the touchpads were an downgrade in size, shape, and location for those who liked using them as their main inputs. So even people like me who use dual touchpads on the Steam Controller opted for joysticks on the Deck, since they weren’t satisfied with the touchpad experience.
Which was unfortunate, since there’s lot of options for dual joystick controllers but I’m still searching for a Steam Controller upgrade.
I’m glad at least someone else here had that feeling. I ended up not liking mine at all and sending it back. I couldn’t get used to the pads at all even though I wanted to like it a lot, maybe it’s just my hands. I use my steam deck all the time, first an led and now an oled, and I can count the times I’ve used the trackpads on it effectively on one hand.
Long cutscenes that don’t let you save or pause when anything comes up that forces you to leave the keyboard or just focus elsewhere.
“Control” was the worst wrt this (or was it Quantum Break? Maybe both). I was just about to go to bed when it showed me a “cutscene” that went on for more than 30 minutes. Turned out later that you could actually go back to watch it again afterwards, but there was no indication of that at the time.
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