Such an upgrade over the previous two. Three whole cities to explore, plus the countryside. They managed to stream the world data from the disc as you moved about, so no more loading screens between islands like III and VC had. This was the first GTA where you could swim, so water was no longer a death trap, and the first to introduce skills, so you could swim further and faster as you got better.
Blizzard make money extraction software now, not games. The lifecycle of their products starts with a complicated system of overlapping, interrelated components like events and currencies and battlepasses and sales and shops and services and items and subscriptions, and then they dress it up to look like a game.
they’ve done a really good job culling the bots in osrs, imo the biggest hurdle in it is the long boring grinds it takes to get to midgame pvm where it starts getting really really fun.
I’d also say that if you think rs3 is the default game you are very mistaken
they’ve done a really good job culling the bots in osrs
You’re badly misinformed. Their official subreddit is rife with complaints constantly about how bad the bot problem is. Some top ranked players on high scores are bots too.
Example one where top fishing skill players are bots.
Example 2 The top 25 Bandos highscore ranks are dominated by ranged-only tick-perfect bots, with a combined kill count of 1.7 million, generating approximately 225 billion gold from Bandos sets and 50 billion gold from hilts, and similar botting issues persist across other high-level bosses and activities.
Example 3 where CVC admits they have no fucking idea how many bots there even are but that they’re important to OSRS and part of the game.
The bot problem is out of control and they obviously profit from it massively, banning them takes away subscribers
example 1 is from a year ago, 2 is new so it may still be a thing but likely something they’ve already dealt with and 3 is from “someone close to CVC” how on earth are you gonna take that as fact?
from mod ayiza’s response to that 3rd one:
"To give some context in the form of data, here are some ban stats:
Last year we banned over 6.9 million accounts.
So far in 2024, each week on average, we ban over 2,300 RuneScape accounts.
So far in 2024, each week on average, we ban over 67,000 Old School RuneScape accounts.
Of these accounts, 2,800 are for botting popular boss-related content.
Each week, around 1.5T GP is removed from the RuneScape economy.
Each week, around 900B GP is removed from the Old School RuneScape economy. "
they’re playing wack-a-mole because there’s no possible way to preemptively ban bots, but they’ve done a good job of it and will continue to.
In addition to what the other commenter said, it’s more likely as someone newer and thus engaging in lower level activities to encounter bots since it takes less time to set them up and get going than mid to late game content. I find it rare to encounter an obvious bot as someone doing high level pvm/skilling
I spend the entire game prepping for the boss. Just because I can ohko every other ship the moment I land doesn’t mean I can touch the beast. I’ve done the last sector without taking a hit just to never even get past the shields in phase 1
I think that’s my main complaint with the game. Once you find a way to beat the boss, you just go for that build every time. It’s so punishing and the path to get there is so long, that it’s a massive disincentive to try new things.
That's a good example. You simply can't grasp optimal choices or know possible events and outcomes before going through it a great deal of times, and it's likely that you'll get killed too fast to experience much if you start on normal. You definitely end up switching to normal as you improve, learn, and unlock, but it really benefits and smoothens the learning curve to start easier.
And once the game has become a breeze, with 100% of your runs being a success, install the Captain’s Edition mod and suddenly, it’s a pleasantly challenging title again. The add-on that turns it into an endless game in particular is so good, I spent dozens of hours playing it.
The difficult steps in FTL are no joke. I was having no difficulty clearing on easy and was just trying to unlock all the ships. Once I did I switched to normal and had to restart 3 times before getting out of the first sector.
Yes, yes it is. The term coined by the Ubishit CEO trying to cover his own ass by claiming that Skull and Bones took so much time and money to make, and was being sold for higher than $60 (while still being a pile of shit) by saying it was a “AAAA game” and the term stuck. I mean, it’s own very first use was to describe a terrible AAA game. It’s only natural.
Oh hey, I forgot about that game’s existence until now. It’s name is so generic I used to accidentally call it Sea of Thieves, cause that’s a more memorable name. Also a more memorable game.
Azimuth is a metroidvania game, and something of an homage to the previous greats of the genre (Super Metroid in particular). You will need to pilot your ship, explore the inside of the planet, fight enemies, overcome obstacles, and uncover the storyline piece by piece. Azimuth features a huge game world to explore, lots of little puzzles to solve, dozens of weapons and upgrades to find and use, and a wide variety of enemies and bosses to tangle with.
It is open source and available for Windows, macOS, and Linux.
There is a UK petition in the works. It’s not quite ready yet, because thanks to your recent election the team behind the initiative had to redo all of their work. (Your government requires everybody to resubmit petitions if a new parliament is elected)
Nah, France and Spain. We only need 7 countries to pass their thresholds, and after that, only raw numbers matter. We need the big population centers, and France and Spain are way behind Germany.
A little guy in a green tunic picks up a sword and goes on an adventure, but the game is in an unknown language and you only have a few pages of the manual. It’s like a metroidvania but your progress is based on knowledge.
As someone who never touched the difficulty, I think my smooth experience came down to considering the encounters more, not dial-mashing the controller. Some fights work a lot better with certain equipment. There’s three kinds of defense suitable for certain attacks: Shield, dodging, and sprinting (a certain enemy has a long gun attack, for instance, that’s good for sprinting).
I think I did struggle a bit at an eventual “rush” segment, but that’s coming up near the end of the game.
bin.pol.social
Ważne