I remember the last time I got messaged by some misogynist dipshit, way back in Halo 5, blaming me for losing the game. …When he was the worst performing player in the team. I just stared at the post game report and wondered how the heck the dude even managed to get a ranking as low as he did.
Hardly ruin, you have to purposefully go find them gloating over Steam charts. But it’s too funny that people really have choice enough now in the good graphics segment that Ubisoft is sinking. It’s my fault, I cursed them when they left Steam for their 4-UAC-prompts-whenever-you-start PoS. They showed total contempt for their users with Breakpoint, tried an nft grift on the side, evolved all cosmetics to clown shoes level and totally failed to offer anything new. Where’s Reflextions? Stuff like Grow Up / Home, metroidvanias on UbiArt Framework? They have great 3D engines and can’t keep a team happy or unfired enough to have people that know how to use it and optimize a game and are able to take some risks with game design. It’s all either heavily monetized multiplayer dreck or incremental QoL features in ever larger and shallower sandboxes in one of few large franchise flavors. There’s not that much to discuss, woo bamboo cutting tech, a new coat of paint and some gimmicks. People claiming it’s failing because it’s either woke or culture appropriating are ascribing cultural import to a happy meal.
Best single game is probably Portal. The pacing, storytelling, innovation, sound, all are top notch even 20+ years later. Graphics aren’t phenomenal, but don’t need to be. The challenges and easter eggs made it a blast to 100%.
I felt that Portal 2’s difficulty curve was a little off but was perfect other than that. It was too easy for most of the game and then ramped up to what I consider to be a good difficulty level later on.
Difficulty balance is especially hard for puzzle games, I guess. You can get a good estimate with lots of testing (ha!) with many participants, but even then you or me personally can be outliers.
I’m on the fence about which is better. Portal 2 is an improvement, but also has its flaws.
Part of the reason I would argue Portal 1 was better is because it was so unexpected. I went in expecting “interesting puzzle game” which it is, but I did not expect to also get “excellent humor with strange horror vibes and incredibly good personality.”
If someone didn’t know what a Glados was I think the first one is better. I also recognize that many people who have never played Portal are well aware of Glados.
I dunno. Frankly they’re both absolutely pantheon, legendary games that deliver a near-perfect gaming experience, but I feel like Portal 1 delivered a kind of tighter package where Portal 2 meanders just a little bit, and while Wheatley is still brilliant I’m not sure I he hit the same way or struck the same tone as GlaDOS. But we’re talking about like nanometers of difference in quality here either way as both games are goddamn stellar.
I play games with my wife every now and then and it’s great. I wouldn’t say regularly but every few months we’ll play something like State of Decay 2 or Astroneer and get really in to it for a week.
I don't, because if that happens either others will have done a more thorough job (because it's something they care about - I have my own obsessive areas that I'm the one doing that stuff for), or if they haven't then I have much bigger problems to deal with (e.g. war in Europe).
I’ve recently started using the archipelago randomizer mod to get another taste of replaying it, but unfortunately the satisfaction of completing a rando pales in comparison to that first experience.
I will never not recommend this game. It’s so good and I can’t wait to see what Mobius comes up with next.
Arguing that buying something means you own it is much more digestible for the general public. Arguing that the video game codes run slightly different on your machine than you would like is esoteric and a non-starter. This is not a matter for the government, just don’t buy shitty games. Literally no game is required to be bought.
This issue would be solved / non existent if matchmaking was not the only option for playing online game, which wouldn’t be an issue if publishers stopped being so greedy and predatory when it comes to player retention, which wouldn’t be an issue if the economic system we live in didn’t promote this toxic behaviour.
So yeah, kernel based anticheats are mostly just a symptom of a larger problem, the rotten video games industry
This issue would be solved / non existent if matchmaking was not the only option for playing online game
This is incredibly false.
Back in the day? Counterstrike 1.6 was SO good that we played through it with rampant hackers everywhere. Finding the rare server where people weren’t using aimbots and wallhacks was a bigger find than a hyper attractive alien asking you to teach it what love is. Same with UT and Quake.
This has been a thing since TCG mounts and pets… back in TBC.
I won’t bother with any more of an argument since you’ll probably nuke this thread, too. I suggest you stop flapping your butt about WoW and go find a game you enjoy that respects your time and money.
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